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M Drive (Moc):
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Akcje:
Znaleziono statków: 469
Statek: Aakum Heavy Fighter
TL: 14 | Hull: 40
ID: 92
Hull
40
Armour
12
M drive
9
Power plant
Fusion (TL12), Power 60
Fuel tanks
1 week of operation
2
hours high burn
Computer
Computer/20fib
Sensors
Improved Signal,
Improved,
Processing
Weapons
Fixed Mount (PGMP-12
Fixed Mount (pulse
laser) x 2
x 2)
Software
Evade/1
Fire Control/2
Manoeuvre/0,Jump Control/2
Cargo
1
Cost
MCr40.806
M cost
Cr3366/month
Crew
PILOT
Book
Aliens of Charted Space Volume 1
Imperium
Vargr
Statek: Advanced Corsair
TL: 13 | Hull: 400
ID: 85
Hull
400
Armour
4
M drive
5
J drive
2
Power plant
Fusion (TL12), Power 390
Fuel tanks
J-2
4 weeks of operation
plus Cutter
Computer
Computer/10
Sensors
Countermeasures Suite
Military Grade,
Weapons
Triple Turrets (missile racks) x 2
Triple Turrets (pulse lasers) x 2,
Systems
Armoury
Cargo Scoop,
Docking Space (15 tons) x 2 ,
Docking Space (50 tons),
Forced Linkage Apparatus (TL12),
Fuel Processor (80 tons/day),
Fuel Scoops,
Ghoerruegh G/Carriers x 2 ,
Modular Cutter ,
Software
Fire Control/2
Jump Control/2,
Library,
Manoeuvre/0,
Cargo
26
Description
Ammunition Missiles x 72,Staterooms: Standard x 12,
Emergency Low Berths x 6;
Cost
MCr220.217
M cost
Cr18351/month
Crew
ASTROGATOR,
CAPTAIN
ENGINEERS X 2
GUNNERS X 4
MEDIC
PILOT
Book
Aliens of Charted Space Volume 1
Imperium
Vargr
Statek: Aerounkhu Packet
TL: 12 | Hull: 600
ID: 84
Hull
600
Armour
2
M drive
1
J drive
3
Power plant
Fusion (TL12), Power 375
Fuel tanks
J-3
4 weeks of operation plus
Shuttle
Computer
Computer/10bis
Sensors
Civilian Grade
Weapons
Single Turrets (beam laser) x 2
Single Turrets (missile rack) x 2
Single Turrets (sandcaster) x 2
Systems
Docking Space (95 tons),Passenger Shuttle,Medical Bay
Software
Library
Manoeuvre/0,Jump Control/3
Cargo
38
Description
Ammunition: Missile Storage (72 missiles),
Sandcaster Barrel Storage (120
barrels);
Cost
MCr190.9773
M cost
Cr15915/month
Crew
AND
ASTROGATOR,
CAPTAIN
ENGINEERS X 2
MEDIC
PILOT
STEWARDS X 2
Book
Aliens of Charted Space Volume 1
Imperium
Vargr
Statek: Aetin Scout
TL: 10 | Hull: 100
ID: 91
Hull
100
Armour
4
M drive
2
J drive
2
Power plant
Fusion (TL8), Power 70
Fuel tanks
J-2
4 weeks of operation
Computer
Computer/10
Sensors
Military Grade
Weapons
Double Turret
Systems
Cargo Scoop
Fuel Processor (20 tons/
Gravitic Speeder
Probe Drones (10),Docking Space (3 tons)
day),Fuel Scoops
Software
Jump Control/2
Library
Manoeuvre/0
Cargo
20
Description
Staterooms: Standard x 2; Common
Areas,
Cost
MCr40.11
M cost
Cr3309/month
Crew
PILOT
Book
Aliens of Charted Space Volume 1
Imperium
Vargr
Statek: Aetin Scout
TL: 10 | Hull: 100
ID: 232
Hull
100
HP
40
Armour
4
M drive
2
J drive
2
Power plant
Fusion (TL8), Power 70
Fuel tanks
J-2
4 weeks of operation
Computer
Computer/10
Sensors
Military Grade
Weapons
Double Turret
Systems
Cargo Scoop
Docking Space (3 tons)
Fuel Processor (20 tons/day)
Fuel Scoops
Gravitic Speeder
Probe Drones (10)
Staterooms
Standard x 2
Software
Jump Control/2
Library
Manoeuvre/0
Cargo
20
Description
The Aetin Scout is a small, versatile Vargr craft, commonly used for scouting and light cargo duty. Its Military Grade sensors allow it to operate effectively in contested space. (Aliens of Charted Space 1)
Cost
MCr40.11
M cost
Cr3,309/month
Crew
PILOT
Book
Aliens of Charted Space Volume 1
Imperium
Vargr
Statek: AIHAIYO HUNTING SHIP
TL: 13 | Hull: 200
ID: 155
Hull
200
HP
80
Armour
Crystaliron, Armour: 3
M drive
Thrust 3
J drive
Jump 2
Power plant
Fusion (TL12), Power 150
Fuel tanks
J-2
8 weeks of operation
plus launch
Bridge
Bridge
Computer
Computer/5bis
Sensors
Civilian Grade
Weapons
Single Turret (pulse laser)
Single Turret (sandcaster)
Systems
Air/Raft
Ammunition Sandcaster Canister Storage (20 canisters)
Craft Docking Space (30 tons)
Docking Space (4 tons)
Fuel Processor (40 tons/day)
Fuel Scoops
Ship’s Boat
Shrine of Heroes
Staterooms
High
Standard x3
Software
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
9
Description
The Aihaiyo is the Aslan version of the human safari ship but, in typical Aslan fashion, it is usually much more heavily armed. Found in the hands of rich Aslan nobles, expeditions may range far and wide, requiring many jumps to reach the world of a particularly renowned (and dangerous) beast. Upon arrival, the ship will set down on the planet’s surface or dispatch its ship’s boat, and the air/raft will serve as a hunting platform. Once the hunt has been completed successfully, an onboard trophy room awaits the placing of souvenirs of which the noble can then regale visitors with tales.
Cost
MCr87.625
M cost
Cr7302/month
Crew
Astrogator
Captain
Engineer
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 80
Wymagania mocy:
Basic Ship Systems: 40
Manoeuvre Drive: 60
Jump Drive: 40
Sensors: 1
Weapons: 6
Fuel Processor: 2
Imperium
Aslan
Statek: Akalvo Yacht
TL: 12 | Hull: 300
ID: 87
Hull
300
Armour
2
M drive
5
J drive
2
Power plant
Fusion (TL12), Power 225, Emergency Power
Fuel tanks
J-2
8 weeks of operation plus
Pinnace
Computer
Computer/10
Sensors
Civilian Grade
Weapons
Double Turret (sandcaster)
Double Turrets (beam lasers) x 2,
Systems
Docking Space (3 tons)
Fuel Processor (20 tons/day)
Fuel Scoops,Docking Space (40 tons)
Gravitic Speeder
Pinnace
Software
Jump Control/2
Library
Manoeuvre/0
Cargo
8
Description
Ammunition Sandcaster Barrel Storage (24
barrels); Staterooms: Luxury x 1, High x 4,Standard x 6;
Cost
MCr175.142
M cost
Cr14449/month
Crew
ASTROGATOR,
CAPTAIN
ENGINEERS X 2
MEDIC
PILOT
STEWARDS X 2
Book
Aliens of Charted Space Volume 1
Imperium
Vargr
Statek: AMBUSH FRIGATE
TL: 13 | Hull: 600
ID: 143
Hull
600
HP
240
Armour
Crystaliron, Armour: 6
M drive
Thrust 5
J drive
Jump 2, Stealth Jump
Power plant
Fusion (TL12), Power 300
Fuel tanks
J-3
12 weeks of operation
plus ship’s boat
Bridge
Holographic Controls
Computer
Computer/20
Sensors
Improved
Shallow Penetration Suite
Weapons
Particle Beam Barbette
Railgun Barbette
Triple Turrets (sandcaster
beam lasers) x4
Systems
Ammunition Railgun Canister Storage (4 canisters)
Armoury
Breaching Tube
Cargo Scoop
Craft Docking Space (30 tons)
Forced Linkage Apparatus (enhanced)
Fuel Processor (60 tons/day)
Fuel Scoops
Repair Drones
Sandcaster Canister Storage (160 canisters)
Ship’s Boat
Stealth (improved)
Staterooms
High
Low Berths x10
Standard x10
Software
Auto-Repair/1
Evade/2
Fire Control/3
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
140
Description
Designed to quietly jump into a system and hold station until a valuable target is located, the ambush frigate is bought by planetary governments looking to hassle hostile powers… and pirates. As a gunship, the ambush frigate is a formidable opponent, capable of overwhelming both merchant vessels and any light escort ships in very short order. The usual response when an ambush frigate appears is therefore to simply surrender. While most pirates will depart a system after an attack, some more organised bands will retreat to the outer system where a waiting ship will take on stolen cargo, allowing the ambush frigate to return in-system and continue hunting.
Cost
MCr322.205
M cost
Cr26850/month
Crew
Astrogator
Captain
Engineers x2
Gunners x6
Maintenance
Marines x5
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 320
Wymagania mocy:
Basic Ship Systems: 120
Manoeuvre Drive: 300
Jump Drive: 120
Sensors: 5
Weapons: 46
Fuel Processor: 3
Imperium
Imperial
Statek: AMBUSH FRIGATE
TL: 13 | Hull: 600
ID: 208
Hull
600
Armour
Crystaliron, Armour: 6
M drive
Thrust 5
J drive
Jump 2, Stealth Jump
Power plant
Fusion (TL12), Power 300
Fuel tanks
J-3
12 weeks of operation
plus ship’s boat
Bridge
Holographic Controls
Computer
Computer/20
Sensors
Improved
Shallow Penetration Suite
Weapons
Particle Beam Barbette
Railgun Barbette
Triple Turrets (sandcaster
beam lasers) x4
Systems
Ammunition Railgun Canister Storage (4 canisters)
Armoury
Breaching Tube
Cargo Scoop
Craft Docking Space (30 tons)
Forced Linkage Apparatus (enhanced)
Fuel Processor (60 tons/day)
Fuel Scoops
Hull Standard
Repair Drones
Sandcaster Canister Storage (160 canisters)
Ship’s Boat
Stealth (improved)
Staterooms
High
Low Berths x10
Standard x10
Software
Auto-Repair/1
Evade/2
Fire Control/3
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
140
Description
Designed to quietly jump into a system and hold station until a valuable target is located, the ambush frigate is bought by planetary governments looking to hassle hostile powers… and pirates. As a gunship, the ambush frigate is a formidable opponent, capable of overwhelming both merchant vessels and any light escort ships in very short order. The usual response when an ambush frigate appears is therefore to simply surrender. While most pirates will depart a system after an attack, some more organised bands will retreat to the outer system where a waiting ship will take on stolen cargo, allowing the ambush frigate to return in-system and continue hunting.
Cost
MCr322.205
M cost
Cr26850/month
Crew
Astrogator
Captain
Engineers x2
Gunners x6
Maintenance
Marines x5
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 240
Wymagania mocy:
Basic Ship Systems: 120
Manoeuvre Drive: 300
Jump Drive: 120
Sensors: 5
Weapons: 46
Fuel Processor: 3
Imperium
Imperial
Statek: Annic Nova
TL: 15 | Hull: 520
ID: 32
Hull
520
J drive
3
Power plant
Fusion, Power 330
Fuel tanks
8 weeks operation
Bridge
Small (Forward Control Area
Computer
10/bis
Sensors
Military Grade
Weapons
Single Turret (Beam laser)
x2
Systems
Briefing Room
Collectors
Hydroponics (Biosphere)
Workshop x4
Software
Jump Control/3
Library
Manoeuvre/0
Cargo
295.6
Description
The Annic Nova is a specialized vessel, often used for long-range support or unique transport roles, equipped with extensive workshop facilities and multiple docking clamps for small craft. It is streamlined and can land on planets with atmospheres 0 and 1.
Cost
MCR 251.8
M cost
Cr2,098/month
Crew
ADMINSTRATOR
ASTROGATOR
CAPTAIN
ENGINEER X3
GUNNER X2
MAINTENANCE
MEDIC
PILOT
PINNACE PILOT X2
Book
High Guard
Opis informacje
Annic Nova (520 ton). Specjalistyczna jednostka wsparcia z warsztatami (x4) i wyposażeniem do zbierania paliwa/wody (Collectors, Hydroponics). Opływowy, może lądować w atmosferach typu 0 i 1. Posiada 2 pinnace.
Imperium
Imperium
Statek: ANTIQUE TRADER
TL: 9 | Hull: 400
ID: 111
Hull
400
HP
144
M drive
Thrust 1
J drive
Jump 1
Power plant
Fusion (TL8), Power 120
Fuel tanks
J-1
2 weeks of operation
Bridge
Small
Computer
Computer/5
Sensors
Basic
Systems
Cargo Crane
Fuel Processor (20 tons/day)
Hull Close Structure
Light Hull
Loading Belts x 3
Staterooms
Standard x8
Software
Jump Control/1
Manoeuvre
Cargo
264
Description
When a civilisation first discovers there is a whole universe of empires beyond their homeworld, shock quickly turns to the desire to make a profit from trade. Having only just gained access to low-level jump drive and gravitic technologies, the first commercial ships to leave their world can be shockingly fragile and basic but, with enough determination, merchants can begin bringing goods and Credits back from star systems once seen only through a telescope. The amount of space in the cargo hold is impressive, although that may be of small attraction to Travellers used to more advanced ships.
Cost
MCr58.589
M cost
Cr4882/month
Crew
Astrogator
Captain
Engineer
Pilot
Steward
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 144
Wymagania mocy:
Basic Ship Systems: 80
Manoeuvre Drive: 40
Jump Drive: 40
Fuel Processor: 1
Imperium
Independent
Statek: ANTIQUE TRADER
TL: 9 | Hull: 400
ID: 176
Hull
400
M drive
Thrust 1
J drive
Jump 1
Power plant
Fusion (TL8), Power 120
Fuel tanks
J-1
2 weeks of operation
Bridge
Small
Computer
Computer/5
Sensors
Basic
Systems
Cargo Crane
Fuel Processor (20 tons/day)
Hull Close Structure
Light Hull
Loading Belts x 3
Staterooms
Standard x8
Software
Jump Control/1
Manoeuvre
Cargo
264
Description
When a civilisation first discovers there is a whole universe of empires beyond their homeworld, shock quickly turns to the desire to make a profit from trade. Having only just gained access to low-level jump drive and gravitic technologies, the first commercial ships to leave their world can be shockingly fragile and basic but, with enough determination, merchants can begin bringing goods and Credits back from star systems once seen only through a telescope. The amount of space in the cargo hold is impressive, although that may be of small attraction to Travellers used to more advanced ships.
Cost
MCr58.589
M cost
Cr4882/month
Crew
Astrogator
Captain
Engineer
Pilot
Steward
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 144
Wymagania mocy:
Basic Ship Systems: 80
Manoeuvre Drive: 40
Jump Drive: 40
Fuel Processor: 1
Imperium
Independent
Statek: Aoa'iw-Class Light Trader
TL: 11 | Hull: 300
ID: 73
Hull
300
Armour
4
M drive
1
J drive
2
Power plant
Fusion (TL8), Power 130
Fuel tanks
J-2
4 weeks of operation
Computer
Computer/10
Sensors
Civilian Grade
Weapons
Double Turrets (beam lasers) x 2
Double Turrets (missile rack,
sandcaster)
Systems
Air/Raft
Docking Space (20 tons),Launch
Docking Space (4 tons)
Fuel Scoops
Shrine
Software
Jump Control/2
Library
Manoeuvre/0
Cargo
86
Description
Ammunition: Missiles x 12,
Sandcaster Barrels x 20; Staterooms Standard x 8, Low Berths x 12;
Cost
MCR 91.777
M cost
Cr7648/month
Crew
ASTROGATOR,
ENGINEER,
GUNNERS X 2
PILOT
PURSER
Book
Pirates of drinax 3
Imperium
Aslan
Statek: Aositaoh-Class Cruiser
TL: 12 | Hull: 1000
ID: 79
Hull
1000
Armour
6
M drive
4
J drive
3
Power plant
Fusion (TL12), Power 705
Fuel tanks
Fusion (TL12)
Power 705
Bridge
Holographic Controls
Computer
Computer/20
Sensors
Improved
Weapons
Triple Turret (sandcasters)
Triple Turrets (missile racks) x 3,
Triple Turrets (pulse lasers) x 6,
Systems
ATVs x 4
Air/rafts x 2,
Docking Space (10 tons) x 4,
Docking Space (4 tons) x 2,
Docking Space (40 tons) x 2,
Fuel Processor (60 tons/day),
Fuel Scoops,
Pinnace x 2,
Shrine 4,
Software
Fire Control/4,
Jump Control/3,
Library,
Manoeuvre/0,
Cargo
13
Description
Ammunition Missiles x 216,
Sandcaster Barrels x 120; Staterooms Standard x 54,
Cost
MCr4567.48
M cost
Cr38957/month
Crew
ASTROGATOR
CAPTAIN
ENGINEERS X 5
EXECUTIVE OFFICER
GUNNERS X 10
MAINTENANCE X 2
MARINES X 80
PILOT
PILOTS X 2
PURSER/
Book
Pirates of drinax 3
Imperium
Aslan
Statek: Aquatic Liner (Solomani)
TL: 12 | Hull: 1325
ID: 393
Hull
1325
HP
530
Armour
4
M drive
Thrust 1
J drive
Jump 2
Power plant
Fusion, Power 300
Fuel tanks
J-2 (265t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Basic
Weapons
None
Systems
Aquatic Modules (100t)
Fuel Scoops
Staterooms
Standard x30
Software
Jump Control/2
Manoeuvre
Cargo
350
Description
Solomani specialized aquatic passenger transport.
Cost
MCr550.6
M cost
Cr45883/month
Crew
Astrogator
Engineers x2
Pilot
Steward x5
Book
Traders and Gunboats
Imperium
Solomani
Statek: Armed Liner (Independent)
TL: 13 | Hull: 1800
ID: 379
Hull
1800
HP
720
Armour
6
M drive
Thrust 3
J drive
Jump 3
Power plant
Fusion, Power 1200
Fuel tanks
J-3 (540t)
8 weeks operation
Bridge
Bridge
Computer
Computer/25
Sensors
Improved
Weapons
Triple Turret (Beam Laser) x4
Systems
Luxury Staterooms (10t) x5
Medical Bay
Staterooms
Luxury x5
Standard x40
Software
Fire Control/2
Jump Control/3
Manoeuvre
Cargo
200
Description
Large civilian liner with moderate defences.
Cost
MCr1500.3
M cost
MCr0.125/month
Crew
Captain
Engineers x6
Gunners x4
Pilots x3
Steward x10
Book
Traders and Gunboats
Imperium
Independent
Statek: Armed Merchant (Solomani)
TL: 12 | Hull: 400
ID: 385
Hull
400
HP
160
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 160
Fuel tanks
J-2 (80t)
8 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Improved
Weapons
Double Turret (Pulse Laser) x2
Systems
Cargo Crane
Fuel Scoops
Refinery
Staterooms
Low x20
Standard x12
Software
Fire Control/1
Jump Control/2
Manoeuvre
Cargo
180
Description
Solomani armed cargo carrier.
Cost
MCr180.1
M cost
Cr15008/month
Crew
Astrogator
Engineers x2
Gunner
Pilot
Book
Traders and Gunboats
Imperium
Solomani
Statek: ARMED TRADER
TL: 12 | Hull: 200
ID: 106
Hull
200
HP
80
Armour
Crystaliron, Armour: 6
M drive
Thrust 1
J drive
Jump 1
Power plant
Fusion (TL12), Power 90
Fuel tanks
J-2
4 weeks of operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Weapons
Double Turret (beam lasers)
Double Turret (missile rack/sandcaster)
Systems
Ammunition Missile Storage (12 missiles)
Cargo Crane
Fuel Processor (20 tons/day)
Fuel Scoops
Sandcaster Canister Storage (20 canisters)
Staterooms
Low Berth x10
Standard x10
Software
Intellect
Jump Control/1
Library
Manoeuvre
Cargo
72
Description
When free traders need to work in hostile space where corsairs are known to prowl, it pays to be better equipped. The armed trader takes the basic free trader hull and does what many Travellers automatically do to their ships – add weapons, armour and more sophisticated equipment to keep pirates at bay. While far from a warship, the armed trader can nonetheless hold its own against a similarly equipped enemy, at least long enough for system defence forces to move in and provide aid.
Cost
MCr56.68
M cost
Cr4723/month
Crew
Astrogator
Engineer
Pilot
Steward
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 80
Wymagania mocy:
Basic Ship Systems: 40
Manoeuvre Drive: 20
Jump Drive: 20
Sensors: 1
Weapons: 10
Fuel Processor: 1
Imperium
Imperial
Statek: ARMED TRADER
TL: 12 | Hull: 200
ID: 171
Hull
200
Armour
Crystaliron, Armour: 6
M drive
Thrust 1
J drive
Jump 1
Power plant
Fusion (TL12), Power 90
Fuel tanks
J-2
4 weeks of operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Weapons
Double Turret (beam lasers)
Double Turret (missile rack/sandcaster)
Systems
Ammunition Missile Storage (12 missiles)
Cargo Crane
Fuel Processor (20 tons/day)
Fuel Scoops
Hull Streamlined
Sandcaster Canister Storage (20 canisters)
Staterooms
Low Berth x10
Standard x10
Software
Intellect
Jump Control/1
Library
Manoeuvre
Cargo
72
Description
When free traders need to work in hostile space where corsairs are known to prowl, it pays to be better equipped. The armed trader takes the basic free trader hull and does what many Travellers automatically do to their ships – add weapons, armour and more sophisticated equipment to keep pirates at bay. While far from a warship, the armed trader can nonetheless hold its own against a similarly equipped enemy, at least long enough for system defence forces to move in and provide aid.
Cost
MCr56.68
M cost
Cr4723/month
Crew
Astrogator
Engineer
Pilot
Steward
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 80
Wymagania mocy:
Basic Ship Systems: 40
Manoeuvre Drive: 20
Jump Drive: 20
Sensors: 1
Weapons: 10
Fuel Processor: 1
Imperium
Imperial
Statek: Armoured Corvette (Imperial)
TL: 14 | Hull: 500
ID: 366
Hull
500
HP
200
Armour
10
M drive
Thrust 5
J drive
Jump 4
Power plant
Fusion, Power 500
Fuel tanks
J-4 (200t)
4 weeks operation
Bridge
Command Bridge
Computer
Computer/25
Sensors
Advanced
Weapons
Particle Barbette x2
Triple Turret (Fusion Gun) x4
Systems
Medical Bay
Repair Drones (10t)
Staterooms
Barracks x20
Standard x10
Software
Evade/2
Fire Control/3
Jump Control/4
Manoeuvre
Cargo
50
Description
Heavy Imperial corvette designed for hostile systems.
Cost
MCr560.9
M cost
Cr46741/month
Crew
Captain
Engineers x3
Gunners x4
Pilots x2
Book
Traders and Gunboats
Imperium
Imperium
Statek: Armoured Cruiser
TL: 15 | Hull: 50000
ID: 44
Hull
50000
HP
27500
Armour
15
M drive
6
J drive
4
Power plant
Fusion (TL15), Power 66,600
Fuel tanks
8 weeks operation
J-4
Bridge
Holographic Controls
Computer
Core/90
Sensors
Advanced (Distributed Arrays) x2
Enhanced Signal Processing x2
Military Countermeasures Suite x2
Weapons
Barbette (Fusion) x10
Point Defence Battery (Type III) x2
Small Bays (Missile) x40
Spinal - Particle
Triple Turret (Beam Laser) x10
Triple Turret (Sandcasters) x14
Systems
Armoury
Briefing Room x8
Command Bridge (Holographic Controls)
Fuel Processor (5,500 tons/day)
Fuel Scoop
Medical Bay x7
Recreational Facilities
Repair Drones
Software
Auto-Repair/2
Evade/3
Fire Control/5
Intellect
Jump Control/4
Library
Manoeuvre/0
Cargo
415.6
Description
Ammunition: Missile Storage (1,440 missiles), Sandcaster Barrels (200 barrels), Screens: Meson Screen x10, Nuclear Damper x10; Armoured Bulkheads: Power Plant, Jump Drive, Manoeuvre Drive, Spinal Mount, Small Bays, Meson Screen, Nuclear Damper, Bridge, Command Bridge, Missile Storage, Sensors; Craft: Docking Space (50 tons) x4,Deployment Shuttle x4; Staterooms: Standard x411
, High x3, Barracks x180,
Cost
MCr30241.278
M cost
MCr2.520107 /month
Crew
100 MAINTENANCE
200 MARINES
223
3 PILOTS
339
50 ADMINISTRATORS
7 MEDICS
73 OFFICERS
8 SMALL CRAFT CREW.
ASTROGATOR
CAPTAIN
ENGINEERS
GUNNERS
Book
High Guard
Opis informacje
The Ghalalk-class armoured cruiser is a basic fleet workhorse, undertaking a wide variety of duties in peace-time, and supporting the battle fleets in war. The two hundred marines carried aboard the Ghalalk constitute a reinforced company, trained in protected forces operations, and capable of orbital assaults if called upon. The deployment shuttles carried can ferry the entire complement of marines to either a planetary surface or an enemy vessel with equal ability. The marines’ equipment is kept aboard the deployment shuttles. The Ghalalk-class, while capable of operating alone, sometimes acts as a flagship for small fleets, and has a command bridge and extra staterooms to accommodate a command staff.
Imperium
Imperium
Statek: ARMOURED MERCHANT
TL: 15 | Hull: 1000
ID: 116
Hull
1000
HP
400
Armour
Bonded Superdense, Armour: 4
M drive
Thrust 1
J drive
Jump 4
Power plant
Fusion (TL15), Power 720
Fuel tanks
J-4
4 weeks of operation
plus slow pinnace
Bridge
Bridge
Computer
Computer/20
Sensors
Military Grade
Weapons
Double Turrets (beam lasers) x4
Triple Turrets (missile racks) x6
Systems
Ammunition Missile Storage (432 missiles)
Craft Docking Space (40 tons)
Fuel Processor (400 tons/day)
Fuel Scoops
Slow Pinnace
Staterooms
Low Berths x20
Standard x18
Software
Fire Control/4
Intellect
Jump Control/4
Library
Manoeuvre
Cargo
182
Description
Balancing capacity with security is something of an art with merchant vessels and something always has to be traded for the worse – as the Coveter neatly demonstrates. The requirement for four-parsec jumps simply compounds the problems with space and there is little enough left for cargo and passengers. This design makes some sense in pirate-prone wilderness areas but, even there, it can be exceptionally difficult to run the ship profitably and most end up either converted into other roles or simply scrapped. Still, if a group of Travellers can find a use for a high-jump, armoured merchant with at least some spare cargo space, and they start with a small fortune, the Coveter lies waiting.
Cost
MCr394.73
M cost
Cr32894/month
Crew
Administrator
Astrogator
Captain
Engineers x4
Gunners x6
Maintenance
Medic
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 400
Wymagania mocy:
Basic Ship Systems: 200
Manoeuvre Drive: 100
Jump Drive: 400
Sensors: 2
Weapons: 42
Fuel Processor: 20
Imperium
Imperial
Statek: ARMOURED MERCHANT
TL: 15 | Hull: 1000
ID: 181
Hull
1000
Armour
Bonded Superdense, Armour: 4
M drive
Thrust 1
J drive
Jump 4
Power plant
Fusion (TL15), Power 720
Fuel tanks
J-4
4 weeks of operation
plus slow pinnace
Bridge
Bridge
Computer
Computer/20
Sensors
Military Grade
Weapons
Double Turrets (beam lasers) x4
Triple Turrets (missile racks) x6
Systems
Ammunition Missile Storage (432 missiles)
Craft Docking Space (40 tons)
Fuel Processor (400 tons/day)
Fuel Scoops
Slow Pinnace
Staterooms
Low Berths x20
Standard x18
Software
Fire Control/4
Intellect
Jump Control/4
Library
Manoeuvre
Cargo
182
Description
Balancing capacity with security is something of an art with merchant vessels and something always has to be traded for the worse – as the Coveter neatly demonstrates. The requirement for four-parsec jumps simply compounds the problems with space and there is little enough left for cargo and passengers. This design makes some sense in pirate-prone wilderness areas but, even there, it can be exceptionally difficult to run the ship profitably and most end up either converted into other roles or simply scrapped. Still, if a group of Travellers can find a use for a high-jump, armoured merchant with at least some spare cargo space, and they start with a small fortune, the Coveter lies waiting.
Cost
MCr394.73
M cost
Cr32894/month
Crew
Administrator
Astrogator
Captain
Engineers x4
Gunners x6
Maintenance
Medic
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 400
Wymagania mocy:
Basic Ship Systems: 200
Manoeuvre Drive: 100
Jump Drive: 400
Sensors: 2
Weapons: 42
Fuel Processor: 20
Imperium
Imperial
Statek: ARMOURED PACKET
TL: 15 | Hull: 1000
ID: 117
Hull
1000
HP
400
Armour
Bonded Superdense, Armour: 9
M drive
Thrust 1
J drive
Jump 2
Power plant
Fusion (TL15), Power 660
Fuel tanks
J-2
4 weeks of operation
plus military gig
Bridge
Holographic Controls
Computer
Computer/20
Sensors
Improved
Weapons
Double Turrets (pulse lasers) x4
Small Fusion Bays x2
Triple Turrets (missile racks) x4
Systems
Ammunition Missile Storage (720 canisters)
Craft Docking Space (20 tons)
Fuel Processor (200 tons/day)
Fuel Scoops
Loading Belt
Medical Bay
Military Gig
Vault
Staterooms
Low Berths x10
Standard x16
Software
Evade/1
Fire Control/4
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
287
Description
The province of planetary governments and a tiny number of highly specialised companies, the Iris armoured packet was designed to get a reasonable amount of cargo to its destination – no matter how dangerous the territory may be. With armour thick enough to match some light warships, the average opportunistic corsair is going to find their weapons doing little more than scoring paint, while the return fire is going to be extremely painful. Given a well-trained crew and plenty of planning, the Iris can navigate even notorious pirate-laden systems with some assurance of safe arrival.
Cost
MCr359.147
M cost
Cr29929/month
Crew
Astrogator
Captain
Engineers x3
Gunners x10
Maintenance
Medic
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 400
Wymagania mocy:
Basic Ship Systems: 200
Manoeuvre Drive: 100
Jump Drive: 200
Sensors: 4
Weapons: 140
Fuel Processor: 10
Imperium
Imperial
Statek: ARMOURED PACKET
TL: 15 | Hull: 1000
ID: 182
Hull
1000
Armour
Bonded Superdense, Armour: 9
M drive
Thrust 1
J drive
Jump 2
Power plant
Fusion (TL15), Power 660
Fuel tanks
J-2
4 weeks of operation
plus military gig
Bridge
Holographic Controls
Computer
Computer/20
Sensors
Improved
Weapons
Double Turrets (pulse lasers) x4
Small Fusion Bays x2
Triple Turrets (missile racks) x4
Systems
Ammunition Missile Storage (720 canisters)
Craft Docking Space (20 tons)
Fuel Processor (200 tons/day)
Fuel Scoops
Loading Belt
Medical Bay
Military Gig
Vault
Staterooms
Low Berths x10
Standard x16
Software
Evade/1
Fire Control/4
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
287
Description
The province of planetary governments and a tiny number of highly specialised companies, the Iris armoured packet was designed to get a reasonable amount of cargo to its destination – no matter how dangerous the territory may be. With armour thick enough to match some light warships, the average opportunistic corsair is going to find their weapons doing little more than scoring paint, while the return fire is going to be extremely painful. Given a well-trained crew and plenty of planning, the Iris can navigate even notorious pirate-laden systems with some assurance of safe arrival.
Cost
MCr359.147
M cost
Cr29929/month
Crew
Astrogator
Captain
Engineers x3
Gunners x10
Maintenance
Medic
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 400
Wymagania mocy:
Basic Ship Systems: 200
Manoeuvre Drive: 100
Jump Drive: 200
Sensors: 4
Weapons: 140
Fuel Processor: 10
Imperium
Imperial
Statek: Aslan Trader, Type A2 (Aslan)
TL: 12 | Hull: 200
ID: 442
Hull
200
HP
80
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 120
Fuel tanks
J-2 (40t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Civilian Grade
Weapons
Double Turret (Beam Laser)
Systems
Cargo Crane
Fuel Scoops
Refinery
Staterooms
Standard x8
Software
Jump Control/2
Manoeuvre
Cargo
90
Description
A common Aslan trader.
Cost
MCr105.8
M cost
Cr8816/month
Crew
Astrogator
Engineer
Pilot
Steward
Book
Adventure Class Ships
Imperium
Aslan
Statek: Assault Corvette
TL: 12 | Hull: 600
ID: 270
Hull
600
HP
240
Armour
6
M drive
Thrust 3
J drive
Jump 2
Power plant
Fusion, Power 360
Fuel tanks
J-2 (120t)
8 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Military Grade
Weapons
Small Missile Bay x2
Triple Turret (Pulse Laser) x4
Systems
Armoury
Fuel Scoops
Launch Tube (100t)
Staterooms
Barracks x30
Standard x15
Software
Fire Control/2
Jump Control/2
Manoeuvre
Cargo
120
Description
A versatile corvette designed for ground assault support, carrying a small contingent of troops and vehicles.
Cost
MCr380.2
M cost
Cr31683/month
Crew
Captain
Engineers x3
Gunners x4
Pilots x2
Troops x30
Book
Traders and Gunboats
Imperium
Imperial
Statek: ASSAULT GUNSHIP
TL: 12 | Hull: 400
ID: 141
Hull
400
HP
176
Armour
Crystaliron, Armour: 4
M drive
Thrust 6
J drive
Jump 2
Power plant
Fusion (TL12), Power 405
Fuel tanks
J-2
4 weeks of operation
Bridge
Holographic Controls
Computer
Computer/20fib
Sensors
Military Grade
Weapons
Double Turret (beam lasers)
Small Fusion Gun Bay
Triple Turret (particle beams)
Triple Turret (sandcasters
beam laser)
Systems
Ammunition Sandcaster Canister Storage (60 canisters)
Breaching Tube
Forced Linkage Apparatus (enhanced)
Fuel Processor (40 tons/day)
Fuel Scoops
Hull Streamlined
Reinforced
Staterooms
Barracks x20
Brig
Standard x6
Software
Evade/2
Fire Control/3
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
1
Description
Typically found in the fleets of planetary governments who are both independent and wealthy, the assault gunship is expensive but reliable. Designed to approach an enemy and then force a boarding, it is also used for patrol duties and, occasionally, aggressive customs inspections. It features the armour needed to shrug off hits from low-powered pirate vessels and enough to speed to run any starship down before deploying enough marines to overwhelm it.
Cost
MCr208.35
M cost
Cr17363/month
Crew
Astrogator
Captain
Engineers x3
Gunners x4
Marines x20
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 176
Wymagania mocy:
Basic Ship Systems: 80
Manoeuvre Drive: 240
Jump Drive: 160
Sensors: 2
Weapons: 89
Fuel Processor: 2
Imperium
Imperial
Statek: ASSAULT GUNSHIP
TL: 12 | Hull: 400
ID: 206
Hull
400
Armour
Crystaliron, Armour: 4
M drive
Thrust 6
J drive
Jump 2
Power plant
Fusion (TL12), Power 405
Fuel tanks
J-2
4 weeks of operation
Bridge
Holographic Controls
Computer
Computer/20fib
Sensors
Military Grade
Weapons
Double Turret (beam lasers)
Small Fusion Gun Bay
Triple Turret (particle beams)
Triple Turret (sandcasters
beam laser)
Systems
Ammunition Sandcaster Canister Storage (60 canisters)
Breaching Tube
Forced Linkage Apparatus (enhanced)
Fuel Processor (40 tons/day)
Fuel Scoops
Hull Streamlined
Reinforced
Staterooms
Barracks x20
Brig
Standard x6
Software
Evade/2
Fire Control/3
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
1
Description
Typically found in the fleets of planetary governments who are both independent and wealthy, the assault gunship is expensive but reliable. Designed to approach an enemy and then force a boarding, it is also used for patrol duties and, occasionally, aggressive customs inspections. It features the armour needed to shrug off hits from low-powered pirate vessels and enough to speed to run any starship down before deploying enough marines to overwhelm it.
Cost
MCr208.35
M cost
Cr17363/month
Crew
Astrogator
Captain
Engineers x3
Gunners x4
Marines x20
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 176
Wymagania mocy:
Basic Ship Systems: 80
Manoeuvre Drive: 240
Jump Drive: 160
Sensors: 2
Weapons: 89
Fuel Processor: 2
Imperium
Imperial
Statek: Asteroid Ship (Rock Class, 300T)
TL: 12 | Hull: 300
ID: 24
Hull
300
Armour
4
M drive
1
J drive
1
Power plant
Fusion
Fuel tanks
3 jump-1’s
4 weeks of operation
Computer
Computer 15
Sensors
Civilian Grade
Weapons
Missile
Missile)
Pop-Up Triple Turret (Beam
laser
Systems
Fuel Processor (40/tons day)
Library
Cargo
26.5
Description
Rock is a 300-ton asteroid ship. The vessel is a minimal configuration craft intended as an economical transportation system between stars, and is ideal for the wanderer, the researcher, the casual traveller, and the clandestine observer (this last term translates as spy or agent). It carries a 25-ton ship’s boat called the Pebble.
Cost
MCR 61.96
M cost
MCr 5,163/month
Crew
ASTROGATOR
ENGINEER
GUNNER
MAINTENANCE
MEDIC
PILOT
Book
High Guard
Opis informacje
Statek asteroidowy (300 ton), minimalnie skonfigurowany, ekonomiczny system transportu międzygwiezdnego, idealny dla wędrowców, badaczy i szpiegów. Przenosi 25-tonową łódź Pebble [8]. Posiada opancerzony kadłub (Armour 4) i pop-up turret.
Imperium
Imperium
Statek: Avouz Courier
TL: 12 | Hull: 200
ID: 90
Hull
200
Armour
4
M drive
3
J drive
3
Power plant
Fusion (TL12), Power 180
Fuel tanks
J-3
8 weeks of operation
Computer
Computer/10 bis
Sensors
Military Grade
Weapons
Single Turrets (beam laser)
x 2
Systems
Fuel Processor (60 tons/day)
Fuel Scoops,Docking Space (30 tons)
Ship’s Boat
Software
Fire Control/2
Jump Control/3
Library
Manoeuvre/0
Cargo
11
Description
Staterooms: Standard x 4,High x 1;
Cost
MCr98.512
M cost
Cr8209/month
Crew
AND GUNNERS X 2
ASTROGATOR
ENGINEER
MEDIC
PILOT
Book
Aliens of Charted Space Volume 1
Imperium
Vargr
Statek: Azhanti High Lightning Cruiser
TL: 15 | Hull: 60000
ID: 467
Hull
60000
HP
24000
M drive
2
J drive
5
Power plant
Fusion (TL15), Power 56,000
Fuel tanks
J-5
8 weeks of operation
Bridge
Bridge
Computer
Core/80
Sensors
Distributed Arrays
Enhanced Signal Processing
Improved
Weapons
Double Turret (Beam Laser) x160
Double Turret (Pulse Laser) x199
Double Turret (Sandcaster) x160
Meson Spinal Mount (TL15)
Missile Bay x4
Particle Beam Bay x2
Railgun Bay x5
Repulsor Bay x4
Systems
Ammunition
Launch x2
Launch/Recovery (Docking x5
Medical Bays x6
Nuclear Damper x5)
Re-entry Capsules x704
Recovery Deck)
Repair Drones x750
Screens (Meson x6
Workshops x3
Staterooms
High
Standard x441
Software
Advanced Fire Control/2
Anti-Hijack/3
Auto-Repair/2
Broad Spectrum EW
Electronic Warfare/2
Evade/2
Intellect
Jump Control/4
Library
Manoeuvre
Cargo
1181
Description
Przestarzały, wielozadaniowy krążownik Azhanti High Lightning (60000 ton) [73, 74], znany ze swojej wysokiej zdolności skoku (J-5). Jest to oryginalny projekt, w odróżnieniu od zrefitowanego Frontier Cruiser (ID 47).
Cost
MCr42247.95
M cost
N/A
Crew
ADMINISTRATOR X20
ASTROGATOR
CAPTAIN
ENGINEER X120
GUNNER X289
MAINTENANCE X40
MARINES X150 (wymaga bardzo dużej załogi)
MEDIC X6
OFFICER X57
PILOT X3
Book
High Guard Update 2022
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 24000
Imperium
Imperial
Statek: Azhanti High Lightning Cruiser
TL: 15 | Hull: 60000
ID: 475
Hull
60000
HP
24000
M drive
2
J drive
5
Power plant
Fusion (TL15), Power 56,000
Fuel tanks
J-5
8 weeks of operation
Bridge
Bridge
Computer
Core/80
Sensors
Distributed Arrays
Enhanced Signal Processing
Improved
Weapons
Double Turret (Beam Laser) x160
Double Turret (Pulse Laser) x199
Double Turret (Sandcaster) x160
Meson Spinal Mount (TL15)
Missile Bay x4
Particle Beam Bay x2
Railgun Bay x5
Repulsor Bay x4
Systems
Ammunition
Launch x2
Launch/Recovery (Docking x5
Medical Bays x6
Nuclear Damper x5)
Re-entry Capsules x704
Recovery Deck)
Repair Drones x750
Screens (Meson x6
Workshops x3
Staterooms
High
Standard x441
Software
Advanced Fire Control/2
Anti-Hijack/3
Auto-Repair/2
Broad Spectrum EW
Electronic Warfare/2
Evade/2
Intellect
Jump Control/4
Library
Manoeuvre
Cargo
1181
Description
Przestarzały, wielozadaniowy krążownik (60000 ton), znany ze swojej wysokiej zdolności skoku (J-5), co zapewnia mu dużą mobilność. Jest to oryginalny projekt, w odróżnieniu od refitu Frontier Cruiser (ID 47) [15].
Cost
MCr42247.95
M cost
N/A
Crew
ADMINISTRATOR X20
ASTROGATOR
CAPTAIN
ENGINEER X120
GUNNER X289
MAINTENANCE X40
MARINES X150
MEDIC X6
OFFICER X57
PILOT X3
Book
High Guard Update 2022
Opis informacje
Informacje dodatkowe: Hull (wytrzymałość): 24000. Wymaga ekstremalnie dużej załogi.
Imperium
Imperial
Statek: Azhanti High Lightning-class Frontier Cruiser
TL: 14 | Hull: 60000
ID: 242
Hull
60000
HP
33000
Armour
5
M drive
Thrust 2
J drive
Jump 5
Power plant
Fusion, Power 54150
Fuel tanks
J-5 (30000t)
8 weeks operation
Bridge
Command Bridge
Computer
Core/80
Sensors
Distributed Arrays
Improved
Weapons
Fusion Barbette x40
Particle Accelerator Spinal Mount
Small Missile Bay x24
Triple Turret (Pulse Laser) x199
Systems
Fuel Processors
Fuel Scoops
Full Hangars x20
Medical Bays x6
Workshops x4
Staterooms
High x1
Standard x401
Software
Advanced Fire Control/1
Battle System/2
Evade/3
Jump Control/5
Library
Cargo
690
Description
An obsolete multi-purpose cruiser known for its high Jump-5 capability, now refurbished for frontier defense and large-scale operations.
Cost
MCr30457.05
M cost
MCr2.538/month
Crew
Captain
Commander
Engineers x168
Gunners x377
Pilots x88
Book
MGT2 - Reach Adventure 3 - The Calixcuel Incident
Imperium
Imperial
Statek: Backwater Merchant (Independent)
TL: 12 | Hull: 600
ID: 375
Hull
600
HP
240
Armour
2
M drive
Thrust 1
J drive
Jump 1
Power plant
Fusion, Power 100
Fuel tanks
J-1 (60t)
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Basic
Weapons
None
Systems
Cargo Crane
Fuel Scoops
Staterooms
Standard x15
Software
Jump Control/1
Manoeuvre
Cargo
300
Description
A large, unarmed freighter for marginal routes.
Cost
MCr240.2
M cost
Cr20016/month
Crew
Astrogator
Engineers x2
Pilot
Book
Traders and Gunboats
Imperium
Independent
Statek: Battle Cruiser
TL: 15 | Hull: 4000
ID: 275
Hull
4000
HP
1600
Armour
15
M drive
Thrust 6
J drive
Jump 5
Power plant
Fusion, Power 6000
Fuel tanks
J-5 (2000t)
4 weeks operation
Bridge
Command Bridge
Computer
Core/60
Sensors
Advanced
Distributed Arrays
Weapons
Large Meson Bay x1
Large Particle Beam Bay x2
Triple Turret (Fusion Gun) x10
Systems
Launch Tube (200t) x2
Medical Bay
Repair Drones (40t)
Staterooms
Barracks x60
Standard x80
Software
Battle System/3
Fire Control/4
Jump Control/5
Manoeuvre
Cargo
400
Description
A high-speed capital ship for decisive strikes and planetary bombardment.
Cost
MCr7500.5
M cost
MCr0.625/month
Crew
Captain
Crew x100
Engineers x15
Gunners x20
Pilots x8
Book
Traders and Gunboats
Imperium
Imperial
Statek: Battle Rider (Hadrian Class)
TL: 15 | Hull: 50000
ID: 217
Hull
50000
HP
27500
Armour
Bonded Superdense, Armour: 30
M drive
Thrust 6
Power plant
Fusion (TL15), Power 38,000
Fuel tanks
12 weeks of operation
Bridge
Holographic Controls
Computer
Core/80fib
Sensors
Advanced
Distributed Arrays
Enhanced Signal Processing
Military Countermeasures Suite
Weapons
Large Particle Beam Bays x6
Medium Missile Bays x50
Medium Railgun Bays x25
Medium Repulsor Bays x6
Meson Spinal Mount (TL15)
Point Defence Laser Batteries (Type III) x 9
Triple Turrets (beam lasers) x100
Triple Turrets (sandcasters) x100
Systems
Armoury
Briefing Rooms x4
Docking Spaces (40 tons) x6
Fuel Scoops
Medical Bays x5
Pinnaces x6
Repair Drones
Workshops x4
Staterooms
High x1
Standard x312
Software
Advanced Fire Control/3
Anti-Hijack/2
Auto-Repair/2
Battle Network/1
Broad Spectrum EW
Electronic Warfare/2
Evade/2
Intellect
Library
Manoeuvre
Cargo
820
Description
Named for famous pre-starflight emperors... armed and armoured to the teeth and designed to emerge victorious over capital ships that are well above its tonnage... Once deployed, the Hadrian is designed to do battle while its tender refuels or seeks refuge among the fleet.
Cost
MCr34848.53
M cost
MCr2.61/month
Crew
Administrators x25
Astrogator
Captain
Engineers x78
Gunners x280
Maintenance x50
Medics x5
Officers x46
Pilots x3
Sensops x9
Small Craft Pilots x6
Book
High Guard Update 2022
Opis informacje
Backup Computer/90fib
Imperium
Imperium
Statek: Belt Miner (Independent)
TL: 12 | Hull: 500
ID: 374
Hull
500
HP
200
Armour
4
M drive
Thrust 1
J drive
Jump 2
Power plant
Fusion, Power 150
Fuel tanks
J-2 (100t)
8 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Improved
Weapons
Double Turret (Mining Laser) x2
Systems
Cargo Bay
Fuel Scoops
Prospecting Gear
Refinery
Staterooms
Standard x10
Software
Jump Control/2
Manoeuvre
Cargo
200
Description
A dedicated mining vessel for asteroid belts.
Cost
MCr220.5
M cost
Cr18375/month
Crew
Astrogator
Engineers x2
Pilot
Book
Traders and Gunboats
Imperium
Independent
Statek: BLOCKADE RUNNER
TL: 12 | Hull: 400
ID: 150
Hull
400
HP
160
Armour
Crystaliron, Armour: 12
M drive
Thrust 6
J drive
Jump 2, Early Jump
Power plant
Fusion (TL12), Power 450
Fuel tanks
J-2
4 weeks of operation
plus launch
High Burn Thrust for 1 Hour
Bridge
Holographic Controls
Computer
Computer/20
Sensors
Military Grade
Weapons
Double Turret (sandcasters)
Double Turrets (pulse lasers) x3
Systems
Ammunition Sandcaster Canister Storage (40 canisters)
Craft Docking Space (20 tons)
Fuel Processor (80 tons/day)
Fuel Scoops
Launch
R-Drive Thrust 4
Radiation Shielding
Staterooms
Standard x6
Software
Evade/2
Fire Control/4
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
65
Description
The purpose of the blockade runner is to get an amount of cargo through hostile space and deliver it to either high-paying customers or those in desperate need. By preference, this is by guile and anonymity but if the blockade runner is discovered, it is extremely capable of breaking through even military cordons to reach its destination. Cargo space is more limited than on an equivalent subsidised merchant but the blockade runner can make deliveries to systems that the merchant would not even think about going near.
Cost
MCr208.28
M cost
Cr17357/month
Crew
Astrogator
Captain
Engineers x3
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 160
Wymagania mocy:
Basic Ship Systems: 80
Manoeuvre Drive: 240
Jump Drive: 80
Sensors: 2
Weapons: 40
Fuel Processor: 4
Imperium
Independent
Statek: Borderworld Freighter (Independent)
TL: 12 | Hull: 1000
ID: 378
Hull
1000
HP
400
Armour
4
M drive
Thrust 1
J drive
Jump 3
Power plant
Fusion, Power 400
Fuel tanks
J-3 (300t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Basic
Weapons
None
Systems
Cargo Crane x2
Fuel Scoops
Staterooms
Standard x15
Software
Jump Control/3
Manoeuvre
Cargo
400
Description
Large, slow, bulk freighter for border routes.
Cost
MCr420.9
M cost
Cr35075/month
Crew
Astrogator
Engineers x2
Pilot
Steward
Book
Traders and Gunboats
Imperium
Independent
Statek: BRIGAND COMMERCE RAIDER
TL: 15 | Hull: 800
ID: 144
Hull
800
HP
320
Armour
Bonded Superdense, Armour: 12
M drive
Thrust 6
J drive
Jump 3
Power plant
Fusion (TL15), Power 1,000
Fuel tanks
J-3
8 weeks of operation
Bridge
Holographic Controls
Computer
Computer/30fib
Sensors
Advanced
Military Countermeasures Suite
Weapons
Particle Barbettes x4
Small Fusion Gun Bay
Triple Turrets (pulse lasers) x2
Systems
Armoury
Cargo Scoop
Forced Linkage Apparatus (advanced)
Fuel Processor (160 tons/day)
Fuel Scoops
Staterooms
Barracks x15
Brig
High x2
Standard x9
Software
Evade/3
Fire Control/5
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
175
Description
The epitome of vessels for the one-ship pirate band, the brigand is a rare sight that is built in only a few select shipyards beyond the reach of the Imperium. However, it is fast, powerful and the mere sight of one can cause even large merchant ships to surrender – which, given that only the most successful pirates can afford to buy and run the Brigand, is very sensible of them. The speed, armament and number of boarders this ship carries limits the size of its cargo hold and thus its profitability but survivability against system defence forces tends to make up for this.
Cost
MCr514.3
M cost
Cr42858/month
Crew
Astrogator
Captain
Engineers x3
Gunners x7
Maintenance
Marines x15
Officer
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 320
Wymagania mocy:
Basic Ship Systems: 160
Manoeuvre Drive: 480
Jump Drive: 240
Sensors: 8
Weapons: 128
Fuel Processor: 8
Imperium
Independent
Statek: BRIGAND COMMERCE RAIDER
TL: 15 | Hull: 800
ID: 209
Hull
800
Armour
Bonded Superdense, Armour: 12
M drive
Thrust 6
J drive
Jump 3
Power plant
Fusion (TL15), Power 1,000
Fuel tanks
J-3
8 weeks of operation
Bridge
Holographic Controls
Computer
Computer/30fib
Sensors
Advanced
Military Countermeasures Suite
Weapons
Particle Barbettes x4
Small Fusion Gun Bay
Triple Turrets (pulse lasers) x2
Systems
Armoury
Cargo Scoop
Forced Linkage Apparatus (advanced)
Fuel Processor (160 tons/day)
Fuel Scoops
Staterooms
Barracks x15
Brig
High x2
Standard x9
Software
Evade/3
Fire Control/5
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
175
Description
The epitome of vessels for the one-ship pirate band, the brigand is a rare sight that is built in only a few select shipyards beyond the reach of the Imperium. However, it is fast, powerful and the mere sight of one can cause even large merchant ships to surrender – which, given that only the most successful pirates can afford to buy and run the Brigand, is very sensible of them. The speed, armament and number of boarders this ship carries limits the size of its cargo hold and thus its profitability but survivability against system defence forces tends to make up for this.
Cost
MCr514.3
M cost
Cr42858/month
Crew
Astrogator
Captain
Engineers x3
Gunners x7
Maintenance
Marines x15
Officer
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 320
Wymagania mocy:
Basic Ship Systems: 160
Manoeuvre Drive: 480
Jump Drive: 240
Sensors: 8
Weapons: 128
Fuel Processor: 8
Imperium
Independent
Statek: Broad Horizon Freighter
TL: 13 | Hull: 400
ID: 261
Hull
400
HP
160
Armour
4
M drive
Thrust 2
J drive
Jump 3
Power plant
Fusion, Power 280
Fuel tanks
J-3 (120t)
8 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Improved
Weapons
Double Turret (Pulse Laser)
Systems
Airlock x2
Cargo Crane
Fuel Scoops
Refinery
Staterooms
Low x20
Standard x12
Software
Jump Control/3
Manoeuvre
Cargo
180
Description
A bulk freighter specializing in long-range jumps and high cargo volume.
Cost
MCr220.1
M cost
Cr18341/month
Crew
Astrogator
Engineers x2
Pilot
Steward
Book
Traders and Gunboats
Imperium
Independent
Statek: BROADSWORD EXPLORATION CRUISER
TL: 12 | Hull: 800
ID: 105
Hull
800
HP
320
Armour
Crystaliron, Armour: 3
M drive
Thrust 3 (energy eff
J drive
Jump 3
Power plant
Fusion (TL12), Power 540
Fuel tanks
J-3
16 weeks of operation
plus cutters
Bridge
Holographic Controls
Computer
Computer/20
Sensors
Extended Array
Improved
Improved Signal Processing
Life Scanner
Mineral Detection Suite
Sensor Station
Weapons
Double Turrets (empty) x4
Systems
Air/Rafts x2
Briefing Room
Cargo Crane
Craft Docking Spaces (4 tons) x2
Cutter Modules x2
Docking Spaces (30 tons) x2
Docking Spaces (50 tons) x2
Fuel Processor (120 tons/day)
Fuel Scoops
Laboratories x2
Library
Medical Bay
Modular Cutters x2
Multi-Environment Space
Probe Drones (advanced) x10
Workshop
Staterooms
Standard x15
Software
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
36
Description
Known throughout Charted Space as a mercenary cruiser, the Broadsword is actually highly adaptable, and one of the most popular variants in frontier space is the exploration cruiser. Replacing its platoon-handling capabilities for advanced sensors and analysis facilities, a single exploration cruiser is capable of conducting a credible survey of an entire world, given time. Its cost generally puts it out of the reach of independent researchers and so it is normally found under the ownership of corporations and research institutes.
Cost
MCr396.16
M cost
Cr33013/month
Crew
Astrogator
Captain
Engineers x4
Maintenance
Medic
Pilots x3
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 160
Wymagania mocy:
Basic Ship Systems: 160
Manoeuvre Drive: 120
Jump Drive: 240
Sensors: 14
Weapons: 8
Fuel Processor: 6
Imperium
Imperial
Statek: BROADSWORD EXPLORATION CRUISER
TL: 12 | Hull: 800
ID: 170
Hull
800
Armour
Crystaliron, Armour: 3
M drive
Thrust 3 (energy eff
J drive
Jump 3
Power plant
Fusion (TL12), Power 540
Fuel tanks
J-3
16 weeks of operation
plus cutters
Bridge
Holographic Controls
Computer
Computer/20
Sensors
Extended Array
Improved
Improved Signal Processing
Life Scanner
Mineral Detection Suite
Sensor Station
Weapons
Double Turrets (empty) x4
Systems
Air/Rafts x2
Briefing Room
Cargo Crane
Craft Docking Spaces (4 tons) x2
Cutter Modules x2
Docking Spaces (30 tons) x2
Docking Spaces (50 tons) x2
Fuel Processor (120 tons/day)
Fuel Scoops
Hull Sphere
Laboratories x2
Library
Medical Bay
Modular Cutters x2
Multi-Environment Space
Probe Drones (advanced) x10
Radiation Shielding
Workshop
Staterooms
Standard x15
Software
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
36
Description
Known throughout Charted Space as a mercenary cruiser, the Broadsword is actually highly adaptable, and one of the most popular variants in frontier space is the exploration cruiser. Replacing its platoon-handling capabilities for advanced sensors and analysis facilities, a single exploration cruiser is capable of conducting a credible survey of an entire world, given time. Its cost generally puts it out of the reach of independent researchers and so it is normally found under the ownership of corporations and research institutes.
Cost
MCr396.16
M cost
Cr33013/month
Crew
Astrogator
Captain
Engineers x4
Maintenance
Medic
Pilots x3
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 320
Wymagania mocy:
Basic Ship Systems: 160
Manoeuvre Drive: 120
Jump Drive: 240
Sensors: 14
Weapons: 8
Fuel Processor: 6
Imperium
Imperial
Statek: Broadsword-class Mercenary Cruiser
TL: 12 | Hull: 800
ID: 240
Hull
800
HP
320
Armour
4
M drive
Thrust 3
J drive
Jump 3
Power plant
Fusion, Power 540
Fuel tanks
J-3 (240t)
8 weeks operation
Bridge
Holographic Controls
Computer
Computer/20
Sensors
Improved
Weapons
Triple Turret (Missile) x4
Systems
Armoury
Briefing Room
Fuel Scoops
Modular Cutters x2 (50t)
Staterooms
Barracks x40
Standard x15
Software
Evade/1
Fire Control/2
Jump Control/3
Manoeuvre
Cargo
72
Description
A highly adaptable mercenary vessel used to transport a platoon of troops, equipment, and offer fire support.
Cost
MCr396.16
M cost
Cr33,013/month
Crew
Captain
Engineers x4
Gunners x4
Marines x40
Pilots x3
Book
MGT2 - Reach Adventure 3 - The Calixcuel Incident
Imperium
Mercenary
Statek: Buccaneer
TL: 15 | Hull: 400
ID: 57
Hull
400
Armour
5
M drive
3
J drive
2
Power plant
Fusion (TL15), Power 300
Fuel tanks
J-2
4 weeks of operation
plus
Launch
Computer
Computer/5bis
Sensors
Improved
Weapons
Double Turrets (pulse lasers)
pulse laser) x 2
x 2; Double Turret (sandcaster,
Systems
Docking Space (20 tons)
Fuel Processor (100 tons/day)
Fuel Scoops
Launch
Software
Jump Control/2
Library
Manoeuvre/0
Cargo
62
Description
H.B. Thruster Thrust 3 Thruster Fuel 2 hour burn; Staterooms: Standard x 8; Common
Areas
Cost
MCR 160.187
M cost
Cr13348/month
Crew
ASTROGATOR
CAPTAIN
ENGINEERS X 3
GUNNERS X 4
MEDIC
PILOT
Book
Pirates of drinax 3
Imperium
Imperium
Statek: Bulk Freighter
TL: 13 | Hull: 2000
ID: 266
Hull
2000
HP
800
Armour
4
M drive
Thrust 1
J drive
Jump 4
Power plant
Fusion, Power 1000
Fuel tanks
J-4 (800t)
4 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Basic
Weapons
None
Systems
Airlock x4
Cargo Crane x4
Fuel Scoops
Staterooms
Low x50
Standard x20
Software
Jump Control/4
Manoeuvre
Cargo
700
Description
Maximum capacity freighter specializing in moving large volumes over great jump distances.
Cost
MCr850.5
M cost
Cr70875/month
Crew
Astrogator
Engineers x3
Pilot
Steward
Book
Traders and Gunboats
Imperium
Independent
Statek: Cargo Carrier (MK Mora Class)
TL: 15 | Hull: 3000
ID: 216
Hull
3000
HP
1080
M drive
Thrust 1
J drive
Jump 4 (decreased fuel x2)
Power plant
Fusion (TL15), Power 1,520
Fuel tanks
J-2
4 weeks of operation
Bridge
Smaller Bridge
Computer
Computer/15bis
Sensors
Military Grade
Weapons
Triple Turrets (long range
Triple Turrets (missile racks x2
accurate
high yield beam laser) x4
high yield pulse lasers x2
sandcaster) x6
Systems
Cargo Crane
Docking Spaces (40 tons) x2
Fuel/Cargo Containers (270 tons) x2
Loading Belts x3
Medical Bay
Pinnaces x2
Staterooms
Standard x44
Software
Intellect
Jump Control/4
Library
Manoeuvre
Virtual Gunner/1
Cargo
1100.5
Description
The Al Morai corporation maintains a fleet... plying fixed routes... armed and accompanied by surplus Gazelle close escorts... These freighters maximise cargo space by using a cramped bridge, an undersized power plant that requires dimming ship’s power when initiating a jump-4, turrets controlled via software and fuel/cargo containers to maximise cargo on shorter jumps.
Cost
MCr1011.365
M cost
Cr84281/month
Crew
Administrator
Astrogator
Captain
Engineers x11
Maintenance x3
Medic
Officer
Pilots x3
Stewards x3
Book
High Guard Update 2022
Opis informacje
Frachtowiec klasy MK Mora (3000 ton). Maksymalizuje przestrzeń ładunkową kosztem wygody i mocy. Wymaga przygaszenia zasilania przy skoku J-4. Uzbrojony i eskortowany przez okręty Gazelle. Obsługuje stałe trasy w Spinward Marches.
Imperium
Imperium
Statek: Close Escort (Gazelle Class, 400T)
TL: 15 | Hull: 400
ID: 25
Hull
400
HP
160
Armour
3
M drive
6
J drive
5
Power plant
Fusion, Power 540
Fuel tanks
8 weeks operation
J-3
Computer
Computer 30
Sensors
Military Grade
Weapons
Barbette (Particle) x2
Triple Turret (Beam Laser) x2
Systems
Armoury,Fuel Scoops
Drop Tank Mount (80 tons)
Fuel Processor (120 tons./day)
Software
Evade/1
Fire Control/4
Jump Control/5 ,Library
Manoeuvre/0
Cargo
33.68
Description
An outdated design meant to be built cheaply and in great numbers, hundreds of Gazelle-class close escorts remain in service in the Imperial Navy. The close escort is not intended to stand up to other combat vessels; rather it was envisioned as an anti-piracy and revenue patrol ship. In that role, it has performed well but when pressed into combat duty it has invariably suffered disproportionate losses. With drop tanks installed, the ship is capable of jump-4 and Thrust 4. Jettisoning the drop tanks just before jump allows jump-5; with internal tankage only, jump-3 and Thrust 5 can be achieved.
Cost
MCR 249.9
M cost
Cr2,082/month
Crew
ADMINISTRATOR
ASTROGATOR
CAPTAIN
ENGINEER X4
GUNNER X8
MAINTENANCE
MEDIC
OFFICER
PILOT X3
Book
High Guard
Opis informacje
Klasa Gazelle (400 ton). Przestarzały projekt do patroli antypirackich, nieprzeznaczony do walki z okrętami bojowymi. Zdolność skoku jest zmienna: J-3 (paliwo wewnętrzne) do **J-5** (po zrzuceniu zewnętrznych zbiorników paliwa). Przenosi 20-tonowy Military Gig [9].
Imperium
Imperium
Statek: Close Escort (Solomani)
TL: 14 | Hull: 600
ID: 387
Hull
600
HP
240
Armour
10
M drive
Thrust 6
J drive
Jump 5
Power plant
Fusion, Power 800
Fuel tanks
J-5 (300t)
4 weeks operation
Bridge
Command Bridge
Computer
Core/25
Sensors
Advanced
Weapons
Particle Barbette x2
Triple Turret (Plasma Gun) x4
Systems
Armoury
Repair Drones (10t)
Staterooms
Standard x15
Software
Evade/2
Fire Control/3
Jump Control/5
Manoeuvre
Cargo
50
Description
Extremely fast Solomani fleet escort.
Cost
MCr750.8
M cost
Cr62566/month
Crew
Captain
Engineers x4
Gunners x4
Pilots x3
Book
Traders and Gunboats
Imperium
Solomani
Statek: Colonial Cruiser (Kinunir Class)
TL: 15 | Hull: 1250
ID: 38
Hull
1250
HP
528
M drive
4
J drive
4
Power plant
Fusion (TL15), Power 1400
Fuel tanks
8 weeks operation
J-4
Bridge
Holographic Controls
Computer
Computer 35
Sensors
Advanced
Weapons
Double Turret (beam Laser) x8
Particle barbette x2
Triple Turret (missile) x2
Systems
Armoury
Briefing Room
Fuel Processor (100 tons/day)
Fuel Scoops
Medical Bay
Workshop
Software
Evade/2
Fire Control/4
Jump Control/4
Library
Manoeuvre/0
Cargo
37.5
Description
The Kinunir-class colonial cruiser (also known by a variety of designations: vanguard cruiser, battlecruiser, and vanguard escort) is not a true cruiser, being more properly termed an escort. This particular ship is an ill-fated model discontinued after a production run of only 20 examples. Several have been lost in action, and one has been converted to an orbital prison.
Cost
MCR734.72
M cost
Cr61226/month
Crew
35 MARINES
ADMINISTRATOR
ASTROGATOR
CAPTAIN
ENGINNER X7
GUNNER X30
MAINTENANCE X3
MEDIC
OFFICER X4
PILOT X3
X2
Book
High Guard
Opis informacje
Krążownik kolonialny klasy Kinunir (1250 ton). Właściwie eskortowiec. Niefortunny model (wyprodukowano tylko 20 egzemplarzy). Jeden został przekształcony w orbitalne więzienie.
Imperium
Imperium
Statek: Commerce Raider, Type C (Solomani)
TL: 13 | Hull: 200
ID: 384
Hull
200
HP
80
Armour
6
M drive
Thrust 4
J drive
Jump 3
Power plant
Fusion, Power 250
Fuel tanks
J-3 (60t)
4 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Military Grade
Weapons
Triple Turret (Plasma Gun) x4
Systems
Armoury
Forced Linkage Apparatus
Staterooms
Barracks x10
Standard x6
Software
Fire Control/2
Jump Control/3
Manoeuvre
Cargo
30
Description
Solomani fast raider for anti-trade missions.
Cost
MCr220.7
M cost
Cr18391/month
Crew
Engineer
Gunners x3
Pilot
Book
Traders and Gunboats
Imperium
Solomani
Statek: Commerce Raider, Type C2 (Solomani)
TL: 14 | Hull: 800
ID: 389
Hull
800
HP
320
Armour
8
M drive
Thrust 4
J drive
Jump 3
Power plant
Fusion, Power 500
Fuel tanks
J-3 (240t)
8 weeks operation
Bridge
Command Bridge
Computer
Computer/25
Sensors
Military Grade
Weapons
Medium Missile Bay x4
Triple Turret (Fusion Gun) x4
Systems
Armoury
Forced Linkage Apparatus
Staterooms
Barracks x20
Standard x15
Software
Battle System/1
Jump Control/3
Manoeuvre
Cargo
120
Description
Heavy Solomani raider, often used as a light cruiser.
Cost
MCr690.5
M cost
Cr57541/month
Crew
Captain
Engineers x4
Gunners x5
Pilots x2
Book
Traders and Gunboats
Imperium
Solomani
Statek: Coromon-class Mercenary Carrier
TL: 13 | Hull: 3500
ID: 241
Hull
3500
HP
1400
Armour
6
M drive
Thrust 1
J drive
Jump 2
Power plant
Fusion, Power 1000
Fuel tanks
J-2 (700t)
4 weeks operation
Bridge
Bridge
Computer
Core/40
Sensors
Military Grade
Weapons
Double Turret (Pulse Laser) x6
Point Defense Laser Battery (Type I) x4
Systems
Barracks x100
Fuel Processors
Full Hangars x4 (200t)
Medical Bay
Workshops x2
Staterooms
High x2
Standard x50
Software
Auto-Repair/1
Battle System/1
Jump Control/2
Manoeuvre
Cargo
1000
Description
A large carrier and resupply vessel used by mercenary corporations to support multiple small craft and ground forces.
Cost
MCr1800.0
M cost
MCr150.0/month
Crew
Captain
Commander
Engineers x10
Gunners x12
Pilots x8
Book
MGT2 - Reach Adventure 3 - The Calixcuel Incident
Imperium
Mercenary
Statek: Corsair
TL: 15 | Hull: 600
ID: 63
Hull
600
M drive
3
J drive
2
Power plant
Fusion (TL15), Power 660
Fuel tanks
J-2
8 weeks of operation
Computer
Computer/10
Sensors
Military Grade
Weapons
Triple Turrets (beam lasers) x 3
Systems
Armoury
Breaching Tube
Cargo Scoop
Forced Linkage Apparatus (TL15)
Fuel Processor (140 tons/day)
Fuel Scoops
Repair Drones
Software
Auto-Repair/1
Evade/1
Fire Control/2
Jump Control/2
Library
Manoeuvre/0
Cargo
279
Description
Staterooms: Standard x 10 , Low berth x 20,Common Areas
Cost
MCR 228.51
M cost
Cr19042/month
Crew
27 CAPTAIN
ASTROGATOR
BOARDING PARTY X 5
ENGINEER X 4
GUNNER X 3
MEDIC
PILOT
Book
Pirates of drinax 3
Imperium
Imperium
Statek: Corsair Type P (Nishemani Class)
TL: 15 | Hull: 400
ID: 215
Hull
400
HP
160
Armour
Bonded Superdense, Armour: 5
M drive
Thrust 3
J drive
Jump 2 (energy efficient x3)
Power plant
Fusion (TL15), Power 220
Fuel tanks
J-2
4 weeks of operation
Bridge
Bridge
Computer
Computer/10
Sensors
Advanced
Weapons
Triple Turrets (beam laser x1) x3
Systems
Adjustable Hull (TL15)
Docking Space (100 tons)
Forced Linkage Apparatus (TL 15)
Fuel Processor (80 tons/day)
Fuel Scoops
Staterooms
Low Berths x20
Standard x10
Software
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
46
Description
A tool of corsairs and pirates... Its cargo bay and docking space are combined... Its cargo bay and docking space are combined, with cargo secured when it comes time to open the bay wide and take in a ship. Docking operations are only rated for taking in ships up to 100 tons.
Cost
MCr194.61
M cost
Cr14596/month
Crew
Astrogator
Engineers
Gunners x3
Pilot
Thugs x4
Book
High Guard Update 2022
Imperium
Independent
Statek: Corvette Trader
TL: 12 | Hull: 800
ID: 263
Hull
800
HP
320
Armour
4
M drive
Thrust 3
J drive
Jump 2
Power plant
Fusion, Power 480
Fuel tanks
J-2 (160t)
4 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Improved
Weapons
Double Turret (Pulse Laser) x4
Systems
Cargo Crane
Fuel Scoops
Medical Bay
Refinery
Staterooms
Standard x20
Software
Jump Control/2
Manoeuvre
Cargo
300
Description
A heavily built trader that sacrifices jump range for defense and cargo space.
Cost
MCr350.2
M cost
Cr29183/month
Crew
Astrogator
Engineers x3
Pilot
Steward
Book
Traders and Gunboats
Imperium
Independent
Statek: Corvette, Type H
TL: 15 | Hull: 30
ID: 282
Hull
30
HP
12
Armour
1
M drive
Thrust 2
Power plant
Fusion, Power 10
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/4
Sensors
Basic
Weapons
Double Turret (Pulse Laser)
Systems
Airlock
Fuel Scoops
Staterooms
Standard x2
Software
Manoeuvre
Cargo
10
Description
Small patrol craft, often attached to larger starports or local planetary navies.
Cost
MCr8.5
M cost
Cr708/month
Crew
Gunner
Pilot
Book
Small Craft Catalogue
Imperium
Imperial
Statek: Corvette, Type H
TL: 15 | Hull: 30
ID: 298
Hull
30
HP
12
Armour
1
M drive
Thrust 2
Power plant
Fusion, Power 10
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/4
Sensors
Basic
Weapons
Double Turret (Pulse Laser)
Systems
Airlock
Fuel Scoops
Staterooms
Standard x2
Software
Manoeuvre
Cargo
10
Description
Small patrol craft, often attached to larger starports or local planetary navies.
Cost
MCr8.5
M cost
Cr708/month
Crew
Gunner
Pilot
Book
Small Craft Catalogue
Imperium
Imperial
Statek: Corvette, Type H (Solomani)
TL: 13 | Hull: 800
ID: 390
Hull
800
HP
320
Armour
6
M drive
Thrust 3
J drive
Jump 2
Power plant
Fusion, Power 480
Fuel tanks
J-2 (160t)
4 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Improved
Weapons
Double Turret (Pulse Laser) x4
Systems
Fuel Scoops
Medical Bay
Refinery
Staterooms
Standard x20
Software
Fire Control/2
Jump Control/2
Manoeuvre
Cargo
300
Description
Solomani escort corvette.
Cost
MCr450.2
M cost
Cr37516/month
Crew
Astrogator
Engineers x3
Gunners x4
Pilot
Book
Traders and Gunboats
Imperium
Solomani
Statek: Corvette, Type H/A (Aslan)
TL: 10 | Hull: 75
ID: 338
Hull
75
HP
30
Armour
4
M drive
Thrust 3
Power plant
Fusion, Power 25
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Military Grade
Weapons
Triple Turret (Pulse Laser) x2
Systems
Fuel Scoops
Medical Bay
Staterooms
Standard x4
Software
Fire Control/1
Manoeuvre
Cargo
10
Description
Aslan naval patrol corvette.
Cost
MCr45.0
M cost
Cr3750/month
Crew
Gunners x2
Pilot
Book
Small Craft Catalogue
Imperium
Aslan
Statek: Corvette, Type H/D (Droyne)
TL: 10 | Hull: 75
ID: 322
Hull
75
HP
30
Armour
4
M drive
Thrust 3
Power plant
Fusion, Power 25
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Military Grade
Weapons
Triple Turret (Pulse Laser) x2
Systems
Fuel Scoops
Medical Bay
Staterooms
Standard x4
Software
Fire Control/1
Manoeuvre
Cargo
10
Description
Droyne naval patrol corvette.
Cost
MCr45.0
M cost
Cr3750/month
Crew
Gunners x2
Pilot
Book
Small Craft Catalogue
Imperium
Droyne
Statek: Corvette, Type H/D (Droyne)
TL: 10 | Hull: 75
ID: 343
Hull
75
HP
30
Armour
4
M drive
Thrust 3
Power plant
Fusion, Power 25
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Military Grade
Weapons
Triple Turret (Pulse Laser) x2
Systems
Fuel Scoops
Medical Bay
Staterooms
Standard x4
Software
Fire Control/1
Manoeuvre
Cargo
10
Description
Droyne naval patrol corvette.
Cost
MCr45.0
M cost
Cr3750/month
Crew
Gunners x2
Pilot
Book
Small Craft Catalogue
Imperium
Droyne
Statek: Corvette, Type H/H (Hiver)
TL: 10 | Hull: 75
ID: 331
Hull
75
HP
30
Armour
4
M drive
Thrust 3
Power plant
Fusion, Power 25
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Military Grade
Weapons
Triple Turret (Pulse Laser) x2
Systems
Fuel Scoops
Medical Bay
Staterooms
Standard x4
Software
Fire Control/1
Manoeuvre
Cargo
10
Description
Hiver naval patrol corvette.
Cost
MCr45.0
M cost
Cr3750/month
Crew
Gunners x2
Pilot
Book
Small Craft Catalogue
Imperium
Hiver
Statek: Corvette, Type H/H (Hiver)
TL: 10 | Hull: 75
ID: 352
Hull
75
HP
30
Armour
4
M drive
Thrust 3
Power plant
Fusion, Power 25
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Military Grade
Weapons
Triple Turret (Pulse Laser) x2
Systems
Fuel Scoops
Medical Bay
Staterooms
Standard x4
Software
Fire Control/1
Manoeuvre
Cargo
10
Description
Hiver naval patrol corvette.
Cost
MCr45.0
M cost
Cr3750/month
Crew
Gunners x2
Pilot
Book
Small Craft Catalogue
Imperium
Hiver
Statek: Corvette, Type H/K (K'kree)
TL: 10 | Hull: 75
ID: 328
Hull
75
HP
30
Armour
4
M drive
Thrust 3
Power plant
Fusion, Power 25
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Military Grade
Weapons
Triple Turret (Pulse Laser) x2
Systems
Fuel Scoops
Medical Bay
Staterooms
Standard x4
Software
Fire Control/1
Manoeuvre
Cargo
10
Description
K'kree naval patrol corvette.
Cost
MCr45.0
M cost
Cr3750/month
Crew
Gunners x2
Pilot
Book
Small Craft Catalogue
Imperium
K'kree
Statek: Corvette, Type H/K (K'kree)
TL: 10 | Hull: 75
ID: 349
Hull
75
HP
30
Armour
4
M drive
Thrust 3
Power plant
Fusion, Power 25
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Military Grade
Weapons
Triple Turret (Pulse Laser) x2
Systems
Fuel Scoops
Medical Bay
Staterooms
Standard x4
Software
Fire Control/1
Manoeuvre
Cargo
10
Description
K'kree naval patrol corvette.
Cost
MCr45.0
M cost
Cr3750/month
Crew
Gunners x2
Pilot
Book
Small Craft Catalogue
Imperium
K'kree
Statek: Corvette, Type H/M
TL: 10 | Hull: 75
ID: 283
Hull
75
HP
30
Armour
4
M drive
Thrust 3
Power plant
Fusion, Power 25
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Military Grade
Weapons
Triple Turret (Pulse Laser) x2
Systems
Fuel Scoops
Medical Bay
Staterooms
Standard x4
Software
Fire Control/1
Manoeuvre
Cargo
10
Description
Heavily armed naval patrol corvette.
Cost
MCr45.0
M cost
Cr3750/month
Crew
Gunners x2
Pilot
Book
Small Craft Catalogue
Imperium
Imperial
Statek: Corvette, Type H/M
TL: 10 | Hull: 75
ID: 299
Hull
75
HP
30
Armour
4
M drive
Thrust 3
Power plant
Fusion, Power 25
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Military Grade
Weapons
Triple Turret (Pulse Laser) x2
Systems
Fuel Scoops
Medical Bay
Staterooms
Standard x4
Software
Fire Control/1
Manoeuvre
Cargo
10
Description
Heavily armed naval patrol corvette.
Cost
MCr45.0
M cost
Cr3750/month
Crew
Gunners x2
Pilot
Book
Small Craft Catalogue
Imperium
Imperial
Statek: Corvette, Type H/S (Solis)
TL: 10 | Hull: 75
ID: 319
Hull
75
HP
30
Armour
4
M drive
Thrust 3
Power plant
Fusion, Power 25
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Military Grade
Weapons
Triple Turret (Pulse Laser) x2
Systems
Fuel Scoops
Medical Bay
Staterooms
Standard x4
Software
Fire Control/1
Manoeuvre
Cargo
10
Description
Solis naval patrol corvette.
Cost
MCr45.0
M cost
Cr3750/month
Crew
Gunners x2
Pilot
Book
Small Craft Catalogue
Imperium
Solis
Statek: Corvette, Type H/S (Solis)
TL: 10 | Hull: 75
ID: 340
Hull
75
HP
30
Armour
4
M drive
Thrust 3
Power plant
Fusion, Power 25
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Military Grade
Weapons
Triple Turret (Pulse Laser) x2
Systems
Fuel Scoops
Medical Bay
Staterooms
Standard x4
Software
Fire Control/1
Manoeuvre
Cargo
10
Description
Solis naval patrol corvette.
Cost
MCr45.0
M cost
Cr3750/month
Crew
Gunners x2
Pilot
Book
Small Craft Catalogue
Imperium
Solis
Statek: Corvette, Type H/S (Solomani)
TL: 10 | Hull: 75
ID: 334
Hull
75
HP
30
Armour
4
M drive
Thrust 3
Power plant
Fusion, Power 25
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Military Grade
Weapons
Triple Turret (Pulse Laser) x2
Systems
Fuel Scoops
Medical Bay
Staterooms
Standard x4
Software
Fire Control/1
Manoeuvre
Cargo
10
Description
Solomani naval patrol corvette.
Cost
MCr45.0
M cost
Cr3750/month
Crew
Gunners x2
Pilot
Book
Small Craft Catalogue
Imperium
Solomani
Statek: Corvette, Type H/S (Vargr)
TL: 10 | Hull: 75
ID: 309
Hull
75
HP
30
Armour
4
M drive
Thrust 3
Power plant
Fusion, Power 25
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Military Grade
Weapons
Triple Turret (Pulse Laser) x2
Systems
Fuel Scoops
Medical Bay
Staterooms
Standard x4
Software
Fire Control/1
Manoeuvre
Cargo
10
Description
Vargr naval patrol corvette; heavily armed.
Cost
MCr45.0
M cost
Cr3750/month
Crew
Gunners x2
Pilot
Book
Small Craft Catalogue
Imperium
Vargr
Statek: Corvette, Type H/V (Vland)
TL: 10 | Hull: 75
ID: 325
Hull
75
HP
30
Armour
4
M drive
Thrust 3
Power plant
Fusion, Power 25
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Military Grade
Weapons
Triple Turret (Pulse Laser) x2
Systems
Fuel Scoops
Medical Bay
Staterooms
Standard x4
Software
Fire Control/1
Manoeuvre
Cargo
10
Description
Vland naval patrol corvette.
Cost
MCr45.0
M cost
Cr3750/month
Crew
Gunners x2
Pilot
Book
Small Craft Catalogue
Imperium
Vland
Statek: Corvette, Type H/V (Vland)
TL: 10 | Hull: 75
ID: 346
Hull
75
HP
30
Armour
4
M drive
Thrust 3
Power plant
Fusion, Power 25
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Military Grade
Weapons
Triple Turret (Pulse Laser) x2
Systems
Fuel Scoops
Medical Bay
Staterooms
Standard x4
Software
Fire Control/1
Manoeuvre
Cargo
10
Description
Vland naval patrol corvette.
Cost
MCr45.0
M cost
Cr3750/month
Crew
Gunners x2
Pilot
Book
Small Craft Catalogue
Imperium
Vland
Statek: Corvette, Type H/Z (Zhodani)
TL: 10 | Hull: 75
ID: 313
Hull
75
HP
30
Armour
4
M drive
Thrust 3
Power plant
Fusion, Power 25
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Military Grade
Weapons
Triple Turret (Pulse Laser) x2
Systems
Fuel Scoops
Medical Bay
Psionic Shielding
Staterooms
Standard x4
Software
Fire Control/1
Manoeuvre
Cargo
10
Description
Zhodani naval patrol corvette with psionic shielding.
Cost
MCr50.0
M cost
Cr4166/month
Crew
Gunners x2
Pilot
Book
Small Craft Catalogue
Imperium
Zhodani
Statek: Corvette, Type P
TL: 10 | Hull: 75
ID: 284
Hull
75
HP
30
Armour
2
M drive
Thrust 2
Power plant
Fusion, Power 20
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Weapons
Double Turret (Beam Laser)
Systems
Airlock
Fuel Scoops
Low Berths x4
Staterooms
Standard x3
Software
Manoeuvre
Cargo
20
Description
Civilian transport, armed for self-defense.
Cost
MCr30.5
M cost
Cr2541/month
Crew
Gunner
Pilot
Book
Small Craft Catalogue
Imperium
Independent
Statek: Corvette, Type P
TL: 10 | Hull: 75
ID: 300
Hull
75
HP
30
Armour
2
M drive
Thrust 2
Power plant
Fusion, Power 20
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Weapons
Double Turret (Beam Laser)
Systems
Airlock
Fuel Scoops
Low Berths x4
Staterooms
Standard x3
Software
Manoeuvre
Cargo
20
Description
Civilian transport, armed for self-defense.
Cost
MCr30.5
M cost
Cr2541/month
Crew
Gunner
Pilot
Book
Small Craft Catalogue
Imperium
Independent
Statek: Corvette, Type P/S (Vargr)
TL: 10 | Hull: 75
ID: 310
Hull
75
HP
30
Armour
2
M drive
Thrust 2
Power plant
Fusion, Power 20
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Weapons
Double Turret (Beam Laser)
Systems
Airlock
Fuel Scoops
Low Berths x4
Staterooms
Standard x3
Software
Manoeuvre
Cargo
20
Description
Vargr civilian transport, armed for defense.
Cost
MCr30.5
M cost
Cr2541/month
Crew
Gunner
Pilot
Book
Small Craft Catalogue
Imperium
Vargr
Statek: CUSTOM SAFARI SHIP
TL: 15 | Hull: 300
ID: 148
Hull
300
HP
120
M drive
Thrust 1
J drive
Jump 3
Power plant
Fusion (TL15), Power 160
Fuel tanks
J-3
8 weeks of operation
plus pinnace
Bridge
Small
Computer
Computer/15
Sensors
Civilian Grade
Weapons
Triple Turret (sandcaster
beam lasers)
Systems
Biosphere
Craft Docking Space (40 tons)
Fuel Processor (100 tons/day)
Fuel Scoops
Multi-Environment Spaces (5 tons) x4
Pinnace
Probe Drones (advanced) x5
Stable
Swimming Pool
Vault
Staterooms
Luxury
Standard x5
Software
Evade/1
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
6
Description
Intended to be many steps ahead of more common safari ships, this vessel is how the truly wealthy go hunting on alien worlds many parsecs away. Equal parts luxury yacht and animal containment ship, segregated compartments with multi-environment capabilities allow captured specimens to be transported home. For those that meet a more violent end, a sizeable trophy room awaits.
Cost
MCr115.53
M cost
Cr9628/month
Crew
Astrogator
Engineer
Maintenance
Pilot
Steward
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 120
Wymagania mocy:
Basic Ship Systems: 60
Manoeuvre Drive: 30
Jump Drive: 90
Sensors: 1
Weapons: 9
Fuel Processor: 5
Biosphere: 10
Imperium
Independent
Statek: CUSTOMS PATROL CUTTER
TL: 15 | Hull: 600
ID: 135
Hull
600
HP
240
Armour
Bonded Superdense, Armour: 12
M drive
Thrust 6
Power plant
Fusion (TL15), Power 620
Fuel tanks
12 weeks of operation
plus gig
Bridge
Holographic Controls
Computer
Computer/20
Sensors
Countermeasures Suite
Deep Penetration Scanner
Improved
Shallow Penetration Suite
Weapons
Medium Fusion Bay
Triple Turrets (beam lasers) x3
Triple Turrets (missile racks) x2
Systems
Ammunition Missile Storage (144 canisters)
Armoury
Breaching Tube
Craft Docking Space (40 tons)
Docking Clamp (type IV)
Docking Space (20 tons)
Forced Linkage Apparatus (advanced)
Fuel Scoops
Military Gig
Pinnace
Staterooms
Brig
Standard x18
Software
Evade/3
Fire Control/4
Intellect
Library
Manoeuvre/0
Cargo
88
Description
The craft used by planetary customs agencies are varied, with many being repurposed vessels built for other tasks. However, this customs patrol cutter was designed for the role from the outset and is typical of those deployed by wealthy governments. With the best technology commonly available, and outsizing almost all pirate vessels it may come across, the customs patrol cutter is a nightmare for any crew jumping in-system with nefarious intent, be it smuggling or outright piracy.
Cost
MCr351.477
M cost
Cr29290/month
Crew
Astrogator
Captain
Engineers x2
Gunners x7
Marines x20
Officer
Pilot
Sensor Operator
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 240
Wymagania mocy:
Basic Ship Systems: 120
Manoeuvre Drive: 360
Sensors: 7
Weapons: 121
Imperium
Imperial
Statek: CUSTOMS PATROL CUTTER
TL: 15 | Hull: 600
ID: 200
Hull
600
Armour
Bonded Superdense, Armour: 12
M drive
Thrust 6
Power plant
Fusion (TL15), Power 620
Fuel tanks
12 weeks of operation
plus gig
Bridge
Holographic Controls
Computer
Computer/20
Sensors
Countermeasures Suite
Deep Penetration Scanner
Improved
Shallow Penetration Suite
Weapons
Medium Fusion Bay
Triple Turrets (beam lasers) x3
Triple Turrets (missile racks) x2
Systems
Ammunition Missile Storage (144 canisters)
Armoury
Breaching Tube
Craft Docking Space (40 tons)
Docking Clamp (type IV)
Docking Space (20 tons)
Forced Linkage Apparatus (advanced)
Fuel Scoops
Hull Streamlined
Military Gig
Pinnace
Staterooms
Brig
Standard x18
Software
Evade/3
Fire Control/4
Intellect
Library
Manoeuvre/0
Cargo
88
Description
The craft used by planetary customs agencies are varied, with many being repurposed vessels built for other tasks. However, this customs patrol cutter was designed for the role from the outset and is typical of those deployed by wealthy governments. With the best technology commonly available, and outsizing almost all pirate vessels it may come across, the customs patrol cutter is a nightmare for any crew jumping in-system with nefarious intent, be it smuggling or outright piracy.
Cost
MCr351.477
M cost
Cr29290/month
Crew
Astrogator
Captain
Engineers x2
Gunners x7
Marines x20
Officer
Pilot
Sensor Operator
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 240
Wymagania mocy:
Basic Ship Systems: 120
Manoeuvre Drive: 360
Sensors: 7
Weapons: 121
Imperium
Imperial
Statek: Cutter, Type M
TL: 10 | Hull: 50
ID: 278
Hull
50
HP
20
Armour
1
M drive
Thrust 3
Power plant
Fusion, Power 15
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/4
Sensors
Civilian Grade
Weapons
Double Turret (Beam Laser)
Systems
Fuel Scoops
Refinery
Staterooms
Standard x2
Software
Manoeuvre
Cargo
20
Description
Multi-purpose cutter, often used as a ship’s boat or patrol vessel.
Cost
MCr15.0
M cost
Cr1250/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Imperial
Statek: Cutter, Type M/L
TL: 12 | Hull: 50
ID: 279
Hull
50
HP
20
Armour
2
M drive
Thrust 4
Power plant
Fusion, Power 20
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Military Grade
Weapons
Triple Turret (Pulse Laser)
Systems
Airlock
Fuel Scoops
Staterooms
Standard x2
Software
Manoeuvre
Cargo
15
Description
Light military cutter, fast and maneuverable.
Cost
MCr25.5
M cost
Cr2125/month
Crew
Gunner
Pilot
Book
Small Craft Catalogue
Imperium
Imperial
Statek: Cutter, Type M/L
TL: 12 | Hull: 50
ID: 295
Hull
50
HP
20
Armour
2
M drive
Thrust 4
Power plant
Fusion, Power 20
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Military Grade
Weapons
Triple Turret (Pulse Laser)
Systems
Airlock
Fuel Scoops
Staterooms
Standard x2
Software
Manoeuvre
Cargo
15
Description
Light military cutter, fast and maneuverable.
Cost
MCr25.5
M cost
Cr2125/month
Crew
Gunner
Pilot
Book
Small Craft Catalogue
Imperium
Imperial
Statek: Cutter, Type R
TL: 11 | Hull: 50
ID: 280
Hull
50
HP
20
Armour
2
M drive
Thrust 2
Power plant
Fusion, Power 10
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/4
Sensors
Civilian Grade
Weapons
None
Systems
Cargo Crane
Fuel Scoops
Refinery
Staterooms
Standard x2
Software
Manoeuvre
Cargo
30
Description
Dedicated cargo cutter with atmospheric capability.
Cost
MCr12.8
M cost
Cr1066/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Independent
Statek: Cutter, Type R
TL: 11 | Hull: 50
ID: 296
Hull
50
HP
20
Armour
2
M drive
Thrust 2
Power plant
Fusion, Power 10
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/4
Sensors
Civilian Grade
Weapons
None
Systems
Cargo Crane
Fuel Scoops
Refinery
Staterooms
Standard x2
Software
Manoeuvre
Cargo
30
Description
Dedicated cargo cutter with atmospheric capability.
Cost
MCr12.8
M cost
Cr1066/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Independent
Statek: Cutter, Type R/X
TL: 12 | Hull: 50
ID: 281
Hull
50
HP
20
Armour
2
M drive
Thrust 3
Power plant
Fusion, Power 15
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Improved
Weapons
Double Turret (Missile)
Systems
Cargo Crane
Fuel Scoops
Refinery
Staterooms
Standard x2
Software
Manoeuvre
Cargo
25
Description
Armed civilian cutter, popular with adventurers and low-level traders.
Cost
MCr20.3
M cost
Cr1691/month
Crew
Gunner
Pilot
Book
Small Craft Catalogue
Imperium
Independent
Statek: Cutter, Type R/X
TL: 12 | Hull: 50
ID: 297
Hull
50
HP
20
Armour
2
M drive
Thrust 3
Power plant
Fusion, Power 15
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Improved
Weapons
Double Turret (Missile)
Systems
Cargo Crane
Fuel Scoops
Refinery
Staterooms
Standard x2
Software
Manoeuvre
Cargo
25
Description
Armed civilian cutter, popular with adventurers and low-level traders.
Cost
MCr20.3
M cost
Cr1691/month
Crew
Gunner
Pilot
Book
Small Craft Catalogue
Imperium
Independent
Statek: Dazhia-Class Council Corvette
TL: 13 | Hull: 2000
ID: 97
Hull
2000
Armour
4
M drive
4
J drive
4
Power plant
Fusion (TL12), Power 2100
Fuel tanks
J-4
4 weeks of operation
plus Pinnace
Computer
Computer/25
Sensors
Military Grade
Weapons
Triple Turrets (beam laser
missile rack,
sandcaster) x 20
Systems
Air/raft,Docking Space (40 tons),Pinnace
Briefing Room
Docking Space (200 tons)
Docking Space (4 tons)
Fuel Processor (320 tons/day)
Fuel Scoops
Medical Bay
Repair Drones
Yetsasl Courie
Software
Auto-Repair/1
Evade/1
Fire Control/1
Jump Control/4
Library
Manoeuvre/0
Cargo
10
Description
Missile Storage (360 missiles),Sandcaster Barrel Storage (600 barrels), Library,Luxury x 2, High x 6,Standard x 39, Low Berths x 34, Fuel Processor (320 tons/day), Fuel Scoops, Docking Space (200 tons), Yetsasl Courier,Docking Space (4 tons), Air/raft, Docking Space (40 tons), Pinnace, Repair Drones, Briefing Room, Medical Bay
Cost
MCr1033.11
M cost
Cr86093/month
Crew
ASTROGATOR
CAPTAIN
ENGINEERS X 12
GUNNERS X 20
MAINTENANCE X 2
MEDIC,
PILOTS X 3
STEWARDS X 2
Book
Aliens of Charted Space Volume 1
Imperium
Zhodani
Statek: Defence Frigate (Sword Worlds)
TL: 14 | Hull: 600
ID: 396
Hull
600
HP
240
Armour
8
M drive
Thrust 5
J drive
Jump 4
Power plant
Fusion, Power 500
Fuel tanks
J-4 (240t)
4 weeks operation
Bridge
Command Bridge
Computer
Computer/20
Sensors
Military Grade
Weapons
Small Missile Bay x4
Triple Turret (Fusion Gun) x4
Systems
Armoury
Repair Drones (10t)
Staterooms
Barracks x20
Standard x10
Software
Fire Control/2
Jump Control/4
Manoeuvre
Cargo
40
Description
The primary Sword Worlds patrol and defence vessel.
Cost
MCr600.3
M cost
Cr50025/month
Crew
Captain
Engineers x3
Gunners x4
Pilots x2
Book
Traders and Gunboats
Imperium
Sword Worlds
Statek: Destroyer
TL: 14 | Hull: 2000
ID: 274
Hull
2000
HP
800
Armour
12
M drive
Thrust 5
J drive
Jump 3
Power plant
Fusion, Power 2500
Fuel tanks
J-3 (600t)
8 weeks operation
Bridge
Command Bridge
Computer
Core/40
Sensors
Advanced
Weapons
Medium Particle Beam Bay x2
Point Defense Laser Battery (Type II) x4
Triple Turret (Fusion Gun) x6
Systems
Launch Tube (100t) x2
Medical Bay
Repair Drones (20t)
Staterooms
Barracks x40
Standard x50
Software
Battle System/2
Fire Control/3
Jump Control/3
Manoeuvre
Cargo
250
Description
A powerful Imperial destroyer for line-of-battle and offensive strike missions.
Cost
MCr2800.9
M cost
MCr0.233/month
Crew
Captain
Crew x70
Engineers x10
Gunners x15
Pilots x6
Book
Traders and Gunboats
Imperium
Imperial
Statek: Destroyer (Leviathan Class)
TL: 15 | Hull: 3000
ID: 40
Hull
3000
HP
1320
M drive
6
J drive
4
Power plant
Fusion (TL15), Power 4,000
Fuel tanks
8 weeks operation
J-4
Computer
Core/70 fib
Sensors
Countermeasures Suite
Enhanced Signal Processing
Improved
Weapons
Point Defence Battery Type III x2
Small bay – Particle
Triple turret (beam laser) x8
Triple turret (missile) x6
Triple turret (sandcaster) x6
Systems
Armoury
Briefing Room
Fuel Processor
Medical Bay
Repair Drones
Workshop
Software
Advanced Fire Control/1
Anti-Hijack/2,Auto-Repair/1
Broad Spectrum EW
Evade/1
Jump Control
Library
Manoeuvre/0
Point Defence/2
Cargo
Minimal
Description
The Leviathan-class was devleoped from previous designs and is primarily intended for independent cruising in undeveloped trade areas; high survivability is also a design factor. The vessels are semi-streamlined, allowing skimming refuelling manoeuvres as well as landings in types 0 and 1 atmospheres. Atmospheric landings are otherwise impossible, hence the large complement of ship’s boat.
Cost
MCR1567.4616
M cost
MCr0.1306218/month
Crew
ADMINISTRATOR X3
ASTROGATOR
CAPTAIN
ENGINEER X20
GUNNER X62
MAINTENANCE X6
MEDIC
OFFICER X9
PILOT X3
Book
High Guard
Opis informacje
Niszczyciel klasy Leviathan (3000 ton). Przeznaczony do niezależnych rejsów, z naciskiem na wysoką przeżywalność. Jest pół-opływowy (semi-streamlined), co pozwala na skimming paliwa i lądowanie w atmosferach typu 0 i 1.
Imperium
Imperium
Statek: Destroyer Escort (Chrysanthemum Class)
TL: 15 | Hull: 1000
ID: 35
Hull
1000
HP
440
M drive
6
J drive
4
Power plant
Fusion (TL15), Power: 1,300
Fuel tanks
8 weeks operation
J-4
Computer
Computer 35/fib
Sensors
Advanced
Weapons
Fusion Barbette
Particle Barbette x2
Triple Turret (Missile) x2
Triple Turret (Sandcaster) x5
Systems
Armoury
Medical Bay
Recreational Facilities
Repair Drones
Software
Auto Repair/1
Evade/2
Fire Control/2
Jump Control/4
Library
Manoeuvre/0
Cargo
31
Description
The Chrysanthemum-class destroyer escort is a small, fast vessel intended for fleet and squadron escort duties. The design is old, but efficient, with examples of the ship serving in the Imperial Navy for over a century. Chrysanthemums are ubiquitous, being encountered with larger fleet elements as much as working alone. This class of destroyer escort has been pressed into service in a variety of non-escort duties, including orbital patrols, police operations, garrison duties, and even limited strike missions.
Cost
MCR 569.6
M cost
Mcr47.466/month
Crew
ADMINISTRATOR
ASTROGATOR
CAPTAIN
ENGINEER
GUNNER X20
MAINTENANCE X2
MEDIC
OFFICERS X4
PILOT X3
X8
Book
High Guard
Opis informacje
Niszczyciel eskortowy klasy Chrysanthemum (1000 ton). Stary, ale wydajny projekt do eskortowania floty. Szybki i powszechnie używany, również w patrolach orbitalnych i misjach policyjnych.
Imperium
Imperium
Statek: Destroyer Escort (Fer-de-lance Class)
TL: 15 | Hull: 1000
ID: 36
Hull
1000
HP
440
M drive
6
J drive
4
Power plant
Fusion (TL15), Power: 1,300
Fuel tanks
8 weeks operation
J-4
Computer
Computer 35/fib
Sensors
Advanced
Weapons
Triple Beam Laser Turret x6
Triple Missile Turret x4
Systems
Armoury
Medical Bay
Recreational Facilities
Repair Drones
Software
Auto Repair/1
Evade/2
Fire Control/2
Jump Control/4
Library
Manoeuvre/0
Cargo
51
Description
During the height of the Third Frontier War (979 to 986), high losses in civilian shipping and among transport vessels impressed into Imperial service resulted in the issuance of an Admiralty specification for a mid-sized escort vessel expressly for close protection of unarmed transport craft. The design which was finally accepted was the Fer-de-lance-class destroyer escort. Performance characteristics for this class make it capable of staying with most Imperial fleets (jump-4, 9-G acceleration), and thus this type of vessel can be found escorting most squadrons as well as more typical convoys.
Cost
MCR599.02
M cost
Cr49918/month
Crew
ADMINISTRATOR
ASTROGATOR
CAPTAIN
ENGINEER
GUNNER X20
MAINTENANCE X2
MEDIC
OFFICERS X4
PILOT X3
X6
Book
High Guard
Opis informacje
Niszczyciel eskortowy klasy Fer-de-lance (1000 ton). Powstał podczas Trzeciej Wojny Granicznej (979-986) do bliskiej ochrony transportowców. Osiągi: **J-4 i 9G akceleracji** pozwalają na eskortowanie większości eskadr Imperialnych.
Imperium
Imperium
Statek: Dheka Transport
TL: 12 | Hull: 50
ID: 254
Hull
50
HP
20
Armour
2
M drive
Thrust 1
Power plant
Fusion, Power 10
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/5
Sensors
Basic
Weapons
None
Systems
Airlock
Cabin Space (15t)
Staterooms
Standard x1
Software
Manoeuvre
Cargo
30
Description
K'kree small transport, often used by Herds.
Cost
MCr9.5
M cost
Cr791/month
Crew
Pilot
Book
Aliens of Charted Space Volume 3
Imperium
K'kree
Statek: Dragonfly Trader
TL: 12 | Hull: 200
ID: 260
Hull
200
HP
80
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 120
Fuel tanks
J-2 (40t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Civilian Grade
Weapons
Double Turret (Beam Laser) x2
Systems
Cargo Crane
Fuel Scoops
Refinery
Staterooms
Standard x8
Software
Jump Control/2
Manoeuvre
Cargo
90
Description
A versatile medium trader, capable of atmospheric flight and refining its own fuel.
Cost
MCr105.8
M cost
Cr8816/month
Crew
Astrogator
Engineer
Pilot
Steward
Book
Traders and Gunboats
Imperium
Independent
Statek: Dreadnought
TL: 15 | Hull: 200000
ID: 52
Hull
200000
HP
146666
Armour
10
M drive
5
J drive
4
Power plant
Fusion, power 165,000
Fuel tanks
J4
16 weeks of operation
Bridge
Holographic controls
Computer
Core/90, Core/80 (backup)
Sensors
Advanced x2
Distributed Arrays
Enhanced Signal Processing
Military Countermeasures Suite
Weapons
Dual turret (fusion gun
Medium tractor beam bay (energy inneficient) x50
Point defence battery (Type III) x20
Single turret (particle beam
Small missile bay x50
Spinal – Meson (TL15)
Triple turret (beam laser
Triple turret (sandcaster) x100
high yield) x30
intense focus) x400
long range) x100
Systems
Armoury
Briefing Room x8
Command Bridge (holographic controls)
Fuel processor (25,000 tons/day)
Fuel scoops
Medical Bay x33
Repair Drones
Workshop x6
Software
Advanced Fire Control/2
Anti-Hijack/2
Auto-Repair/2
Battle System/1
Broad Spectrum EW
Electronic Warfare/1
Evade/1
Jump Control
Library
Manoeuvre/0,
Cargo
1625
Description
Ammunition: Missile storage (12,000 missiles), Sandcaster barrel storage (6,000 barrels); Screens: Meson screen x3, Nuclear damper x9; Craft: Docking Space (50 tons) x5, Modular cutter x5; Staterooms: Standard x1,984, High x2;
Cost
MCr104445.4815
M cost
MCr8.703790125/month
Crew
ADMINISTRATOR X200
ASTROGATOR
CAPTAIN
ENGINEER X1172
GUNNER X1,724
MAINTENACE X400
MEDIC X33
OFFICER X353
PILOT X3
Book
High Guard
Opis informacje
The Plankwell-class dreadnought is a more specialized ship than the multi-task oriented Tigress-class. Lacking the extensive troop complement and the large fighter screen, the Plankwell fulfills a more traditional battleship role, as the center of a fleet of supporting ships. For decades, the Imperial Fleet in the Spinward Marches has included at least one BatRon of Plankwell-class ships, but recently (1102), the last such squadron was rotated to the strategic reserve in Corridor Sector. Sentiment in Naval and Sector circles runs high in favor of the return of at least one BatRon to the Marches. Plankwell-class dreadnoughts are named for notable admirals in the Imperial Navy. The class name is taken from Grand Admiral Olav hault-Plankwell, a sector admiral in the Spinward Marches who rose to Grand Admiral of the Marches and lead the defeat of the Outworld Coalition during the First Frontier War (589 to 604). Following his victory in 604, he lead the fleet to the Core, personally dispatched the Empress Jaqueline I, and took over the government.
Imperium
Imperium
Statek: Dreadnought
TL: 15 | Hull: 500000
ID: 53
Hull
500000
HP
366666
Armour
15
M drive
6
J drive
4
Power plant
Fusion (TL15), power 440.000
Fuel tanks
J-4
20 weeks of operation
Bridge
Holographic Controls, Sensor Station x5
Computer
Core/100, Core/90 (backup)
Sensors
Advanced x3
Distributed Arrays
Enhanced Signal Processing
Military Countermeasures Suite
Weapons
Dual turret (fusion gun
Medium tractor beam bay (energy inneficient)
Point Defence Battery (Type III) x50
Single turret (particle beam
Small missile bay (size reduction x3) x430
Spinal – meson (TL15)
Triple turret (beam laser
Triple turret (sandcaster) x100
high yield) x100
intense focus)
long range) x100
x100
x22
Systems
Armoury
Briefing Room x40
Command Bridge
Fuel Processor (50,000/tons day)
Launch Tube (50 tons) x3
Medical Bay x72
Recovery Deck (50 tons) x3
Repair Drones
Workshop x12
holographic controls
Software
Advanced Fire Control/3
Anti-Hijack/3
Auto-Repair/2
Battle System/3
Broad Spectrum EW
Electronic Warfare/3,Evade/3
Jump Control
Launch Solution/3
Library
Manoeuvre/0
Screen Optimiser
Virtual Crew/2
Virtual Gunner/2
Cargo
3587.5
Description
Ammuntion : Missile storage (7,680 missiles), Sandcaster barrel storage (6,000 barrels); Screens: Meson Screen x7, Nuclear Damper x9; Armoured Bulkheads: Bridge, Command Bridge, Jump Drive, Manoeuvre Drive, Meson Screen, Missile Storage, Nuclear Damper, Power Plant, Sensors, Small Bays, Spinal Moun; Craft: Docking Space (50 tons) x285 , Full Hangar (50 tons) x15, Heavy fighter x300; Staterooms:Standard x4,257 , High x3
Cost
MCr383981.09
M cost
MCr31.998424/month
Crew
ADMINISTRATOR X500
ASTROGATOR
CAPTAIN
ENGINEER X2,739
FIGHTER CREW X660
GUNNER X2,496
MAINTENANCE X1,000
MEDIC X69
OFFICER X746
PILOT X3
TROOP X500
Book
High Guard
Opis informacje
Although some older battleships of greater displacement remain in service, the Tigressclass dreadnought is the largest line-ofbattle vessel currently in service with the Imperial Navy in the Spinward Marches. Each BatRon of Tigress-class vessels is virtually a fleet unto itself, as each ship carries thirty squadrons of heavy fighters (with ten FHs per squadron). A BatRon of eight ships carries 2,400 heavy fighters. At present, only one Tigress-class BatRon is deployed in the Spinward Marches, assigned to 212th Fleet, at Rhylanor. Additional Tigress-class BatRons are generally assigned one per sector. Within the sphere, layered decks hold the various on-ship functions such as quarters, computer and electronic equipment, fuel treatment, and maintenance areas. Appended to the back of the sphere is a large heavy fighter launch and recovery installation. Fighters are launched to the rear, to starboard, and recovered from the rear, to port; this arrangement prevents them from entering the meson beam when it is in use, as well as providing some armored bulk between the fighters and the enemy. Note all the software can’t run at it’s full rating together. What is running at any given time is determined by the needs of the ships crew at the time. A full crew is carried but virtual software may by used if necessary due to loses.
Imperium
Imperium
Statek: Dreadnought (Kokirrak Class)
TL: 15 | Hull: 200000
ID: 51
Hull
200000
HP
146666
Armour
12
M drive
6
J drive
4
Power plant
Fusion (TL15), power 180,000
Fuel tanks
J-4
16 weeks of operation
Bridge
Holographic controls
Computer
Core/90 , Core/80 (backup)
Sensors
Advanced x2
Distributed Arrays
Enhanced Signal Processing
Military Countermeasures Suite
Weapons
Point defence battery (type III) x20
Single turret (particle beam
Small fusion gun bay x50
Small missile bay x50
Spinal – Meson (TL15)
Triple turret (beam laser
Triple turret (sandcaster) x200
intense focus) x330
long range) x300
Systems
Armoury
Briefing Room x10
Command Bridge (holographic controls)
Fuel Processor (25,000 tons/day)
Medical Bay x37
Repair Drones
Workshop x6
Software
Advanced Fire Control/2
Anti-Hijack/2
Auto-Repair/2
Battle System/1
Broad Spectrum EW
Electronic Warfare/1
Evade/1
Jump Control
Library
Manoeuvre/0
Cargo
971
Description
The Kokirrak-class dreadnought is one of the more common classes of capital ships in service in the Spinward Marches; a total of four BatRons of this type serve on permanent station, with harbor assignments at Rhylanor, Regina, Jewell, and Mora. Generally, one squadron of Kokirraks is dispersed into independent ships with ancillary escorts. The Kokirrak-class is a preferred ship for flagship operations due to its extensive admiral’s quarters, which include command and communications equipment, as well as entertainment chambers. The ship is capable of controlling a large fleet engagement within a system, as well as holding its own in battle; the combination of fleet controller and line-of-battle ship makes it an asset in nearly any space combat situation. The Kokirrak-class are one of the older classes of dreadnoughts in Imperial service, and are now being phased out of service.
Cost
MCR121113.657
M cost
MCr10.09280475/month
Crew
ADMINISTRATOR X200
ASTROGATOR
CAPTAIN
ENGINEER X1,058
GUNNER X2,236
MAINTENANCE X400
MEDIC X37
OFFICER X394
PILOT X3
Book
High Guard
Opis informacje
Pancernik klasy Kokirrak (200,000 ton). Starsza klasa, wycofywana ze służby. Preferowany jako okręt flagowy ze względu na **obszerne kwatery admirałów** i zdolność kontrolowania dużej floty. Cztery BatRony służą w Spinward Marches.
Imperium
Imperium
Statek: Dreadnought-class Attack Carrier
TL: 15 | Hull: 50000
ID: 236
Hull
50000
HP
27500
Armour
20
M drive
Thrust 4
J drive
Jump 4
Power plant
Fusion (TL15), Power 40000
Fuel tanks
J-4
8 weeks operation
Bridge
Command Bridge
Computer
Core/90
Sensors
Advanced
Weapons
Meson Bay (Medium) x1
Particle Beam Bay (Medium) x2
Point Defense Laser Battery (Type III) x6
Triple Turret (Pulse Laser) x40
Systems
Armoury (50 tons)
Briefing Rooms x4
Fuel Processors (1000 tons/day) x2
Full Hangars (50 tons) x2
Launch Tubes (50 tons) x2
Repair Drones (500 tons)
Sickbay x4
Staterooms
Barracks x500
Standard x500
Software
Advanced Fire Control/3
Battle System/3
Evade/3
Jump Control/4
Library
Cargo
2000
Description
A massive warship primarily used for power projection and deploying a large complement of fighter and ground assault craft. Heavily armed and armored.
Cost
MCr35000
M cost
MCr2916.66/month
Crew
Captain
Crewmen x200
Engineers x100
Gunners x120
Pilots x5
Troops x500
Book
Mercenary Field Catalogue
Opis informacje
Carries 100 Fighters (50t each) and ground vehicles.
Imperium
Mercenary
Statek: Eakhau-Class Trader
TL: 12 | Hull: 400
ID: 74
Hull
400
M drive
1
J drive
2
Power plant
Fusion (TL12), Power
165
Fuel tanks
J-2
4 weeks of operation
Computer
Computer/ 5 bis
Sensors
Civilian Grade
Systems
Fuel Processor (20 tons/
Fuel Scoops
Re-entry Capsules x 13
Shrine
day)
Software
Jump Control/2
Library
Manoeuvre/0
Cargo
173,5
Description
Staterooms: Standard x 13, Low Berths x 16;
Cost
MCR 95.145
M cost
Cr7928/month
Crew
ASTROGATOR,
ENGINEER
PILOT
PURSER
Book
Pirates of drinax 3
Imperium
Aslan
Statek: Ekawsiykua-Class Escort
TL: 12 | Hull: 800
ID: 78
Hull
800
M drive
4
J drive
4
Power plant
Fusion (TL12), Power 540
Fuel tanks
J-4
4 weeks of operation
Computer
Computer/20
Sensors
Improved
Weapons
Triple Turret (sandcasters) x2,
Triple Turrets (missile racks) x3
Triple Turrets (pulse lasers) x3,
Systems
Docking Space (10 tons) x 5
Docking Space (40 tons) x 2,
Light Fighters x 5,
Pinnace with pulse laser x 2,
Shrine,
Software
Fire Control/4
Jump Control/4
Library
Manoeuvre/0
Cargo
19
Description
Ammunition Missiles x 240,
Sandcaster Barrels x 240
Cost
MCr400.464
M cost
Cr33372/month
Crew
ASTROGATOR
CAPTAIN
ENGINEERS X 5
GUNNERS X 10
MAINTENANCE
MARINES X 10
MEDIC
OFFICERS X 3
PILOT
PILOTS X 7
PURSER/EXECUTIVE OFFICER
Book
Pirates of drinax 3
Imperium
Aslan
Statek: Embassy Ship (Hiver)
TL: 14 | Hull: 1200
ID: 363
Hull
1200
HP
480
Armour
10
M drive
Thrust 5
J drive
Jump 4
Power plant
Fusion, Power 1200
Fuel tanks
J-4 (480t)
8 weeks operation
Bridge
Command Bridge
Computer
Core/30
Sensors
Advanced
Weapons
Meson Screen x2
Triple Turret (Plasma Gun) x4
Systems
Launch Tube (100t)
Medical Bay
Workshops
Staterooms
Luxury x5
Standard x20
Software
Evade/2
Jump Control/4
Library
Manoeuvre
Cargo
150
Description
A large, heavily protected Hiver diplomatic vessel.
Cost
MCr1300.5
M cost
MCr0.1/month
Crew
Captain
Diplomatic Staff x10
Engineers x6
Pilots x3
Book
Traders and Gunboats
Imperium
Hiver
Statek: Escort Cruiser, Type G (Imperial)
TL: 14 | Hull: 1000
ID: 439
Hull
1000
HP
400
Armour
10
M drive
Thrust 4
J drive
Jump 3
Power plant
Fusion, Power 700
Fuel tanks
J-3 (300t)
8 weeks operation
Bridge
Command Bridge
Computer
Computer/30
Sensors
Advanced
Weapons
Medium Missile Bay x4
Triple Turret (Plasma Gun) x4
Systems
Launch Tube (50t)
Repair Drones (20t)
Staterooms
Barracks x50
Standard x25
Software
Battle System/2
Jump Control/3
Manoeuvre
Cargo
100
Description
A versatile Imperial escort vessel.
Cost
MCr950.5
M cost
Cr79208/month
Crew
Captain
Engineers x5
Gunners x6
Pilots x3
Book
Adventure Class Ships
Imperium
Imperium
Statek: Escort, Type E (Hiver)
TL: 14 | Hull: 200
ID: 361
Hull
200
HP
80
Armour
6
M drive
Thrust 4
J drive
Jump 3
Power plant
Fusion, Power 250
Fuel tanks
J-3 (60t)
4 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Military Grade
Weapons
Double Turret (Particle Beam) x2
Systems
Medical Bay
Repair Drones (5t)
Staterooms
Standard x6
Software
Fire Control/2
Jump Control/3
Manoeuvre
Cargo
30
Description
A well-armed Hiver escort vessel.
Cost
MCr190.7
M cost
Cr15891/month
Crew
Engineer
Gunners x3
Pilot
Book
Traders and Gunboats
Imperium
Hiver
Statek: Escort, Type E (Zhodani)
TL: 14 | Hull: 200
ID: 401
Hull
200
HP
80
Armour
8
M drive
Thrust 5
J drive
Jump 4
Power plant
Fusion, Power 250
Fuel tanks
J-4 (80t)
4 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Military Grade
Weapons
Double Turret (Particle Beam) x2
Systems
Medical Bay
Repair Drones (5t)
Staterooms
Standard x6
Software
Fire Control/2
Jump Control/4
Manoeuvre
Cargo
30
Description
A Zhodani fast escort vessel with long jump range.
Cost
MCr200.7
M cost
Cr16725/month
Crew
Engineer
Gunners x3
Pilot
Book
Traders and Gunboats
Imperium
Zhodani
Statek: EXECUTIVE YACHT
TL: 15 | Hull: 100
ID: 146
Hull
100
HP
40
M drive
Thrust 6
J drive
Jump 2
Power plant
Fusion (TL15), Power 80
Fuel tanks
J-2
8 weeks of operation
Bridge
Small
Computer
Computer/10
Sensors
Civilian Grade
Weapons
Triple Turret (sandcaster
beam lasers)
Systems
Aerofins
Fuel Processor (20 tons/day)
Fuel Scoops
Hot Tub with Wet Bar
Staterooms
Luxury
Standard x2
Software
Evade/1
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
4
Description
This yacht is built in very small numbers, with a limit placed on yearly sales to maintain exclusivity. Intended to transport a single occupant and their crew in complete luxury, the small hull contains a full lounge with polished wood decks and fittings in precious metals to match the purchaser’s choice (and Credit balance). The jump range is modest enough but the manoeuvre drive is top of the class – the owner will not be waiting around to complete sublight trips.
Cost
MCr56.736
M cost
Cr4728/month
Crew
Astrogator
Engineer
Pilot
Steward
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 40
Wymagania mocy:
Basic Ship Systems: 20
Manoeuvre Drive: 60
Jump Drive: 20
Sensors: 1
Weapons: 9
Fuel Processor: 1
Imperium
Imperial
Statek: EXECUTIVE YACHT
TL: 15 | Hull: 100
ID: 211
Hull
100
M drive
Thrust 6
J drive
Jump 2
Power plant
Fusion (TL15), Power 80
Fuel tanks
J-2
8 weeks of operation
Bridge
Small
Computer
Computer/10
Sensors
Civilian Grade
Weapons
Triple Turret (sandcaster
beam lasers)
Systems
Aerofins
Fuel Processor (20 tons/day)
Fuel Scoops
Hot Tub with Wet Bar
Hull Streamlined
Staterooms
Luxury
Standard x2
Software
Evade/1
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
4
Description
This yacht is built in very small numbers, with a limit placed on yearly sales to maintain exclusivity. Intended to transport a single occupant and their crew in complete luxury, the small hull contains a full lounge with polished wood decks and fittings in precious metals to match the purchaser’s choice (and Credit balance). The jump range is modest enough but the manoeuvre drive is top of the class – the owner will not be waiting around to complete sublight trips.
Cost
MCr56.736
M cost
Cr4728/month
Crew
Astrogator
Engineer
Pilot
Steward
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 40
Wymagania mocy:
Basic Ship Systems: 20
Manoeuvre Drive: 60
Jump Drive: 20
Sensors: 1
Weapons: 9
Fuel Processor: 1
Imperium
Imperial
Statek: Exploratory Merchant (Independent)
TL: 13 | Hull: 900
ID: 377
Hull
900
HP
360
Armour
4
M drive
Thrust 3
J drive
Jump 3
Power plant
Fusion, Power 630
Fuel tanks
J-3 (270t)
8 weeks operation
Bridge
Bridge
Computer
Computer/20
Sensors
Advanced
Weapons
Double Turret (Beam Laser) x2
Systems
Fuel Scoops
Hangar (50t)
Refinery
Scientific Suite
Staterooms
Standard x20
Software
Jump Control/3
Library
Manoeuvre
Cargo
120
Description
Merchant ship equipped for exploration on the frontier.
Cost
MCr700.5
M cost
Cr58375/month
Crew
Captain
Engineers x4
Pilots x2
Scientist
Book
Traders and Gunboats
Imperium
Independent
Statek: Express Boat
TL: 13 | Hull: 100
ID: 14
Hull
100
HP
40
J drive
4
Power plant
Fusion (TL8)
Fuel tanks
20 weeks operation
J-4
Computer
Computer 20
Sensors
Basic
Systems
Re-entry Capsule
Software
Jump Control/4,
Library,
Manoeuvre/0
Cargo
13,3
Description
High Efficiency Battery Holds 40 power,Staterooms Standard
Cost
MCR 31.16
M cost
Cr2,596/month
Crew
PILOT / Astrogator/Engineer
Book
High Guard
Opis informacje
The express boat (x-boat) is the key to the Imperial communication network. The Scout Service maintains an extensive array of designated routes and supporting tenders to allow access to nearly every important system in the empire. The 100-ton x-boat is the fast courier that carries data and messages between those points.The jump drive is powered by the battery, which is recharged during refuelling operations by an express boat tender, described on page 204.
Imperium
Imperium
Statek: Express Boat Tender
TL: 13 | Hull: 1000
ID: 37
Hull
1000
HP
400
M drive
1
J drive
1
Power plant
Fusion, power 450
Fuel tanks
Jump-1
20 weeks of operation
Computer
Computer/15
Sensors
Civilian Grade
Weapons
Pop-Up Single Turret (empty)
Single Turret (empty) x2
Systems
(advanced)
Docking Space (600 tons)
Fuel Processor (100 tons/day)
Fuel Scoops
Low Berths,Mail Distribution Array
Workshop x2
Software
Jump Control/1
Library
Manoeuvre/0
Cargo
25.5
Description
Staterooms: Standard x10, High, Common
Areas
Cost
MCR308.25
M cost
Cr25687/month
Crew
(OPTIONAL)
ADMINISTRATOR
ASTROGATOR
CAPTAIN
ENGINEER X2
GUNNER X3
MAINTENANCE
MEDIC
PILOT
Book
High Guard
Opis informacje
The express boat system would not work without the express boat tender. These tenders, stationed in each system that express boats stop at, serve two purposes. First, they tend express boats, recovering them when they arrive, refuelling them and repairing minor problems, and then sending them on their way. Second, they serve as a relay station between the planetary surface based message center and the express boat itself. Messages are forwarded to the tender for transmittal to the xboat just before it leaves for the next star system. Express boat tenders are encountered anywhere that xboats may be expected. High population, high technology systems will probably have several tenders operating in order to handle the flow of information. Express boat tenders are jump capable, and each may carry up to four xboats in its cavernous ship bay. As a result, the tenders can be found in fringe or off-route systems ferrying extra xboats to areas that need them. They also undertake recovery missions to pick up damaged xboats or boats which have misjumped to off-route systems.
Imperium
Imperium
Statek: Express Liner (Imperial)
TL: 14 | Hull: 1400
ID: 370
Hull
1400
HP
560
Armour
6
M drive
Thrust 3
J drive
Jump 4
Power plant
Fusion, Power 800
Fuel tanks
J-4 (560t)
8 weeks operation
Bridge
Bridge
Computer
Computer/30
Sensors
Improved
Weapons
Double Turret (Beam Laser) x2
Systems
Fuel Scoops
Luxury Staterooms (5t) x10
Staterooms
Luxury x10
Standard x30
Software
Jump Control/4
Library
Manoeuvre
Cargo
150
Description
High-speed, luxury passenger liner.
Cost
MCr1100.4
M cost
Cr91700/month
Crew
Captain
Engineers x5
Pilots x3
Steward x10
Book
Traders and Gunboats
Imperium
Imperium
Statek: EXPRESS PACKET
TL: 15 | Hull: 100
ID: 129
Hull
100
HP
40
M drive
Thrust 4
J drive
Jump 4
Power plant
Fusion (TL15), Power 90
Fuel tanks
J-4
4 weeks of operation
Bridge
Small
Computer
Computer/15bis
Sensors
Military Grade
Systems
Fuel Processor (40 tons/day)
Fuel Scoops
Staterooms
Standard x2
Software
Intellect
Jump Control/4
Library
Manoeuvre/0
Cargo
10
Description
In the absence of a fully functioning x-boat network, small and fast vessels will take its place. In the employ of both the IISS and governments or corporations without access to a regular network, the express packet is a ship of choice, delivering both data and physical items at the speed of jump. The result is a secure communications capability at a reasonable cost and speed. In times of hostilities, the express packet may get co-opted to work as a fleet courier or even a scout.
Cost
MCr59.2
M cost
Cr4933/month
Crew
Engineer
Pilot/Astrogator
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 80
Wymagania mocy:
Basic Ship Systems: 20
Manoeuvre Drive: 40
Jump Drive: 40
Sensors: 2
Fuel Processor: 2
Imperium
IISS
Statek: EXPRESS PACKET
TL: 15 | Hull: 100
ID: 194
Hull
100
M drive
Thrust 4
J drive
Jump 4
Power plant
Fusion (TL15), Power 90
Fuel tanks
J-4
4 weeks of operation
Bridge
Small
Computer
Computer/15bis
Sensors
Military Grade
Systems
Fuel Processor (40 tons/day)
Fuel Scoops
Hull Streamlined
Staterooms
Standard x2
Software
Intellect
Jump Control/4
Library
Manoeuvre/0
Cargo
10
Description
In the absence of a fully functioning x-boat network, small and fast vessels will take its place. In the employ of both the IISS and governments or corporations without access to a regular network, the express packet is a ship of choice, delivering both data and physical items at the speed of jump. The result is a secure communications capability at a reasonable cost and speed. In times of hostilities, the express packet may get co-opted to work as a fleet courier or even a scout.
Cost
MCr59.2
M cost
Cr4933/month
Crew
Engineer
Pilot/Astrogator
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 40
Wymagania mocy:
Basic Ship Systems: 20
Manoeuvre Drive: 40
Jump Drive: 40
Sensors: 2
Fuel Processor: 2
Imperium
IISS
Statek: Express Packet (Imperial)
TL: 13 | Hull: 100
ID: 417
Hull
100
HP
40
Armour
4
M drive
Thrust 4
J drive
Jump 3
Power plant
Fusion, Power 120
Fuel tanks
J-3 (30t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Improved
Weapons
Double Turret (Pulse Laser)
Systems
Fuel Scoops
Repair Drones (5t)
Staterooms
Standard x4
Software
Jump Control/3
Manoeuvre
Cargo
10
Description
Small, very fast courier vessel.
Cost
MCr70.6
M cost
Cr5883/month
Crew
Engineer
Pilot
Book
Adventure Class Ships
Imperium
Imperium
Statek: EXTENDED MERCHANT
TL: 12 | Hull: 500
ID: 113
Hull
500
HP
200
M drive
Thrust 1
J drive
Jump 1
Power plant
Fusion (TL12), Power 150
Fuel tanks
J-1
4 weeks of operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Systems
Craft Full Hangar (30 tons)
Fuel Processor (60 tons/day)
Fuel Scoops
Ship’s Boat
Vault
Staterooms
Low Berths x10
Standard x20
Software
Intellect
Jump Control/1
Library
Manoeuvre
Cargo
228
Description
There is always a desire amongst ship architects to tinker with well-trodden and beloved designs, and it rarely takes time for someone to wonder what a vessel would be like if it were just bigger. The extended merchant is a stretched version of the much-trusted subsidised merchant, using the additional tonnage for a secure vault, a ship’s boat and, of course, more cargo space. The ship’s boat is provided with its own hangar, allowing much easier transfer of cargo and passengers from the interior of the merchant.
Cost
MCr118.91
M cost
Cr9909/month
Crew
Astrogator
Engineer
Pilot
Steward
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 200
Wymagania mocy:
Basic Ship Systems: 100
Manoeuvre Drive: 50
Jump Drive: 50
Sensors: 1
Fuel Processor: 3
Imperium
Imperial
Statek: EXTENDED MERCHANT
TL: 12 | Hull: 500
ID: 178
Hull
500
M drive
Thrust 1
J drive
Jump 1
Power plant
Fusion (TL12), Power 150
Fuel tanks
J-1
4 weeks of operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Systems
Craft Full Hangar (30 tons)
Fuel Processor (60 tons/day)
Fuel Scoops
Hull Streamlined
Ship’s Boat
Vault
Staterooms
Low Berths x10
Standard x20
Software
Intellect
Jump Control/1
Library
Manoeuvre
Cargo
228
Description
There is always a desire amongst ship architects to tinker with well-trodden and beloved designs, and it rarely takes time for someone to wonder what a vessel would be like if it were just bigger. The extended merchant is a stretched version of the much-trusted subsidised merchant, using the additional tonnage for a secure vault, a ship’s boat and, of course, more cargo space. The ship’s boat is provided with its own hangar, allowing much easier transfer of cargo and passengers from the interior of the merchant.
Cost
MCr118.91
M cost
Cr9909/month
Crew
Astrogator
Engineer
Pilot
Steward
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 200
Wymagania mocy:
Basic Ship Systems: 100
Manoeuvre Drive: 50
Jump Drive: 50
Sensors: 1
Fuel Processor: 3
Imperium
Imperial
Statek: Extended Merchant, Type RX
TL: 12 | Hull: 300
ID: 228
Hull
300
HP
120
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 18
Fuel tanks
Jump-2 (60t)
4 weeks operation
Bridge
Bridge
Computer
Computer/4
Sensors
Basic
Weapons
None
Systems
Cargo Bay(120t)
Fuel Scoops
Launch
Refinery
Staterooms
Standard x8
Software
Jump Control/2
Manoeuvre
Cargo
120
Description
A 300-ton version of the popular Type A2 Far Trader, capable of Jump-2.
Cost
MCr107.828
M cost
Cr8,986/month
Crew
Astrogator
Engineer
Pilot
Steward
Book
Adventure Class Ships
Opis informacje
Fuel Scoops, Refinery, Launch(20t)
Imperium
Independent
Statek: Extended Merchant, Type RX (Imperial)
TL: 12 | Hull: 300
ID: 407
Hull
300
HP
120
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 120
Fuel tanks
J-2 (60t)
8 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Civilian Grade
Weapons
Double Turret (Beam Laser)
Systems
Cargo Crane
Fuel Scoops
Refinery
Staterooms
Low x10
Standard x10
Software
Jump Control/2
Manoeuvre
Cargo
120
Description
A common ship on long trade routes.
Cost
MCr140.9
M cost
Cr11741/month
Crew
Astrogator
Engineers x2
Pilot
Steward
Book
Adventure Class Ships
Imperium
Imperium
Statek: EXTENDED SCOUT
TL: 14 | Hull: 150
ID: 100
Hull
150
HP
60
Armour
Bonded Supe
M drive
Thrus
J drive
Jump
Power plant
Fusion (TL12), Power 120
Fuel tanks
J-3
8 weeks of operation
Bridge
Bridge
Computer
Computer/10bis
Sensors
Life Scanner Analysis Suite
Military Grade
Mineral Detection Suite
Weapons
Double Turret (empty)
Systems
Air/Raft
Craft Docking Space (4 tons)
Fuel Processor (40 tons/day)
Fuel Scoops
Laboratory
Workshop
Staterooms
Standard x5
Software
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
8
Description
A stretched version of the popular Serpent class scout, this vessel uses the extra tonnage to accommodate more crew specialists, equipment and, importantly, a greater jump range. While still far from being a capable trader for opportunistic Travellers, the extended scout retains all the features of the original Serpent class while being able to cover far greater territory and providing a much more comfortable environment for its crew.
Cost
MCr70.845
M cost
Cr5904/month
Crew
Astrogator
Engineer
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 60
Wymagania mocy:
Basic Ship Systems: 30
Manoeuvre Drive: 30
Jump Drive: 45
Sensors: 3
Weapons: 1
Fuel Processor: 2
Imperium
IISS
Statek: EXTENDED SCOUT
TL: 14 | Hull: 150
ID: 164
Hull
150
Armour
Bonded Superdense, Armour: 4
M drive
Thrust 2
J drive
Jump 3
Power plant
Fusion (TL12), Power 120
Fuel tanks
J-3
8 weeks of operation
Bridge
Bridge
Computer
Computer/10bis
Sensors
Life Scanner Analysis Suite
Military Grade
Mineral Detection Suite
Weapons
Double Turret (empty)
Systems
Aerofins
Air/Raft
Craft Docking Space (4 tons)
Fuel Processor (40 tons/day)
Fuel Scoops
Hull Streamlined
Laboratory
Workshop
Staterooms
Standard x5
Software
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
8
Description
A stretched version of the popular Serpent class scout, this vessel uses the extra tonnage to accommodate more crew specialists, equipment and, importantly, a greater jump range. While still far from being a capable trader for opportunistic Travellers, the extended scout retains all the features of the original Serpent class while being able to cover far greater territory and providing a much more comfortable environment for its crew.
Cost
MCr70.845
M cost
Cr5904/month
Crew
Astrogator
Engineer
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 60
Wymagania mocy:
Basic Ship Systems: 30
Manoeuvre Drive: 30
Jump Drive: 45
Sensors: 3
Weapons: 1
Fuel Processor: 2
Imperium
IISS
Statek: EXTENDED SCOUT
TL: 14 | Hull: 150
ID: 165
Hull
150
Armour
Bonded Superdense, Armour: 4
M drive
Thrust 2
J drive
Jump 3
Power plant
Fusion (TL12), Power 120
Fuel tanks
J-3
8 weeks of operation
Bridge
Bridge
Computer
Computer/10bis
Sensors
Life Scanner Analysis Suite
Military Grade
Mineral Detection Suite
Weapons
Double Turret (empty)
Systems
Aerofins
Air/Raft
Craft Docking Space (4 tons)
Fuel Processor (40 tons/day)
Fuel Scoops
Hull Streamlined
Laboratory
Workshop
Staterooms
Standard x5
Software
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
8
Description
A stretched version of the popular Serpent class scout, this vessel uses the extra tonnage to accommodate more crew specialists, equipment and, importantly, a greater jump range. While still far from being a capable trader for opportunistic Travellers, the extended scout retains all the features of the original Serpent class while being able to cover far greater territory and providing a much more comfortable environment for its crew.
Cost
MCr70.845
M cost
Cr5904/month
Crew
Astrogator
Engineer
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 60
Wymagania mocy:
Basic Ship Systems: 30
Manoeuvre Drive: 30
Jump Drive: 45
Sensors: 3
Weapons: 1
Fuel Processor: 2
Imperium
IISS
Statek: Extended Scout, Type SX (Imperial)
TL: 13 | Hull: 200
ID: 433
Hull
200
HP
80
Armour
4
M drive
Thrust 3
J drive
Jump 3
Power plant
Fusion, Power 120
Fuel tanks
J-3 (60t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Improved
Weapons
Double Turret (Beam Laser)
Systems
Fuel Scoops
Pinnace (20t)
Refinery
Staterooms
Standard x6
Software
Jump Control/3
Manoeuvre
Cargo
36
Description
Extended range scout vessel.
Cost
MCr100.7
M cost
Cr8391/month
Crew
Astrogator
Engineer
Pilot
Book
Adventure Class Ships
Imperium
Imperium
Statek: FAR REACH SURVEY SCOUT
TL: 13 | Hull: 500
ID: 104
Hull
500
HP
200
M drive
Thrust 2
J drive
Jump 4
Power plant
Fusion (TL12), Power 390
Fuel tanks
J-4
8 weeks of operation
plus modular cutter
Bridge
Holographic Controls
Computer
Computer/20
Sensors
Improved
Life Scanner Analysis Suite
Sensor Station
Weapons
Double Turret (empty)
Systems
Air/Raft
Craft Docking Space (50 tons)
Cutter Module (vehicle cradle module w/ATV)
Docking Space (4 tons)
Fuel Processor (40 tons/day)
Fuel Scoops
Laboratory
Modular Cutter
Probe Drones (advanced) x10
Staterooms
Standard x8
Software
Intellect
Jump Control/4
Library
Manoeuvre
Cargo
36
Description
This survey scout, built on a 500 ton hull, is configured for longer ranged missions – but comes at a reasonable price. In practical terms, crews will usually find themselves either assigned to preliminary survey missions of new worlds or sent to star systems deemed unworthy of a full analysis. If they discover anything of particular note, it will likely be logged for a future mission and a more adept ship. That said, for missions requiring a capable ship with a lower price tag, the Far Reach is hard to beat, although things can get a bit cramped on board once specialists start joining the crew.
Cost
MCr250.64
M cost
Cr20887/month
Crew
Astrogator
Captain
Engineers x3
Maintenance
Medics
Pilots x2
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 160
Wymagania mocy:
Basic Ship Systems: 100
Manoeuvre Drive: 100
Jump Drive: 200
Sensors: 5
Fuel Processor: 2
Imperium
IISS
Statek: FAR REACH SURVEY SCOUT
TL: 13 | Hull: 500
ID: 169
Hull
500
M drive
Thrust 2
J drive
Jump 4
Power plant
Fusion (TL12), Power 390
Fuel tanks
J-4
8 weeks of operation
plus modular cutter
Bridge
Holographic Controls
Computer
Computer/20
Sensors
Improved
Life Scanner Analysis Suite
Sensor Station
Weapons
Double Turret (empty)
Systems
Air/Raft
Craft Docking Space (50 tons)
Cutter Module (vehicle cradle module w/ATV)
Docking Space (4 tons)
Fuel Processor (40 tons/day)
Fuel Scoops
Hull Streamlined
Laboratory
Modular Cutter
Probe Drones (advanced) x10
Staterooms
Standard x8
Software
Intellect
Jump Control/4
Library
Manoeuvre
Cargo
36
Description
This survey scout, built on a 500 ton hull, is configured for longer ranged missions – but comes at a reasonable price. In practical terms, crews will usually find themselves either assigned to preliminary survey missions of new worlds or sent to star systems deemed unworthy of a full analysis. If they discover anything of particular note, it will likely be logged for a future mission and a more adept ship. That said, for missions requiring a capable ship with a lower price tag, the Far Reach is hard to beat, although things can get a bit cramped on board once specialists start joining the crew.
Cost
MCr250.64
M cost
Cr20887/month
Crew
Astrogator
Captain
Engineers x3
Maintenance
Medics
Pilots x2
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 200
Wymagania mocy:
Basic Ship Systems: 100
Manoeuvre Drive: 100
Jump Drive: 200
Sensors: 5
Fuel Processor: 2
Imperium
IISS
Statek: Far Reach Survey Scout (Independent)
TL: 12 | Hull: 100
ID: 432
Hull
100
HP
40
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 60
Fuel tanks
J-2 (20t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Improved
Weapons
Double Turret (Beam Laser)
Systems
Fuel Scoops
Modular Cutter (20t)
Refinery
Scientific Suite
Staterooms
Standard x4
Software
Jump Control/2
Library
Manoeuvre
Cargo
16
Description
Independent scout ship for deep space survey.
Cost
MCr55.9
M cost
Cr4658/month
Crew
Engineer
Pilot
Scientist
Book
Adventure Class Ships
Imperium
Independent
Statek: FAR SCOUT
TL: 14 | Hull: 200
ID: 102
Hull
200
HP
80
Armour
Bonded Supe
M drive
Thrus
J drive
Jump
Power plant
Fusion (TL12), Power 180
Fuel tanks
J-4
12 weeks of operation
Bridge
Holographic Controls
Computer
Computer/15bis
Sensors
Improved
Life Scanner Analysis Suite
Weapons
Double Turrets (empty) x2
Systems
Air/Raft
Craft Docking Space (4 tons)
Fuel Processor (40 tons/day)
Fuel Scoops
Probe Drones (advanced) x10
Workshop
Staterooms
Standard x4
Software
Intellect
Jump Control/4
Library
Manoeuvre
Cargo
14
Description
At twice the volume of a Type S, the far scout has very similar capabilities but with an impressive four-parsec jump range. Its primary mission within the IISS is to operate within areas of low stellar density where its superior jump drive can easily cross small rifts and travel between clusters without having to worry about fuel caches or double jumps, while still capable of its full operational profile. Within civilised space, it is much rarer than the Type S but is seen more frequently beyond frontiers.
Cost
MCr92.67
M cost
Cr7723/month
Crew
Astrogator
Engineer x2
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 80
Wymagania mocy:
Basic Ship Systems: 40
Manoeuvre Drive: 40
Jump Drive: 80
Sensors: 5
Weapons: 2
Fuel Processor: 2
Imperium
IISS
Statek: FAR SCOUT
TL: 14 | Hull: 200
ID: 167
Hull
200
Armour
Bonded Superdense, Armour: 4
M drive
Thrust 2
J drive
Jump 4
Power plant
Fusion (TL12), Power 180
Fuel tanks
J-4
12 weeks of operation
Bridge
Holographic Controls
Computer
Computer/15bis
Sensors
Improved
Life Scanner Analysis Suite
Weapons
Double Turrets (empty) x2
Systems
Air/Raft
Craft Docking Space (4 tons)
Fuel Processor (40 tons/day)
Fuel Scoops
Probe Drones (advanced) x10
Workshop
Staterooms
Standard x4
Software
Intellect
Jump Control/4
Library
Manoeuvre
Cargo
14
Description
At twice the volume of a Type S, the far scout has very similar capabilities but with an impressive four-parsec jump range. Its primary mission within the IISS is to operate within areas of low stellar density where its superior jump drive can easily cross small rifts and travel between clusters without having to worry about fuel caches or double jumps, while still capable of its full operational profile. Within civilised space, it is much rarer than the Type S but is seen more frequently beyond frontiers.
Cost
MCr92.67
M cost
Cr7723/month
Crew
Astrogator
Engineer x2
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 80
Wymagania mocy:
Basic Ship Systems: 40
Manoeuvre Drive: 40
Jump Drive: 80
Sensors: 5
Weapons: 2
Fuel Processor: 2
Imperium
IISS
Statek: Far Scout (Independent)
TL: 13 | Hull: 300
ID: 435
Hull
300
HP
120
Armour
4
M drive
Thrust 3
J drive
Jump 3
Power plant
Fusion, Power 200
Fuel tanks
J-3 (90t)
4 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Advanced
Weapons
Double Turret (Beam Laser) x2
Systems
Fuel Scoops
Refinery
Scientific Suite
Staterooms
Standard x8
Software
Jump Control/3
Library
Manoeuvre
Cargo
50
Description
Larger, better-equipped independent scout.
Cost
MCr190.5
M cost
Cr15875/month
Crew
Astrogator
Engineers x2
Pilot
Scientist
Book
Adventure Class Ships
Imperium
Independent
Statek: Far Trader
TL: 12 | Hull: 200
ID: 18
Hull
200
HP
80
M drive
1
J drive
2
Power plant
Fusion, Power 90
Fuel tanks
1 J-2
4 weeks of operation
Computer
Computer 5/bis
Sensors
Civilian Grade
Weapons
Double Turret (beam laser) x2
Systems
Fuel Processor (40/tons day),
Low Berth x4
Software
Jump Control/2
Library
Manoeuvre/0
Cargo
57
Description
Craft Air/Raft,Staterooms Standard x10
Cost
MCr52.7832
M cost
Cr4,398/month
Crew
ENGINEER
GUNNERS X2 (AS NEEDED).
MEDIC
PILOT/ASTROGATOR
STEWARD
Book
High Guard
Opis informacje
The Empress Marava far trader can be encountered anywhere in the Imperium. It ranges far and wide, dealing with every world it finds. Even amber zones and red zones are not considered off limits by its captains, provided there is profit to be made and the risk of being caught is slight. The double turrets and air/raft give this ship some versatility compared to the Type-A2 far trader.
Imperium
Imperium
Statek: Far Trader
TL: 12 | Hull: 200
ID: 19
Hull
200
HP
80
Armour
2
M drive
1
J drive
2
Power plant
Fusion, Power 75
Fuel tanks
4 weeks operation
J-2
Computer
Computer 5/bis
Sensors
Civilian Grade
Systems
Fuel Scoop,Fuel Processors(40/tons day),Cargo Crane
Software
Jump Control/1,Library
Manoeuvre/0
Cargo
64
Description
Staterooms Standard x 10 , Low Berths x 6 ,
Cost
MCR 52.24
M cost
Cr4353/month
Crew
ASTROGATOR
ENGINEER
MEDIC
PILOT
STEWARD
Book
High Guard
Opis informacje
While nominally a modified free trader, the far trader has a series of modifications that have become accepted as standard and many free traders are either modified to this specification or are built this way from new. The far trader swaps cargo space and low berths for a larger jump drive and fuel tank, allowing it to reach systems a basic free trader cannot travel to. While less cargo can mean fewer profits, the ability to reach more distant systems and to travel between stars at a faster rate can more than make up for this in the hands of a clever captain. Due to its tight power budget, the ship must shut down its manoeuvre drive and engage in ‘jump dimming’ – dimming the lights and otherwise briefly powering off some systems – to have enough power to jump.
Imperium
Imperium
Statek: Far Trader, Type A (Imperial)
TL: 12 | Hull: 200
ID: 364
Hull
200
HP
80
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 120
Fuel tanks
J-2 (40t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Civilian Grade
Weapons
Double Turret (Beam Laser)
Systems
Cargo Crane
Fuel Scoops
Refinery
Staterooms
Standard x8
Software
Jump Control/2
Manoeuvre
Cargo
90
Description
A common Imperial civilian transport.
Cost
MCr105.8
M cost
Cr8816/month
Crew
Astrogator
Engineer
Pilot
Steward
Book
Traders and Gunboats
Imperium
Imperium
Statek: Far Trader, Type A (Imperial)
TL: 12 | Hull: 200
ID: 403
Hull
200
HP
80
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 120
Fuel tanks
J-2 (40t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Civilian Grade
Weapons
Double Turret (Beam Laser)
Systems
Cargo Crane
Fuel Scoops
Refinery
Staterooms
Standard x8
Software
Jump Control/2
Manoeuvre
Cargo
90
Description
A common Imperial civilian transport.
Cost
MCr105.8
M cost
Cr8816/month
Crew
Astrogator
Engineer
Pilot
Steward
Book
Adventure Class Ships
Imperium
Imperium
Statek: Fast Combat Ship, Type E (Imperial)
TL: 14 | Hull: 500
ID: 438
Hull
500
HP
200
Armour
8
M drive
Thrust 5
J drive
Jump 4
Power plant
Fusion, Power 500
Fuel tanks
J-4 (200t)
4 weeks operation
Bridge
Command Bridge
Computer
Computer/25
Sensors
Advanced
Weapons
Particle Barbette x2
Triple Turret (Fusion Gun) x4
Systems
Medical Bay
Repair Drones (10t)
Staterooms
Barracks x20
Standard x10
Software
Evade/2
Fire Control/3
Jump Control/4
Manoeuvre
Cargo
50
Description
Fast, heavy Imperial warship.
Cost
MCr560.9
M cost
Cr46741/month
Crew
Captain
Engineers x3
Gunners x4
Pilots x2
Book
Adventure Class Ships
Imperium
Imperium
Statek: Fast Liner (Solomani)
TL: 14 | Hull: 900
ID: 391
Hull
900
HP
360
Armour
6
M drive
Thrust 4
J drive
Jump 4
Power plant
Fusion, Power 700
Fuel tanks
J-4 (360t)
4 weeks operation
Bridge
Bridge
Computer
Computer/25
Sensors
Advanced
Weapons
Double Turret (Beam Laser) x2
Systems
Luxury Staterooms (5t) x5
Staterooms
Luxury x5
Standard x25
Software
Jump Control/4
Library
Manoeuvre
Cargo
100
Description
Solomani high-speed passenger liner.
Cost
MCr850.4
M cost
Cr70866/month
Crew
Captain
Engineers x4
Pilots x2
Steward x5
Book
Traders and Gunboats
Imperium
Solomani
Statek: FAST LUXURY TRANSPORT
TL: 15 | Hull: 100
ID: 122
Hull
100
HP
40
M drive
Thrust 6
J drive
Jump 4
Power plant
Fusion (TL15), Power 80
Fuel tanks
J-4
4 weeks of operation
Bridge
Small, Holographic Controls
Computer
Computer/30
Sensors
Civilian Grade
Systems
Aerofins
Fuel Scoops
Staterooms
Luxury with Wet Bar and Entertainment System
Standard x2
Software
Evade/3
Intellect
Jump Control/4
Library
Manoeuvre
Cargo
2
Description
If a noble of great means needs to get somewhere quicker than anyone else, there is only one way to travel – the fast luxury transport. Designed to carry one VIP in utter luxury while getting to a destination faster than any rivals, this transport is frivolity with a definite purpose. Outside of this role, utility is extremely limited, although more than one older model has been seen on interstellar racing circuits.
Cost
MCr78.4245
M cost
Cr6535/month
Crew
Engineer
Pilot/Astrogator
Steward
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 40
Wymagania mocy:
Basic Ship Systems: 20
Manoeuvre Drive: 60
Jump Drive: 50
Sensors: 1
Imperium
Imperial
Statek: FAST LUXURY TRANSPORT
TL: 15 | Hull: 100
ID: 187
Hull
100
M drive
Thrust 6
J drive
Jump 4
Power plant
Fusion (TL15), Power 80
Fuel tanks
J-4
4 weeks of operation
Bridge
Small, Holographic Controls
Computer
Computer/30
Sensors
Civilian Grade
Systems
Aerofins
Fuel Scoops
Hull Streamlined
Staterooms
Luxury with Wet Bar and Entertainment System
Standard x2
Software
Evade/3
Intellect
Jump Control/4
Library
Manoeuvre
Cargo
2
Description
If a noble of great means needs to get somewhere quicker than anyone else, there is only one way to travel – the fast luxury transport. Designed to carry one VIP in utter luxury while getting to a destination faster than any rivals, this transport is frivolity with a definite purpose. Outside of this role, utility is extremely limited, although more than one older model has been seen on interstellar racing circuits.
Cost
MCr78.4245
M cost
Cr6535/month
Crew
Engineer
Pilot/Astrogator
Steward
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 40
Wymagania mocy:
Basic Ship Systems: 20
Manoeuvre Drive: 60
Jump Drive: 50
Sensors: 1
Imperium
Imperial
Statek: Fast Luxury Transport
TL: 13 | Hull: 300
ID: 229
Hull
300
HP
120
Armour
1
M drive
Thrust 4
J drive
Jump 3
Power plant
Fusion, Power 25
Fuel tanks
Jump-3 (90t)
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Improved
Weapons
None
Systems
Airlock
Fuel Scoops
Medical Bay
Ship's Locker
Staterooms
High x6
Standard x10
Software
Jump Control/3
Manoeuvre
Cargo
15
Description
A fast transport designed to carry high-paying passengers on important routes. Features High Staterooms.
Cost
MCr186.2
M cost
Cr15,516/month
Crew
Astrogator
Doctor
Engineer
Pilot
Steward
Book
Adventure Class Ships
Imperium
Imperial
Statek: Fast Luxury Transport (Imperial)
TL: 13 | Hull: 400
ID: 413
Hull
400
HP
160
Armour
4
M drive
Thrust 4
J drive
Jump 3
Power plant
Fusion, Power 420
Fuel tanks
J-3 (120t)
4 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Improved
Weapons
Double Turret (Pulse Laser) x2
Systems
Luxury Staterooms (5t) x5
Staterooms
Luxury x5
Standard x10
Software
Jump Control/3
Library
Manoeuvre
Cargo
80
Description
A fast ship catering to wealthy passengers.
Cost
MCr350.5
M cost
Cr29208/month
Crew
Captain
Engineers x2
Pilots x2
Steward x5
Book
Adventure Class Ships
Imperium
Imperium
Statek: FAST SMUGGLER
TL: 12 | Hull: 400
ID: 112
Hull
400
HP
160
Armour
Crystaliron, Armour: 5
M drive
Thrust 5
J drive
Jump 2, Stealth Jump
Power plant
Fusion (TL12), Power 390
Fuel tanks
J-2
4 weeks of operation
Bridge
Bridge
Computer
Computer/20
Sensors
Military Grade
Sensor Station
Weapons
Double Turret (sandcasters)
Triple Turret (particle beams)
Systems
Aerofins
Ammunition Sandcaster Canister Storage (40 canisters)
Fuel Processor (80 tons/day)
Fuel Scoops
Stealth (improved)
Staterooms
Low Berths x4
Standard x10
Software
Evade/2
Fire Control/2
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
134
Description
Where there are healthy profits to be made in smuggling cargoes, there will be Credits to build custom ships to make the process even more profitable. This ship is an attempt to find the perfect balance – stealthy enough to avoid detection, fast enough to outrun followers when detected and powerful enough to destroy pursuers if they catch up. Given all of this, the fast smuggler does not attempt to hide goods on board behind concealed panels, so its use is generally restricted to starports where onboard inspections are unlikely. It is far more likely to be seen making its way past customs ships to land at a dirt site far from major cities.
Cost
MCr220.475
M cost
Cr18373/month
Crew
Astrogator
Engineers x2
Gunners x2
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 160
Wymagania mocy:
Basic Ship Systems: 80
Manoeuvre Drive: 200
Jump Drive: 80
Sensors: 2
Weapons: 26
Fuel Processor: 4
Imperium
Independent
Statek: FAST SMUGGLER
TL: 12 | Hull: 400
ID: 177
Hull
400
Armour
Crystaliron, Armour: 5
M drive
Thrust 5
J drive
Jump 2, Stealth Jump
Power plant
Fusion (TL12), Power 390
Fuel tanks
J-2
4 weeks of operation
Bridge
Bridge
Computer
Computer/20
Sensors
Military Grade
Sensor Station
Weapons
Double Turret (sandcasters)
Triple Turret (particle beams)
Systems
Aerofins
Ammunition Sandcaster Canister Storage (40 canisters)
Fuel Processor (80 tons/day)
Fuel Scoops
Hull Streamlined
Stealth (improved)
Staterooms
Low Berths x4
Standard x10
Software
Evade/2
Fire Control/2
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
134
Description
Where there are healthy profits to be made in smuggling cargoes, there will be Credits to build custom ships to make the process even more profitable. This ship is an attempt to find the perfect balance – stealthy enough to avoid detection, fast enough to outrun followers when detected and powerful enough to destroy pursuers if they catch up. Given all of this, the fast smuggler does not attempt to hide goods on board behind concealed panels, so its use is generally restricted to starports where onboard inspections are unlikely. It is far more likely to be seen making its way past customs ships to land at a dirt site far from major cities.
Cost
MCr220.475
M cost
Cr18373/month
Crew
Astrogator
Engineers x2
Gunners x2
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 160
Wymagania mocy:
Basic Ship Systems: 80
Manoeuvre Drive: 200
Jump Drive: 80
Sensors: 2
Weapons: 26
Fuel Processor: 4
Imperium
Independent
Statek: Fast Smuggler (Imperial)
TL: 13 | Hull: 200
ID: 406
Hull
200
HP
80
Armour
6
M drive
Thrust 4
J drive
Jump 3
Power plant
Fusion, Power 250
Fuel tanks
J-3 (60t)
4 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Military Grade
Weapons
Double Turret (Plasma Gun) x2
Systems
Hidden Compartments (30t)
Repair Drones (5t)
Staterooms
Standard x6
Software
Fire Control/1
Jump Control/3
Manoeuvre
Cargo
50
Description
High-performance vessel for illegal trade.
Cost
MCr200.7
M cost
Cr16725/month
Crew
Engineer
Gunners x2
Pilot
Book
Adventure Class Ships
Imperium
Imperium
Statek: Fer-de-lance Destroyer Escort
TL: 15 | Hull: 1800
ID: 464
Hull
1800
HP
720
Armour
12
M drive
4
J drive
3
Power plant
Fusion (TL15), Power 1,665
Fuel tanks
J-4
16 weeks of operation
Bridge
Bridge
Computer
Computer/10bis,fib
Sensors
Civilian Grade
Weapons
Double Turrets (energy efficient x3 beam lasers) x6
Torpedo Barbette x2
Systems
Armoury
Barracks x35
Briefing Room
High Survivability Capsules x20
Launch Docking Space (Launch x4
Medical Bay
Pinnace x2)
Screens (Nuclear Damper x6)
Shuttle x2
Workshops x4
Staterooms
Standard x20
Software
Advanced Fire Control/1
Evade/2
Intellect
Jump Control/4
Library
Manoeuvre
Virtual Gunner/0
Cargo
21.1
Description
Niszczyciel eskortowy Fer-de-lance (1800 ton) [55], posiadający solidne uzbrojenie i pancerz. Przestarzały projekt do ochrony transportowców.
Cost
MCr864.585
M cost
N/A
Crew
CAPTAIN
ENGINEER X4
MARINES X35 (wymaga dużej załogi)
PILOT X3
Book
High Guard Update 2022
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 720. Posiada zapasowy napęd J-Drive 2 i M-Drive 2.
Imperium
Imperial
Statek: Fer-de-lance Destroyer Escort
TL: 15 | Hull: 1800
ID: 472
Hull
1800
HP
720
Armour
12
M drive
4
J drive
3
Power plant
Fusion (TL15), Power 1,665
Fuel tanks
J-4
16 weeks of operation
Bridge
Bridge
Computer
Computer/10bis,fib
Sensors
Civilian Grade
Weapons
Double Turrets (energy efficient x3 beam lasers) x6
Torpedo Barbette x2
Systems
Armoury
Barracks x35
Briefing Room
High Survivability Capsules x20
Launch Docking Space (Launch x4
Medical Bay
Pinnace x2)
Screens (Nuclear Damper x6)
Shuttle x2
Workshops x4
Staterooms
Standard x20
Software
Advanced Fire Control/1
Evade/2
Intellect
Jump Control/4
Library
Manoeuvre
Virtual Gunner/0
Cargo
21.1
Description
Niszczyciel eskortowy o tonażu 1800 ton. Posiada solidne uzbrojenie i pancerz (Armour 12) [8, 9]. Zdolny do J-4 dzięki dodatkowym zbiornikom paliwa [8].
Cost
MCr864.585
M cost
N/A
Crew
CAPTAIN
ENGINEER X4
MARINES X35 (wymaga dużej załogi)
PILOT X3
Book
High Guard Update 2022
Opis informacje
Informacje dodatkowe: Hull (wytrzymałość): 720. Projekt z okresu Trzeciej Wojny Granicznej [12].
Imperium
Imperial
Statek: Fiery
TL: 12 | Hull: 400
ID: 58
Hull
400
Armour
6
M drive
6
J drive
2
Power plant
Fusion (TL12), Power 525
Fuel tanks
J-2
4 weeks of operation
Bridge
Holographic Controls
Computer
Computer/20 fib
Sensors
Improved
Military Grade
Signal Processing
Weapons
Double Turret (beam lasers)
Particle Barbette
Small Fusion Gun Bay
Triple Turret (sandcasters x 2
beam
laser)
Systems
Armoury
Breaching Tube
Fuel Processor (40 tons/day)
Fuel Scoops
Software
Evade/2
Fire Control/3
Jump Control/2
Library
Manoeuvre/0
Cargo
6
Description
Ammunition Sandcaster Barrel x 40; Staterooms Standard x 9 , Barracks x 30 , Brig, Common Areas
Cost
MCR 208.65
M cost
Cr17387/month
Crew
ASTROGATOR
CAPTAIN
ENGINEER X 2
GUNNERS X 4
MAINTENANCE
MARINES X 30
OFFICER
PILOT
Book
Pirates of drinax 3
Imperium
Imperium
Statek: Fighter, Type F
TL: 10 | Hull: 50
ID: 285
Hull
50
HP
20
Armour
4
M drive
Thrust 5
Power plant
Fusion, Power 40
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/5
Sensors
Military Grade
Weapons
Fixed Mount (Pulse Laser) x2
Systems
Ejection Seat
Fuel Scoops
Staterooms
None
Software
Fire Control/1
Manoeuvre
Cargo
5
Description
Standard military space superiority fighter.
Cost
MCr35.0
M cost
Cr2916/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Imperial
Statek: Fighter, Type F
TL: 10 | Hull: 50
ID: 301
Hull
50
HP
20
Armour
4
M drive
Thrust 5
Power plant
Fusion, Power 40
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/5
Sensors
Military Grade
Weapons
Fixed Mount (Pulse Laser) x2
Systems
Ejection Seat
Fuel Scoops
Staterooms
None
Software
Fire Control/1
Manoeuvre
Cargo
5
Description
Standard military space superiority fighter.
Cost
MCr35.0
M cost
Cr2916/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Imperial
Statek: Fighter, Type F/A (Aslan)
TL: 10 | Hull: 50
ID: 316
Hull
50
HP
20
Armour
4
M drive
Thrust 5
Power plant
Fusion, Power 40
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/5
Sensors
Military Grade
Weapons
Fixed Mount (Pulse Laser) x2
Systems
Ejection Seat
Fuel Scoops
Staterooms
None
Software
Fire Control/1
Manoeuvre
Cargo
5
Description
Aslan space superiority fighter.
Cost
MCr35.0
M cost
Cr2916/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Aslan
Statek: Fighter, Type F/D (Droyne)
TL: 10 | Hull: 50
ID: 321
Hull
50
HP
20
Armour
4
M drive
Thrust 5
Power plant
Fusion, Power 40
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/5
Sensors
Military Grade
Weapons
Fixed Mount (Pulse Laser) x2
Systems
Ejection Seat
Fuel Scoops
Staterooms
None
Software
Fire Control/1
Manoeuvre
Cargo
5
Description
Droyne space superiority fighter.
Cost
MCr35.0
M cost
Cr2916/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Droyne
Statek: Fighter, Type F/H (Hiver)
TL: 10 | Hull: 50
ID: 330
Hull
50
HP
20
Armour
4
M drive
Thrust 5
Power plant
Fusion, Power 40
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/5
Sensors
Military Grade
Weapons
Fixed Mount (Pulse Laser) x2
Systems
Ejection Seat
Fuel Scoops
Staterooms
None
Software
Fire Control/1
Manoeuvre
Cargo
5
Description
Hiver space superiority fighter.
Cost
MCr35.0
M cost
Cr2916/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Hiver
Statek: Fighter, Type F/K (K'kree)
TL: 10 | Hull: 50
ID: 327
Hull
50
HP
20
Armour
4
M drive
Thrust 5
Power plant
Fusion, Power 40
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/5
Sensors
Military Grade
Weapons
Fixed Mount (Pulse Laser) x2
Systems
Ejection Seat
Fuel Scoops
Staterooms
None
Software
Fire Control/1
Manoeuvre
Cargo
5
Description
K'kree space superiority fighter.
Cost
MCr35.0
M cost
Cr2916/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
K'kree
Statek: Fighter, Type F/S (Solis)
TL: 10 | Hull: 50
ID: 318
Hull
50
HP
20
Armour
4
M drive
Thrust 5
Power plant
Fusion, Power 40
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/5
Sensors
Military Grade
Weapons
Fixed Mount (Pulse Laser) x2
Systems
Ejection Seat
Fuel Scoops
Staterooms
None
Software
Fire Control/1
Manoeuvre
Cargo
5
Description
Solis space superiority fighter.
Cost
MCr35.0
M cost
Cr2916/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Solis
Statek: Fighter, Type F/S (Solomani)
TL: 10 | Hull: 50
ID: 333
Hull
50
HP
20
Armour
4
M drive
Thrust 5
Power plant
Fusion, Power 40
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/5
Sensors
Military Grade
Weapons
Fixed Mount (Pulse Laser) x2
Systems
Ejection Seat
Fuel Scoops
Staterooms
None
Software
Fire Control/1
Manoeuvre
Cargo
5
Description
Solomani space superiority fighter.
Cost
MCr35.0
M cost
Cr2916/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Solomani
Statek: Fighter, Type F/S (Vargr)
TL: 10 | Hull: 50
ID: 311
Hull
50
HP
20
Armour
4
M drive
Thrust 5
Power plant
Fusion, Power 40
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/5
Sensors
Military Grade
Weapons
Fixed Mount (Pulse Laser) x2
Systems
Ejection Seat
Fuel Scoops
Staterooms
None
Software
Fire Control/1
Manoeuvre
Cargo
5
Description
Vargr space superiority fighter.
Cost
MCr35.0
M cost
Cr2916/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Vargr
Statek: Fighter, Type F/V (Vland)
TL: 10 | Hull: 50
ID: 324
Hull
50
HP
20
Armour
4
M drive
Thrust 5
Power plant
Fusion, Power 40
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/5
Sensors
Military Grade
Weapons
Fixed Mount (Pulse Laser) x2
Systems
Ejection Seat
Fuel Scoops
Staterooms
None
Software
Fire Control/1
Manoeuvre
Cargo
5
Description
Vland space superiority fighter.
Cost
MCr35.0
M cost
Cr2916/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Vland
Statek: Fighter, Type F/Z (Zhodani)
TL: 10 | Hull: 50
ID: 314
Hull
50
HP
20
Armour
4
M drive
Thrust 5
Power plant
Fusion, Power 40
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/5
Sensors
Military Grade
Weapons
Fixed Mount (Pulse Laser) x2
Systems
Ejection Seat
Fuel Scoops
Psionic Shielding
Staterooms
None
Software
Fire Control/1
Manoeuvre
Cargo
5
Description
Zhodani space superiority fighter with psionic shielding.
Cost
MCr40.0
M cost
Cr3333/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Zhodani
Statek: Fighter, Type G
TL: 12 | Hull: 50
ID: 286
Hull
50
HP
20
Armour
6
M drive
Thrust 6
Power plant
Fusion, Power 50
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/10
Sensors
Advanced
Weapons
Fixed Mount (Particle Beam) x2
Systems
Ejection Seat
Fuel Scoops
Staterooms
None
Software
Evade/1
Fire Control/2
Manoeuvre
Cargo
2
Description
Advanced space superiority fighter.
Cost
MCr60.0
M cost
Cr5000/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Imperial
Statek: Fighter, Type G
TL: 12 | Hull: 50
ID: 302
Hull
50
HP
20
Armour
6
M drive
Thrust 6
Power plant
Fusion, Power 50
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/10
Sensors
Advanced
Weapons
Fixed Mount (Particle Beam) x2
Systems
Ejection Seat
Fuel Scoops
Staterooms
None
Software
Evade/1
Fire Control/2
Manoeuvre
Cargo
2
Description
Advanced space superiority fighter.
Cost
MCr60.0
M cost
Cr5000/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Imperial
Statek: Fighter, Type G/D (Droyne)
TL: 12 | Hull: 50
ID: 342
Hull
50
HP
20
Armour
6
M drive
Thrust 6
Power plant
Fusion, Power 50
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/10
Sensors
Advanced
Weapons
Fixed Mount (Particle Beam) x2
Systems
Ejection Seat
Fuel Scoops
Staterooms
None
Software
Evade/1
Fire Control/2
Manoeuvre
Cargo
2
Description
Droyne advanced fighter.
Cost
MCr60.0
M cost
Cr5000/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Droyne
Statek: Fighter, Type G/Z (Zhodani)
TL: 12 | Hull: 50
ID: 337
Hull
50
HP
20
Armour
6
M drive
Thrust 6
Power plant
Fusion, Power 50
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/10
Sensors
Advanced
Weapons
Fixed Mount (Particle Beam) x2
Systems
Ejection Seat
Fuel Scoops
Psionic Shielding
Staterooms
None
Software
Evade/1
Fire Control/2
Manoeuvre
Cargo
2
Description
Zhodani advanced fighter with psionic shielding.
Cost
MCr65.0
M cost
Cr5416/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Zhodani
Statek: Fighter, Type J
TL: 14 | Hull: 50
ID: 287
Hull
50
HP
20
Armour
8
M drive
Thrust 8
Power plant
Fusion, Power 70
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/15
Sensors
Advanced
Weapons
Fixed Mount (Fusion Gun) x2
Systems
Ejection Seat
Fuel Scoops
Staterooms
None
Software
Evade/2
Fire Control/3
Manoeuvre
Cargo
1
Description
High-performance, top-of-the-line fighter.
Cost
MCr100.0
M cost
Cr8333/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Imperial
Statek: Fighter, Type J
TL: 14 | Hull: 50
ID: 303
Hull
50
HP
20
Armour
8
M drive
Thrust 8
Power plant
Fusion, Power 70
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/15
Sensors
Advanced
Weapons
Fixed Mount (Fusion Gun) x2
Systems
Ejection Seat
Fuel Scoops
Staterooms
None
Software
Evade/2
Fire Control/3
Manoeuvre
Cargo
1
Description
High-performance, top-of-the-line fighter.
Cost
MCr100.0
M cost
Cr8333/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Imperial
Statek: Fighter, Type J/A (Aslan)
TL: 14 | Hull: 50
ID: 336
Hull
50
HP
20
Armour
8
M drive
Thrust 8
Power plant
Fusion, Power 70
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/15
Sensors
Advanced
Weapons
Fixed Mount (Fusion Gun) x2
Systems
Ejection Seat
Fuel Scoops
Staterooms
None
Software
Evade/2
Fire Control/3
Manoeuvre
Cargo
1
Description
Aslan high-performance fighter.
Cost
MCr100.0
M cost
Cr8333/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Aslan
Statek: Fighter, Type J/H (Hiver)
TL: 14 | Hull: 50
ID: 351
Hull
50
HP
20
Armour
8
M drive
Thrust 8
Power plant
Fusion, Power 70
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/15
Sensors
Advanced
Weapons
Fixed Mount (Fusion Gun) x2
Systems
Ejection Seat
Fuel Scoops
Staterooms
None
Software
Evade/2
Fire Control/3
Manoeuvre
Cargo
1
Description
Hiver high-performance fighter.
Cost
MCr100.0
M cost
Cr8333/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Hiver
Statek: Fighter, Type J/K (K'kree)
TL: 14 | Hull: 50
ID: 348
Hull
50
HP
20
Armour
8
M drive
Thrust 8
Power plant
Fusion, Power 70
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/15
Sensors
Advanced
Weapons
Fixed Mount (Fusion Gun) x2
Systems
Ejection Seat
Fuel Scoops
Staterooms
None
Software
Evade/2
Fire Control/3
Manoeuvre
Cargo
1
Description
K'kree high-performance fighter.
Cost
MCr100.0
M cost
Cr8333/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
K'kree
Statek: Fighter, Type J/V (Vland)
TL: 14 | Hull: 50
ID: 345
Hull
50
HP
20
Armour
8
M drive
Thrust 8
Power plant
Fusion, Power 70
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/15
Sensors
Advanced
Weapons
Fixed Mount (Fusion Gun) x2
Systems
Ejection Seat
Fuel Scoops
Staterooms
None
Software
Evade/2
Fire Control/3
Manoeuvre
Cargo
1
Description
Vland high-performance fighter.
Cost
MCr100.0
M cost
Cr8333/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Vland
Statek: Fighter, Type M
TL: 10 | Hull: 50
ID: 288
Hull
50
HP
20
Armour
4
M drive
Thrust 4
Power plant
Fusion, Power 35
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/5
Sensors
Military Grade
Weapons
Fixed Mount (Missile Rack) x2
Systems
Ejection Seat
Fuel Scoops
Missile Storage (24)
Staterooms
None
Software
Fire Control/1
Manoeuvre
Cargo
5
Description
Missile boat fighter.
Cost
MCr30.0
M cost
Cr2500/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Imperial
Statek: Fighter, Type M
TL: 10 | Hull: 50
ID: 304
Hull
50
HP
20
Armour
4
M drive
Thrust 4
Power plant
Fusion, Power 35
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/5
Sensors
Military Grade
Weapons
Fixed Mount (Missile Rack) x2
Systems
Ejection Seat
Fuel Scoops
Missile Storage (24)
Staterooms
None
Software
Fire Control/1
Manoeuvre
Cargo
5
Description
Missile boat fighter.
Cost
MCr30.0
M cost
Cr2500/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Imperial
Statek: Fleet Carrier
TL: 15 | Hull: 100000
ID: 50
Hull
100000
HP
73333
Armour
2
M drive
2
J drive
4
Power plant
Fusion, Power 87,000
Fuel tanks
J-4
8 weeks of operation
Computer
Core/60
Sensors
Advanced
Distributed Arrays
Enhanced Signal Processing
Military Countermeasures Suite
Weapons
Medium meson bay
Medium particle beam bay
Medium tractor beam bay (increased size)
Point Defence Battery (Type III) x10
Small fusion gun bay x5
Small missile bay x65
Triple turret (beam laser
Triple turret (sandcaster) x160
long range) x160
Systems
Armoury
Briefing Room x34
Fuel Processor (8,000 tons/day)
Fuel Scoops
Launch Tube (50 tons) x3
Medical Bay x24
Recovery Deck (50 tons) x3
Workshop x8
Software
Advanced Fire Control/1
Anti-Hijack/1
Broad Spectrum EW
Electronic Warfare/2,
Evade/2
Jump Control
Library
Manoeuvre/0
Cargo
5075
Description
Ammunition: Missile storage (7,800 missiles), Sandcaster barrel storage (4,800 barrels); Screens: Meson screen x9, Nuclear damper x9; Craft: Docking Space (50 tons) x300, Heavy fighter x300; Staterooms: Standard x1424, High
Cost
MCr58461.3
M cost
MCr4.871775/month
Crew
ADMINISTRATOR X100
ASTROGATOR
CAPTAIN
ENGINEER X733
FIGHTER CREW X660
GUNNER X822
MAINTENANCE X200
MEDIC X24
OFFICER X254
PILOT X3
Book
High Guard
Opis informacje
he fleet carrier is a transport and launch facility for heavy fighters. Its main purpose is the carriage of FHs across interstellar distances to the site of battle. In peace, the fleet carrier is a mobile port and repair facility for its brood; in war, it is a formidable fleet element to be respected. Defenses: The FC depends on its phalanx of three hundred fighters for the majority of its protection. Typically, one-third of the fighter force is in flight at any one time. In addition, however, the ship can defend itself with its extensive armament— especially its missile salvos. In practice, the fleet carrier’s low armor rating and agility make it vulnerable and clumsy in battle, and it will join combat only to insure recovery of its brood. Ground Support: The ship’s meson gun and particle accelerator can be used against ground targets, as can its missile racks and its laser batteries. Generally this type of ground support occurs only in the final stages of a battle, when things are being mopped up. Doctrine would preclude risking this ship early in a battle when there is the potential disaster of surface-based return fire. Evolution: The fleet carrier is an example of the continuing evolution of starship functions. In this case, it represents a splitting off of the fighter carrier operations of older battleships, placing the responsibilities all in a single ship designed for the purpose. Where once a large dreadnought would carry regiments of troops, phalanxes of fighters, and myriad weapons mounts, current practice is to split these various tasks into individual ships. Naval doctrine is to carry troops on troop transports, fighters on fighter carriers, and large weapons for the line of battle on battleships. Class Names: The Antiama-class fleet carriers are named for empresses and consorts from Imperial history.
Imperium
Imperium
Statek: Fleet Courier (400T)
TL: 15 | Hull: 400
ID: 26
Hull
400
HP
160
M drive
2
J drive
6
Power plant
Fusion (TL15), Power: 440
Fuel tanks
8 weeks operation
J-6
Bridge
Small
Computer
Computer 30
Sensors
Military Grade
Weapons
Triple Turret (Beam laser) x2
Triple Turret (Missile) x2
Systems
Fuel Processor (40 tons /
day)
Software
Evade/2
Fire Control/3
Jump Control/6
Library
Manoeuvre/0
Cargo
9.4
Description
With communications limited to the speed of jump, the most difficult operational problem confronting fleet commanders is the transmission and receipt of timely intelligence reports and command directives. The fleet courier is intended to provide naval commanders with the capability of transmitting orders and information across subsector distances in relatively short periods of time. This ship has an extra stateroom for occasions when it may be carrying an important passenger, such as a courier or official.
Cost
MCR 181.13
M cost
Cr1,509/month
Crew
ADMINISTRATOR
ASTROGATOR
CAPTAIN
ENGINEER X3
GUNNER X4
MAINTENANCE
MEDIC
OFFICER
PILOT X3
Book
High Guard
Opis informacje
Kurier floty (400 ton). Ma za zadanie dostarczać rozkazy i raporty wywiadowcze na odległości subsektorowe. Posiada dodatkową kwaterę dla ważnych pasażerów/kurierów. Wykorzystuje zmniejszoną masę napędu M-Drive (Thrust 2) i może osiągnąć J-6 [11].
Imperium
Imperium
Statek: Fleet Escort
TL: 14 | Hull: 1000
ID: 273
Hull
1000
HP
400
Armour
10
M drive
Thrust 5
J drive
Jump 4
Power plant
Fusion, Power 1200
Fuel tanks
J-4 (400t)
8 weeks operation
Bridge
Command Bridge
Computer
Computer/30
Sensors
Advanced
Weapons
Particle Barbette x2
Small Meson Bay x1
Triple Turret (Pulse Laser) x4
Systems
Launch Tube (100t)
Medical Bay
Repair Drones (10t)
Staterooms
Standard x30
Software
Battle System/1
Fire Control/3
Jump Control/4
Manoeuvre
Cargo
80
Description
A highly capable Imperial fleet escort designed for screening capital ships.
Cost
MCr1200.5
M cost
MCr0.1/month
Crew
Captain
Crew x40
Engineers x6
Gunners x10
Pilots x4
Book
Traders and Gunboats
Imperium
Imperial
Statek: Fleet Escort
TL: 15 | Hull: 5000
ID: 41
Hull
5000
HP
2000
Armour
5
M drive
6
J drive
4
Power plant
Fusion, Power 6,750
Fuel tanks
J-4
8 weeks of operation
Bridge
Holographic Controls
Computer
Core/70 fib
Sensors
Advanced
Countermeasures Suite
Enhanced Signal Processing
Weapons
Point Defence Battery Type III x2
Small Bay (missile) x2
Triple Turret (beam laser) x30
Systems
Armoury
Briefing Room,
Fuel Scoops
Medical Bay
Repair Drones
Workshop
Software
Advanced Fire Control/2
Anti-Hijack/2
Auto-Repair/1
Broad Spectrum EW
Electronic Warfare/1
Evade/1
Jump Control
Library
Manoeuvre/0
Point Defence/2
Cargo
239.5
Description
Ammunition: Missile Storage (240 missiles); Screens: Meson Screen x2, Nuclear Damper x2; Craft: Modular Cutter x3; Staterooms: Standard x114, Common Areas
Cost
MCR2442.3399
M cost
MCr0.203528/month
Crew
ADMINISTRATOR X5
ASTROGATOR
CAPTAIN
CUTTER PILOT X3
ENGINEER
GUNNER X44
MAINTENANCE X10
MEDIC
MODULAR
OFFICER X10
PILOT X3
X36
Book
High Guard
Opis informacje
The Leviathan-class was devleoped from previous designs and is primarily intended for independent cruising in undeveloped trade areas; high survivability is also a design factor. The vessels are semistreamlined, allowing skimming refuelling manoeuvres as well as landings in types 0 and 1 atmospheres. Atmospheric landings are otherwise impossible, hence the large complement of ship’s boat.
Imperium
Imperium
Statek: FREE SMUGGLER
TL: 12 | Hull: 200
ID: 107
Hull
200
HP
80
Armour
Crystaliron, Armour: 2
M drive
Thrust 1
J drive
Jump 1
Power plant
Fusion (TL12), Power 75
Fuel tanks
J-1
4 weeks of operation
Fuel Tank Compartments (10 tons)
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Weapons
Double Turret (beam lasers)
Systems
Cargo Crane
Concealed Compartment (10 tons)
Fuel Processor (20 tons/day)
Fuel Scoops
Staterooms
Low Berth x20
Standard x10
Software
Intellect
Jump Control/1
Library
Manoeuvre
Cargo
60
Description
Whether it is from desperation, spite or a love of Credits and danger, it occurs to the owners of some free traders that a great deal more money can be made by smuggling proscribed items. The best way of achieving that is to make your free trader look as innocent as possible, while jamming every cubic inch of hidden space with illegal cargoes. The Type AC is a conversion of an existing free trader and can operate quite convincingly as a perfectly legitimate ship – until the right cargo for the right price appears.
Cost
MCr53.12
M cost
Cr4427/month
Crew
Astrogator
Engineer
Pilot
Steward
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 80
Wymagania mocy:
Basic Ship Systems: 40
Manoeuvre Drive: 20
Jump Drive: 20
Sensors: 1
Weapons: 9
Fuel Processor: 1
Imperium
Independent
Statek: FREE SMUGGLER
TL: 12 | Hull: 200
ID: 172
Hull
200
Armour
Crystaliron, Armour: 2
M drive
Thrust 1
J drive
Jump 1
Power plant
Fusion (TL12), Power 75
Fuel tanks
J-1
4 weeks of operation
Fuel Tank Compartments (10 tons)
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Weapons
Double Turret (beam lasers)
Systems
Cargo Crane
Concealed Compartment (10 tons)
Fuel Processor (20 tons/day)
Fuel Scoops
Hull Streamlined
Staterooms
Low Berth x20
Standard x10
Software
Intellect
Jump Control/1
Library
Manoeuvre
Cargo
60
Description
Whether it is from desperation, spite or a love of Credits and danger, it occurs to the owners of some free traders that a great deal more money can be made by smuggling proscribed items. The best way of achieving that is to make your free trader look as innocent as possible, while jamming every cubic inch of hidden space with illegal cargoes. The Type AC is a conversion of an existing free trader and can operate quite convincingly as a perfectly legitimate ship – until the right cargo for the right price appears.
Cost
MCr53.12
M cost
Cr4427/month
Crew
Astrogator
Engineer
Pilot
Steward
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 80
Wymagania mocy:
Basic Ship Systems: 40
Manoeuvre Drive: 20
Jump Drive: 20
Sensors: 1
Weapons: 9
Fuel Processor: 1
Imperium
Independent
Statek: Free Smuggler (Type AC)
TL: 14 | Hull: 200
ID: 173
Hull
200
Armour
Bonded Superdense, Armour: 4
M drive
Thrust 1
J drive
Jump 2
Power plant
Fusion (TL12), Power 90
Fuel tanks
J-2
4 weeks of operation
Bridge
Holographic Controls
Computer
Computer/5bis
Sensors
Civilian Grade
Weapons
Double Turret (empty)
Systems
Aerofins
Cargo Crane
Fuel Processor (40 tons/day)
Fuel Scoops
Hull Streamlined
Loading Belt
Staterooms
Standard x10
Software
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
50
Description
Whether it is from desperation, spite or a love of Credits and danger, it occurs to the owners of some free traders that a great deal more money can be made by smuggling proscribed items. The best way of achieving that is to make your free trader look as innocent as possible, while jamming every cubic inch of hidden space with illegal cargoes. The Type AC is a conversion of an existing free trader and can operate quite convincingly as a perfectly legitimate ship – until the right cargo for the right price appears.
Cost
MCr63.445
M cost
Cr5287/month
Crew
Astrogator
Captain
Engineer
Pilot
Steward
Book
Adventure Class Ships
Opis informacje
Przemytnik (200 ton), konwersja statku Free Trader (Type AC). Zaprojektowany tak, by wyglądał niewinnie, lecz posiada ukryte komory (Concealed Compartment 10 tons) na nielegalne ładunki.
Imperium
Imperial
Statek: Free Smuggler, Type AC (Imperial)
TL: 12 | Hull: 200
ID: 404
Hull
200
HP
80
Armour
4
M drive
Thrust 3
J drive
Jump 2
Power plant
Fusion, Power 120
Fuel tanks
J-2 (40t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Improved
Weapons
Double Turret (Pulse Laser)
Systems
Cargo Crane
Fuel Scoops
Hidden Compartments (20t)
Refinery
Staterooms
Low x4
Standard x6
Software
Jump Control/2
Manoeuvre
Cargo
70
Description
Fast merchant hull adapted for smuggling.
Cost
MCr120.5
M cost
Cr10041/month
Crew
Astrogator
Engineer
Pilot
Book
Adventure Class Ships
Imperium
Imperium
Statek: Free Trader (Type A)
TL: 12 | Hull: 200
ID: 20
Hull
200
HP
80
Armour
2
M drive
1
J drive
1
Power plant
Fusion, Power 60
Fuel tanks
4 weeks operation
J-1
Computer
Computer 5
Sensors
Civilian Grade
Systems
(20/tons day),Cargo Crane
Fuel Scoop,Fuel Processors
Software
Jump Control/2,Library,Manoeuvre/0
Cargo
82
Description
Using a 200-ton hull, the free trader is an elementary interstellar merchant ship designed to ply the space lanes while carrying a mixture of cargo and passengers. It is the archetypal tramp freighter and common among adventuring groups and mercenary bands, often retrofitted with turrets, weapons and other ‘special’ specifications.
Cost
MCR 45.342
M cost
Cr3778/month
Crew
ASTROGATOR
ENGINEER
MEDIC
PILOT
STEWARD
Book
High Guard
Opis informacje
Free Trader (200 ton). Elementarny międzygwiezdny statek handlowy, archetyp frachtowca trampowego. Powszechny wśród poszukiwaczy przygód i najemników, często modyfikowany.
Imperium
Imperium
Statek: Freighter (Galika Megula Class)
TL: 11 | Hull: 200000
ID: 218
Hull
200000
HP
72000
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion (TL8, size reduction x 3), Power 81150
Fuel tanks
J-2
4 weeks of operation
Bridge
Bridge
Computer
Computer/10
Sensors
Basic
Distributed Arrays
Systems
Biospheres
Cargo Crane
Fuel Processor (20,000 tons/day)
Fuel Scoops
Medical Bay x2
Workshop
Staterooms
High x4
Standard x1580
Software
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
136882.5
Description
The Galika Megula dates back to the late First Imperium... originally designed to promote Vilani mercantile interests to ‘barbarian’ homeworlds... In modern times, these two elements see it conducting trade along the Imperial frontier, often the largest ship a world will ever see.
Cost
MCr36286.56
M cost
MCr2.72/month
Crew
Administrators x33
Astrogator
Engineers x185
Mechanics x66
Medics x2
Officers x14
Pilot
Sensor Operators x8
Book
High Guard Update 2022
Opis informacje
Sensors listed as Basic despite Distributed Arrays.
Imperium
Imperium
Statek: Freighter, Type F (Zhodani)
TL: 12 | Hull: 500
ID: 383
Hull
500
HP
200
Armour
4
M drive
Thrust 1
J drive
Jump 3
Power plant
Fusion, Power 200
Fuel tanks
J-3 (150t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Improved
Weapons
Double Turret (Beam Laser)
Systems
Cargo Crane
Fuel Scoops
Staterooms
Standard x10
Software
Jump Control/3
Manoeuvre
Cargo
200
Description
Zhodani standard bulk freighter.
Cost
MCr250.5
M cost
Cr20875/month
Crew
Astrogator
Engineers x2
Pilot
Book
Traders and Gunboats
Imperium
Zhodani
Statek: Freighter, Type T (Solomani)
TL: 12 | Hull: 700
ID: 388
Hull
700
HP
280
Armour
4
M drive
Thrust 1
J drive
Jump 2
Power plant
Fusion, Power 200
Fuel tanks
J-2 (140t)
8 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Basic
Weapons
None
Systems
Cargo Crane x2
Fuel Scoops
Staterooms
Standard x15
Software
Jump Control/2
Manoeuvre
Cargo
350
Description
Large Solomani cargo transport.
Cost
MCr290.1
M cost
Cr24175/month
Crew
Astrogator
Engineers x2
Pilot
Book
Traders and Gunboats
Imperium
Solomani
Statek: Frontier Cruiser (Azhanti High Lightning Refit)
TL: 14 | Hull: 60000
ID: 47
Hull
60000
HP
33000
Armour
5
M drive
2
J drive
5
Power plant
Fusion, power 54,150
Fuel tanks
J-5
8 weeks of operation
Computer
Core/80
Sensors
Distributed Arrays
Improved
Weapons
Fusion Barbette x40
Small Missile Bay x24
Spinal – Particle Acceleration (TL12)
Triple Turret (Pulse Laser) x199
Triple turret (Sandcaster) x130
Systems
Armoury
Briefing Room x7
Fuel Processor (4,000 tons/day)
Fuel Scoops
Launch Tube (10 tons) x2
Medical Bay x6
Recovery Deck (10 tons)
Workshop x4
Software
Advanced Fire Control/1
Anti-Hijack/3
Broad Spectrum EW
Electronic Warfare/2
Evade/3
Jump Control
Library
Manoeuvre/0
Cargo
401
Description
The Azhanti High Lightning-class is an obsolete multi-purpose cruiser capable of a variety of different functions. Most notable is the ship’s high jump (jump-5) capability, which gives it great reactive mobility. It is this quality that has kept the ship in service in spite of its inferior agility and weaponry. Several examples of the ship have been transferred to the Scout Service and to friendly client-states. Much of the remaining examples of the class were refurbished to the below specifications and now serve as frontier cruisers on the Imperial borders.
Cost
MCR25266.4092
M cost
MCr2.1055341/month
Crew
20
ADMINISTRATOR
ASTROGATOR
CAPTAIN
ENGINEER X120
FIGHTER PILOT X88
GUNNER X289
MAINTENANCE
MARINES X150
MEDIC X6
OFFICER X57
PILOT X3
X40
Book
High Guard
Opis informacje
Zmodernizowany krążownik graniczny (60000 ton), pochodzący z przestarzałej klasy Azhanti High Lightning. Utrzymany w służbie dzięki **zdolności J-5**, pomimo gorszej zwinności i uzbrojenia. Zrefurbishowane egzemplarze służą na granicach Imperialnych.
Imperium
Imperium
Statek: FRONTIERSMAN
TL: 12 | Hull: 150
ID: 101
Hull
150
HP
60
Armour
Bonded Supe
M drive
Thrus
J drive
Jump
Power plant
Fusion (TL12), Power 90
Fuel tanks
J-2 x2
12 weeks of operation
Bridge
Bridge
Computer
Computer/10
Sensors
Military Grade
Weapons
Double Turret (empty)
Systems
Air/Raft
Craft Docking Space (4 tons)
Fuel Processor (60 tons/day)
Fuel Scoops
Probe Drones (advanced) x10
Repair Drones
Workshop
Staterooms
Standard x4
Software
Auto-Repair/1
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
7
Description
Although the Serpent class scout was the first ‘stretched’ hull to be generally accepted, the classic Type S Sulieman class soon followed, albeit in a different direction. With vastly expanded fuel tanks, the Frontiersman is capable of making two jumps without refuelling, greatly increasing its range and also the confidence of its pilot when exploring unknown systems. This variant is thus rarely seen, as most are charting deep space, visiting worlds that no one has seen before.
Cost
MCr60.38
M cost
Cr5032/month
Crew
Astrogator
Engineer
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 60
Wymagania mocy:
Basic Ship Systems: 30
Manoeuvre Drive: 30
Jump Drive: 45
Sensors: 3
Fuel Processor: 3
Imperium
IISS
Statek: FRONTIERSMAN
TL: 12 | Hull: 150
ID: 166
Hull
150
Armour
Bonded Superdense, Armour: 4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion (TL12), Power 90
Fuel tanks
J-2 x2
12 weeks of operation
Bridge
Bridge
Computer
Computer/10
Sensors
Military Grade
Weapons
Double Turret (empty)
Systems
Air/Raft
Craft Docking Space (4 tons)
Fuel Processor (60 tons/day)
Fuel Scoops
Probe Drones (advanced) x10
Repair Drones
Workshop
Staterooms
Standard x4
Software
Auto-Repair/1
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
7
Description
Although the Serpent class scout was the first ‘stretched’ hull to be generally accepted, the classic Type S Sulieman class soon followed, albeit in a different direction. With vastly expanded fuel tanks, the Frontiersman is capable of making two jumps without refuelling, greatly increasing its range and also the confidence of its pilot when exploring unknown systems. This variant is thus rarely seen, as most are charting deep space, visiting worlds that no one has seen before.
Cost
MCr60.38
M cost
Cr5032/month
Crew
Astrogator
Engineer
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 60
Wymagania mocy:
Basic Ship Systems: 30
Manoeuvre Drive: 30
Jump Drive: 45
Sensors: 3
Fuel Processor: 3
Imperium
IISS
Statek: Frontiersman, Type SX (Independent)
TL: 12 | Hull: 200
ID: 434
Hull
200
HP
80
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 120
Fuel tanks
J-2 (40t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Improved
Weapons
Double Turret (Pulse Laser)
Systems
Fuel Scoops
Pinnace (20t)
Refinery
Workshop
Staterooms
Standard x6
Software
Jump Control/2
Manoeuvre
Cargo
36
Description
General purpose vessel for frontier operations.
Cost
MCr110.8
M cost
Cr9233/month
Crew
Astrogator
Engineer
Pilot
Book
Adventure Class Ships
Imperium
Independent
Statek: Ghalat's Pride Trader
TL: 12 | Hull: 100
ID: 259
Hull
100
HP
40
Armour
2
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 60
Fuel tanks
J-2 (20t)
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Weapons
Double Turret (Pulse Laser)
Systems
Airlock
Fuel Scoops
Medical Bay
Staterooms
Standard x4
Software
Jump Control/2
Manoeuvre
Cargo
45
Description
Small trader with light armament for minor defence.
Cost
MCr45.5
M cost
Cr3791/month
Crew
Astrogator
Engineer
Pilot
Book
Traders and Gunboats
Imperium
Independent
Statek: Gunboat, Type G (Droyne)
TL: 14 | Hull: 1000
ID: 360
Hull
1000
HP
400
Armour
8
M drive
Thrust 4
J drive
Jump 3
Power plant
Fusion, Power 700
Fuel tanks
J-3 (300t)
8 weeks operation
Bridge
Command Bridge
Computer
Computer/25
Sensors
Advanced
Weapons
Medium Particle Bay x2
Triple Turret (Fusion Gun) x4
Systems
Launch Tube (50t)
Medical Bay
Staterooms
Barracks x20
Standard x15
Software
Battle System/1
Jump Control/3
Manoeuvre
Cargo
100
Description
Heavy Droyne gunboat, often acts as a fast escort.
Cost
MCr850.5
M cost
Cr70875/month
Crew
Captain
Engineers x4
Gunners x4
Pilots x3
Book
Traders and Gunboats
Imperium
Droyne
Statek: Gunboat, Type L
TL: 12 | Hull: 100
ID: 267
Hull
100
HP
40
Armour
6
M drive
Thrust 4
J drive
Jump 2
Power plant
Fusion, Power 100
Fuel tanks
J-2 (20t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Military Grade
Weapons
Triple Turret (Pulse Laser) x2
Systems
Airlock
Fuel Scoops
Medical Bay
Staterooms
Barracks x8
Standard x4
Software
Fire Control/2
Jump Control/2
Manoeuvre
Cargo
15
Description
Small, fast military jump-vessel for light patrol and escort duties.
Cost
MCr65.3
M cost
Cr5441/month
Crew
Engineer
Gunners x2
Pilot
Book
Traders and Gunboats
Imperium
Imperial
Statek: Gunned Merchant, Type F (Independent)
TL: 13 | Hull: 600
ID: 376
Hull
600
HP
240
Armour
6
M drive
Thrust 3
J drive
Jump 3
Power plant
Fusion, Power 420
Fuel tanks
J-3 (180t)
4 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Military Grade
Weapons
Triple Turret (Plasma Gun) x4
Systems
Fuel Scoops
Refinery
Staterooms
Low x30
Standard x15
Software
Fire Control/2
Jump Control/3
Manoeuvre
Cargo
150
Description
A heavily armed independent merchant cruiser.
Cost
MCr450.9
M cost
Cr37575/month
Crew
Captain
Engineers x3
Gunners x4
Pilots x2
Book
Traders and Gunboats
Imperium
Independent
Statek: Gunned Merchant, Type G (Independent)
TL: 13 | Hull: 200
ID: 372
Hull
200
HP
80
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 120
Fuel tanks
J-2 (40t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Civilian Grade
Weapons
Double Turret (Pulse Laser) x2
Systems
Fuel Scoops
Refinery
Staterooms
Standard x8
Software
Fire Control/1
Jump Control/2
Manoeuvre
Cargo
90
Description
A moderately armed merchant vessel.
Cost
MCr115.8
M cost
Cr9650/month
Crew
Astrogator
Engineer
Gunner
Pilot
Book
Traders and Gunboats
Imperium
Independent
Statek: Halaheike-Class Pocket Warship
TL: 14 | Hull: 1200
ID: 81
Hull
1200
Armour
10
M drive
3
J drive
3
Power plant
Fusion (TL12), Power 720
Fuel tanks
J-3
4 weeks of operation
Bridge
Holographic Controls
Computer
Computer/30 fib
Sensors
Improved
Weapons
Small Particle Beam Bay x 2,
Triple Turret (missile racks x 2
Triple Turrets (beam lasers) x 4,
sandcaster) x6
Systems
Docking Space (10 tons) x 10,
Docking Space (20 tons) x 2,
Fuel Processor (60 tons/day),
Fuel Scoops,
Launch x 2,
Light Fighter x 10,
Shrine,
Software
Fire Control/5
Jump Control/3
Library
Manoeuvre/0
Cargo
65
Description
Ammunition: Missiles x 360,
Sandcaster Barrels x 240, Staterooms Standard x 30,
Cost
MCr720.864
M cost
Cr60072/month
Crew
ASTROGATOR
CAPTAIN
ENGINEERS X 5
EXECUTIVE OFFICER
GUNNERS X 12
MAINTENANCE X 3
OFFICERS X 3
PILOTS X 14
Book
Pirates of drinax 3
Imperium
Aslan
Statek: Halaheike-Class Pocket Warship
TL: 14 | Hull: 1200
ID: 233
Hull
1200
HP
480
Armour
10
M drive
3
J drive
3
Power plant
Fusion (TL12), Power 720
Fuel tanks
J-3
4 weeks of operation
Bridge
Holographic Controls
Computer
Computer/30 fib
Sensors
Improved
Weapons
Small Particle Beam Bay x 2
Triple Turret (missile racks x 2
Triple Turrets (beam lasers) x 4
sandcaster) x6
Systems
Docking Space (10 tons) x 10
Docking Space (20 tons) x 2
Fuel Processor (60 tons/day)
Fuel Scoops
Launch x 2
Light Fighter x 10
Shrine
Staterooms
Standard x 30
Software
Fire Control/5
Jump Control/3
Library
Manoeuvre/0
Cargo
65
Description
A highly capable Zhodani pocket warship designed for rapid deployment and engagement, often used in task forces. (Aliens of Charted Space 1)
Cost
MCr720.864
M cost
Cr60,072/month
Crew
ASTROGATOR
CAPTAIN
ENGINEERS X 5
EXECUTIVE OFFICER
GUNNERS X 12
MAINTENANCE X 3
OFFICERS X 3
PILOTS X 14
Book
Aliens of Charted Space Volume 1
Imperium
Zhodani
Statek: Heavy Corsair (Vargr)
TL: 14 | Hull: 600
ID: 399
Hull
600
HP
240
Armour
10
M drive
Thrust 5
J drive
Jump 4
Power plant
Fusion, Power 500
Fuel tanks
J-4 (240t)
4 weeks operation
Bridge
Command Bridge
Computer
Computer/20
Sensors
Military Grade
Weapons
Small Meson Bay x2
Triple Turret (Fusion Gun) x4
Systems
Armoury
Forced Linkage Apparatus
Staterooms
Barracks x20
Standard x10
Software
Battle System/1
Jump Control/4
Manoeuvre
Cargo
40
Description
A heavy, fast Vargr warship/raider.
Cost
MCr620.3
M cost
Cr51691/month
Crew
Captain
Engineers x3
Gunners x4
Pilots x2
Book
Traders and Gunboats
Imperium
Vargr
Statek: Heavy Cruiser
TL: 15 | Hull: 75000
ID: 48
Hull
75000
HP
41250
Armour
10
M drive
5
J drive
4
Power plant
Fusion (TL15)
Fuel tanks
J-4
8 weeks of operation
Computer
Core/90
Sensors
Countermeasures Suite,
Distributed Arrays
Enhanced Signal processing,
Improved,
Weapons
Medium Bay (Particle Beam) x6
Small Bay (Missile) x30
Spinal - Meson (TL14)
Triple Turret (Sandcaster) x165,Point Defence Battery (Type II) x4
Systems
Armoury
Briefing Room x3
Fuel Processor (10,000 tons/day)
Fuel Scoop
High
Medical Bay x12
Re-Entry Capsule x1,351
Repair Drones
Workshop x3; Staterooms: Standard x688
Software
Advanced Fire Control/2
Anti-Hijack/3
Auto-Repair/2
Broad Spectrum EW
Electronic Warfare/2
Evade/2
Jump Control
Library
Manoeuvre/0
Cargo
690
Description
Ammunition: Missile Storage (3,600 missiles),
Sandcaster Barrel Storage (4,920 barrels); Screens: Meson Screen x6; Craft: Docking Space (50 tons), Modular Cutter, Docking Space (40 tons), Pinnace, Docking Space (30 tons), Ship’s Boat;
Cost
MCR40098.4119
M cost
MCr3.341534325/month
Crew
ADMINISTRATOR X75
ASTROGATOR
CAPTAIN
ENGINEER X445
GUNNER X542
MAINTENANCE X150
MEDIC X12
OFFICER X122
PILOT X3
Book
High Guard
Opis informacje
The Atlantic-class heavy cruiser is typical of the Imperial designs for such ships: a long flattened structure studded with weaponry, flaring aft for rudimentary control surfaces useful in fuel skimming. Well-armed and well-armored, it fulfills the basic design requirement of meeting the enemy and winning in battle. The Atlantic-class, however, is fast approaching obsolesence, and is not the equal of more modern vessels in the Imperium and neighboring regions. The slight disadvantage of 5-G acceleration is telling in otherwise equal engagements, and make the class inferior enough to affect strategic judgements concerning its commitment. An upgrade program to enhance the class was considered, but decided against because of cost, although a number of enhanced prototypes have been reported. This class of cruiser has lately proven popular with the Navy for independent missions, especially beyond the Imperial borders. Used alone, the ships are capable of a variety of diplomatic and scientific operations. Used in squadrons, they provide a useful show of force or reinforcement for friendly client-states. Reportedly, some examples of the Atlanticclass have been fitted with black globe force field generators. This has not been confirmed.
Imperium
Imperium
Statek: Heavy Fighter
TL: 15 | Hull: 50
ID: 10
Hull
50
HP
22
Armour
2
M drive
9
Power plant
Fusion, Power: 75
Sensors
Advanced
Weapons
Firmpoint #1 Beam Laser
Firmpoint #2 Missile Rack
Software
Evade,
Fire Control
Library,
Manoeuvre,
Description
The heavy fighter is an attempt to provide a powerful, fast, agile, armoured and dependable small craft for space superiority. It has bunking arrangements for crew comfort, which allow the craft to remain on duty for days, although the lack of common areas limits crew endurance and typically dictates patrols of no more than a week. Only a single gunner position is listed as the missiles are intended as standoff or bombardment ordnance, to be fired by the pilot when not in a dogfight or otherwise occupied.
Cost
MCR53.415
M cost
Cr4,451.25
Crew
GUNNER
PILOT
Book
High Guard
Opis informacje
Ciężki myśliwiec (50 ton), zaprojektowany dla osiągnięcia przewagi w przestrzeni kosmicznej. Jest szybki, zwinny i opancerzony. Brak wspólnych obszarów ogranicza wytrzymałość załogi do maksymalnie tygodniowych patroli.
Imperium
Imperium
Statek: Herald
TL: 15 | Hull: 300
ID: 55
Hull
300
Armour
4
M drive
2
J drive
4
Power plant
Fusion (TL15), Power 240
Fuel tanks
J-4
6 weeks of operation
Computer
Computer/15bis
Sensors
Civilian Grade
Weapons
Double Turret (missile rack,
sandcaster)
Systems
Docking Space (20 tons)
Fuel Scoops
Launch
Software
Evade/2
Intellect
Jump Control/4
Library
Manoeuvre/0
Cargo
14.4
Description
Staterooms:Standard x 4, High x 2, Luxury x 2 ; Common
Areas
Cost
MCR 140.127
M cost
Cr11677/month
Crew
ASTROGATOR
CAPTAIN
ENGINEERS X 2
GUNNER
PILOT
STEWARD
Book
Pirates of drinax 3
Imperium
Imperium
Statek: Hiver Cargo Courier
TL: 14 | Hull: 200
ID: 250
Hull
200
HP
80
Armour
4
M drive
Thrust 3
J drive
Jump 2
Power plant
Fusion, Power 120
Fuel tanks
J-2 (40t)
8 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Improved
Weapons
Double Turret (Beam Laser)
Systems
Airlock
Cargo Crane
Fuel Scoops
Refinery
Staterooms
Standard x6
Software
Jump Control/2
Library
Manoeuvre
Cargo
65
Description
Medium Hiver vessel for fast transport of cargo on established routes.
Cost
MCr110.4
M cost
Cr9200/month
Crew
Astrogator
Engineer
Pilot
Book
Aliens of Charted Space Volume 3
Imperium
Hiver
Statek: Hiver Fast Trader
TL: 14 | Hull: 400
ID: 251
Hull
400
HP
160
Armour
6
M drive
Thrust 3
J drive
Jump 4
Power plant
Fusion, Power 200
Fuel tanks
J-4 (160t)
4 weeks operation
Bridge
Bridge
Computer
Computer/25
Sensors
Military Grade
Weapons
Triple Turret (Pulse Laser) x2
Systems
Airlock
Fuel Scoops
Medical Bay
Workshop
Staterooms
Low x10
Standard x10
Software
Fire Control/2
Jump Control/4
Manoeuvre
Cargo
80
Description
A fast Hiver trading vessel capable of long jumps.
Cost
MCr250.7
M cost
Cr20891/month
Crew
Astrogator
Engineers x2
Pilot
Steward
Book
Aliens of Charted Space Volume 3
Imperium
Hiver
Statek: Hiver Light Destroyer
TL: 15 | Hull: 1000
ID: 253
Hull
1000
HP
400
Armour
12
M drive
Thrust 6
J drive
Jump 4
Power plant
Fusion, Power 1200
Fuel tanks
J-4 (400t)
4 weeks operation
Bridge
Bridge
Computer
Core/40
Sensors
Military Grade
Weapons
Meson Barbette x2
Point Defence Laser Battery (Type III) x2
Triple Turret (Pulse Laser) x4
Systems
Medical Bay
Repair Drones (10t)
Staterooms
Standard x20
Software
Evade/3
Fire Control/3
Jump Control/4
Manoeuvre
Cargo
100
Description
Fast Hiver warship, heavily armed for its size.
Cost
MCr890.3
M cost
Cr74191/month
Crew
Captain
Crew x30
Engineers x6
Gunners x10
Pilots x5
Book
Aliens of Charted Space Volume 3
Imperium
Hiver
Statek: Hiver Mercenary Cruiser
TL: 15 | Hull: 800
ID: 252
Hull
800
HP
320
Armour
10
M drive
Thrust 4
J drive
Jump 3
Power plant
Fusion, Power 640
Fuel tanks
J-3 (240t)
8 weeks operation
Bridge
Command Bridge
Computer
Computer/35
Sensors
Advanced
Weapons
Medium Missile Bay x1
Particle Beam Barbette x2
Systems
Armoury
Barracks x50
Briefing Room
Full Hangar (50t)
Launch Tube (50t)
Staterooms
Standard x15
Software
Battle System/2
Jump Control/3
Manoeuvre
Cargo
120
Description
Hiver vessel for troop transport and mercenary fire support.
Cost
MCr550.5
M cost
Cr45875/month
Crew
Captain
Engineers x4
Gunners x8
Pilots x3
Troops x50
Book
Aliens of Charted Space Volume 3
Imperium
Hiver
Statek: Hkisyeleaa-Class Slaver
TL: 12 | Hull: 1000
ID: 80
Hull
1000
M drive
2
J drive
2
Power plant
Fusion (TL12), Power 510
Fuel tanks
J-2
4 weeks of operation
Computer
Computer/5 bis
Sensors
Military Grade
Weapons
Triple Turrets (beam laser
missile
rack
sandcaster) x 3
Systems
ATVs x 8,
Docking Space (10 tons) x 8,
Fuel Processor (60 tons/day),
Fuel Scoops,
Shrine,
Software
Jump Control/2
Library
Manoeuvre/0
Cargo
114
Description
Ammunition: Missiles x 36,
Sandcaster Barrels x 60;
Staterooms Standard x 12,
Low Berths x 750,
Cost
MCr302.327
M cost
Cr25194/month
Crew
ASTROGATOR
CAPTAIN
ENGINEERS X 4
GUNNERS X 3
MAINTENANCE
PILOT
PILOT
PURSER
Book
Pirates of drinax 3
Imperium
Aslan
Statek: Hkiyrerao-Class Researcher
TL: 14 | Hull: 400
ID: 75
Hull
400
M drive
1
J drive
3
Power plant
Fusion (TL12), Power 240
Fuel tanks
J-3
16 weeks of operation
Computer
Computer/25
Sensors
Improved
Systems
Docking Space (40 tons)
Fuel Processor (60 tons/
Fuel Scoops
Laboratories
Pinnace
Shrine
day)
Software
Intellect
Jump Control/3
Library
Manoeuvre/0
Cargo
28
Description
Staterooms Standard x 15, Low Berths x 10;
Cost
MCR 157.832
M cost
Cr13153/month
Crew
ASTROGATOR
CAPTAIN
ENGINEERS X 2
EXECUTIVE
OFFICER/HEAD SCIENTIST,
PILOT
Book
Pirates of drinax 3
Imperium
Aslan
Statek: HOSPICE BOAT
TL: 10 | Hull: 300
ID: 132
Hull
300
HP
120
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion (TL8), Power 180, Fusion (TL8), Power 10 (b
Fuel tanks
J-2
8 weeks of operation
Bridge
Bridge
Computer
Computer/10
Sensors
Civilian Grade
Systems
Air/Rafts x2
Briefing Room
Craft Docking Spaces (4 tons) x2
Fuel Processor (60 tons/day)
Fuel Scoops
Laboratories x2
Medical Bays x8
Staterooms
Low Berths x20
Standard x12
Software
Intellect
Jump Control/2
Library
Manoeuvre/0
Cargo
43
Description
Beyond the borders of empires, advanced medical care can get exceptionally hard to find. The hospice boat is best utilised for transporting the sick and injured to permanent medical facilities but in the absence of nearby civilisation, this ship can be the difference between life and death. Jumping into systems to assist with pandemics, natural disasters, after-battle casualties and other tragedies that overwhelm local hospitals, the crews of these ships are often lauded as life-saving saints.
Cost
MCr94.41
M cost
Cr7868/month
Crew
Administrator
Astrogator
Captain
Engineers x2
Medics x6
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 120
Wymagania mocy:
Basic Ship Systems: 60
Manoeuvre Drive: 60
Jump Drive: 60
Sensors: 1
Fuel Processor: 3
Medical Bays: 6
Imperium
Imperial
Statek: HOSPICE BOAT
TL: 10 | Hull: 300
ID: 197
Hull
300
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion (TL8), Power 180, Fusion (TL8), Power 10 (b
Fuel tanks
J-2
8 weeks of operation
Bridge
Bridge
Computer
Computer/10
Sensors
Civilian Grade
Systems
Air/Rafts x2
Briefing Room
Craft Docking Spaces (4 tons) x2
Fuel Processor (60 tons/day)
Fuel Scoops
Laboratories x2
Medical Bays x8
Staterooms
Low Berths x20
Standard x12
Software
Intellect
Jump Control/2
Library
Manoeuvre/0
Cargo
43
Description
Beyond the borders of empires, advanced medical care can get exceptionally hard to find. The hospice boat is best utilised for transporting the sick and injured to permanent medical facilities but in the absence of nearby civilisation, this ship can be the difference between life and death. Jumping into systems to assist with pandemics, natural disasters, after-battle casualties and other tragedies that overwhelm local hospitals, the crews of these ships are often lauded as life-saving saints.
Cost
MCr94.41
M cost
Cr7868/month
Crew
Administrator
Astrogator
Captain
Engineers x2
Medics x6
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 120
Wymagania mocy:
Basic Ship Systems: 60
Manoeuvre Drive: 60
Jump Drive: 60
Sensors: 1
Fuel Processor: 3
Medical Bays: 6
Imperium
Imperial
Statek: Hospice Boat (Imperial)
TL: 12 | Hull: 200
ID: 420
Hull
200
HP
80
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 120
Fuel tanks
J-2 (40t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Civilian Grade
Weapons
None
Systems
Airlock
Medical Bay x4
Staterooms
Low x10
Standard x8
Software
Jump Control/2
Manoeuvre
Cargo
50
Description
Dedicated medical transport and rescue vessel.
Cost
MCr120.3
M cost
Cr10025/month
Crew
Astrogator
Medic x2
Pilot
Book
Adventure Class Ships
Imperium
Imperium
Statek: Hraka Cargo Cutter
TL: 12 | Hull: 400
ID: 257
Hull
400
HP
160
Armour
4
M drive
Thrust 1
J drive
Jump 3
Power plant
Fusion, Power 120
Fuel tanks
J-3 (120t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Basic
Weapons
None
Systems
Airlock x2
Cargo Crane
Fuel Scoops
Refinery
Staterooms
Standard x8
Software
Jump Control/3
Manoeuvre
Cargo
180
Description
High-capacity K'kree cargo vessel.
Cost
MCr150.9
M cost
Cr12575/month
Crew
Astrogator
Engineer
Pilot
Book
Aliens of Charted Space Volume 3
Imperium
K'kree
Statek: Hraka Fast Cruiser
TL: 14 | Hull: 1000
ID: 258
Hull
1000
HP
400
Armour
12
M drive
Thrust 5
J drive
Jump 4
Power plant
Fusion, Power 900
Fuel tanks
J-4 (400t)
4 weeks operation
Bridge
Command Bridge
Computer
Core/40
Sensors
Advanced
Weapons
Meson Screen x2
Small Particle Beam Bay x2
Triple Turret (Missile) x4
Systems
Armoury
Fuel Scoops
Refinery
Repair Drones (10t)
Staterooms
Standard x20
Software
Evade/2
Fire Control/3
Jump Control/4
Manoeuvre
Cargo
100
Description
A formidable K'kree warship used for fast strikes and patrol.
Cost
MCr990.2
M cost
Cr82516/month
Crew
Captain
Crew x30
Engineers x6
Gunners x8
Pilots x5
Book
Aliens of Charted Space Volume 3
Imperium
K'kree
Statek: Hraka Fast Transport
TL: 13 | Hull: 200
ID: 256
Hull
200
HP
80
Armour
6
M drive
Thrust 3
J drive
Jump 2
Power plant
Fusion, Power 120
Fuel tanks
J-2 (40t)
4 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Military Grade
Weapons
Double Turret (Pulse Laser)
Systems
Airlock
Cargo Crane
Fuel Scoops
Refinery
Staterooms
Standard x8
Software
Fire Control/1
Jump Control/2
Manoeuvre
Cargo
70
Description
Fast K'kree transport for passengers and high-value cargo.
Cost
MCr125.6
M cost
Cr10466/month
Crew
Astrogator
Engineer
Pilot
Steward
Book
Aliens of Charted Space Volume 3
Imperium
K'kree
Statek: Hraka Patrol Courier
TL: 12 | Hull: 100
ID: 255
Hull
100
HP
40
Armour
4
M drive
Thrust 2
J drive
Jump 1
Power plant
Fusion, Power 30
Fuel tanks
J-1 (10t)
8 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Improved
Weapons
Double Turret (Beam Laser)
Systems
Airlock
Fuel Scoops
Refinery
Workshop
Staterooms
Standard x4
Software
Jump Control/1
Library
Manoeuvre
Cargo
40
Description
K'kree multi-role vessel for patrol and courier duties.
Cost
MCr55.2
M cost
Cr4600/month
Crew
Astrogator
Engineer
Pilot
Book
Aliens of Charted Space Volume 3
Imperium
K'kree
Statek: Hraye-Class Scout
TL: 13 | Hull: 100
ID: 68
Hull
100
Armour
4
M drive
2
J drive
2
Power plant
Fusion (TL12), Power 45
Fuel tanks
J-2
12 weeks of operation
Computer
Computer/5 bis
Sensors
Civilian Grade
Weapons
Double Turret (pulse laser/
missile rack)
Systems
Fuel Processor (20 tons/day)
Fuel Scoops ,Shrine
Probe Drones x 5
Software
Jump Control/2
Library
Manoeuvre/0
Cargo
15
Description
Staterooms Standard x 4,Common Areas 8
Cost
MCR 39.045
M cost
Cr3253/month
Crew
ASTROGATOR
ENGINEER
PILOT
Book
Pirates of drinax 3
Imperium
Aslan
Statek: HUNTRESS WARRANT SHIP
TL: 11 | Hull: 100
ID: 147
Hull
100
HP
40
Armour
Crystaliron, Armour: 6
M drive
Thrust 4
J drive
Jump 3
Power plant
Fusion (TL12), Power 90
Fuel tanks
J-3
4 weeks of operation
Bridge
Small
Computer
Computer/15
Sensors
Military Grade
Weapons
Double Turret (sandcaster
pulse laser)
Systems
Armoury
Breaching Tube
Brig
Fuel Processor (20 tons/day)
Fuel Scoops
Staterooms
Low Berths x7
Standard x2
Software
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
4
Description
Built to the specification of bounty hunter guilds throughout the Marches and Reach, the Huntress is designed for a single pilot to operate, though it can accommodate a small group. Its exterior is non-descript by intention, allowing the Huntress to slip into starports where its owner can apprehend a target and then bring them back safely to collect the bounty. There are more sophisticated ships available for bounty hunting missions but none other that can be operated by a single operative.
Cost
MCr57.5
M cost
Cr4792/month
Crew
Engineer
Pilot/Astrogator
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 40
Wymagania mocy:
Basic Ship Systems: 20
Manoeuvre Drive: 40
Jump Drive: 30
Sensors: 2
Weapons: 5
Fuel Processor: 1
Imperium
Independent
Statek: HUNTRESS WARRANT SHIP
TL: 11 | Hull: 100
ID: 212
Hull
100
Armour
Crystaliron, Armour: 6
M drive
Thrust 4
J drive
Jump 3
Power plant
Fusion (TL12), Power 90
Fuel tanks
J-3
4 weeks of operation
Bridge
Small
Computer
Computer/15
Sensors
Military Grade
Weapons
Double Turret (sandcaster
pulse laser)
Systems
Armoury
Breaching Tube
Brig
Fuel Processor (20 tons/day)
Fuel Scoops
Hull Streamlined
Staterooms
Low Berths x7
Standard x2
Software
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
4
Description
Built to the specification of bounty hunter guilds throughout the Marches and Reach, the Huntress is designed for a single pilot to operate, though it can accommodate a small group. Its exterior is non-descript by intention, allowing the Huntress to slip into starports where its owner can apprehend a target and then bring them back safely to collect the bounty. There are more sophisticated ships available for bounty hunting missions but none other that can be operated by a single operative.
Cost
MCr57.5
M cost
Cr4792/month
Crew
Engineer
Pilot/Astrogator
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 40
Wymagania mocy:
Basic Ship Systems: 20
Manoeuvre Drive: 40
Jump Drive: 30
Sensors: 2
Weapons: 5
Fuel Processor: 1
Imperium
Independent
Statek: Huntress Warrant Ship (Imperial)
TL: 14 | Hull: 1200
ID: 429
Hull
1200
HP
480
Armour
10
M drive
Thrust 5
J drive
Jump 4
Power plant
Fusion, Power 1200
Fuel tanks
J-4 (480t)
4 weeks operation
Bridge
Command Bridge
Computer
Core/40
Sensors
Advanced
Weapons
Medium Missile Bay x4
Particle Barbette x2
Triple Turret (Pulse Laser) x6
Systems
Launch Tube (100t)
Repair Drones (20t)
Staterooms
Standard x30
Software
Battle System/2
Jump Control/4
Manoeuvre
Cargo
120
Description
Imperial warship for anti-piracy and enforcement.
Cost
MCr1500.2
M cost
MCr0.125/month
Crew
Captain
Engineers x6
Gunners x8
Pilots x4
Book
Adventure Class Ships
Imperium
Imperium
Statek: Ihateisho-Class Scout
TL: 13 | Hull: 100
ID: 69
Hull
100
M drive
2
J drive
4
Power plant
Fusion (TL12), Power 60
Fuel tanks
J-4
12 weeks of operation
Computer
Computer/15 bis
Sensors
Military Grade
Weapons
Triple Turret (pulse lasers)
Systems
Air/raft
Docking Space (4 tons)
Fuel Processor (20 tons/day)
Fuel Scoops
Shrine
Software
Fire Control/3
Intellect
Jump Control/4
Library
Manoeuvre/0
Cargo
4,5
Description
Staterooms Standard , Low Berth, Common Areas 4 ,
Cost
MCR 58.51
M cost
Cr4876/month
Crew
ASTROGATOR
ENGINEER
PILOT
Book
Pirates of drinax 3
Imperium
Aslan
Statek: Indigo
TL: 15 | Hull: 300
ID: 56
Hull
300
M drive
1
J drive
2
Power plant
Fusion (TL12), Power 135
Fuel tanks
J-2
4 weeks of operation,
plus Light Fighters
Computer
Computer/10
Sensors
Military Grade
Weapons
Triple Turrets (beam lasers
missile rack) x 3
x 2
Systems
Cargo Net
Fuel Processor (20 tons/day)
Heavy Grappling Arm
Light Fighters x 10
Type I Docking Clamps x 10
Software
Jump Control/2
Library
Manoeuvre/0
Cargo
Cr15413/mo
Description
Staterooms: Standard x 10, Low Berths x 8 , Common
Areas
Cost
MCR 184.96
M cost
Cr15413/month
Crew
ASTROGATOR
CAPTAIN
ENGINEER
FIGHTER PILOTS X 10
GUNNERS X 3
PILOT
Book
Pirates of drinax 3
Imperium
Imperium
Statek: Iris Armoured Packet (Imperial)
TL: 13 | Hull: 400
ID: 410
Hull
400
HP
160
Armour
8
M drive
Thrust 3
J drive
Jump 3
Power plant
Fusion, Power 360
Fuel tanks
J-3 (120t)
4 weeks operation
Bridge
Command Bridge
Computer
Computer/15
Sensors
Military Grade
Weapons
Double Turret (Fusion Gun) x2
Systems
Armoury
Repair Drones (10t)
Staterooms
Standard x10
Software
Fire Control/2
Jump Control/3
Manoeuvre
Cargo
100
Description
Heavily protected transport for valuable cargo.
Cost
MCr350.7
M cost
Cr29225/month
Crew
Captain
Engineers x2
Gunners x2
Pilots x2
Book
Adventure Class Ships
Imperium
Imperium
Statek: Iyeliy-Class Messenger
TL: 14 | Hull: 200
ID: 72
Hull
200
M drive
1
J drive
5
Power plant
Fusion (TL12), Power 150
Fuel tanks
J-5
4 weeks of operation
Computer
Computer/20 bis
Sensors
Military Grade
Weapons
Triple Turret (pulse lasers)
Systems
(TL13)
Mail Distribution Array
Shrine,
Software
Intellect
Jump Control/5
Library
Manoeuvre/0
Cargo
8
Description
Staterooms Standard x 2,Common
Areas
Cost
MCR 99.85
M cost
Cr8238/month
Crew
ENGINEER
GUNNER
PILOT
PURSER
Book
Pirates of drinax 3
Imperium
Aslan
Statek: JUMP CUTTER
TL: 12 | Hull: 200
ID: 130
Hull
200
HP
80
M drive
Thrust 1
J drive
Jump 1
Power plant
Fusion (TL12), Power 70
Fuel tanks
J-1
4 weeks of operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Systems
Fuel Processor (20 tons/day)
Fuel Scoops
Modular Hull (30 tons x4)
Staterooms
Standard x3
Software
Intellect
Jump Control/1
Library
Manoeuvre/0
Cargo
2
Description
The modular cutter and heavy cutter are known for their sheer versatility born of the swappable modules they employ, allowing a massive range of configurability. It did not take long for someone to appreciate these small craft and begin wondering whether it could be improved upon. The result was the jump cutter, a ship that could not only use four standard modules but was also jump-capable, allowing it to constantly change its configuration at any well-supplied starport to perform any task assigned to it, from cargo runs, to fuel-skimming, to exploration, to fighter support.
Cost
MCr50.08
M cost
Cr41733/month
Crew
Astrogator
Engineer
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 80
Wymagania mocy:
Basic Ship Systems: 40
Manoeuvre Drive: 20
Jump Drive: 20
Sensors: 1
Fuel Processor: 1
Imperium
Imperial
Statek: JUMP CUTTER
TL: 12 | Hull: 200
ID: 195
Hull
200
M drive
Thrust 1
J drive
Jump 1
Power plant
Fusion (TL12), Power 70
Fuel tanks
J-1
4 weeks of operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Systems
Fuel Processor (20 tons/day)
Fuel Scoops
Modular Hull (30 tons x4)
Staterooms
Standard x3
Software
Intellect
Jump Control/1
Library
Manoeuvre/0
Cargo
2
Description
The modular cutter and heavy cutter are known for their sheer versatility born of the swappable modules they employ, allowing a massive range of configurability. It did not take long for someone to appreciate these small craft and begin wondering whether it could be improved upon. The result was the jump cutter, a ship that could not only use four standard modules but was also jump-capable, allowing it to constantly change its configuration at any well-supplied starport to perform any task assigned to it, from cargo runs, to fuel-skimming, to exploration, to fighter support.
Cost
MCr50.08
M cost
Cr4173/month
Crew
Astrogator
Engineer
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 80
Wymagania mocy:
Basic Ship Systems: 40
Manoeuvre Drive: 20
Jump Drive: 20
Sensors: 1
Fuel Processor: 1
Imperium
Imperial
Statek: Jump Cutter (Imperial)
TL: 12 | Hull: 100
ID: 418
Hull
100
HP
40
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 60
Fuel tanks
J-2 (20t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Improved
Weapons
Double Turret (Beam Laser)
Systems
Fuel Scoops
Repair Drones (5t)
Staterooms
Standard x4
Software
Jump Control/2
Manoeuvre
Cargo
10
Description
A versatile utility vessel.
Cost
MCr60.7
M cost
Cr5058/month
Crew
Engineer
Pilot
Book
Adventure Class Ships
Imperium
Imperium
Statek: Jump Shuttle
TL: 13 | Hull: 200
ID: 214
Hull
200
HP
80
M drive
Thrust 3
J drive
Jump 3 (reduced fuel)
Power plant
Fusion (TL12), Power 165
Fuel tanks
J-3 x2
4 weeks of operation
Bridge
Smaller Bridge
Computer
Computer/10bis
Sensors
Civilian Grade
Systems
Docking Clamp (Type IV)
Fuel Processor (60 tons/day)
Fuel Scoops
Staterooms
Standard x2
Software
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
3
Description
Jump shuttles fill an important need: They enable the transportation of ships incapable of jump such as system defence boats and in-system bulk haulers, as well as the recovery of disabled starships from systems lacking repair facilities. Jump shuttles are usually little more than drives, fuel and the minimum crew and facilities necessary to run them. This example is capable of Thrust 3 and Jump 3 on its own, Thrust 2 and Jump 2 while carrying a ship up to 100 tons or Thrust 1 and Jump 1 while carrying a ship up to 400 tons.
Cost
MCr76.89
M cost
Cr5767/month
Crew
Astrogator
Engineers x2
Pilot
Book
High Guard Update 2022
Imperium
Imperium
Statek: KHOGHUE ARMED JUNKER
TL: 10 | Hull: 500
ID: 162
Hull
500
HP
180
Armour
Crystaliron, Armour: 2
M drive
Thrust 2
J drive
Jump 1
Power plant
Fusion (TL8), Power 240
Fuel tanks
J-1
4 weeks of operation
plus craft
Bridge
Small
Computer
Computer/5bis
Sensors
Basic
Weapons
Double Turrets (beam lasers) x2
Double Turrets (sandcaster
missile rack) x2
Systems
Ammunition Sandcaster Canister Storage (40 canisters)
Breaching Tube
Collapsible Fuel Tank (120 tons)
Concealed Compartment
Docking Clamp (type II)
Forced Linkage Apparatus (improved)
Fuel Processor (20 tons/day)
Fuel Scoops
Grapple Arms x2
Hull Dispersed Structure
Missile Storage (48 missiles)
Probe Drones x5
Tow Cable
Workshop
Staterooms
Standard x8
Software
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
228
Description
The Extents can be a chaotic place and not every captain can lay their hands on a ship befitting their dreams. This is where the Vargr tradition of the junker comes in – ships cobbled together out of old hulls, spare parts and a decent degree of faith in engineering. Obviously patched together, no matter how the hull is brightly painted, the junker will constantly attract derision but an impassioned captain and motivated crew will make these ships perform seemingly beyond their limits. Such crews may begin developing a perverse pride in their ship, brooking no insult to their beloved vessel.
Cost
MCr106.705
M cost
Cr8892/month
Crew
Astrogator
Captain
Engineers x2
Gunners x4
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 180
Wymagania mocy:
Basic Ship Systems: 100
Manoeuvre Drive: 120
Jump Drive: 60
Sensors: 0
Weapons: 20
Fuel Processor: 1
Imperium
Vargr
Statek: Khoghue, Armed Junker (Aslan)
TL: 12 | Hull: 400
ID: 443
Hull
400
HP
160
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 160
Fuel tanks
J-2 (80t)
8 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Improved
Weapons
Double Turret (Pulse Laser) x2
Systems
Cargo Crane
Fuel Scoops
Refinery
Staterooms
Low x20
Standard x12
Software
Fire Control/1
Jump Control/2
Manoeuvre
Cargo
180
Description
A well-armed Aslan merchant ship.
Cost
MCr180.1
M cost
Cr15008/month
Crew
Astrogator
Engineers x2
Gunner
Pilot
Book
Adventure Class Ships
Imperium
Aslan
Statek: Khtukhao-Class Clan Transport
TL: 12 | Hull: 600
ID: 76
Hull
600
M drive
2
J drive
2
Power plant
Fusion (TL12), Power 255
Fuel tanks
J-2
4 weeks of operation
Computer
Computer/5 bis
Sensors
Civilian Grade
Systems
Docking Space (95 tons)
Shrine
Shuttle
Software
Jump Control/2,
Library,
Manoeuvre/0
Cargo
149
Description
Staterooms Standard x 25, Staterooms Standard x 25,Common
Areas
Cost
MCr187.662
M cost
Cr15639/month
Crew
ASTROGATOR
ENGINEERS X 2
PILOT
PURSER
Book
Pirates of drinax 3
Imperium
Aslan
Statek: Koerae Trader
TL: 14 | Hull: 200
ID: 89
Hull
200
Armour
2
M drive
2
J drive
2
Power plant
Fusion (TL8), Power 100
Fuel tanks
J-2
4 weeks of operation
Computer
Computer/5 bis
Sensors
Civilian Grade
Weapons
Single Turrets x 2
Systems
Fuel Processor (40 tons/day),Fuel Scoops,
Loading Belt
Software
Library
Manoeuvre/0,Jump Control/2
Cargo
81
Description
Staterooms Standard x 5;
Cost
MCr4729
M cost
Cr4682/month
Crew
AND GUNNER
ASTROGATOR
ENGINEER
MEDIC
PILOT
Book
Aliens of Charted Space Volume 1
Imperium
Vargr
Statek: KTEAHEARL RAIDER
TL: 13 | Hull: 800
ID: 156
Hull
800
HP
320
Armour
Crystaliron, Armour: 9
M drive
Thrust 3 (energy eff
J drive
Jump 3
Power plant
Fusion (TL12), Power 645
Fuel tanks
J-3
8 weeks of operation
plus craft
Bridge
Bridge
Computer
Computer/15
Sensors
Military Grade
Weapons
Triple Turrets (missile racks) x2
Triple Turrets (pulse lasers) x4
Triple Turrets (sandcasters) x2
Systems
Ammunition Sandcaster Canister Storage (180 canisters)
Armoury
Briefing Room
Craft Hangar (50 tons)
Docking Spaces (10 tons) x6
Fuel Processor (60 tons/day)
Fuel Scoops
Light Fighters x6
Missile Storage (144 missiles)
Shrine of Heroes
Troop Transport
Staterooms
Barracks x20
High
Standard x7
Software
Fire Control/3
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
2
Description
Although capable of operating within a fleet, the Kteahearl was always intended to work alone or with another Kteahearl. Powerful enough to take on small space stations and warships, system defence boats and weaker starports, this ship can be an absolute menace to a world or small empire that has decided to irritate an Aslan warlord. Its configuration and small cargo hold mean its crew will have little interest in pirating merchant ships when commerce raiding, preferring to simply destroy whatever unfortunate target wanders into sensor range.
Cost
MCr464.63
M cost
Cr38719/month
Crew
Astrogator
Captain
Engineers x4
Executive Officer
Marines x20
Pilots x7
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 80
Wymagania mocy:
Basic Ship Systems: 120
Manoeuvre Drive: 240
Jump Drive: 240
Sensors: 2
Weapons: 54
Fuel Processor: 3
Imperium
Aslan
Statek: Kteahearl Raider (Aslan)
TL: 14 | Hull: 500
ID: 444
Hull
500
HP
200
Armour
8
M drive
Thrust 5
J drive
Jump 4
Power plant
Fusion, Power 500
Fuel tanks
J-4 (200t)
4 weeks operation
Bridge
Command Bridge
Computer
Computer/25
Sensors
Advanced
Weapons
Particle Barbette x2
Triple Turret (Fusion Gun) x4
Systems
Forced Linkage Apparatus
Repair Drones (10t)
Staterooms
Barracks x20
Standard x10
Software
Evade/2
Fire Control/3
Jump Control/4
Manoeuvre
Cargo
50
Description
Fast Aslan raider and military vessel.
Cost
MCr570.9
M cost
Cr47575/month
Crew
Captain
Engineers x3
Gunners x4
Pilots x2
Book
Adventure Class Ships
Imperium
Aslan
Statek: Kteiroa-Class Seeker
TL: 11 | Hull: 200
ID: 71
Hull
200
M drive
2
J drive
2
Power plant
Fusion (TL8), Power 90
Fuel tanks
J-2
4 weeks of operation
Bridge
Small bridge
Computer
Computer/5 bis
Sensors
Civilian Grade
Systems
Fuel Processor (20 tons/
Fuel Scoops,
Mining Drones x 20,
Shrine,
day),
Software
Jump Control/2,
Library,
Manoeuvre/0,
Cargo
61
Description
Staterooms Standard x 4
Cost
MCR 57.495
M cost
Cr4791/month
Crew
ASTROGATOR
CAPTAIN
ENGINEER
PILOT
Book
Pirates of drinax 3
Imperium
Aslan
Statek: Ktiyhui-Class Courier
TL: 13 | Hull: 100
ID: 70
Hull
100
Armour
12
M drive
4
J drive
3
Power plant
Fusion (TL12), Power 135
Fuel tanks
J-3
4 weeks of operation
Computer
Computer/10 bis
Sensors
Improved
Weapons
Double Turret (pulse laser/
Double Turret (sandcaster/
missile rack
missile rack)
Systems
Fuel Processor (40 tons/day)
Fuel Scoops
Shrine
Software
Fire Control/2
Jump Control/3
Library
Manoeuvre/0
Cargo
3
Description
Ammunition Missiles x 12 , Sandcaster Barrels x 20 ; Staterooms Standard x 6, Luxury x 1, Common Areas
Cost
MCR 103.905
M cost
Cr8659/month
Crew
ASTROGATOR
ENGINEER
GUNNERS X 2
PILOT
PURSER
Book
Pirates of drinax 3
Imperium
Aslan
Statek: Laboratory Ship (Type L, 400T)
TL: 12 | Hull: 400
ID: 27
Hull
400
HP
144
M drive
2
J drive
2
Power plant
Fusion, Power 180
Fuel tanks
4 weeks operation
J-2
Computer
Computer 10
Sensors
Improved
Systems
ATV (stored in Pinnace)
Air/Raft
Docking Space (4 tons)
Docking Space (40 tons)
Laboratories
Pinnace
Probe Drones x 15
Software
Jump Control/2,Library
Manoueuvre/0
Cargo
3
Description
A highly specialised vessel, the laboratory ship is built to transport scientists and their equipment across the stars in order to conduct research, usually in remote locations. The ship itself is fitted with highly advanced sensors, while a pinnace can carry an ATV down to a planet’s surface in order to conduct field expeditions. A special feature of this ship is that it is built so internal gravity can be created by spinning the docking ring.
Cost
MCr136.033
M cost
Cr11336/month
Crew
ADMINISTRATOR
ASTROGATOR
CAPTAIN
ENGINEER X3
GUNNER X4
MAINTENANCE
MEDIC
OFFICER
PILOT X3
Book
High Guard
Opis informacje
Statek laboratoryjny (400 ton) przeznaczony do transportu naukowców i sprzętu do odległych miejsc w celu prowadzenia badań [2, 3]. Wyposażony w zaawansowane czujniki. Posiada specjalną funkcję: wewnętrzna grawitacja może być generowana poprzez obracanie pierścienia dokującego (Docking Ring) [2]. Przenosi Pinnace (do transportu ATV na powierzchnię) [2].
Imperium
Imperium
Statek: LADY LUCK PLEASURE SHIP
TL: 12 | Hull: 900
ID: 152
Hull
900
HP
360
M drive
Thrust 1 (energy eff
J drive
Jump 3
Power plant
Fusion (TL12), Power 450
Fuel tanks
J-3
4 weeks of operation
plus craft
Bridge
Bridge
Computer
Computer/15
Sensors
Civilian Grade
Systems
Craft Docking Space (95 tons)
Docking Space (50 tons)
Fuel Processor (40 tons/day)
Modular Cutter (fuel skimmer module)
Passenger Shuttle
Swimming Pool
Theatre (advanced)
Staterooms
High x12
Luxury
Standard x33
Software
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
2
Description
The Lady Luck has a very specific purpose – travel from star system to star system (the richer the better), bringing clients on board for a month or so to be fleeced by games of chance and other avenues of entertainment, and then move on. Some clients will use the Lady Luck as a passenger ship to another system, giving them another week in jumpspace to lose more money but most return home via a complimentary shuttle ride. The owners may spend time socialising with the more interesting clients, or leave the ship to engage in their own adventures while it continues to make money.
Cost
MCr322.445
M cost
Cr26870/month
Crew
Astrogator
Captain
Engineers x3
Maintenance
Medic
Pilots x2
Stewards x3
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 360
Wymagania mocy:
Basic Ship Systems: 180
Manoeuvre Drive: 45
Jump Drive: 270
Sensors: 1
Fuel Processor: 2
Imperium
Independent
Statek: Lady Luck Pleasure Ship (Independent)
TL: 13 | Hull: 500
ID: 431
Hull
500
HP
200
Armour
4
M drive
Thrust 3
J drive
Jump 3
Power plant
Fusion, Power 360
Fuel tanks
J-3 (150t)
4 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Improved
Weapons
Double Turret (Pulse Laser) x2
Systems
Casino
Entertainment Suite
Luxury Staterooms (5t) x5
Staterooms
Luxury x5
Standard x15
Software
Jump Control/3
Library
Manoeuvre
Cargo
100
Description
A luxury cruise and casino vessel.
Cost
MCr450.5
M cost
Cr37541/month
Crew
Captain
Engineers x2
Pilots x2
Steward x10
Book
Adventure Class Ships
Imperium
Independent
Statek: LARGE FREIGHTER
TL: 12 | Hull: 2000
ID: 121
Hull
2000
HP
800
M drive
Thrust 1
J drive
Jump 3
Power plant
Fusion (TL15), Power 1,000
Fuel tanks
J-3
4 weeks of operation
plus shuttle
Bridge
Bridge
Computer
Computer/10bis
Sensors
Civilian Grade
Weapons
Double Turret (beam lasers)
Double Turret (sandcasters)
Systems
Ammunition Sandcaster Canister Storage (40 canisters)
Cargo Crane
Craft Full Hangar (100 tons)
Hull Close Structure
Loading Belts x4
Shuttle
Staterooms
Low Berths x18
Standard x16
Software
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
851
Description
Before a merchant company grows large enough to start purchasing massive megafreighters, they will often build up fleets of ships similar to the 2,000 ton large freighter. Combining a respectable cargo hold capable of carrying hundreds of tons of goods with a three-parsec jump range, the large freighter is economical even when operating away from mains and clusters.
Cost
MCr541.485
M cost
Cr45124/month
Crew
Administrator
Astrogator
Captain
Engineers x6
Gunners x2
Maintenance x2
Medic
Pilots x2
Steward
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 800
Wymagania mocy:
Basic Ship Systems: 400
Manoeuvre Drive: 200
Jump Drive: 600
Sensors: 1
Weapons: 10
Imperium
Imperial
Statek: LARGE FREIGHTER
TL: 12 | Hull: 2000
ID: 186
Hull
2000
M drive
Thrust 1
J drive
Jump 3
Power plant
Fusion (TL15), Power 1,000
Fuel tanks
J-3
4 weeks of operation
plus shuttle
Bridge
Bridge
Computer
Computer/10bis
Sensors
Civilian Grade
Weapons
Double Turret (beam lasers)
Double Turret (sandcasters)
Systems
Ammunition Sandcaster Canister Storage (40 canisters)
Cargo Crane
Craft Full Hangar (100 tons)
Hull Close Structure
Loading Belts x4
Shuttle
Staterooms
Low Berths x18
Standard x16
Software
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
851
Description
Before a merchant company grows large enough to start purchasing massive megafreighters, they will often build up fleets of ships similar to the 2,000 ton large freighter. Combining a respectable cargo hold capable of carrying hundreds of tons of goods with a three-parsec jump range, the large freighter is economical even when operating away from mains and clusters.
Cost
MCr541.485
M cost
Cr45124/month
Crew
Administrator
Astrogator
Captain
Engineers x6
Gunners x2
Maintenance x2
Medic
Pilots x2
Steward
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 800
Wymagania mocy:
Basic Ship Systems: 400
Manoeuvre Drive: 200
Jump Drive: 600
Sensors: 1
Weapons: 10
Imperium
Imperial
Statek: Large Freighter (Imperial)
TL: 12 | Hull: 600
ID: 412
Hull
600
HP
240
Armour
4
M drive
Thrust 1
J drive
Jump 1
Power plant
Fusion, Power 100
Fuel tanks
J-1 (60t)
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Basic
Weapons
None
Systems
Cargo Crane
Fuel Scoops
Staterooms
Standard x15
Software
Jump Control/1
Manoeuvre
Cargo
300
Description
Large, slow, bulk freighter.
Cost
MCr240.2
M cost
Cr20016/month
Crew
Astrogator
Engineers x2
Pilot
Book
Adventure Class Ships
Imperium
Imperium
Statek: LARGE LINER
TL: 11 | Hull: 600
ID: 123
Hull
600
HP
240
M drive
Thrust 1
J drive
Jump 2
Power plant
Fusion (TL8), Power 180
Fuel tanks
J-2
2 weeks of operation
Bridge
Small
Computer
Computer/5bis
Sensors
Basic
Systems
Craft Docking Space (20 tons)
Hull Close Structure
Launch
Staterooms
Low Berths x180
Standard x70
Software
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
12
Description
Typically found serving well-trodden routes on mains and in clusters, the large liner is on the small side for passenger ships but has been designed to do one thing above all else – move as many people as possible, as cheaply as possible. When regular routes have been found and established, this ship can run very profitably. However, the presence of so many low berths does provide an indication as to the target market for the service, where average staterooms are regarded as the ‘luxury’ option. Extensive safety briefings during transit to the 100 diameter limit are designed to allay fears over the inevitable jump dimming when the drive is activated.
Cost
MCr126.775
M cost
Cr10565/month
Crew
Astrogator
Captain
Engineers
Medic
Pilot
Steward
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 240
Wymagania mocy:
Basic Ship Systems: 120
Manoeuvre Drive: 60
Jump Drive: 120
Imperium
Imperial
Statek: LARGE LINER
TL: 11 | Hull: 600
ID: 188
Hull
600
M drive
Thrust 1
J drive
Jump 2
Power plant
Fusion (TL8), Power 180
Fuel tanks
J-2
2 weeks of operation
Bridge
Small
Computer
Computer/5bis
Sensors
Basic
Systems
Craft Docking Space (20 tons)
Hull Close Structure
Launch
Staterooms
Low Berths x180
Standard x70
Software
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
12
Description
Typically found serving well-trodden routes on mains and in clusters, the large liner is on the small side for passenger ships but has been designed to do one thing above all else – move as many people as possible, as cheaply as possible. When regular routes have been found and established, this ship can run very profitably. However, the presence of so many low berths does provide an indication as to the target market for the service, where average staterooms are regarded as the ‘luxury’ option. Extensive safety briefings during transit to the 100 diameter limit are designed to allay fears over the inevitable jump dimming when the drive is activated.
Cost
MCr126.775
M cost
Cr10565/month
Crew
Astrogator
Captain
Engineers
Medic
Pilot
Steward
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 240
Wymagania mocy:
Basic Ship Systems: 120
Manoeuvre Drive: 60
Jump Drive: 120
Imperium
Imperial
Statek: Large Liner (Imperial)
TL: 13 | Hull: 800
ID: 414
Hull
800
HP
320
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 240
Fuel tanks
J-2 (160t)
8 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Civilian Grade
Weapons
Double Turret (Beam Laser)
Systems
Luxury Staterooms (5t) x10
Staterooms
Luxury x10
Standard x20
Software
Jump Control/2
Library
Manoeuvre
Cargo
150
Description
A large passenger vessel for busy routes.
Cost
MCr450.7
M cost
Cr37558/month
Crew
Captain
Engineers x3
Pilots x2
Steward x10
Book
Adventure Class Ships
Imperium
Imperium
Statek: Launch
TL: 12 | Hull: 20
ID: 3
Hull
20
HP
8
M drive
1
Power plant
Fusion (TL8), Power 10
Fuel tanks
4 weeks operation
Computer
Computer 5
Sensors
Basic
Software
Library
Manoevre/0
Cargo
14.8
Description
Also called a lifeboat, due to one of its expected roles, this craft uses a 20-ton hull and can easily be flown by a single skilled individual. A launch can be configured to engage in a wide variety of roles but ambitious users find themselves limited by the small hull, weak power plant and lack of an airlock. However, for the price, the launch provides a means to very cheap space travel.
Cost
MCr5.607
M cost
Cr421/month
Crew
PILOT
Book
High Guard
Opis informacje
Nazywana też łodzią ratunkową (lifeboat), używa 20-tonowego kadłuba. Stanowi bardzo tani środek transportu kosmicznego, choć jest ograniczona małym kadłubem, słabą elektrownią i brakiem śluzy [11].
Imperium
Imperium
Statek: Leklun Corvette
TL: 14 | Hull: 800
ID: 83
Hull
800
Armour
8
M drive
4
J drive
4
Power plant
Fusion (TL12), Power 900
Fuel tanks
J-4
4 weeks of operation plus
Heavy Fighters
Bridge
Holographic Controls
Computer
Computer/20fib
Sensors
Countermeasures Suite
Enhanced Signal Processing,
Improved,
Weapons
Triple Turrets (missile racks) x 2,
Triple Turrets (pulse lasers) x 6,
Systems
Aakum Heavy Fighters x 2
Fuel Processor (80 tons/day)
Fuel Scoops,Docking Space (40 tons) x 2
Medical Bay
Software
Evade/2
Fire Control/3
Jump Control/4
Library
Manoeuvre/0
Cargo
12
Description
Staterooms: Standard x 12,Barracks (12 passengers), Emergency Low Berths x 3
Cost
MCr514.932
M cost
Cr42911/month
Crew
AND MARINES X 12
ASTROGATOR,
CAPTAIN
ENGINEERS X 5
GUNNERS X 8,
MEDIC
PILOTS X 3
Book
Aliens of Charted Space Volume 1
Imperium
Vargr
Statek: Light Carrier
TL: 14 | Hull: 29000
ID: 42
Hull
29000
HP
15950
Armour
1
M drive
2
J drive
4
Power plant
Fusion, power 26,700
Fuel tanks
J-4
8 weeks of operation
Computer
Core/60
Sensors
Advanced
Countermeasures Suite
Distributed Arrays
Enhanced Signal Processing
Weapons
Dual turret (Fusion gun) x50
Point Defence Battery (Type III) x4
Single turret (Particle beam) x50
Small Meson Bay x4
Triple turret (Beam laser) x50
Triple turret (Missile) x50
Triple turret (sandcaster) x50
Systems
Armoury
Briefing Room x10
Fuel Processor (2,000 tons/day)
Fuel Scoops
Launch Tube (50 tons)
Medical Bay x8
Recovery Deck (50 tons)
Repair Drones
Workshop x4
Software
Advanced Fire Control/1
Anti-Hijack/1
Auto-Repair/1
Broad Spectrum EW
Electronic Warfare/1
Evade/1
Jump Control
Library
Manoeuvre/0
Cargo
2002.5
Description
Ammunition: Missile Storage (1,500 missiles), Sandcaster Barrel Storage (1,500 barrels), Screens Nuclear Damper x9; Craft: Docking Space (50 tons) x77, Full Hangar (50 tons) x3, Heavy Fighter x80, Staterooms Standard x490, High;Common Areas
Cost
MCR16332.8
M cost
MCr1.361066/month
Crew
ADMINISTRATOR X29
ASTROGATOR
CAPTAIN
ENGINEER X173
FIGHTER CREW X176
GUNNER X426
MAINTENANCE
MEDIC X8
OFFICER X87
PILOT X3
X 58
Book
High Guard
Opis informacje
The Leviathan-class was devleoped from previous designs and is primarily intended for independent cruising in undeveloped trade areas; high survivability is also a design factor. The vessels are semistreamlined, allowing skimming refuelling manoeuvres as well as landings in types 0 and 1 atmospheres. Atmospheric landings are otherwise impossible, hence the large complement of ship’s boat.
Imperium
Imperium
Statek: Light Carrier (Gionetti Class)
TL: 15 | Hull: 30000
ID: 43
Hull
30000
HP
13200
M drive
5
J drive
5
Power plant
Fusion (TL15), power 24,000
Fuel tanks
J-5
8 weeks of operation
Bridge
Holographic Controls
Computer
Core/100fib
Sensors
Advanced
Distributed Arrays
Enhanced Signal Processing
Military Countermeasures
Weapons
Medium Tractor Beam Bay (energy inefficient)
Point Defence Battery (Type III) x2
Spinal – Meson (TL15)
Triple Turret (beam laser
Triple Turret (missile) x160
Triple Turret (sandcaster) x22
accurate
highyield) x50
Systems
Armoury
Briefing Room x2
Command Bridge
Fuel Processor (1,000 tons/day)
Fuel Scoops
Medical Bay x3
Workshop x2
Software
Advanced Fire Control/2
Anti-Hijack/3
Battle System/2
Broad Spectrum EW
Electronic Warfare/1
Jump Control
Launch Solution/3
Library
Manoeuvre/0
Point Defence/2
Cargo
477
Description
The Gionetti-class light cruiser is named exclusively for posthumous recipients of the Imperial Starburst for Extreme Heroism. Originally intended as a fast-reacting fighting ship, its actual use has evolved with experience. The ship is currently in favor as a flagship for many minor operations. Its high jump capability make it extremely responsive to most situations.
Cost
MCr15784.3215
M cost
MCr1.315360125/month
Crew
20
ADMINISTRATOR X10
ASTROGATOR
CAPTAIN
ENGINEER
GUNNER
MAINTENANCE X10
MARINES
MEDIC X3
OFFICER X27
PILOT X3
X172
X58
Book
High Guard
Opis informacje
Lekki Krążownik klasy Gionetti (30000 ton). Używany jako okręt flagowy w mniejszych operacjach. Zdolność **J-5** czyni go wyjątkowo responsywnym, zapewniając dużą przewagę w reagowaniu na kryzysy.
Imperium
Imperium
Statek: Light Corvette, Type T (Aslan)
TL: 13 | Hull: 300
ID: 441
Hull
300
HP
120
Armour
6
M drive
Thrust 4
J drive
Jump 3
Power plant
Fusion, Power 250
Fuel tanks
J-3 (90t)
4 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Military Grade
Weapons
Double Turret (Fusion Gun) x2
Systems
Armoury
Repair Drones (5t)
Staterooms
Standard x8
Software
Fire Control/2
Jump Control/3
Manoeuvre
Cargo
40
Description
Fast Aslan patrol/escort corvette.
Cost
MCr250.7
M cost
Cr20891/month
Crew
Engineer
Gunners x2
Pilot
Book
Adventure Class Ships
Imperium
Aslan
Statek: Light Cruiser
TL: 15 | Hull: 5000
ID: 276
Hull
5000
HP
2000
Armour
18
M drive
Thrust 5
J drive
Jump 4
Power plant
Fusion, Power 5000
Fuel tanks
J-4 (2000t)
8 weeks operation
Bridge
Command Bridge
Computer
Core/70
Sensors
Advanced
Distributed Arrays
Weapons
Large Missile Bay x2
Medium Particle Beam Bay x4
Meson Screen x4
Triple Turret (Beam Laser) x10
Systems
Launch Tube (100t) x4
Medical Bay
Repair Drones (50t)
Staterooms
Barracks x80
Standard x100
Software
Battle System/2
Fire Control/4
Jump Control/4
Manoeuvre
Cargo
500
Description
A versatile Imperial capital ship for extended patrols and fleet support.
Cost
MCr9000.3
M cost
MCr0.75/month
Crew
Captain
Crew x150
Engineers x20
Gunners x30
Pilots x10
Book
Traders and Gunboats
Imperium
Imperial
Statek: Light Cruiser, Type K (Imperial)
TL: 14 | Hull: 1500
ID: 440
Hull
1500
HP
600
Armour
12
M drive
Thrust 5
J drive
Jump 4
Power plant
Fusion, Power 1800
Fuel tanks
J-4 (600t)
8 weeks operation
Bridge
Command Bridge
Computer
Core/40
Sensors
Advanced
Weapons
Particle Barbette x4
Small Meson Bay x2
Triple Turret (Pulse Laser) x8
Systems
Launch Tube (100t)
Repair Drones (30t)
Staterooms
Standard x40
Software
Battle System/3
Jump Control/4
Manoeuvre
Cargo
150
Description
Heavy Imperial light cruiser.
Cost
MCr2200.7
M cost
MCr0.183/month
Crew
Captain
Engineers x8
Gunners x10
Pilots x5
Book
Adventure Class Ships
Imperium
Imperium
Statek: Light Destroyer (Solomani)
TL: 14 | Hull: 1000
ID: 392
Hull
1000
HP
400
Armour
12
M drive
Thrust 5
J drive
Jump 4
Power plant
Fusion, Power 1200
Fuel tanks
J-4 (400t)
8 weeks operation
Bridge
Command Bridge
Computer
Core/40
Sensors
Advanced
Weapons
Medium Particle Bay x2
Triple Turret (Fusion Gun) x6
Systems
Medical Bay
Repair Drones (20t)
Staterooms
Standard x30
Software
Battle System/2
Jump Control/4
Manoeuvre
Cargo
100
Description
Solomani fast attack destroyer.
Cost
MCr1200.5
M cost
MCr0.1/month
Crew
Captain
Engineers x6
Gunners x8
Pilots x4
Book
Traders and Gunboats
Imperium
Solomani
Statek: Light Fighter (10T)
TL: 12 | Hull: 10
ID: 1
Hull
10
HP
4
Armour
2
M drive
6
Power plant
Fusion (TL12), Power 15
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer 5
Sensors
Improved
Weapons
Fixed Mount (Pulse Laser)
Systems
Fuel Scoops
Software
Intellect
Library
Manoeuvre,Fire Control/1
Cargo
1.7
Description
Consisting of little more than a power plant and pulse laser with a pilot strapped to the top, the light fighter is a small, fast and highly manoeuvrable craft designed to make high-speed runs on enemy ships and destroy other small craft. Designed to adhere to a strict budget, the light fighter allows even the poorest worlds a chance at self-defence
Cost
MCr9.621
M cost
Cr 802/month
Crew
PILOT
Book
High Guard 2022
Opis informacje
Myśliwiec (10 ton) jest małą, szybką i bardzo zwrotną jednostką, zaprojektowaną do szybkich ataków na wrogie statki i niszczenia innych małych jednostek. Zbudowany zgodnie ze ścisłym budżetem, zapewnia najbiedniejszym światom szansę na samoobronę. Jest to statek ultralight, często przenoszony w modułach Modular Cutter [10].
Imperium
Imperium
Statek: Light Freighter (Independent)
TL: 12 | Hull: 100
ID: 371
Hull
100
HP
40
Armour
2
M drive
Thrust 1
J drive
Jump 1
Power plant
Fusion, Power 30
Fuel tanks
J-1 (10t)
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Basic
Weapons
None
Systems
Cargo Crane
Fuel Scoops
Staterooms
Standard x4
Software
Jump Control/1
Manoeuvre
Cargo
40
Description
Minimalist, cheap independent freighter.
Cost
MCr45.5
M cost
Cr3791/month
Crew
Astrogator
Engineer
Pilot
Book
Traders and Gunboats
Imperium
Independent
Statek: LIGHT RECONNAISSANCE SHIP
TL: 14 | Hull: 200
ID: 139
Hull
200
HP
80
M drive
Thrust 5
J drive
Jump 4
Power plant
Fusion (TL12), Power 210
Fuel tanks
J-4
4 weeks of operation
Bridge
Small, Holographic Controls
Computer
Computer/20
Sensors
Countermeasures Suite
Enhanced Signal Processing
Improved
Rapid-Deployment Extended Array
Sensor Station
Shallow Penetration Suite
Weapons
Triple Turret (pulse lasers
sandcaster)
Systems
Ammunition Sandcaster Canister Storage (20 canisters)
Fuel Processor (80 tons/day)
Fuel Scoops
Probe Drones (advanced) x 5
Repair Drones
Stealth (enhanced)
Staterooms
Standard x5
Software
Auto-Repair/2
Evade/2
Intellect
Jump Control/4
Library
Manoeuvre
Cargo
2
Description
Before committing squadrons of warships to a system, it is a good idea to scout out the territory for hostile forces and other dangers. This is where the Light Reconnaissance Ship comes in – small but well-equipped, this vessel is intended to jump into a system, conduct a preliminary reconnaissance of defences and enemy shipping, and then depart with valuable information. The length of stay in a system will vary and long-term scouting missions are not really in this ship’s remit but as a forward pair of eyes roving ahead of the main fleet, it can be vital.
Cost
MCr256.325
M cost
Cr21360/month
Crew
Astrogator
Captain
Engineers x2
Gunner
Pilot
Sensor Operator
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 80
Wymagania mocy:
Basic Ship Systems: 40
Manoeuvre Drive: 100
Jump Drive: 80
Sensors: 16
Weapons: 9
Fuel Processor: 4
Imperium
Imperial
Statek: LIGHT RECONNAISSANCE SHIP
TL: 14 | Hull: 200
ID: 204
Hull
200
M drive
Thrust 5
J drive
Jump 4
Power plant
Fusion (TL12), Power 210
Fuel tanks
J-4
4 weeks of operation
Bridge
Small, Holographic Controls
Computer
Computer/20
Sensors
Countermeasures Suite
Enhanced Signal Processing
Improved
Rapid-Deployment Extended Array
Sensor Station
Shallow Penetration Suite
Weapons
Triple Turret (pulse lasers
sandcaster)
Systems
Ammunition Sandcaster Canister Storage (20 canisters)
Fuel Processor (80 tons/day)
Fuel Scoops
Hull Streamlined
Probe Drones (advanced) x 5
Repair Drones
Stealth (enhanced)
Staterooms
Standard x5
Software
Auto-Repair/2
Evade/2
Intellect
Jump Control/4
Library
Manoeuvre
Cargo
2
Description
Before committing squadrons of warships to a system, it is a good idea to scout out the territory for hostile forces and other dangers. This is where the Light Reconnaissance Ship comes in – small but well-equipped, this vessel is intended to jump into a system, conduct a preliminary reconnaissance of defences and enemy shipping, and then depart with valuable information. The length of stay in a system will vary and long-term scouting missions are not really in this ship’s remit but as a forward pair of eyes roving ahead of the main fleet, it can be vital.
Cost
MCr256.325
M cost
Cr21360/month
Crew
Astrogator
Captain
Engineers x2
Gunner
Pilot
Sensor Operator
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 80
Wymagania mocy:
Basic Ship Systems: 40
Manoeuvre Drive: 100
Jump Drive: 80
Sensors: 16
Weapons: 9
Fuel Processor: 4
Imperium
Imperial
Statek: Light Reconnaissance Ship (Imperial)
TL: 14 | Hull: 200
ID: 426
Hull
200
HP
80
Armour
6
M drive
Thrust 5
J drive
Jump 4
Power plant
Fusion, Power 250
Fuel tanks
J-4 (80t)
4 weeks operation
Bridge
Command Bridge
Computer
Computer/25
Sensors
Advanced
Weapons
Double Turret (Beam Laser) x2
Systems
Repair Drones (5t)
Scientific Suite
Staterooms
Standard x8
Software
Evade/2
Jump Control/4
Library
Manoeuvre
Cargo
30
Description
High-speed, long-range reconnaissance vessel.
Cost
MCr280.9
M cost
Cr23408/month
Crew
Astrogator
Engineer
Pilot
Sensor Operator
Book
Adventure Class Ships
Imperium
Imperium
Statek: LONG LINER
TL: 14 | Hull: 800
ID: 124
Hull
800
HP
320
M drive
Thrust 2
J drive
Jump 4
Power plant
Fusion (TL12), Power 630
Fuel tanks
J-4
4 weeks of operation
plus pinnace
Bridge
Holographic Controls
Computer
Computer/20
Sensors
Civilian Grade
Systems
Briefing Rooms x6
Craft Docking Space (40 tons)
Fuel Processor (80 tons/day)
Fuel Scoops
Libraries x2
Medical Bay
Pinnace
Theatre (advanced)
Vault
Staterooms
High x24
Standard x7
Software
Intellect
Jump Control/4
Library
Manoeuvre
Cargo
2
Description
Found almost solely under the ownership of corporations and governments, the long liner is a luxury passenger ship designed to facilitate meetings, conferences and diplomatic functions as it travels between star systems. It is well-appointed and well-equipped, with stewards attending to every need of passengers who are then able to concentrate on work and related functions. Far more than a flying conference centre, the long liner not only provides briefing rooms and quality staterooms but also a large hall used for diplomatic receptions, balls and presentations.
Cost
MCr327.28
M cost
Cr27273/month
Crew
Astrogator
Captain
Engineers x4
Medic
Pilots x2
Stewards x3
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 240
Wymagania mocy:
Basic Ship Systems: 160
Manoeuvre Drive: 160
Jump Drive: 320
Sensors: 1
Fuel Processor: 4
Imperium
Imperial
Statek: LONG LINER
TL: 14 | Hull: 800
ID: 189
Hull
800
M drive
Thrust 2
J drive
Jump 4
Power plant
Fusion (TL12), Power 630
Fuel tanks
J-4
4 weeks of operation
plus pinnace
Bridge
Holographic Controls
Computer
Computer/20
Sensors
Civilian Grade
Systems
Briefing Rooms x6
Craft Docking Space (40 tons)
Fuel Processor (80 tons/day)
Fuel Scoops
Hull Streamlined
Libraries x2
Medical Bay
Pinnace
Theatre (advanced)
Vault
Staterooms
High x24
Standard x7
Software
Intellect
Jump Control/4
Library
Manoeuvre
Cargo
2
Description
Found almost solely under the ownership of corporations and governments, the long liner is a luxury passenger ship designed to facilitate meetings, conferences and diplomatic functions as it travels between star systems. It is well-appointed and well-equipped, with stewards attending to every need of passengers who are then able to concentrate on work and related functions. Far more than a flying conference centre, the long liner not only provides briefing rooms and quality staterooms but also a large hall used for diplomatic receptions, balls and presentations.
Cost
MCr327.28
M cost
Cr27273/month
Crew
Astrogator
Captain
Engineers x4
Medic
Pilots x2
Stewards x3
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 320
Wymagania mocy:
Basic Ship Systems: 160
Manoeuvre Drive: 160
Jump Drive: 320
Sensors: 1
Fuel Processor: 4
Imperium
Imperial
Statek: Long Liner
TL: 13 | Hull: 1000
ID: 231
Hull
1000
HP
400
Armour
2
M drive
Thrust 2
J drive
Jump 5
Power plant
Fusion, Power 95
Fuel tanks
Jump-5 (500t)
4 weeks operation
Bridge
Bridge
Computer
Computer/8
Sensors
Improved
Weapons
None
Systems
Fuel Scoops
Medical Bay
Refinery
Ship's Locker
Staterooms
High x20
Low x20
Standard x40
Software
Jump Control/5
Manoeuvre
Cargo
100
Description
A major interstellar transport for high-paying passengers, capable of long-distance Jumps.
Cost
MCr666.275
M cost
Cr55,523/month
Crew
Astrogator
Doctor
Engineers x3
Pilot
Purser
Steward x2
Book
Adventure Class Ships
Opis informacje
Has Low Berths x20
Imperium
Imperial
Statek: Long Liner (Imperial)
TL: 13 | Hull: 900
ID: 415
Hull
900
HP
360
Armour
4
M drive
Thrust 2
J drive
Jump 3
Power plant
Fusion, Power 420
Fuel tanks
J-3 (270t)
8 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Improved
Weapons
Double Turret (Beam Laser) x2
Systems
Luxury Staterooms (5t) x5
Staterooms
Luxury x5
Standard x25
Software
Jump Control/3
Library
Manoeuvre
Cargo
150
Description
Liner designed for longer jump distances.
Cost
MCr590.9
M cost
Cr49241/month
Crew
Captain
Engineers x3
Pilots x2
Steward x5
Book
Adventure Class Ships
Imperium
Imperium
Statek: LONG RANGE COURIER
TL: 15 | Hull: 200
ID: 131
Hull
200
HP
88
M drive
Thrust 4
J drive
Jump 5, Early Jump
Power plant
Fusion (TL12), Power 220
Fuel tanks
J-5
4 weeks of operation
Bridge
Holographic Controls
Computer
Computer/25fib
Sensors
Improved
Systems
Fuel Processor (100 tons/day)
Fuel Scoops
Hull Streamlined
Reinforced
Stealth (advanced)
Vault
Staterooms
Standard x2
Software
Evade/3
Intellect
Jump Control/5
Library
Manoeuvre/0
Cargo
2
Description
While the x-boat network functions extremely well on jump-4 technology, sometimes messages and packages need to travel faster – that is where the long range courier comes in. Such missions are often secretive and the courier is built to accomplish them quickly and quietly. If it is intercepted enroute, then something very wrong has occurred and likely not down to the courier or its crew. The IISS maintains a small fleet of these ships in most frontier sectors but they are more likely to be found in the service of large corporations and megacorporations.
Cost
MCr336.65
M cost
Cr28054/month
Crew
Astrogator
Engineer
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 88
Wymagania mocy:
Basic Ship Systems: 40
Manoeuvre Drive: 80
Jump Drive: 100
Sensors: 4
Fuel Processor: 5
Imperium
IISS
Statek: LONG RANGE COURIER
TL: 15 | Hull: 200
ID: 196
Hull
200
M drive
Thrust 4
J drive
Jump 5, Early Jump
Power plant
Fusion (TL12), Power 220
Fuel tanks
J-5
4 weeks of operation
Bridge
Holographic Controls
Computer
Computer/25fib
Sensors
Improved
Systems
Fuel Processor (100 tons/day)
Fuel Scoops
Hull Streamlined
Reinforced
Stealth (advanced)
Vault
Staterooms
Standard x2
Software
Evade/3
Intellect
Jump Control/5
Library
Manoeuvre/0
Cargo
2
Description
While the x-boat network functions extremely well on jump-4 technology, sometimes messages and packages need to travel faster – that is where the long range courier comes in. Such missions are often secretive and the courier is built to accomplish them quickly and quietly. If it is intercepted enroute, then something very wrong has occurred and likely not down to the courier or its crew. The IISS maintains a small fleet of these ships in most frontier sectors but they are more likely to be found in the service of large corporations and megacorporations.
Cost
MCr336.65
M cost
Cr28054/month
Crew
Astrogator
Engineer
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 88
Wymagania mocy:
Basic Ship Systems: 40
Manoeuvre Drive: 80
Jump Drive: 100
Sensors: 4
Fuel Processor: 5
Imperium
IISS
Statek: Long Range Courier (Imperial)
TL: 13 | Hull: 150
ID: 419
Hull
150
HP
60
Armour
4
M drive
Thrust 3
J drive
Jump 3
Power plant
Fusion, Power 120
Fuel tanks
J-3 (45t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Improved
Weapons
Double Turret (Pulse Laser) x2
Systems
Fuel Scoops
Scientific Suite
Staterooms
Standard x6
Software
Jump Control/3
Library
Manoeuvre
Cargo
20
Description
Scout ship for distant courier runs.
Cost
MCr120.9
M cost
Cr10075/month
Crew
Astrogator
Engineer
Pilot
Book
Adventure Class Ships
Imperium
Imperium
Statek: LONG TRADER
TL: 13 | Hull: 500
ID: 114
Hull
500
HP
200
M drive
Thrust 1
J drive
Jump 4
Power plant
Fusion (TL12), Power 300
Fuel tanks
J-4
2 weeks of operation
Bridge
Bridge
Computer
Computer/15bis
Sensors
Civilian Grade
Weapons
Double Turrets (beam laser
sandcaster) x2
Systems
Ammunition Sandcaster Canister Storage (40 canisters)
Cargo Crane
Fuel Processor (100 tons/day)
Fuel Scoops
Staterooms
Low Berths x10
Standard x10
Software
Intellect
Jump Control/4
Library
Manoeuvre
Cargo
116
Description
While the majority of independent merchants focus solely on mains and other regions of great stellar density, others have found profitable routes between far-flung star systems that cannot be reached with even a far trader in a single jump. The long trader sacrifices cargo space for a larger jump drive and fuel tanks, allowing it to cross four-parsec gaps in a single voyage. The reduction in per-trip profitability can be offset by a canny owner through the trading of specialised goods that might not otherwise reach the target systems.
Cost
MCr161.05
M cost
Cr13421/month
Crew
Astrogator
Captain
Engineers x2
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 200
Wymagania mocy:
Basic Ship Systems: 100
Manoeuvre Drive: 50
Jump Drive: 200
Sensors: 1
Weapons: 10
Fuel Processor: 5
Imperium
Independent
Statek: LONG TRADER
TL: 13 | Hull: 500
ID: 179
Hull
500
M drive
Thrust 1
J drive
Jump 4
Power plant
Fusion (TL12), Power 300
Fuel tanks
J-4
2 weeks of operation
Bridge
Bridge
Computer
Computer/15bis
Sensors
Civilian Grade
Weapons
Double Turrets (beam laser
sandcaster) x2
Systems
Ammunition Sandcaster Canister Storage (40 canisters)
Cargo Crane
Fuel Processor (100 tons/day)
Fuel Scoops
Staterooms
Low Berths x10
Standard x10
Software
Intellect
Jump Control/4
Library
Manoeuvre
Cargo
116
Description
While the majority of independent merchants focus solely on mains and other regions of great stellar density, others have found profitable routes between far-flung star systems that cannot be reached with even a far trader in a single jump. The long trader sacrifices cargo space for a larger jump drive and fuel tanks, allowing it to cross four-parsec gaps in a single voyage. The reduction in per-trip profitability can be offset by a canny owner through the trading of specialised goods that might not otherwise reach the target systems.
Cost
MCr161.05
M cost
Cr13421/month
Crew
Astrogator
Captain
Engineers x2
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 200
Wymagania mocy:
Basic Ship Systems: 100
Manoeuvre Drive: 50
Jump Drive: 200
Sensors: 1
Weapons: 10
Fuel Processor: 5
Imperium
Independent
Statek: Long Trader
TL: 12 | Hull: 400
ID: 230
Hull
400
HP
160
Armour
1
M drive
Thrust 1
J drive
Jump 4
Power plant
Fusion, Power 35
Fuel tanks
Jump-4 (160t)
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Basic
Weapons
None
Systems
Cargo Bay(100t)
Fuel Scoops
Refinery
Staterooms
Low x4
Standard x12
Software
Jump Control/4
Manoeuvre
Cargo
100
Description
Designed for long-range trading on minor routes, carrying substantial cargo and a small number of passengers.
Cost
MCr182.52
M cost
Cr15,210/month
Crew
Astrogator
Engineer
Pilot
Steward
Book
Adventure Class Ships
Opis informacje
Has Low Berths x4
Imperium
Independent
Statek: Long Trader (Imperial)
TL: 12 | Hull: 400
ID: 408
Hull
400
HP
160
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 160
Fuel tanks
J-2 (80t)
8 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Civilian Grade
Weapons
Double Turret (Pulse Laser) x2
Systems
Cargo Crane
Fuel Scoops
Refinery
Staterooms
Low x20
Standard x12
Software
Fire Control/1
Jump Control/2
Manoeuvre
Cargo
180
Description
A versatile long-haul trading ship.
Cost
MCr180.1
M cost
Cr15008/month
Crew
Astrogator
Engineers x2
Gunner
Pilot
Book
Adventure Class Ships
Imperium
Imperium
Statek: Long-Haul Trader
TL: 14 | Hull: 600
ID: 262
Hull
600
HP
240
Armour
6
M drive
Thrust 3
J drive
Jump 4
Power plant
Fusion, Power 500
Fuel tanks
J-4 (240t)
8 weeks operation
Bridge
Bridge
Computer
Computer/20
Sensors
Military Grade
Weapons
Triple Turret (Beam Laser) x2
Triple Turret (Missile) x2
Systems
Cargo Crane
Fuel Scoops
Medical Bay
Refinery
Staterooms
High x2
Standard x15
Software
Fire Control/2
Jump Control/4
Manoeuvre
Cargo
150
Description
High-tech trader with long-range jump capability and heavy armament for self-defense.
Cost
MCr450.9
M cost
Cr37575/month
Crew
Astrogator
Captain
Engineers x3
Gunners x4
Pilots x2
Steward
Book
Traders and Gunboats
Imperium
Independent
Statek: Long-Term Scout, Type S-L
TL: 13 | Hull: 200
ID: 235
Hull
200
HP
80
Armour
4
M drive
Thrust 2
J drive
Jump 3
Power plant
Fusion, Power 20
Fuel tanks
J-3 (60t)
8 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Distributed Arrays
Improved
Weapons
Double Turret (Beam Laser)
Systems
Airlock
Biosphere
Fuel Scoops
Launch (20t)
Refinery
Repair Drones (2)
Sickbay
Workshop
Staterooms
Standard x4
Software
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
20
Description
An extended-range and self-sufficient version of the standard Scout/Courier, equipped for missions lasting several months.
Cost
MCr134.33
M cost
Cr11,194/month
Crew
Analyst
Astrogator
Engineer
Pilot
Book
Book 4: DSE Handbook
Opis informacje
Has Launch (20t) and Biosphere
Imperium
Imperial
Statek: Luxury Liner (Type G)
TL: 15 | Hull: 1000
ID: 463
Hull
1000
HP
400
M drive
1
J drive
3
Power plant
Fusion (TL15), Power 560
Fuel tanks
J-3
4 weeks of operation
Bridge
Bridge
Computer
Computer/15
Sensors
Civilian Grade
Weapons
Double Turret (Beam Lasers) x2
Systems
Docking Space (40 tons)
Fuel Processor (40 tons/day)
Fuel Scoops
Multi-environment space
Pinnace
Staterooms
High x4
Low Berths x10
Luxury x1
Standard x30
Software
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
60
Description
Liniowiec pasażerski typu G (1000 ton) [86], zaprojektowany dla komfortowego transportu (J-3). Posiada kabiny o wysokim standardzie i luksusową przestrzeń.
Cost
MCr185.244
M cost
N/A
Crew
Administrator
Astrogator
Captain
Engineer x2
Maintenance
Pilot
Steward x3
Book
High Guard Update 2022
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 400
Imperium
Imperial
Statek: Luxury Liner (Type G)
TL: 15 | Hull: 1000
ID: 471
Hull
1000
HP
400
M drive
1
J drive
3
Power plant
Fusion (TL15), Power 560
Fuel tanks
J-3
4 weeks of operation
Bridge
Bridge
Computer
Computer/15
Sensors
Civilian Grade
Weapons
Double Turret (Beam Lasers) x2
Systems
Docking Space (40 tons)
Fuel Processor (40 tons/day)
Fuel Scoops
Multi-environment space
Pinnace
Staterooms
High x4
Low Berths x10
Luxury x1
Standard x30
Software
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
60
Description
Liniowiec pasażerski typu G (1000 ton), zaprojektowany dla komfortowego transportu na większe odległości (J-3). Posiada kabiny o wysokim standardzie i luksusową przestrzeń.
Cost
MCr185.244
M cost
N/A
Crew
Administrator
Astrogator
Captain
Engineer x2
Maintenance
Pilot
Steward x3
Book
High Guard Update 2022
Opis informacje
Informacje dodatkowe: Hull (wytrzymałość): 400. J-3 dla długich tras.
Imperium
Imperial
Statek: LUXURY STARLINER
TL: 15 | Hull: 2000
ID: 128
Hull
2000
HP
800
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion (TL15), Power 1,200
Fuel tanks
J-2
4 weeks of operation
plus craft
Bridge
Holographic Controls
Computer
Computer/25
Sensors
Advanced
Systems
Briefing Room
Craft Full Hangar (150 tons)
Docking Spaces (4 tons) x4
Fuel Processor (200 tons/day)
Fuel Scoops
Gourmet Kitchen (capacity 90)
Hot Tubs (capacity 16) x2
Library
Medical Bays x2
Modular Cutter (fuel skimmer module)
Pinnaces x2
Repair Drones
Stable
Swimming Pool
Theatre (advanced)
Vault
Zero-G Room
Staterooms
High with Wet Bar and Entertainment System x15
Luxury with Wet Bar and Entertainment System x26
Standard x16
Software
Auto-Repair/2
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
38
Description
This ship does not even pretend to court the Credits of ordinary civilians, or do anything as grubby as handling cargo. It is less about where the luxury starliner is travelling than simply being seen upon it. Typically chartered by the wealthiest celebrities and occasionally governments, there is no amenity or service lacking on board, and everything desired by passengers is there for the asking. As for ticket prices… if you have to ask, you cannot afford it. A very small number of these ships are purchased by the very richest of oligarchs, as a sort of ‘end game’ to their demonstration of wealth.
Cost
MCr740.375
M cost
Cr61698/month
Crew
Administrator
Astrogator
Captain
Engineers x6
Maintenance x4
Medic
Officers x2
Pilots x3
Stewards x8
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 560
Wymagania mocy:
Basic Ship Systems: 400
Manoeuvre Drive: 400
Jump Drive: 400
Sensors: 6
Fuel Processor: 10
Imperium
Imperial
Statek: LUXURY STARLINER
TL: 15 | Hull: 2000
ID: 193
Hull
2000
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion (TL15), Power 1,200
Fuel tanks
J-2
4 weeks of operation
plus craft
Bridge
Holographic Controls
Computer
Computer/25
Sensors
Advanced
Systems
Briefing Room
Craft Full Hangar (150 tons)
Docking Spaces (4 tons) x4
Fuel Processor (200 tons/day)
Fuel Scoops
Gourmet Kitchen (capacity 90)
Hot Tubs (capacity 16) x2
Hull Streamlined
Library
Medical Bays x2
Modular Cutter (fuel skimmer module)
Pinnaces x2
Repair Drones
Stable
Swimming Pool
Theatre (advanced)
Vault
Zero-G Room
Staterooms
High with Wet Bar and Entertainment System x15
Luxury with Wet Bar and Entertainment System x26
Standard x16
Software
Auto-Repair/2
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
38
Description
This ship does not even pretend to court the Credits of ordinary civilians, or do anything as grubby as handling cargo. It is less about where the luxury starliner is travelling than simply being seen upon it. Typically chartered by the wealthiest celebrities and occasionally governments, there is no amenity or service lacking on board, and everything desired by passengers is there for the asking. As for ticket prices… if you have to ask, you cannot afford it. A very small number of these ships are purchased by the very richest of oligarchs, as a sort of ‘end game’ to their demonstration of wealth.
Cost
MCr740.375
M cost
Cr61698/month
Crew
Administrator
Astrogator
Captain
Engineers x6
Maintenance x4
Medic
Officers x2
Pilots x3
Stewards x8
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 800
Wymagania mocy:
Basic Ship Systems: 400
Manoeuvre Drive: 400
Jump Drive: 400
Sensors: 6
Fuel Processor: 10
Imperium
Imperial
Statek: Luxury Starliner (Imperial)
TL: 14 | Hull: 1000
ID: 416
Hull
1000
HP
400
Armour
6
M drive
Thrust 3
J drive
Jump 4
Power plant
Fusion, Power 700
Fuel tanks
J-4 (400t)
8 weeks operation
Bridge
Bridge
Computer
Computer/20
Sensors
Advanced
Weapons
Triple Turret (Plasma Gun) x2
Systems
Luxury Staterooms (10t) x10
Staterooms
Luxury x10
Standard x30
Software
Evade/1
Jump Control/4
Library
Manoeuvre
Cargo
100
Description
High-end, fast, long-range luxury transport.
Cost
MCr950.5
M cost
Cr79208/month
Crew
Captain
Engineers x5
Pilots x3
Steward x10
Book
Adventure Class Ships
Imperium
Imperium
Statek: Magenta
TL: 12 | Hull: 700
ID: 64
Hull
700
M drive
1
J drive
3
Power plant
Fusion (TL12), Power 240
Fuel tanks
J-3
12 weeks of operation
Computer
Computer/10 bis
Sensors
Civilian Grade
Weapons
Double Turret (pulse lasers)
Systems
Docking Clamp
Docking Space (20 tons)
Fuel Processor (80 tons/day)
Fuel Scoops
Full Hangar (100 tons)
Grappling Arm
Heavy Grappling Arm
Launch
Low Berths x 10
Repair Drones
Tow Cable
Type IV
Workshop
Software
Auto-Repair/1
Jump Control/3
Library
Manoeuvre/0
Cargo
19.75
Description
Staterooms: Standard x 16, Common Areas
Cost
MCR 258.992
M cost
Cr21582/month
Crew
ASTROGATOR
CAPTAIN
ENGINEERS X 6
GUNNER
MAINTENANCE X 2
MEDIC
PILOT
Book
Pirates of drinax 3
Imperium
Imperium
Statek: Magnadon Provincial Merchant (Imperial)
TL: 13 | Hull: 500
ID: 411
Hull
500
HP
200
Armour
6
M drive
Thrust 3
J drive
Jump 3
Power plant
Fusion, Power 360
Fuel tanks
J-3 (150t)
8 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Improved
Weapons
Triple Turret (Plasma Gun) x2
Systems
Cargo Crane
Fuel Scoops
Refinery
Staterooms
Low x20
Standard x15
Software
Fire Control/1
Jump Control/3
Manoeuvre
Cargo
200
Description
A larger merchant vessel for provincial routes.
Cost
MCr280.9
M cost
Cr23408/month
Crew
Astrogator
Engineers x2
Gunners x2
Pilot
Book
Adventure Class Ships
Imperium
Imperium
Statek: Maru Standard Merchant (Imperial)
TL: 12 | Hull: 400
ID: 409
Hull
400
HP
160
Armour
4
M drive
Thrust 1
J drive
Jump 1
Power plant
Fusion, Power 80
Fuel tanks
J-1 (40t)
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Basic
Weapons
None
Systems
Cargo Crane
Fuel Scoops
Staterooms
Standard x12
Software
Jump Control/1
Manoeuvre
Cargo
220
Description
A slow, basic, high-capacity freighter.
Cost
MCr130.4
M cost
Cr10866/month
Crew
Astrogator
Engineer
Pilot
Steward
Book
Adventure Class Ships
Imperium
Imperium
Statek: Medical Scout
TL: 12 | Hull: 400
ID: 103
Hull
400
HP
160
M drive
Thrus
J drive
Jump
Power plant
Fusion (TL12), Power 300
Fuel tanks
J-3
12 weeks of operation
plus pinnace
Bridge
Bridge
Computer
Computer/15
Sensors
Life Scanner Analysis Suite
Military Grade
Weapons
Double Turret (empty)
Systems
Air/Rafts x2
Briefing Room
Craft Docking Space (40 tons)
Docking Spaces (4 tons) x2
Fuel Processor (60 tons/day)
Fuel Scoops
Laboratory
Medical Bays x6
Slow Pinnace
Staterooms
Low Berths x20
Standard x8
Software
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
23
Description
The primary duty of a medical scout is one of diplomacy, travelling through frontier systems to act as liaisons and consultants. In the event of natural disasters or outbreaks of disease, they operate as ambulance ships, either delivering relief directly or transporting the badly injured to worlds who can supply proper treatment. Although normally assigned to the IISS, in times of war medical ships are often assigned to warfleets.
Cost
MCr164.88
M cost
Cr13740/month
Crew
Astrogator
Captain
Engineers x2
Maintenance
Medics x6
Pilots x2
Book
Adventure Class Ships
Opis informacje
Statek zwiadowczy medyczny (400 ton). Głównym zadaniem jest dyplomacja i pomoc humanitarna. W czasie katastrof działa jako statek ratunkowy lub transportujący rannych do placówek medycznych. Posiada 6 Medical Bays.
Imperium
IISS
Statek: MEDICAL SCOUT
TL: 12 | Hull: 400
ID: 168
Hull
400
M drive
Thrust 2
J drive
Jump 3
Power plant
Fusion (TL12), Power 300
Fuel tanks
J-3
12 weeks of operation
plus pinnace
Bridge
Bridge
Computer
Computer/15
Sensors
Life Scanner Analysis Suite
Military Grade
Weapons
Double Turret (empty)
Systems
Air/Rafts x2
Briefing Room
Craft Docking Space (40 tons)
Docking Spaces (4 tons) x2
Fuel Processor (60 tons/day)
Fuel Scoops
Laboratory
Medical Bays x6
Slow Pinnace
Staterooms
Low Berths x20
Standard x8
Software
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
23
Description
The primary duty of a medical scout is one of diplomacy, travelling through frontier systems to act as liaisons and consultants. In the event of natural disasters or outbreaks of disease, they operate as ambulance ships, either delivering relief directly or transporting the badly injured to worlds who can supply proper treatment. Although normally assigned to the IISS, in times of war medical ships are often assigned to warfleets, where they act in conjunction with larger hospital ships and stations.
Cost
MCr164.88
M cost
Cr13740/month
Crew
Astrogator
Captain
Engineers x2
Maintenance
Medics x6
Pilots x2
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 160
Wymagania mocy:
Basic Ship Systems: 80
Manoeuvre Drive: 80
Jump Drive: 120
Sensors: 3
Fuel Processor: 3
Medical Bays: 6
Imperium
IISS
Statek: Medical Scout (Independent)
TL: 12 | Hull: 100
ID: 436
Hull
100
HP
40
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 60
Fuel tanks
J-2 (20t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Improved
Weapons
None
Systems
Medical Bay x2
Pinnace (20t)
Staterooms
Low x2
Standard x4
Software
Jump Control/2
Manoeuvre
Cargo
16
Description
Scout configured for medical aid.
Cost
MCr55.7
M cost
Cr4641/month
Crew
Engineer
Medic
Pilot
Book
Adventure Class Ships
Imperium
Independent
Statek: Medium Merchant, Type D (Droyne)
TL: 13 | Hull: 400
ID: 358
Hull
400
HP
160
Armour
4
M drive
Thrust 3
J drive
Jump 3
Power plant
Fusion, Power 280
Fuel tanks
J-3 (120t)
8 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Improved
Weapons
Double Turret (Beam Laser)
Systems
Airlock
Fuel Scoops
Refinery
Staterooms
Low x20
Standard x12
Software
Jump Control/3
Manoeuvre
Cargo
180
Description
A medium Droyne merchant for long-range trade.
Cost
MCr210.6
M cost
Cr17550/month
Crew
Astrogator
Engineers x2
Pilot
Book
Traders and Gunboats
Imperium
Droyne
Statek: MERCENARY CARRIER
TL: 13 | Hull: 800
ID: 145
Hull
800
HP
320
Armour
Crystaliron, Armour: 4
M drive
Thrust 3
J drive
Jump 3 (decreased fuel)
Power plant
Fusion (TL12, size reduction), Power 675
Fuel tanks
J-3
8 weeks of operation
plus craft
Bridge
Holographic Controls
Computer
Computer/20fib
Sensors
Countermeasures Suite
Improved
Sensor Station
Weapons
Double Turrets (pulse laser
sandcaster) x8
Systems
Ammunition Sandcaster Canister Storage (80 canisters)
Briefing Room
Fuel Processor (100 tons/day)
Fuel Scoops
Hangar (130 tons)
Medical Bay
Staterooms
Barracks x20
Standard x9
Software
Evade/2
Fire Control/4
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
6
Description
Regarded as a sister ship to the legendary Broadsword mercenary cruiser, this vessel was originally offered to planetary governments for use as a small escort carrier to protect merchant convoys. However, it rapidly gained the interest of mercenary companies specialising in fighter support, both in space and planetside. With a hangar capable of handling a full squadron plus support craft, of a variety of types, it has great configurability, permitting mercenaries to accept a wide range of tickets.
Cost
MCr361.35
M cost
Cr30113/month
Crew
Astrogator
Captain
Engineers x3
Gunners x8
Maintenance
Officer
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 320
Wymagania mocy:
Basic Ship Systems: 160
Manoeuvre Drive: 240
Jump Drive: 240
Sensors: 5
Weapons: 40
Fuel Processor: 5
Imperium
Independent
Statek: MERCENARY CARRIER
TL: 13 | Hull: 800
ID: 210
Hull
800
Armour
Crystaliron, Armour: 4
M drive
Thrust 3
J drive
Jump 3 (decreased fuel)
Power plant
Fusion (TL12, size reduction), Power 675
Fuel tanks
J-3
8 weeks of operation
plus craft
Bridge
Holographic Controls
Computer
Computer/20fib
Sensors
Countermeasures Suite
Improved
Sensor Station
Weapons
Double Turrets (pulse laser
sandcaster) x8
Systems
Ammunition Sandcaster Canister Storage (80 canisters)
Briefing Room
Fuel Processor (100 tons/day)
Fuel Scoops
Hangar (130 tons)
Medical Bay
Staterooms
Barracks x20
Standard x9
Software
Evade/2
Fire Control/4
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
6
Description
Regarded as a sister ship to the legendary Broadsword mercenary cruiser, this vessel was originally offered to planetary governments for use as a small escort carrier to protect merchant convoys. However, it rapidly gained the interest of mercenary companies specialising in fighter support, both in space and planetside. With a hangar capable of handling a full squadron plus support craft, of a variety of types, it has great configurability, permitting mercenaries to accept a wide range of tickets.
Cost
MCr361.35
M cost
Cr30113/month
Crew
Astrogator
Captain
Engineers x3
Gunners x8
Maintenance
Officer
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 320
Wymagania mocy:
Basic Ship Systems: 160
Manoeuvre Drive: 240
Jump Drive: 240
Sensors: 5
Weapons: 40
Fuel Processor: 5
Imperium
Independent
Statek: Mercenary Carrier (Imperial)
TL: 14 | Hull: 1000
ID: 428
Hull
1000
HP
400
Armour
8
M drive
Thrust 4
J drive
Jump 3
Power plant
Fusion, Power 700
Fuel tanks
J-3 (300t)
8 weeks operation
Bridge
Command Bridge
Computer
Computer/25
Sensors
Military Grade
Weapons
Medium Particle Bay x2
Triple Turret (Fusion Gun) x4
Systems
Fighter Bay (50t) x2
Launch Tube (50t)
Staterooms
Barracks x50
Standard x25
Software
Battle System/1
Jump Control/3
Manoeuvre
Cargo
100
Description
Carrier for mercenary forces, highly versatile.
Cost
MCr890.5
M cost
Cr74208/month
Crew
Captain
Engineers x4
Fighters x4
Gunners x4
Pilots x3
Book
Adventure Class Ships
Imperium
Imperium
Statek: Mercenary Cruiser
TL: 12 | Hull: 800
ID: 34
Hull
800
HP
320
Armour
4
M drive
3
J drive
3
Power plant
Fusion, Power 750
Fuel tanks
4 weeks operation
J-3
fuel for Cutters
Computer
Computer 20/fib
Sensors
Military Grade
Weapons
Triple Turrets x 8
Systems
ATV x 2 (on cutters)
Air-Raft
Docking Space (4 tons)
Docking Space (50 tons)
Docking Space (50 tons)
Modular Cutter
Modular Cutter
Repair Drones
Software
Autor-Repair/2
Evade/1,Fire Control/1
Jump Control/3
Library
Manoeuvre/0
Cargo
72
Description
Staterooms: Standard x 25 ; Common
Areas
Cost
MCR 292.46
M cost
Cr24372/month
Crew
3
ASTROGATOR
ENGINEERS
MEDIC
PILOT
Book
High Guard
Opis informacje
The subsidised liner is built for carrying passengers and cargo on long haul routes, in a modicum of comfort; while a steward is present, passengers should expect cheap interstellar travel rather than luxury. Overall, the ship is capable of carrying 24 passengers in addition to its crew, with a further 20 in low berths. With a 3 parsec jump capability, a lot of destinations are possible. Though the hull of the ship itself is unstreamlined, a launch allows passengers to be ferried to the surface of a world, or act as a life boat in emergencies.
Imperium
Imperium
Statek: Mercenary Freighter
TL: 13 | Hull: 1000
ID: 264
Hull
1000
HP
400
Armour
8
M drive
Thrust 4
J drive
Jump 3
Power plant
Fusion, Power 700
Fuel tanks
J-3 (300t)
8 weeks operation
Bridge
Command Bridge
Computer
Computer/25
Sensors
Military Grade
Weapons
Small Missile Bay x2
Triple Turret (Pulse Laser) x4
Systems
Armoury
Barracks x50
Fuel Scoops
Launch Tube (50t)
Staterooms
Standard x20
Software
Battle System/1
Jump Control/3
Manoeuvre
Cargo
200
Description
A highly defended freighter often hired by corporate militaries, capable of deploying ground troops.
Cost
MCr780.4
M cost
Cr65033/month
Crew
Captain
Engineers x4
Gunners x4
Pilots x3
Troops x50
Book
Traders and Gunboats
Imperium
Mercenary
Statek: Merchant Cruiser
TL: 12 | Hull: 1800
ID: 39
Hull
1800
HP
720
M drive
4
J drive
3
Power plant
Fusion, Power 1,665
Fuel tanks
Jump-4
16 weeks of operation
Bridge
Small
Computer
Computer 10 bis/fib
Sensors
Civilian Grade
Weapons
Double Turret (Beam laser) x6
Fixed missile mount x2
Torpedo Barbette x2
Systems
Armoury
Briefing Room x3
Cargo Airlock
Cargo Crane
Fuel Processor (300 tons/day)
Fuel Scoop
Hydroponics (Biosphere)
Low Birth x6
Medical Bay x2
Multi-Environment Space
Re-Entry Capsule x4
Workshop x4
Software
Evade/1
Fire Control/1
Jump Control/3
Library
Manoeuvre/0
Cargo
188
Description
Backup Computer Computer 5 bis/fib; Ammunition: Missile Storage (48 missiles), Torpedo Storage (12 torpedoes); Craft Air/Raft, Launch x2, Pinnace, Shuttle, Staterooms: Standard x31, High, Luxury Stateroom; Common Areas, (J-Drive 3 /2), (M-Drive 4/2)
Cost
MCr844.7787
M cost
Cr70,398/month
Crew
ADMINISTRATOR
ASTROGATOR
CAPTAIN
ENGINEER
GUNNER
MAINTENANCE X2
MEDIC X2
OFFICER
PILOT X3
X10
X13
Book
High Guard
Opis informacje
The Leviathan-class was devleoped from previous designs and is primarily intended for independent cruising in undeveloped trade areas; high survivability is also a design factor. The vessels are semistreamlined, allowing skimming refuelling manoeuvres as well as landings in types 0 and 1 atmospheres. Atmospheric landings are otherwise impossible, hence the large complement of ship’s boat.
Imperium
Imperium
Statek: MERCHANT LINER
TL: 12 | Hull: 1000
ID: 125
Hull
1000
HP
400
M drive
Thrust 1
J drive
Jump 2
Power plant
Fusion (TL12), Power 510
Fuel tanks
J-2
4 weeks of operation
plus launches
Bridge
Bridge
Computer
Computer/10
Sensors
Civilian Grade
Weapons
Double Turrets (beam lasers) x2
Systems
Craft Docking Spaces (20 tons) x4
Launches x4
Loading Belts x2
Medical Bay
Theatre (advanced)
Staterooms
Low Berths x50
Standard x80
Software
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
180
Description
These merchant liners, not an uncommon sight in any area of civilised space, are an attempt to blend cargo hauling with passenger capacity. These are roles the Star merchant liner performs admirably. There are few creature comforts on board and the number of low berths installed gives some indication of the type of passenger the crew will be expecting to ferry from one system to another – the goal is very much to pack in as many people and cargo containers as possible to maximise profits. The result is decent, if a little spartan, travel.
Cost
MCr281.3
M cost
Cr23442/month
Crew
Administrator
Astrogator
Captain
Engineers x3
Gunners x4
Maintenance
Medic
Pilot
Stewards x3
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 400
Wymagania mocy:
Basic Ship Systems: 200
Manoeuvre Drive: 100
Jump Drive: 200
Sensors: 1
Weapons: 18
Imperium
Imperial
Statek: MERCHANT LINER
TL: 12 | Hull: 1000
ID: 190
Hull
1000
M drive
Thrust 1
J drive
Jump 2
Power plant
Fusion (TL12), Power 510
Fuel tanks
J-2
4 weeks of operation
plus launches
Bridge
Bridge
Computer
Computer/10
Sensors
Civilian Grade
Weapons
Double Turrets (beam lasers) x2
Systems
Craft Docking Spaces (20 tons) x4
Launches x4
Loading Belts x2
Medical Bay
Theatre (advanced)
Staterooms
Low Berths x50
Standard x80
Software
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
180
Description
These merchant liners, not an uncommon sight in any area of civilised space, are an attempt to blend cargo hauling with passenger capacity. These are roles the Star merchant liner performs admirably. There are few creature comforts on board and the number of low berths installed gives some indication of the type of passenger the crew will be expecting to ferry from one system to another – the goal is very much to pack in as many people and cargo containers as possible to maximise profits. The result is decent, if a little spartan, travel.
Cost
MCr281.3
M cost
Cr23442/month
Crew
Administrator
Astrogator
Captain
Engineers x3
Gunners x4
Maintenance
Medic
Pilot
Stewards x3
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 400
Wymagania mocy:
Basic Ship Systems: 200
Manoeuvre Drive: 100
Jump Drive: 200
Sensors: 1
Weapons: 18
Imperium
Imperial
Statek: MERCHANT TRADER
TL: 11 | Hull: 300
ID: 110
Hull
300
HP
120
Armour
Crystaliron, Armour: 3
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion (TL8), Power 180
Fuel tanks
J-2
2 weeks of operation
Bridge
Bridge
Computer
Computer/5bis
Sensors
Civilian Grade
Weapons
Double Turrets (beam laser
sandcasters) x3
Systems
Aerofins
Air/Raft
Ammunition Sandcaster Canister Storage (60 canisters)
Cargo Crane
Craft Docking Space (4 tons)
Fuel Processor (60 tons/day)
Fuel Scoops
Staterooms
Standard x4
Software
Fire Control/1
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
100
Description
Intended as a competitor to the ubiquitous far trader hulls, the merchant trader has been criticised as being less flexible due primarily to its lack of passenger capacity. However, it is faster, comes armed as standard, has a larger cargo hold and possesses much better handling characteristics in atmospheres. While it has yet to dominate the independent trading routes, it is becoming a more common sight in frontier regions where its advantages gain greater notice.
Cost
MCr91.045
M cost
Cr7587/month
Crew
Astrogator
Captain
Engineers x2
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 80
Wymagania mocy:
Basic Ship Systems: 60
Manoeuvre Drive: 60
Jump Drive: 60
Sensors: 1
Weapons: 15
Fuel Processor: 3
Imperium
Independent
Statek: MERCHANT TRADER
TL: 11 | Hull: 300
ID: 175
Hull
300
Armour
Crystaliron, Armour: 3
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion (TL8), Power 180
Fuel tanks
J-2
2 weeks of operation
Bridge
Bridge
Computer
Computer/5bis
Sensors
Civilian Grade
Weapons
Double Turrets (beam laser
sandcasters) x3
Systems
Aerofins
Air/Raft
Ammunition Sandcaster Canister Storage (60 canisters)
Cargo Crane
Craft Docking Space (4 tons)
Fuel Processor (60 tons/day)
Fuel Scoops
Hull Streamlined
Staterooms
Standard x4
Software
Fire Control/1
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
100
Description
Intended as a competitor to the ubiquitous far trader hulls, the merchant trader has been criticised as being less flexible due primarily to its lack of passenger capacity. However, it is faster, comes armed as standard, has a larger cargo hold and possesses much better handling characteristics in atmospheres. While it has yet to dominate the independent trading routes, it is becoming a more common sight in frontier regions where its advantages gain greater notice.
Cost
MCr91.045
M cost
Cr7587/month
Crew
Astrogator
Captain
Engineers x2
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 120
Wymagania mocy:
Basic Ship Systems: 60
Manoeuvre Drive: 60
Jump Drive: 60
Sensors: 1
Weapons: 15
Fuel Processor: 3
Imperium
Independent
Statek: Merchant, Type C (Sword Worlds)
TL: 13 | Hull: 400
ID: 395
Hull
400
HP
160
Armour
6
M drive
Thrust 3
J drive
Jump 3
Power plant
Fusion, Power 280
Fuel tanks
J-3 (120t)
8 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Improved
Weapons
Triple Turret (Plasma Gun) x4
Systems
Airlock
Fuel Scoops
Refinery
Staterooms
Low x20
Standard x12
Software
Fire Control/2
Jump Control/3
Manoeuvre
Cargo
180
Description
Heavily armed Sword Worlds merchant.
Cost
MCr270.7
M cost
Cr22558/month
Crew
Astrogator
Engineers x2
Gunners x4
Pilot
Book
Traders and Gunboats
Imperium
Sword Worlds
Statek: Merchant, Type C2 (Aslan)
TL: 14 | Hull: 400
ID: 355
Hull
400
HP
160
Armour
6
M drive
Thrust 3
J drive
Jump 3
Power plant
Fusion, Power 280
Fuel tanks
J-3 (120t)
8 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Military Grade
Weapons
Triple Turret (Plasma Gun) x2
Systems
Airlock
Fuel Scoops
Refinery
Staterooms
Low x20
Standard x12
Software
Fire Control/2
Jump Control/3
Manoeuvre
Cargo
180
Description
A large, well-armed Aslan merchant vessel.
Cost
MCr260.5
M cost
Cr21708/month
Crew
Astrogator
Engineers x2
Gunners x2
Pilot
Book
Traders and Gunboats
Imperium
Aslan
Statek: Merchant, Type H (K'kree)
TL: 13 | Hull: 400
ID: 381
Hull
400
HP
160
Armour
6
M drive
Thrust 3
J drive
Jump 3
Power plant
Fusion, Power 280
Fuel tanks
J-3 (120t)
8 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Improved
Weapons
Double Turret (Pulse Laser) x2
Systems
Cargo Crane
Fuel Scoops
Refinery
Staterooms
Low x20
Standard x12
Software
Fire Control/1
Jump Control/3
Manoeuvre
Cargo
180
Description
A larger K'kree merchant ship with better defenses.
Cost
MCr250.7
M cost
Cr20891/month
Crew
Astrogator
Engineers x2
Gunners x2
Pilot
Book
Traders and Gunboats
Imperium
K'kree
Statek: Merchant, Type J (K'kree)
TL: 12 | Hull: 200
ID: 380
Hull
200
HP
80
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 120
Fuel tanks
J-2 (40t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Civilian Grade
Weapons
Double Turret (Beam Laser)
Systems
Airlock
Fuel Scoops
Refinery
Staterooms
Standard x8
Software
Jump Control/2
Manoeuvre
Cargo
90
Description
A standard K'kree merchant vessel.
Cost
MCr105.8
M cost
Cr8816/month
Crew
Astrogator
Engineer
Pilot
Steward
Book
Traders and Gunboats
Imperium
K'kree
Statek: Merchant, Type K (Vargr)
TL: 12 | Hull: 400
ID: 398
Hull
400
HP
160
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 160
Fuel tanks
J-2 (80t)
8 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Improved
Weapons
Double Turret (Pulse Laser) x2
Systems
Cargo Crane
Fuel Scoops
Refinery
Staterooms
Low x20
Standard x12
Software
Fire Control/1
Jump Control/2
Manoeuvre
Cargo
180
Description
A Vargr merchant ship, typically armed for self-defense.
Cost
MCr190.1
M cost
Cr15841/month
Crew
Astrogator
Engineers x2
Gunner
Pilot
Book
Traders and Gunboats
Imperium
Vargr
Statek: Merchant, Type M (Hiver)
TL: 13 | Hull: 400
ID: 362
Hull
400
HP
160
Armour
4
M drive
Thrust 3
J drive
Jump 3
Power plant
Fusion, Power 280
Fuel tanks
J-3 (120t)
8 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Improved
Weapons
Double Turret (Beam Laser)
Systems
Cargo Crane
Fuel Scoops
Refinery
Staterooms
Low x20
Standard x12
Software
Jump Control/3
Manoeuvre
Cargo
180
Description
Standard Hiver medium merchant ship.
Cost
MCr210.6
M cost
Cr17550/month
Crew
Astrogator
Engineers x2
Pilot
Book
Traders and Gunboats
Imperium
Hiver
Statek: Midu Agashaam Destroyer
TL: 15 | Hull: 3000
ID: 465
Hull
3000
HP
1200
M drive
4
J drive
4
Power plant
Fusion (TL15), Power 4,000
Fuel tanks
J-4
8 weeks of operation
Bridge
Bridge
Computer
Core/70fib
Sensors
Countermeasures Suite
Enhanced Signal Processing
Improved
Weapons
Small Missile Bay x6
Small Particle Bay x4
Triple Turret (Missile) x8
Triple Turret (Pulse Laser) x6
Systems
Armoury
Fuel Processor (400 tons/day)
Fuel Scoops
Medical Bay
Meson Screens x2
Nuclear Damper x4
Point Defence Battery x2
Repair Drones x4
Workshop x2
Staterooms
Barracks x20
Standard x30
Software
Advanced Fire Control/1
Anti-Hijack/2
Auto-Repair/1
Broad Spectrum EW
Evade/1
Jump Control/4
Library
Manoeuvre/0
Point Defence/2
Cargo
52.8
Description
Niszczyciel Midu Agashaam (3000 ton) [60, 61]. Eksperymentalny okręt wojenny, mający na celu uzupełnienie obrony floty przed myśliwcami i małymi jednostkami.
Cost
MCr2048.76
M cost
N/A
Crew
CAPTAIN
ENGINEER X20
GUNNER X62 (wymaga dużej załogi)
MAINTENANCE X6
PILOT X3
Book
High Guard Update 2022
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 1200
Imperium
Imperial
Statek: Midu Agashaam Destroyer
TL: 15 | Hull: 3000
ID: 473
Hull
3000
HP
1200
M drive
4
J drive
4
Power plant
Fusion (TL15), Power 4,000
Fuel tanks
J-4
8 weeks of operation
Bridge
Bridge
Computer
Core/70fib
Sensors
Countermeasures Suite
Enhanced Signal Processing
Improved
Weapons
Small Missile Bay x6
Small Particle Bay x4
Triple Turret (Missile) x8
Triple Turret (Pulse Laser) x6
Systems
Armoury
Fuel Processor (400 tons/day)
Fuel Scoops
Medical Bay
Meson Screens x2
Nuclear Damper x4
Point Defence Battery x2
Repair Drones x4
Workshop x2
Staterooms
Barracks x20
Standard x30
Software
Advanced Fire Control/1
Anti-Hijack/2
Auto-Repair/1
Broad Spectrum EW
Evade/1
Jump Control/4
Library
Manoeuvre/0
Point Defence/2
Cargo
52.8
Description
Niszczyciel o tonażu 3000 ton, eksperymentalny okręt eskortowy, mający na celu uzupełnienie obrony floty przed myśliwcami i małymi jednostkami [10, 11].
Cost
MCr2048.76
M cost
N/A
Crew
CAPTAIN
ENGINEER X20
GUNNER X62 (wymaga dużej załogi)
MAINTENANCE X6
PILOT X3
Book
High Guard Update 2022
Opis informacje
Informacje dodatkowe: Hull (wytrzymałość): 1200. Posiada Meson Screens [11].
Imperium
Imperial
Statek: Military Gig
TL: 14 | Hull: 20
ID: 2
Hull
20
HP
8
Armour
4
M drive
8
Power plant
Fusion (TL12), Power 30
Fuel tanks
4 weeks of operation
Bridge
Holographic Controls
Computer
Computer 5
Sensors
Basic
Weapons
Fixed Mount (pulse laser
focus
high yield)
intense
Systems
Acceleration Seats x6
Airlock
Emergency Low Berths x3
Fuel Scoops
Software
Intellect
Library
Manoeuvre/0
Cargo
2.096
Cost
MCr15.187
M cost
Cr1139/month
Crew
Gunner
Pilot
Book
High Guard 2022
Opis informacje
The close escort is partially streamlined and can skim gas giants for fuel. It cannot, however, land on worlds with atmospheres. To this end, the ship carries a 20-ton military gig in a docking clamp. Its high performance and armament give it the capability to chase down ships reluctant to allow boarding by naval authorities. The three emergency low berths allow the ship to carry prisoners or to serve as a lifeboat in emergencies. For its parent ship, see Gazelle Close Escort on page 181.
Imperium
Imperium
Statek: Modular Cuter
TL: 12 | Hull: 50
ID: 9
Hull
50
HP
20
M drive
4
Power plant
Fusion, Power 30
Fuel tanks
4 weeks operation
Computer
Computer 5
Sensors
Basic
Weapons
Fixed Mount
Systems
Airlock
Cabin Space x 4
Modular Hull
Software
Library
Manoeuvre/0
Cargo
2
Description
HG 102
Cost
MCr10.287
M cost
Cr857/month
Crew
PILOT
Book
High Guard
Opis informacje
The modular cutter is notable for having 30 tons dedicated to a detachable module, allowing the cutter to quickly and efficiently change roles during a voyage without needing extensive refits at a starport. With no module installed, the modular cutter is unstreamlined and capable of Thrust 6.
Imperium
Imperium
Statek: Modular Cutter: Assault Boat Module
TL: 12 | Hull: 30
ID: 224
Hull
30
HP
12
Systems
Acceleration Seats x16
Digger Blades x8
Cargo
2
Description
Module for military planetary assault; deploys troops into hastily created foxholes. Requires a Modular Cutter.
Cost
MCr1.58
M cost
Cr119/month
Book
High Guard Update 2022
Imperium
Imperium
Statek: Modular Cutter: Cargo Transport Module
TL: 7 | Hull: 30
ID: 222
Hull
30
HP
12
Systems
Acceleration Seats x10
Cargo
25
Description
Module dedicated to freight transport with minimal passenger seating. Requires a Modular Cutter.
Cost
MCr1.2
M cost
Cr90/month
Book
High Guard Update 2022
Imperium
Imperium
Statek: Modular Cutter: Fighter Frame Module
TL: 7 | Hull: 30
ID: 225
Hull
30
HP
12
Systems
Docking Clamp (Type I) x4
Ultralight Fighters x4
Cargo
2
Description
Module used to carry four 6-ton Ultralight Fighters. Unstreamlined when attached. Requires a Modular Cutter.
Cost
MCr30.119
M cost
Cr2259/month
Book
High Guard Update 2022
Imperium
Imperium
Statek: Modular Cutter: Fuel Skimmer Module
TL: 7 | Hull: 30
ID: 223
Hull
30
HP
12
Fuel tanks
Fuel Tanks (28 tons)
Systems
Fuel Scoops
UNREP System (2 tons)
Cargo
0
Description
Module for wilderness refueling (skimming) operations. Requires a Modular Cutter.
Cost
MCr1.9
M cost
Cr143/month
Book
High Guard Update 2022
Imperium
Imperium
Statek: Modular Cutter: Gunship Module
TL: 12 | Hull: 30
ID: 227
Hull
30
HP
12
Computer
Computer/15
Sensors
Military Grade
Weapons
Fixed Mount (Heavy Gauss Cannon)
Pop-ups (Light Autocannon x2
TAC Launcher x2)
Systems
Acceleration Seats x12
Docking Space (15 tons)
Cargo
1
Description
Module configured to provide ground fire support with various conventional weaponry. Requires a Modular Cutter.
Cost
MCr10.009
M cost
Cr751/month
Book
High Guard Update 2022
Imperium
Imperium
Statek: Modular Cutter: Personnel Transport Module
TL: 7 | Hull: 30
ID: 221
Hull
30
HP
12
Systems
Acceleration Seats x60
Cargo
0
Description
Module configured for maximum personnel transport capacity (60 passengers/troops). Requires a Modular Cutter.
Cost
MCr2.7
M cost
Cr203/month
Book
High Guard Update 2022
Imperium
Imperium
Statek: Modular Cutter: Pressurised Shelter Module
TL: 8 | Hull: 30
ID: 226
Hull
30
HP
12
Power plant
Fusion (TL 8), Power 10
Fuel tanks
4 weeks operation
Computer
Computer/5
Systems
Airlock
Common Areas (4t)
Staterooms
Standard x4
Software
Intellect
Library
Cargo
6
Description
Module with independent life support and quarters for a small crew, often used as temporary accommodation/office. Requires a Modular Cutter.
Cost
MCr3.83
M cost
Cr288/month
Book
High Guard Update 2022
Imperium
Imperium
Statek: Modular Cutter: Vehicle Cradle Module
TL: 7 | Hull: 30
ID: 220
Hull
30
HP
12
Systems
Acceleration Seats x12
Docking Space (15 tons)
Cargo
7
Description
Module designed to carry vehicles up to 15 tons and 12 passengers/troops. Requires a Modular Cutter.
Cost
MCr5.33
M cost
Cr400/month
Book
High Guard Update 2022
Imperium
Imperium
Statek: NGUKSU FAST TRADER
TL: 11 | Hull: 200
ID: 161
Hull
200
HP
80
Armour
Crystaliron, Armour: 8
M drive
Thrust 6
J drive
Jump 2
Power plant
Fusion (TL8), Power 180
Fuel tanks
J-2
4 weeks of operation
Bridge
Small
Computer
Computer/10
Sensors
Military Grade
Weapons
Triple Turrets (pulse lasers
sandcasters) x2
Systems
Ammunition Sandcaster Canister Storage (20 canisters)
Fuel Processor (20 tons/day)
Fuel Scoops
Staterooms
Standard x6
Software
Evade/1
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
49
Description
With a level of armour usually seen only on military vessels, the Nguksu is built to ply trade across the rambunctious Vargr Extents. It has enough armour plating to take a pounding while entering hostile systems and what it cannot survive repeated hits from, it can easily outrun. The downside to this survivability is a relatively small cargo hold when compared to the traders of other civilisations. However, Nguksu owners will no doubt point out it is better to transport less if you are guaranteed to get there alive.
Cost
MCr88.21
M cost
Cr7351/month
Crew
Astrogator
Engineer
Gunners x2
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 80
Wymagania mocy:
Basic Ship Systems: 40
Manoeuvre Drive: 120
Jump Drive: 40
Sensors: 2
Weapons: 18
Fuel Procesor: 1
Imperium
Vargr
Statek: Ninz-class scouts
TL: 12 | Hull: 100
ID: 93
Hull
100
Armour
4
M drive
2
J drive
2
Power plant
Fusion (TL12), Power 105
Fuel tanks
J-2
20 weeks of operation
Computer
Computer/5bis
Sensors
Military Grade
Military Grade
Military Grade
Weapons
Military Grade
Systems
Fuel Scoops
Military Grade
Probe Drones (10)
Software
Library
Standard x 4
Standard x 4
Cargo
6
Description
Standard x 4,
Cost
MCr49.795
M cost
3735/month
Crew
Library
Book
Aliens of Charted Space Volume 1
Imperium
Zhodani
Statek: Otsu Carrier
TL: 15 | Hull: 50
ID: 248
Hull
50
HP
20
Armour
4
M drive
Thrust 5
Power plant
Fusion, Power 40
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/10
Sensors
Military Grade
Weapons
Double Turret (Pulse Laser)
Systems
Docking Clamp (20t) x2
Launch Tube (20t)
Repair Drones (10t)
Staterooms
Standard x1
Software
Fire Control/1
Manoeuvre
Cargo
10
Description
A small Hiver carrier for fast deployment of two small craft or drones.
Cost
MCr35.15
M cost
Cr2929/month
Crew
Pilot
Book
Aliens of Charted Space Volume 3
Imperium
Hiver
Statek: Otsu Light Scout
TL: 15 | Hull: 100
ID: 249
Hull
100
HP
40
Armour
6
M drive
Thrust 4
J drive
Jump 3
Power plant
Fusion, Power 100
Fuel tanks
J-3 (30t)
4 weeks operation
Bridge
Bridge
Computer
Computer/20
Sensors
Advanced
Weapons
Triple Turret (Pulse Laser)
Systems
Airlock
Fuel Scoops
Medical Bay
Refinery
Workshop
Staterooms
Standard x3
Software
Evade/2
Jump Control/3
Library
Manoeuvre
Cargo
25
Description
Hiver scout vessel with advanced sensors and jump capability.
Cost
MCr105.8
M cost
Cr8816/month
Crew
Astrogator
Engineer
Pilot
Book
Aliens of Charted Space Volume 3
Imperium
Hiver
Statek: Owatarl-Class Tender
TL: 12 | Hull: 600
ID: 77
Hull
600
Armour
4
M drive
1
J drive
2
Power plant
600
Fuel tanks
J-2
4 weeks of operation
Computer
Computer/10
Sensors
Military Grade
Weapons
2
Triple Turrets (beam lasers x
sandcaster) x 3
Systems
Docking Space (95 tons)
Shrine
Shuttle
Software
Fire Control/2,
Jump Control/2,
Library,
Manoeuvre/0,
Description
Ammunition Sandcaster Barrels x 20,Staterooms Standard x 10,
Cost
MCr165.027
M cost
Cr13752/month
Crew
ASTROGATOR
CAPTAIN
ENGINEERS X 2
GUNNERS X 3
PILOT
PILOT
PURSER/EXECUTIVE OFFICER
Book
Pirates of drinax 3
Imperium
Aslan
Statek: PASSENGER CRUISER
TL: 12 | Hull: 1200
ID: 126
Hull
1200
HP
480
M drive
Thrust 2
J drive
Jump 3
Power plant
Fusion (TL12), Power 600
Fuel tanks
J-3
4 weeks of operation
plus craft
Bridge
Bridge
Computer
Computer/15
Sensors
Civilian Grade
Systems
Craft Docking Space (30 tons)
Docking Spaces (20 tons) x2
Hot Tubs (capacity 6) x2
Hull Close Structure
Launches x2
Library
Medical Bay
Ship’s Boat
Theatre (advanced)
Staterooms
High x10
Low Berths x100
Luxury x6
Standard x70
Software
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
26
Description
A real workhorse of the space lanes, the passenger cruiser is typical of many liners capable of transporting people in some number across regular routes. With most doing no more than voyaging from one specific destination to another and back again, some ships become well known sights at both starports. Inside, passengers will find the facilities to be of decent quality but functional. While many a Traveller may be hoping for an upgrade when they arrive at a starport, even the high and luxury staterooms improve the travel experience only by degrees.
Cost
MCr394.471
M cost
Cr32873/month
Crew
Administrator
Astrogator
Captain
Engineers x4
Maintenance
Medic
Pilots x3
Stewards x3
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 480
Wymagania mocy:
Basic Ship Systems: 240
Manoeuvre Drive: 240
Jump Drive: 360
Sensors: 1
Weapons: 18
Imperium
Imperial
Statek: PASSENGER CRUISER
TL: 12 | Hull: 1200
ID: 191
Hull
1200
M drive
Thrust 2
J drive
Jump 3
Power plant
Fusion (TL12), Power 600
Fuel tanks
J-3
4 weeks of operation
plus craft
Bridge
Bridge
Computer
Computer/15
Sensors
Civilian Grade
Systems
Craft Docking Space (30 tons)
Docking Spaces (20 tons) x2
Hot Tubs (capacity 6) x2
Hull Close Structure
Launches x2
Library
Medical Bay
Ship’s Boat
Theatre (advanced)
Staterooms
High x10
Low Berths x100
Luxury x6
Standard x70
Software
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
26
Description
A real workhorse of the space lanes, the passenger cruiser is typical of many liners capable of transporting people in some number across regular routes. With most doing no more than voyaging from one specific destination to another and back again, some ships become well known sights at both starports. Inside, passengers will find the facilities to be of decent quality but functional. While many a Traveller may be hoping for an upgrade when they arrive at a starport, even the high and luxury staterooms improve the travel experience only by degrees.
Cost
MCr394.471
M cost
Cr32873/month
Crew
Administrator
Astrogator
Captain
Engineers x4
Maintenance
Medic
Pilots x3
Stewards x3
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 480
Wymagania mocy:
Basic Ship Systems: 240
Manoeuvre Drive: 240
Jump Drive: 360
Sensors: 1
Weapons: 18
Imperium
Imperial
Statek: Passenger Cruiser (Imperial)
TL: 13 | Hull: 600
ID: 437
Hull
600
HP
240
Armour
4
M drive
Thrust 3
J drive
Jump 3
Power plant
Fusion, Power 420
Fuel tanks
J-3 (180t)
8 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Improved
Weapons
Double Turret (Beam Laser)
Systems
Luxury Staterooms (5t) x5
Staterooms
Luxury x5
Standard x20
Software
Jump Control/3
Library
Manoeuvre
Cargo
100
Description
A mid-size liner with good range.
Cost
MCr450.5
M cost
Cr37541/month
Crew
Captain
Engineers x3
Pilots x2
Steward x5
Book
Adventure Class Ships
Imperium
Imperium
Statek: Passenger Shuttle (95T)
TL: 9 | Hull: 95
ID: 13
Hull
95
HP
38
M drive
1
Power plant
Fusion (TL8), power: 30
Fuel tanks
4 weeks of operatoin
Computer
Computer 5
Sensors
Civilian Grade
Systems
Airlock
Software
Library,
Manoeuvre/0
Description
Intended for routine passenger transport for trips taking no more than a few hours, this shuttle is capable of carrying up to 240 passengers. Cargo is intended for emergency supplies and luggage: 0.05 tons per passenger.
Cost
MCR 39.69
M cost
Cr338/month
Crew
CO-PILOT
PILOT
Book
High Guard
Opis informacje
Prom pasażerski (95 ton), przeznaczony do rutynowego transportu na krótkie trasy (maks. 240 pasażerów). Nie przewozi stewardów, obsługa interakcją tylko w celu ogłoszeń. Może być pilotowany przez jedną osobę (wymagany kopilot dla bezpieczeństwa).
Imperium
Imperium
Statek: Patrol Corvette
TL: 12 | Hull: 400
ID: 239
Hull
400
HP
160
Armour
6
M drive
Thrust 4
J drive
Jump 2
Power plant
Fusion, Power 240
Fuel tanks
J-2 (80t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Military Grade
Weapons
Triple Turret (Missile) x2
Triple Turret (Pulse Laser) x2
Systems
Armoury
Fuel Scoops
Ship's Boat (30t)
Staterooms
Barracks x20
Standard x12
Software
Fire Control/2
Jump Control/2
Manoeuvre
Cargo
46
Description
A fast, heavily armed and armored vessel used by local navies for system defense and anti-piracy patrols.
Cost
MCr180.5
M cost
Cr15,041/month
Crew
Captain
Engineers x2
Gunners x4
Marines x20
Pilot
Book
MGT2 - Reach Adventure 3 - The Calixcuel Incident
Imperium
Imperial
Statek: Patrol Corvette (400T)
TL: 12 | Hull: 400
ID: 28
Hull
400
HP
160
Armour
4
M drive
4
J drive
3
Power plant
Fusion, Power 405
Fuel tanks
4 weeks operation
J-3
plus Ship’s Boat
Computer
Computer 15
Sensors
Military Grade
Weapons
Two Triple Turrets (Missile Racks)
Two Triple Turrets (Pulse Lasers)
Systems
Docking Space (30 tons)
Docking Space (8 tons)
Fuel Processors (80/tons a day)
Fuel Scoop
GCarrier
Ship’s Boat
Software
Evade/1
Fire Control/1
Jump Control/3
Library
Manoeuvre/0
Cargo
46
Description
The patrol corvette is used by military organisations as a cheap but effective vessel for customs patrols, anti-piracy work and system defence. Despite being only a 400 ton hull, this corvette remains more than a match for typical pirate vessels of a similar size. The auxiliary ship’s boat and Gcarrier on board, combined with a streamlined hull, allow the patrol corvette to pursue targets through atmospheres and down onto planetary surfaces, ensuring there is no escape.
Cost
MCR 174.41
M cost
Cr14534/month
Crew
2 ENGINEERS
4 GUNNERS
8 MARINES
ASTROGATOR
MEDIC
PILOT
Book
High Guard
Opis informacje
Korweta patrolowa (400 ton), używana przez organizacje wojskowe jako tani, ale skuteczny okręt do zwalczania piractwa i obrony systemu. Opływowy kadłub (streamlined) i małe jednostki pomocnicze (Ship’s Boat, GCarrier) pozwalają jej ścigać cele w atmosferach i na powierzchni planet. W pełni uzbrojona i opancerzona (Armour 4) [4].
Imperium
Imperium
Statek: Patrol Frigate (K'kree)
TL: 14 | Hull: 600
ID: 382
Hull
600
HP
240
Armour
8
M drive
Thrust 5
J drive
Jump 4
Power plant
Fusion, Power 500
Fuel tanks
J-4 (240t)
4 weeks operation
Bridge
Command Bridge
Computer
Computer/20
Sensors
Military Grade
Weapons
Medium Missile Bay x2
Triple Turret (Plasma Gun) x4
Systems
Armoury
Repair Drones (10t)
Staterooms
Barracks x20
Standard x10
Software
Fire Control/2
Jump Control/4
Manoeuvre
Cargo
40
Description
Fast K'kree naval frigate.
Cost
MCr590.3
M cost
Cr49191/month
Crew
Captain
Engineers x3
Gunners x4
Pilots x2
Book
Traders and Gunboats
Imperium
K'kree
Statek: Patrol Frigate, Type F (Imperial)
TL: 13 | Hull: 400
ID: 425
Hull
400
HP
160
Armour
8
M drive
Thrust 4
J drive
Jump 3
Power plant
Fusion, Power 360
Fuel tanks
J-3 (120t)
4 weeks operation
Bridge
Command Bridge
Computer
Computer/20
Sensors
Military Grade
Weapons
Small Missile Bay x2
Triple Turret (Plasma Gun) x4
Systems
Armoury
Medical Bay
Staterooms
Barracks x15
Standard x10
Software
Fire Control/2
Jump Control/3
Manoeuvre
Cargo
40
Description
Standard Imperial patrol vessel.
Cost
MCr420.7
M cost
Cr35058/month
Crew
Captain
Engineers x3
Gunners x4
Pilots x2
Book
Adventure Class Ships
Imperium
Imperium
Statek: Patrol Frigate, Type J (Imperial)
TL: 14 | Hull: 900
ID: 367
Hull
900
HP
360
Armour
12
M drive
Thrust 5
J drive
Jump 4
Power plant
Fusion, Power 900
Fuel tanks
J-4 (360t)
8 weeks operation
Bridge
Command Bridge
Computer
Core/30
Sensors
Advanced
Weapons
Particle Barbette x2
Small Meson Bay x1
Triple Turret (Pulse Laser) x4
Systems
Launch Tube (50t)
Repair Drones (10t)
Staterooms
Standard x20
Software
Battle System/1
Jump Control/4
Manoeuvre
Cargo
80
Description
A versatile Imperial fleet support vessel.
Cost
MCr1050.3
M cost
Cr87525/month
Crew
Captain
Engineers x5
Gunners x6
Pilots x3
Book
Traders and Gunboats
Imperium
Imperium
Statek: Patrol Frigate, Type M (Imperial)
TL: 14 | Hull: 1200
ID: 369
Hull
1200
HP
480
Armour
10
M drive
Thrust 6
J drive
Jump 5
Power plant
Fusion, Power 1200
Fuel tanks
J-5 (600t)
4 weeks operation
Bridge
Command Bridge
Computer
Core/40
Sensors
Advanced
Weapons
Medium Particle Bay x2
Triple Turret (Pulse Laser) x6
Systems
Armoury
Medical Bay
Staterooms
Standard x30
Software
Evade/2
Fire Control/3
Jump Control/5
Manoeuvre
Cargo
100
Description
Extremely fast Imperial frigate with long jump range.
Cost
MCr1500.2
M cost
MCr0.125/month
Crew
Captain
Engineers x6
Gunners x8
Pilots x4
Book
Traders and Gunboats
Imperium
Imperium
Statek: Patrol Frigate, Type P (Aslan)
TL: 14 | Hull: 500
ID: 356
Hull
500
HP
200
Armour
8
M drive
Thrust 5
J drive
Jump 4
Power plant
Fusion, Power 500
Fuel tanks
J-4 (200t)
4 weeks operation
Bridge
Command Bridge
Computer
Computer/25
Sensors
Advanced
Weapons
Particle Barbette x2
Triple Turret (Fusion Gun) x4
Systems
Medical Bay
Repair Drones (10t)
Staterooms
Barracks x20
Standard x10
Software
Evade/2
Fire Control/3
Jump Control/4
Manoeuvre
Cargo
50
Description
Fast, heavy Aslan patrol craft for territorial defence.
Cost
MCr550.9
M cost
Cr45908/month
Crew
Captain
Engineers x3
Gunners x4
Pilots x2
Book
Traders and Gunboats
Imperium
Aslan
Statek: Patrol Frigate, Type P (Imperial)
TL: 13 | Hull: 400
ID: 365
Hull
400
HP
160
Armour
8
M drive
Thrust 4
J drive
Jump 3
Power plant
Fusion, Power 360
Fuel tanks
J-3 (120t)
4 weeks operation
Bridge
Command Bridge
Computer
Computer/20
Sensors
Military Grade
Weapons
Small Missile Bay x2
Triple Turret (Plasma Gun) x4
Systems
Armoury
Medical Bay
Staterooms
Barracks x15
Standard x10
Software
Fire Control/2
Jump Control/3
Manoeuvre
Cargo
40
Description
Standard Imperial patrol vessel.
Cost
MCr420.7
M cost
Cr35058/month
Crew
Captain
Engineers x3
Gunners x4
Pilots x2
Book
Traders and Gunboats
Imperium
Imperium
Statek: Patrol Gunboat
TL: 13 | Hull: 200
ID: 268
Hull
200
HP
80
Armour
8
M drive
Thrust 5
J drive
Jump 3
Power plant
Fusion, Power 250
Fuel tanks
J-3 (60t)
4 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Military Grade
Weapons
Double Turret (Particle Beam) x2
Triple Turret (Missile) x2
Systems
Airlock
Fuel Scoops
Repair Drones (5t)
Staterooms
Barracks x12
Standard x6
Software
Evade/1
Fire Control/2
Jump Control/3
Manoeuvre
Cargo
30
Description
A well-armored and agile gunboat for serious anti-piracy and customs work.
Cost
MCr180.7
M cost
Cr15058/month
Crew
Captain
Crew x10
Engineer
Gunners x3
Pilot
Book
Traders and Gunboats
Imperium
Imperial
Statek: Patrol Tender
TL: 15 | Hull: 1000
ID: 65
Hull
1000
Armour
4
M drive
2
J drive
4
Power plant
Fusion (TL15), Power 600
Fuel tanks
J-4
4 weeks of operation,
plus Slow Pinnace
Computer
Computer/15bis
Sensors
Military Grade
Weapons
Triple Turret (beam lasers) x 3
Triple Turret (sandcasters) x 3
Systems
Cargo Crane
Docking Space (30 tons)
Fuel Processor (100 tons/day) ,Fuel Scoops
Heavy Grappling Arm
Loading Belt (TL12)
Slow Pinnace
Software
Jump Control/4
Library
Manoeuvre/0
Cargo
238.5
Description
Ammunition Sandcaster Barrel x 100 , Staterooms: Standard x 9 , Low Berths x 10, Common Areas
Cost
MCr377.297
M cost
Cr31441/month
Crew
ASTROGATOR
CAPTAIN
ENGINEERS X 5
GUNNERS X 6
PILOT
PINNACE PILOT
Book
Pirates of drinax 3
Imperium
Imperium
Statek: Pebble
TL: 12 | Hull: 25
ID: 4
Hull
25
M drive
2
Fuel tanks
4 weeks of operation
9 tons storage
Bridge
5 passengers
Computer
Computer 5
Sensors
Civilian Grade
Systems
Psionic Shielding
Software
Library - -
Manoeuvre/0
Cargo
4.75
Description
Acceleration Seat 5 passengers
Cost
MCr6.75
M cost
Cr562/month
Crew
PILOT
Book
High Guard
Opis informacje
The 25-ton ship’s boat for Rock is a standard cylindrical small craft with a control and passenger compartment forward, a centrally located cargo hold, and maneuver drives aft. Typical for this type of small craft, it mounts maneuver drives for acceleration and simple slow flight over world surfaces. The boat is capable of 1G acceleration. Underwater operation is possible after only a slow transition phase from atmosphere to underwater. The craft must settle into the water carefully; a fast dive into water will run the risk of buckling the hull.
Imperium
Imperium
Statek: Picket Destroyer (Imperial)
TL: 14 | Hull: 1100
ID: 368
Hull
1100
HP
440
Armour
12
M drive
Thrust 4
J drive
Jump 3
Power plant
Fusion, Power 800
Fuel tanks
J-3 (330t)
8 weeks operation
Bridge
Command Bridge
Computer
Core/40
Sensors
Advanced
Weapons
Medium Missile Bay x2
Triple Turret (Fusion Gun) x6
Systems
Launch Tube (100t)
Repair Drones (20t)
Staterooms
Standard x25
Software
Battle System/2
Jump Control/3
Manoeuvre
Cargo
120
Description
Imperial destroyer for screening and long patrols.
Cost
MCr1150.5
M cost
Cr95875/month
Crew
Captain
Engineers x6
Gunners x8
Pilots x4
Book
Traders and Gunboats
Imperium
Imperium
Statek: Pinnace
TL: 12 | Hull: 40
ID: 7
Hull
40
HP
16
M drive
5
Power plant
Fusion, Power 30
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer 5
Sensors
Basic
Weapons
Fixed Mount
Systems
Airlock
Cabin Space x 6
Software
Airlock
Cabin Space x 6
Cargo
21
Description
The pinnace is a popular choice as an auxiliary vessel because it has the speed, range and cargo capacity to support extended missions.
Cost
MCr8.732
M cost
Cr728/month
Crew
PILOT
Book
High Guard
Opis informacje
Pinnace (40 ton) jest popularnym wyborem jako jednostka pomocnicza, ponieważ ma prędkość, zasięg i ładowność do wspierania dłuższych misji [2, 12]. Jest opływowy (streamlined) [9].
Imperium
Imperium
Statek: PIRATE CARRIER
TL: 12 | Hull: 300
ID: 140
Hull
300
HP
108
M drive
Thrust 3 (Thrust 4 w
J drive
Jump 2
Power plant
Fusion (TL12), Power 270
Fuel tanks
J-2
4 weeks of operation
plus craft
Bridge
Bridge
Computer
Computer/10
Sensors
Military Grade
Weapons
Triple Turret (pulse lasers
sandcaster)
Systems
Ammunition Sandcaster Canister Storage (20 canisters)
Armoury
Breaching Tube
Cargo Scoop
Docking Clamps (type I) x10
Fuel Processor (80 tons/day)
Fuel Scoops
Hull Dispersed Structure
Light Fighters x10
Repair Drones
Staterooms
Barracks x5
High
Standard x8
Software
Auto-Repair/1
Evade/1
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
61
Description
There comes a time in the career of every pirate and privateer when the realisation dawns that a single ship can be evaded by a fast merchant, no matter how experienced the attackers. At that point, a pirate carrier may be considered a good upgrade. Small and relatively cheap, the 300 ton pirate carrier clamps 10 light fighters to its hull, which can readily detach, chase down and surround any trading ship flying, forcing it to surrender. Once the swarm of fighters has pacified a target, it is a simple matter for the carrier to close range and launch a boarding action. The fighters can be swapped for any small craft up to 30 tons but the carrier’s performance will be significantly affected if it is carrying larger craft.
Cost
MCr222.51
M cost
Cr18543/month
Crew
Astrogator
Captain
Engineers x2
Gunner
Marines x5
Pilots x11
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 108
Wymagania mocy:
Basic Ship Systems: 60
Manoeuvre Drive: 120
Jump Drive: 80
Sensors: 4
Weapons: 9
Fuel Processor: 4
Imperium
Independent
Statek: PIRATE CARRIER
TL: 12 | Hull: 300
ID: 205
Hull
300
M drive
Thrust 3 (Thrust 4 w
J drive
Jump 2
Power plant
Fusion (TL12), Power 270
Fuel tanks
J-2
4 weeks of operation
plus craft
Bridge
Bridge
Computer
Computer/10
Sensors
Military Grade
Weapons
Triple Turret (pulse lasers
sandcaster)
Systems
Ammunition Sandcaster Canister Storage (20 canisters)
Armoury
Breaching Tube
Cargo Scoop
Docking Clamps (type I) x10
Fuel Processor (80 tons/day)
Fuel Scoops
Hull Dispersed Structure
Light Fighters x10
Repair Drones
Staterooms
Barracks x5
High
Standard x8
Software
Auto-Repair/1
Evade/1
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
61
Description
There comes a time in the career of every pirate and privateer when the realisation dawns that a single ship can be evaded by a fast merchant, no matter how experienced the attackers. At that point, a pirate carrier may be considered a good upgrade. Small and relatively cheap, the 300 ton pirate carrier clamps 10 light fighters to its hull, which can readily detach, chase down and surround any trading ship flying, forcing it to surrender. Once the swarm of fighters has pacified a target, it is a simple matter for the carrier to close range and launch a boarding action. The fighters can be swapped for any small craft up to 30 tons but the carrier’s performance will be significantly affected if it is carrying larger craft.
Cost
MCr222.51
M cost
Cr18543/month
Crew
Astrogator
Captain
Engineers x2
Gunner
Marines x5
Pilots x11
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 108
Wymagania mocy:
Basic Ship Systems: 60
Manoeuvre Drive: 120
Jump Drive: 80
Sensors: 4
Weapons: 9
Fuel Processor: 4
Imperium
Independent
Statek: Pirate Carrier (Imperial)
TL: 13 | Hull: 800
ID: 427
Hull
800
HP
320
Armour
6
M drive
Thrust 3
J drive
Jump 2
Power plant
Fusion, Power 480
Fuel tanks
J-2 (160t)
4 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Improved
Weapons
Double Turret (Pulse Laser) x4
Systems
Armoury
Fighter Bay (100t) x2
Staterooms
Barracks x40
Standard x20
Software
Fire Control/2
Jump Control/2
Manoeuvre
Cargo
50
Description
Merchant hull converted for piracy and fighter support.
Cost
MCr550.6
M cost
Cr45883/month
Crew
Captain
Engineers x3
Fighters x4
Gunners x4
Pilots x2
Book
Adventure Class Ships
Imperium
Imperium
Statek: Pirate Cruiser
TL: 13 | Hull: 800
ID: 271
Hull
800
HP
320
Armour
4
M drive
Thrust 4
J drive
Jump 2
Power plant
Fusion, Power 500
Fuel tanks
J-2 (160t)
4 weeks operation
Bridge
Bridge
Computer
Computer/20
Sensors
Improved
Weapons
Double Turret (Plasma Gun) x4
Small Missile Bay x4
Systems
Concealed Compartment (40t)
Forced Linkage Apparatus
Fuel Scoops
Staterooms
Barracks x20
Standard x15
Software
Anti-Hijack/1
Jump Control/2
Manoeuvre
Cargo
120
Description
A fast, heavily armed raider optimized for crippling and boarding merchant ships.
Cost
MCr490.5
M cost
Cr40875/month
Crew
Boarders x20
Captain
Engineers x3
Gunners x5
Pilots x2
Book
Traders and Gunboats
Imperium
Pirate
Statek: Pirate Raider
TL: 14 | Hull: 1000
ID: 272
Hull
1000
HP
400
Armour
6
M drive
Thrust 5
J drive
Jump 3
Power plant
Fusion, Power 800
Fuel tanks
J-3 (300t)
4 weeks operation
Bridge
Bridge
Computer
Computer/25
Sensors
Military Grade
Weapons
Medium Repulsor Bay x1
Particle Barbette x2
Triple Turret (Fusion Gun) x4
Systems
Breaching Tube
Concealed Compartment (50t)
Fuel Scoops
Medical Bay
Staterooms
Barracks x25
Standard x20
Software
Evade/1
Fire Control/3
Jump Control/3
Manoeuvre
Cargo
150
Description
The ultimate pirate flagship; fast, tough, and equipped to cripple and capture capital-class merchants.
Cost
MCr850.8
M cost
Cr70900/month
Crew
Boarders x25
Captain
Engineers x4
Gunners x8
Pilots x3
Book
Traders and Gunboats
Imperium
Pirate
Statek: Planetoid Monitor
TL: 15 | Hull: 50000
ID: 45
Hull
50000
HP
31250
Armour
2
M drive
6
Power plant
Fusion, power 44,010
Fuel tanks
16 weeks of operation
Computer
Core/90fib
Sensors
Advanced
Countermeasures suite
Distributed arrays
Enhanced signal processing
Weapons
Dual turret (fusion gun) x20
Dual turret (missile) x90
Dual turret (pulse laser) x100
Point defence battery (type II) x5
Spinal – meson (TL15)
Triple turret (sandcaster) x90
Systems
Armoury
Briefing room x4
Fuel processor (100 tons/day)
Launch Tube (50 tons)
Medical bay x6
Recovery deck (50 tons)
Repair drones
Workshop x3,
Software
Advanced Fire Control/3
Anti-Hijack/2
Auto-Repair/2
Broad Spectrum EW
Electronic Warfare/2
Evade/2
Library
Manoeuvre/0
Cargo
631
Description
Ammunition: Missile storage (1,800 missiles), Sandcaster barrel storage (2,700 barrels); Screens: Nuclear damper x6; Craft: Docking space (50 tons) x19,Full hangar (50 tons), Heavy fighter x20; Staterooms: Standard x631 ;
Cost
MCR17903.5
M cost
MCr1.491958/month
Crew
ADMINISTRATOR
CAPTAIN
ENGINEER X175
GUNNER X742
MAINTENANCE X100
MEDIC X11
OFFICER X112
PILOT X3
SMALL CRAFT PILOTS
X44
X50
Book
High Guard
Opis informacje
The Empress Troyhune was originally constructed in orbit above Mora/Mora in 1067 for system defense. Budget constraints, its experimental nature, and provision for future ship expansion meant that the ship’s tonnage was not fully utilized as constructed. Many turrets were installed as dual rather than triple mounts, and a sizeable fraction of the ship remained unused. Originally, it was envisioned that this space would be later committed to additional heavy fighter squadrons and launch tubes. So far, this has not been the case, although the empty interior space has proven useful in other ways. In 1101, the monitor was declared surplus to the needs of the Mora system and acquired by Rorise/Mora for system defense purposes. Transport to its new home presented somewhat of a problem, as neither of the navies of Mora or Rorise possessed a transport ship of sufficient capacity to carry the monitor, and commercial ships of that size are unknown in the Spinward Marches. An appeal to the Imperial Navy brought eventual results, and during the fleet exercise of 1104 the million-ton fleet tender Gorodish carried the Empress Troyhune to Rorise in place of one of its Hadrian class battleriders
Imperium
Imperium
Statek: Planetoid Monitor (Jaellemo)
TL: 15 | Hull: 6000
ID: 466
Hull
6000
HP
2400
M drive
1
J drive
3
Power plant
Fusion (TL15), Power 1,800
Fuel tanks
J-3
16 weeks of operation
Bridge
Command Bridge
Computer
Core/40fib
Sensors
Advanced
Command Bridge
Deep Penetration Scanner
Mail Distribution Array
Rapid Arrays
Weapons
Medium Repulsor Bay
Meson Spinal Mount (TL15)
Point Defence Laser Batteries (Type II) x2
Triple Turrets (beam lasers) x50
Triple Turrets (missile racks) x200
Triple Turrets (sandcasters) x22
Systems
Ammunition
Armoury
Briefing Room
Brig
Launch/Recovery (Docking x5
Medical Bay
Meson Screen)
Modular Cutters x5)
Refinery
Repair Drones
Screens (Nuclear Dampers x9
Workshop
Staterooms
Low Berths x200
Luxury x2
Standard x2
Software
Anti-Hijack/3
Auto-Repair/2
Broad Spectrum EW
Evade/3
Fire Control/5
Jump Control/3
Manoeuvre
Virtual Crew/2
Cargo
300.1
Description
Ulepszony monitor planetoid Jaellemo (6000 ton) [65, 67], następca Empress Troyhune. Stanowi potężną obronę systemu Mora.
Cost
MCr39037.655
M cost
N/A
Crew
ASTROGATOR
CAPTAIN
ENGINEERS
GUNNERS (wymaga dużej załogi)
PILOTS
Book
High Guard Update 2022
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 2400
Imperium
Imperial
Statek: Planetoid Monitor (Jaellemo)
TL: 15 | Hull: 6000
ID: 474
Hull
6000
HP
2400
M drive
1
J drive
3
Power plant
Fusion (TL15), Power 1,800
Fuel tanks
J-3
16 weeks of operation
Bridge
Command Bridge
Computer
Core/40fib
Sensors
Advanced
Command Bridge
Deep Penetration Scanner
Mail Distribution Array
Rapid Arrays
Weapons
Medium Repulsor Bay
Meson Spinal Mount (TL15)
Point Defence Laser Batteries (Type II) x2
Triple Turrets (beam lasers) x50
Triple Turrets (missile racks) x200
Triple Turrets (sandcasters) x22
Systems
Ammunition
Armoury
Briefing Room
Brig
Launch/Recovery (Docking x5
Medical Bay
Meson Screen)
Modular Cutters x5)
Refinery
Repair Drones
Screens (Nuclear Dampers x9
Workshop
Staterooms
Low Berths x200
Luxury x2
Standard x2
Software
Anti-Hijack/3
Auto-Repair/2
Broad Spectrum EW
Evade/3
Fire Control/5
Jump Control/3
Manoeuvre
Virtual Crew/2
Cargo
300.1
Description
Ulepszony monitor planetoid Jaellemo (6000 ton), następca Empress Troyhune [13, 14]. Posiada rozbudowane czujniki i potężne uzbrojenie (Meson Spinal Mount) [2, 13].
Cost
MCr39037.655
M cost
N/A
Crew
ASTROGATOR
CAPTAIN
ENGINEERS
GUNNERS (wymaga dużej załogi
PILOTS
w tym 200 osób w Low Berths)
Book
High Guard Update 2022
Opis informacje
Informacje dodatkowe: Hull (wytrzymałość): 2400.
Imperium
Imperial
Statek: PRISON FERRY
TL: 14 | Hull: 300
ID: 133
Hull
300
HP
120
M drive
Thrust 2
J drive
Jump 5
Power plant
Fusion (TL12), Power 210
Fuel tanks
J-5
4 weeks of operation
Bridge
Bridge
Computer
Computer/25
Sensors
Civilian Grade
Systems
Brig
Medical Bay
Staterooms
Low Berths x40
Standard x6
Software
Anti-Hijack/3
Intellect
Jump Control/5
Library
Manoeuvre/0
Cost
MCr150.9
M cost
Cr12575/month
Crew
Astrogator
Captain
Engineers x2
Maintenance
Medics
Pilot
Wardens x3
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 120
Wymagania mocy:
Basic Ship Systems: 60
Manoeuvre Drive: 60
Jump Drive: 150
Sensors: 1
Imperium
Imperial
Statek: PRISON FERRY
TL: 14 | Hull: 300
ID: 198
Hull
300
M drive
Thrust 2
J drive
Jump 5
Power plant
Fusion (TL12), Power 210
Fuel tanks
J-5
4 weeks of operation
Bridge
Bridge
Computer
Computer/25
Sensors
Civilian Grade
Systems
Brig
Medical Bay
Staterooms
Low Berths x40
Standard x6
Software
Anti-Hijack/3
Intellect
Jump Control/5
Library
Manoeuvre/0
Description
While many worlds have prison facilities, there are those who prefer (or are required) to use the services of the infamous prison planets. Transporting many prisoners at once across the stars is an inherently risky task, and purpose bred craft such as the prison ferry are employed whenever possible. Amenities on board are spartan but extremely secure and the ship trades sublight speed for high jump-capability, meaning it can reach its prison world destination in the least amount of time with the least number of jumps. This gives few opportunities for any attempted interception and if that somehow does not work, the close escort normally assigned to protect it surely will.
Cost
MCr150.9
M cost
Cr12575/month
Crew
Astrogator
Captain
Engineers x2
Maintenance
Medics
Pilot
Wardens x3
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 120
Wymagania mocy:
Basic Ship Systems: 60
Manoeuvre Drive: 60
Jump Drive: 150
Sensors: 1
Imperium
Imperial
Statek: Prison Ferry (Imperial)
TL: 12 | Hull: 300
ID: 421
Hull
300
HP
120
Armour
6
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 120
Fuel tanks
J-2 (60t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Basic
Weapons
Double Turret (Pulse Laser)
Systems
Armoury
Prison Cells (50 pax)
Staterooms
Barracks x20
Standard x10
Software
Jump Control/2
Manoeuvre
Cargo
80
Description
Transport for prisoners and security personnel.
Cost
MCr170.8
M cost
Cr14233/month
Crew
Astrogator
Engineer
Pilot
Security x5
Book
Adventure Class Ships
Imperium
Imperium
Statek: PRIVATE YACHT
TL: 15 | Hull: 400
ID: 149
Hull
400
HP
160
M drive
Thrust 1 (energy eff
J drive
Jump 4 (decreased fuel x2)
Power plant
Fusion (TL15), Power 260
Fuel tanks
J-4
4 weeks of operation
plus ship’s boat
Bridge
Holographic Controls
Computer
Computer/20
Sensors
Civilian Grade
Systems
Aerofins
Air/Raft
Craft Docking Space (30 tons)
Docking Space (4 tons)
Fuel Processor (80 tons/day)
Fuel Scoops
Library
Medical Bay
Ship’s Boat
Theatre (advanced)
Staterooms
Luxury with entertainment system & wet bar x5
Standard x3
Software
Intellect
Jump Control/4
Library
Manoeuvre
Cargo
4
Description
The Desiree Keah yachts are a short-run design and thus quite sought after by those who know what they offer. They are designed to provide a single owner or small group of owners the best-in-class experience wherever they choose to travel. The yacht is not fast (the onboard ship’s boat can be used if the owners need to get anywhere quickly) but the healthy four-parsec jump range means few systems are out of reach. During the trip through jumpspace, the crew are able to avail themselves with the many, many diversions on board.
Cost
MCr188.685
M cost
Cr15724/month
Crew
Astrogator
Engineers x2
Medic
Pilot
Steward
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 160
Wymagania mocy:
Basic Ship Systems: 80
Manoeuvre Drive: 10
Jump Drive: 160
Sensors: 1
Fuel Processor: 8
Imperium
Imperial
Statek: Prospecting Buggy
TL: 12 | Hull: 4
ID: 219
Hull
4
HP
1
M drive
Thrust (0.1G)
Power plant
Vehicle Battery
Fuel tanks
3000km range
Bridge
Cockpit
Computer
Computer/3
Sensors
Improved
Weapons
None
Systems
Autopilot(basic)
Crane(light)
Navigation System(improved)
Software
Flyer(grav)
Cargo
0.75
Description
Simple, unsealed gravitic buggy for ferrying miners and ore on planetary surfaces or asteroid belts. Requires crew to wear vacc suits.
Cost
Cr270,000
M cost
Cr22/month
Crew
Pilot
Book
High Guard Update 2022
Opis informacje
Shipping: 4 tons
Imperium
Imperium
Statek: PROSPECTOR
TL: 12 | Hull: 400
ID: 134
Hull
400
HP
160
M drive
Thrust 1
J drive
Jump 2
Power plant
Fusion (TL12), Power 120
Fuel tanks
J-2
12 weeks of operation
plus launch
Bridge
Small
Computer
Computer/10
Sensors
Civilian Grade
Mineral Detection Suite
Weapons
Double Turret (beam lasers)
Single Turret (laser drill)
Single Turret (sandcaster)
Systems
Ammunition Sand Canister Storage (20 canisters)
Cargo Scoop
Craft Docking Space (20 tons)
Fuel Processor (20 tons/day)
Fuel Scoops
Launch
Mining Drones x10
Staterooms
Standard x2
Software
Fire Control/2
Intellect
Jump Control/2
Library
Manoeuvre/0
Cargo
200
Description
Belters have a reputation for piloting run down junkers of ships, kept barely flying from one foray into an asteroid belt to the next with whatever Credits they manage to pull together from rocks with traces of minerals barely worth anything. However, there are always those who buck the trend and the more successful will trade up from their basic seeker ships to something more substantial, such as this prospector. Larger, better-equipped and able to deal with roving pirates eager to steal another's hard work, this ship allows them to stay out longer among the asteroids and increase the chances of making a truly valuable find.
Cost
MCr102.84
M cost
Cr8570/month
Crew
Engineer
Pilot/Astrogator
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 160
Wymagania mocy:
Basic Ship Systems: 80
Manoeuvre Drive: 40
Jump Drive: 80
Sensors: 1
Weapons: 15
Fuel Processor: 1
Imperium
Independent
Statek: PROSPECTOR
TL: 12 | Hull: 400
ID: 199
Hull
400
M drive
Thrust 1
J drive
Jump 2
Power plant
Fusion (TL12), Power 120
Fuel tanks
J-2
12 weeks of operation
plus launch
Bridge
Small
Computer
Computer/10
Sensors
Civilian Grade
Mineral Detection Suite
Weapons
Double Turret (beam lasers)
Single Turret (laser drill)
Single Turret (sandcaster)
Systems
Ammunition Sand Canister Storage (20 canisters)
Cargo Scoop
Craft Docking Space (20 tons)
Fuel Processor (20 tons/day)
Fuel Scoops
Launch
Mining Drones x10
Staterooms
Standard x2
Software
Fire Control/2
Intellect
Jump Control/2
Library
Manoeuvre/0
Cargo
200
Description
Belters have a reputation for piloting run down junkers of ships, kept barely flying from one foray into an asteroid belt to the next with whatever Credits they manage to pull together from rocks with traces of minerals barely worth anything. However, there are always those who buck the trend and the more successful will trade up from their basic seeker ships to something more substantial, such as this prospector. Larger, better-equipped and able to deal with roving pirates eager to steal another's hard work, this ship allows them to stay out longer among the asteroids and increase the chances of making a truly valuable find.
Cost
MCr102.84
M cost
Cr8570/month
Crew
Engineer
Pilot/Astrogator
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 160
Wymagania mocy:
Basic Ship Systems: 80
Manoeuvre Drive: 40
Jump Drive: 80
Sensors: 1
Weapons: 15
Fuel Processor: 1
Imperium
Independent
Statek: Prospector (Imperial)
TL: 12 | Hull: 400
ID: 422
Hull
400
HP
160
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 160
Fuel tanks
J-2 (80t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Improved
Weapons
Double Turret (Mining Laser) x2
Systems
Fuel Scoops
Prospecting Gear
Refinery
Staterooms
Low x10
Standard x12
Software
Jump Control/2
Library
Manoeuvre
Cargo
150
Description
Deep space prospecting and mining vessel.
Cost
MCr190.5
M cost
Cr15875/month
Crew
Astrogator
Engineers x2
Pilot
Scientist
Book
Adventure Class Ships
Imperium
Imperium
Statek: PROVINCIAL MERCHANT
TL: 12 | Hull: 1000
ID: 118
Hull
1000
HP
400
M drive
Thrust 1
J drive
Jump 1
Power plant
Fusion (TL12), Power 420
Fuel tanks
J-1
4 weeks of operation
plus launch
Bridge
Small
Computer
Computer/5
Sensors
Civilian Grade
Weapons
Double Turrets (sandcasters) x2
Systems
Ammunition Sandcaster Canister Storage (40 canisters)
Craft Docking Space (20 tons)
Launch
Staterooms
Low Berths x2
Standard x5
Software
Intellect
Jump Control/1
Library
Manoeuvre
Cargo
757
Description
Considered the backbone of merchant fleets by the companies that use them, the Magnadon provincial merchant is capable of carrying large amounts of cargo for its size, although there are few frills for the crews inside. With cargo doors on each side of the tall lower deck, handling cargo is much easier than the lack of onboard cranes and belts might suggest, so long as the starport is well-equipped. The low jump range restricts the Magnadon to mains but profits can be great with the right choice of goods and trade routes.
Cost
MCr162.56
M cost
Cr13547/month
Crew
Astrogator
Captain
Engineers x2
Gunners x5
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 400
Wymagania mocy:
Basic Ship Systems: 200
Manoeuvre Drive: 100
Jump Drive: 100
Sensors: 1
Weapons: 2
Imperium
Imperial
Statek: PROVINCIAL MERCHANT
TL: 12 | Hull: 1000
ID: 183
Hull
1000
M drive
Thrust 1
J drive
Jump 1
Power plant
Fusion (TL12), Power 420
Fuel tanks
J-1
4 weeks of operation
plus launch
Bridge
Small
Computer
Computer/5
Sensors
Civilian Grade
Weapons
Double Turrets (sandcasters) x2
Systems
Ammunition Sandcaster Canister Storage (40 canisters)
Craft Docking Space (20 tons)
Launch
Staterooms
Low Berths x2
Standard x5
Software
Intellect
Jump Control/1
Library
Manoeuvre
Cargo
757
Description
Considered the backbone of merchant fleets by the companies that use them, the Magnadon provincial merchant is capable of carrying large amounts of cargo for its size, although there are few frills for the crews inside. With cargo doors on each side of the tall lower deck, handling cargo is much easier than the lack of onboard cranes and belts might suggest, so long as the starport is well-equipped. The low jump range restricts the Magnadon to mains but profits can be great with the right choice of goods and trade routes.
Cost
MCr162.56
M cost
Cr13547/month
Crew
Astrogator
Captain
Engineers x2
Gunners x5
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 400
Wymagania mocy:
Basic Ship Systems: 200
Manoeuvre Drive: 100
Jump Drive: 100
Sensors: 1
Weapons: 2
Imperium
Imperial
Statek: PROVINCIAL TRANSPORT
TL: 15 | Hull: 1000
ID: 119
Hull
1000
HP
400
M drive
Thrust 1
J drive
Jump 2
Power plant
Fusion (TL15), Power 520
Fuel tanks
J-2
4 weeks of operation
plus launches
Bridge
Bridge
Computer
Computer/10
Sensors
Civilian Grade
Weapons
Double Turrets (sandcasters) x2
Triple Turrets (beam lasers) x2
Systems
Ammunition Sandcaster Canister Storage (40 canisters)
Cargo Crane
Craft Docking Spaces (20 tons) x4
Fuel Processor (100 tons/day)
Launches x4
Loading Belts x2
Medical Bay
Swimming Pool (standard)
Theatre (advanced)
Staterooms
High x20
Low Berths x50
Standard x20
Software
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
272
Description
The reputation of the Trader is one of great versatility and the capability to operate in almost any trading environment. For the most part, this is true but it relies on both cargo and passengers being available to be properly profitable, so captains tend to stick to tried and tested trade routes. It is therefore comparatively rare to see a Trader off the beaten track unless its captain has discovered a new trade route that takes advantage of this ship’s capacity. They are typically owned by owner/operators and smaller independent companies rather than the larger merchant lines.
Cost
MCr295.41
M cost
Cr24618/month
Crew
Administrator
Astrogator
Captain
Engineers x3
Gunners x4
Maintenance
Medic
Pilot
Stewards x3
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 400
Wymagania mocy:
Basic Ship Systems: 200
Manoeuvre Drive: 100
Jump Drive: 200
Sensors: 1
Weapons: 28
Fuel Processor: 5
Imperium
Imperial
Statek: PROVINCIAL TRANSPORT
TL: 15 | Hull: 1000
ID: 184
Hull
1000
M drive
Thrust 1
J drive
Jump 2
Power plant
Fusion (TL15), Power 520
Fuel tanks
J-2
4 weeks of operation
plus launches
Bridge
Bridge
Computer
Computer/10
Sensors
Civilian Grade
Weapons
Double Turrets (sandcasters) x2
Triple Turrets (beam lasers) x2
Systems
Ammunition Sandcaster Canister Storage (40 canisters)
Cargo Crane
Craft Docking Spaces (20 tons) x4
Fuel Processor (100 tons/day)
Launches x4
Loading Belts x2
Medical Bay
Swimming Pool (standard)
Theatre (advanced)
Staterooms
High x20
Low Berths x50
Standard x20
Software
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
272
Description
The reputation of the Trader is one of great versatility and the capability to operate in almost any trading environment. For the most part, this is true but it relies on both cargo and passengers being available to be properly profitable, so captains tend to stick to tried and tested trade routes. It is therefore comparatively rare to see a Trader off the beaten track unless its captain has discovered a new trade route that takes advantage of this ship’s capacity. They are typically owned by owner/operators and smaller independent companies rather than the larger merchant lines.
Cost
MCr295.41
M cost
Cr24618/month
Crew
Administrator
Astrogator
Captain
Engineers x3
Gunners x4
Maintenance
Medic
Pilot
Stewards x3
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 400
Wymagania mocy:
Basic Ship Systems: 200
Manoeuvre Drive: 100
Jump Drive: 200
Sensors: 1
Weapons: 28
Fuel Processor: 5
Imperium
Imperial
Statek: Pursuit Corvette
TL: 14 | Hull: 400
ID: 269
Hull
400
HP
160
Armour
10
M drive
Thrust 6
J drive
Jump 4
Power plant
Fusion, Power 600
Fuel tanks
J-4 (160t)
4 weeks operation
Bridge
Bridge
Computer
Computer/20
Sensors
Advanced
Weapons
Particle Barbette x2
Triple Turret (Beam Laser) x4
Systems
Fuel Scoops
Medical Bay
Repair Drones (10t)
Staterooms
Barracks x15
Standard x10
Software
Evade/2
Fire Control/3
Jump Control/4
Manoeuvre
Cargo
40
Description
Extremely fast warship designed to chase down and destroy heavily armed targets.
Cost
MCr450.9
M cost
Cr37575/month
Crew
Captain
Crew x15
Engineers x3
Gunners x6
Pilots x2
Book
Traders and Gunboats
Imperium
Imperial
Statek: Queen Elizabeth
TL: 12 | Hull: 1200
ID: 66
Hull
1200
M drive
1
J drive
3
Power plant
Fusion (TL12), Power 600
Fuel tanks
J-3
4 weeks of operation,
plus Shuttle
Computer
Computer/10 bis
Sensors
Civilian Grade
Systems
Docking Space (95 tons)
Fuel Processor (100 tons/day),Fuel Scoops,Gaming Space
Library
Low Berths x 10
Medical Bay
Passenger Shuttle
Software
Jump Control/3
Library
Manoeuvre/0
Cargo
5
Description
Staterooms Standard x 78 ,High x 10 , Luxury x 4 ; Common Areas
Cost
MCR 396.137
M cost
Cr33011/month
Crew
ADMINISTRATOR
ASTROGATOR
CAPTAIN
ENGINEERS X 5
MEDIC
PILOT
SHUTTLE PILOT
STEWARDS X 3
Book
Pirates of drinax 3
Imperium
Imperium
Statek: Raider, Type M (Vargr)
TL: 13 | Hull: 200
ID: 397
Hull
200
HP
80
Armour
6
M drive
Thrust 4
J drive
Jump 3
Power plant
Fusion, Power 250
Fuel tanks
J-3 (60t)
4 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Military Grade
Weapons
Triple Turret (Plasma Gun) x4
Systems
Armoury
Forced Linkage Apparatus
Staterooms
Barracks x10
Standard x6
Software
Fire Control/2
Jump Control/3
Manoeuvre
Cargo
30
Description
A Vargr fast attack raider.
Cost
MCr230.7
M cost
Cr19225/month
Crew
Engineer
Gunners x3
Pilot
Book
Traders and Gunboats
Imperium
Vargr
Statek: REPAIR SHIP
TL: 12 | Hull: 700
ID: 136
Hull
700
HP
252
M drive
Thrust 2
J drive
Jump 3
Power plant
Fusion (TL12), Power 360
Fuel tanks
J-3
16 weeks of operation
plus launch
Bridge
Bridge
Computer
Computer/15
Sensors
Civilian Grade
Shallow Penetration Suite
Weapons
Double Turret (beam lasers)
Double Turret (laser drills)
Systems
Cargo Scoop
Craft Full Hangar (120 tons)
Fuel Processor (40 tons/day)
Fuel Scoops
Heavy Grappling Arm
Hull Dispersed Structure
Launch
Medical Bay
Repair Drones
Tow Cable
Workshops x2
Staterooms
Standard x9
Software
Auto-Repair/1
Intellect
Jump Control/3
Library
Manoeuvre/0
Cargo
26
Description
This is a highly specialised vessel, dispatched to rescue ships that cannot make it to a starport on their own. Small ships can be brought into the hangar for transport to a shipyard, while larger vessels are repaired on site. A few repair ships are used on a freelance basis, either charging high fees for a rescue or using their tools to salvage and strip down wrecks.
Cost
MCr242.615
M cost
Cr20218/month
Crew
Astrogator
Engineers x5
Maintenance x4
Medics
Pilot
Wardens x3
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 252
Wymagania mocy:
Basic Ship Systems: 140
Manoeuvre Drive: 140
Jump Drive: 210
Sensors: 2
Weapons: 18
Fuel Processor: 2
Imperium
Independent
Statek: REPAIR SHIP
TL: 12 | Hull: 700
ID: 201
Hull
700
M drive
Thrust 2
J drive
Jump 3
Power plant
Fusion (TL12), Power 360
Fuel tanks
J-3
16 weeks of operation
plus launch
Bridge
Bridge
Computer
Computer/15
Sensors
Civilian Grade
Shallow Penetration Suite
Weapons
Double Turret (beam lasers)
Double Turret (laser drills)
Systems
Cargo Scoop
Craft Full Hangar (120 tons)
Fuel Processor (40 tons/day)
Fuel Scoops
Heavy Grappling Arm
Hull Dispersed Structure
Launch
Medical Bay
Repair Drones
Tow Cable
Workshops x2
Staterooms
Standard x9
Software
Auto-Repair/1
Intellect
Jump Control/3
Library
Manoeuvre/0
Cargo
26
Description
This is a highly specialised vessel, dispatched to rescue ships that cannot make it to a starport on their own. Small ships can be brought into the hangar for transport to a shipyard, while larger vessels are repaired on site. A few repair ships are used on a freelance basis, either charging high fees for a rescue or using their tools to salvage and strip down wrecks.
Cost
MCr242.615
M cost
Cr20218/month
Crew
Astrogator
Engineers x5
Maintenance x4
Medics
Pilot
Wardens x3
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 252
Wymagania mocy:
Basic Ship Systems: 140
Manoeuvre Drive: 140
Jump Drive: 210
Sensors: 2
Weapons: 18
Fuel Processor: 2
Imperium
Independent
Statek: Repair Ship (Imperial)
TL: 12 | Hull: 500
ID: 423
Hull
500
HP
200
Armour
4
M drive
Thrust 1
J drive
Jump 1
Power plant
Fusion, Power 80
Fuel tanks
J-1 (50t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Civilian Grade
Weapons
None
Systems
Fuel Scoops
Repair Drones (50t)
Workshops
Staterooms
Low x10
Standard x15
Software
Auto-Repair/1
Jump Control/1
Manoeuvre
Cargo
200
Description
Dedicated deep space repair and maintenance vessel.
Cost
MCr250.3
M cost
Cr20858/month
Crew
Astrogator
Engineers x4
Maintenance x10
Pilot
Book
Adventure Class Ships
Imperium
Imperium
Statek: ROKKGHIOK STEALTH RUNNER
TL: 13 | Hull: 100
ID: 160
Hull
100
HP
40
Armour
Crystaliron, Armour: 4
M drive
Thrust 6
J drive
Jump 2, Stealth Jump
Power plant
Fusion (TL12), Power 90
Fuel tanks
J-2
4 weeks of operation
Bridge
Small
Computer
Computer/10
Sensors
Countermeasures Suite
Military Grade
Weapons
Double Turret (beam lasers)
Systems
Aerofins
Fuel Processor (20 tons/day)
Fuel Scoops
Stealth (enhanced)
Staterooms
Standard x2
Software
Evade/1
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
21
Description
Built for a cunning combination of stealth and speed, the Rokkghiok is used by governments, adventurers and, yes, corsairs. It is adept at slipping small cargoes past customs ships and, if spotted, the Rokkghiok’s blistering acceleration will boost it far from any pursuer. When used in packs, the stealth runner becomes an excellent light strike ship, slipping past blockades and orbital defences to destroy selected targets before fading from sight. It is not a comfortable ship to crew but can certainly be an exciting one.
Cost
MCr107.21
M cost
Cr8934/month
Crew
Engineer
Pilot/Astrogator
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 40
Wymagania mocy:
Basic Ship Systems: 20
Manoeuvre Drive: 60
Jump Drive: 20
Sensors: 4
Weapons: 9
Fuel Processor: 1
Imperium
Vargr
Statek: Rradhi Seeker
TL: 14 | Hull: 200
ID: 88
Hull
200
Armour
2
M drive
1
J drive
1
Power plant
Fusion (TL8), Power 70
Fuel tanks
J-1
12 weeks of operation
Computer
Computer/5
Sensors
Civilian Grade
Weapons
Single Turrets (laser drill) x 2,
Systems
Fuel Processor (20 tons/day)
Fuel Scoops,Docking Space (30 tons)
Mining Drones (10)
Ship’s Boat
Software
Fire Control/1
Library
Manoeuvre/0,Jump Control/2
Cargo
57
Description
Staterooms: Standard x 4,Emergency Low Berth x 1;
Cost
MCr64.302
M cost
Cr5359/month
Crew
AND
ASTROGATOR
ENGINEER
MEDIC
PILOT
Book
Aliens of Charted Space Volume 1
Imperium
Vargr
Statek: Ruguelka Corsair
TL: 12 | Hull: 400
ID: 86
Hull
400
Armour
6
M drive
5
J drive
2
Power plant
Fusion (TL12), Power 390
Fuel tanks
J-2
4 weeks of operation plus
Modular Cutter
Computer
Computer/10
Sensors
Military Grade
Weapons
Triple Turrets (missile racks) x 2,
Triple Turrets (pulse lasers) x 2,
Systems
Breaching Tubes
Cargo Scoop
Forced Linkage Apparatus
Fuel Processor (40 tons/day),Fuel Scoops,Docking Space (50 tons)
Modular Cutter
Software
Fire Control/2
Jump Control/2
Library
Manoeuvre/0
Cargo
72
Description
Ammunition Missile Storage (48 missiles), Staterooms: Standard x 10, Low x 6
Cost
MCr189.4
M cost
Cr15783/month
Crew
AND BOARDERS
ASTROGATOR
CAPTAIN
ENGINEER,
GUNNERS X 4
MEDIC
PILOT
X 10
Book
Aliens of Charted Space Volume 1
Imperium
Vargr
Statek: Safari Ship
TL: 12 | Hull: 200
ID: 21
Hull
200
HP
80
M drive
1
J drive
2
Power plant
Fusion, Power 105
Fuel tanks
4 weeks operation
J-2
plus Launch
Computer
Computer 5/bis
Sensors
Civilian Grade
Weapons
Double Turret
Systems
Common Areas Trophy Lounge
Docking Space (20 tons),Launch,Docking Space (4 tons),Air/Raft,Fuel Scoop,Fuel Processors (40/tons a day)
Multi-Environment Space,Multi-Environment Space,ATV (on launch)
Software
Jump Control/2
Library,Manoeuvre/0
Cargo
6
Description
Staterooms Standard x 11,
Cost
MCR 64.267
M cost
Cr5355/month
Crew
ASTROGATOR
ENGINEER
MEDIC
PILOT
STEWARD
Book
High Guard
Opis informacje
Although at first appearance uniquely specialised, the safari ship is relatively common throughout the galaxy. It is primarily designed as an excursion vessel, capable of conducting trophy-taking expeditions (photographic or real) to distant worlds, all in a high degree of comfort. Indeed, some owners will outfit their safari ship to higher standards of luxury than many yachts. Included are two eight-ton holding tanks with variable environments for live specimens and a trophy lounge that makes for a very comfortable mess area for passengers and crew. While the ship is streamlined and can land on the surface of a planet, a launch and ATV enable expeditions without requiring the whole vessel to leave orbit. Additional crew, such as a steward and a medic, are often brought along to facilitate safaris but are not needed for basic ship operation. Descriptions of the ATV and air/raft can be found in the Vehicle Handbook.
Imperium
Imperium
Statek: Safari Ship (Type K)
TL: 12 | Hull: 400
ID: 470
Hull
400
HP
160
M drive
1
J drive
2
Power plant
Fusion (TL12), Power 105
Fuel tanks
J-2
4 weeks of operation
Bridge
Bridge
Computer
Computer/5bis
Sensors
Civilian Grade
Weapons
Double Turret (empty)
Systems
ATV
Air/Raft
Craft Docking Space (20 tons)
Docking Space (4 tons)
Fuel Processor (40 tons/day)
Fuel Scoops
Launch
Multi-Environment Equipment
Multi-Environment Holding Tanks (16 tons)
Staterooms
Standard x11
Software
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
47
Description
Statek wycieczkowy (400 ton), zaprojektowany do prowadzenia ekspedycji na odległe światy. Posiada zbiorniki o zmiennym środowisku do przewozu żywych okazów [4, 5].
Cost
MCr198.26
M cost
N/A
Crew
Astrogator
Captain
Engineer
Medic
Pilot
Steward
Book
High Guard Update 2022
Opis informacje
Informacje dodatkowe: Hull (wytrzymałość): 160. Koszt m.in. 16 ton zbiorników Multi-Environment Tanks [4, 5].
Imperium
Imperial
Statek: Sakhai-Class Assault Carrier
TL: 12 | Hull: 2000
ID: 82
Hull
2000
Armour
8
M drive
3
J drive
3
Power plant
Fusion (TL12), Power 1500
Fuel tanks
Fusion (TL12)
Power 1500
Computer
Computer/25
Sensors
Improved
Weapons
Medium Fusion Gun Bay,
Particle Barbettes x 3,
Small Missile Bays x 2,
Triple Turret (sandcasters) x 5
Triple Turrets (beam lasers) x 6,
Systems
Armoury,
Briefing Room
Fuel Processor (120 tons/day),
Fuel Scoops,
Shrine,
Software
Fire Control/5
Jump Control/2
Library
Manoeuvre/0
Cargo
6
Description
Ammunition: Missiles x 600,
Sandcaster Barrels x 120;
Staterooms Standard x 17,
Barracks x 160,
Low Berths x 200,
Cost
MCr857.15
M cost
Cr71,429/month
Crew
ASTROGATOR
CAPTAIN
ENGINEERS X 5
GUNNERS X 18
MAINTENANCE X 4
OFFICERS X 18
PILOT
PILOTS X 2
PURSER/EXECUTIVE OFFICER
Book
Pirates of drinax 3
Imperium
Aslan
Statek: SALVAGE HAULER
TL: 10 | Hull: 1200
ID: 137
Hull
1200
HP
480
M drive
Thrust 2 (Thrust 1 w
J drive
Jump 2 (Jump 1 with ships on clamps)
Power plant
Fusion (TL8), Power 500
Fuel tanks
J-2
12 weeks of operation
plus ship’s boat
Bridge
Bridge
Computer
Computer/10
Sensors
Civilian Grade
Shallow Penetration Suite
Weapons
Double Turrets (laser drills) x3
Triple Turrets (beam lasers) x2
Systems
Cargo Crane
Cargo Scoop
Docking Clamps (type III) x2
Forced Linkage Apparatus (improved)
Full Hangar (250 tons)
Heavy Grappling Arms x2
Hull Close Structure
Ship’s Boat
Tow Cables
Workshop
Staterooms
Standard x10
Software
Intellect
Jump Control/2
Library
Manoeuvre/0
Cargo
98
Description
In a way the opposite of the repair ship, the salvage hauler is not intended to recover ships so they can be repaired but instead to strip them down for parts and materials. It can do this in the field, or take a couple of smaller ships back to a base for more thorough disassembly. Often operating with paper-thin legality, salvage haulers can often be found on the outskirts of a warzone ready to dive in and strip stricken craft. There is a good reason they are often referred to as ‘vultures’. Given the ship is fully capable of hauling away three wrecked free traders or their equivalents simultaneously, this may be well-founded.
Cost
MCr372.585
M cost
Cr31049/month
Crew
Astrogator
Captain
Engineers x7
Maintenance x6
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 480
Wymagania mocy:
Basic Ship Systems: 240
Manoeuvre Drive: 240
Jump Drive: 240
Sensors: 2
Weapons: 53
Imperium
Independent
Statek: SALVAGE HAULER
TL: 10 | Hull: 1200
ID: 202
Hull
1200
M drive
Thrust 2 (Thrust 1 w
J drive
Jump 2 (Jump 1 with ships on clamps)
Power plant
Fusion (TL8), Power 500
Fuel tanks
J-2
12 weeks of operation
plus ship’s boat
Bridge
Bridge
Computer
Computer/10
Sensors
Civilian Grade
Shallow Penetration Suite
Weapons
Double Turrets (laser drills) x3
Triple Turrets (beam lasers) x2
Systems
Cargo Crane
Cargo Scoop
Docking Clamps (type III) x2
Forced Linkage Apparatus (improved)
Full Hangar (250 tons)
Heavy Grappling Arms x2
Hull Close Structure
Ship’s Boat
Tow Cables
Workshop
Staterooms
Standard x10
Software
Intellect
Jump Control/2
Library
Manoeuvre/0
Cargo
98
Description
In a way the opposite of the repair ship, the salvage hauler is not intended to recover ships so they can be repaired but instead to strip them down for parts and materials. It can do this in the field, or take a couple of smaller ships back to a base for more thorough disassembly. Often operating with paper-thin legality, salvage haulers can often be found on the outskirts of a warzone ready to dive in and strip stricken craft. There is a good reason they are often referred to as ‘vultures’. Given the ship is fully capable of hauling away three wrecked free traders or their equivalents simultaneously, this may be well-founded.
Cost
MCr372.585
M cost
Cr31049/month
Crew
Astrogator
Captain
Engineers x7
Maintenance x6
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 480
Wymagania mocy:
Basic Ship Systems: 240
Manoeuvre Drive: 240
Jump Drive: 240
Sensors: 2
Weapons: 53
Imperium
Independent
Statek: Salvage Hauler (Imperial)
TL: 12 | Hull: 600
ID: 424
Hull
600
HP
240
Armour
4
M drive
Thrust 1
J drive
Jump 1
Power plant
Fusion, Power 100
Fuel tanks
J-1 (60t)
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Basic
Weapons
None
Systems
Cargo Crane
Salvage Gear
Staterooms
Standard x15
Software
Jump Control/1
Manoeuvre
Cargo
300
Description
Heavy duty salvage and towing vessel.
Cost
MCr260.5
M cost
Cr21708/month
Crew
Astrogator
Engineers x2
Pilot
Book
Adventure Class Ships
Imperium
Imperium
Statek: SCEAF PERSONAL YACHT
TL: 12 | Hull: 100
ID: 157
Hull
100
HP
40
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion (TL12), Power 60
Fuel tanks
J-2 x2
4 weeks of operation
Bridge
Small
Computer
Computer/10
Sensors
Civilian Grade
Systems
Aerofins
Fuel Scoops
Staterooms
High
Luxury
Standard x2
Software
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
1
Description
A ship aimed at those aspiring to be truly wealthy or those who used to be and have fallen on harder times, the Sceaf is a small ship capable of longer voyages than usual due to its ability to double jump. It is well-appointed enough inside, although with few excess frills, but sufficient to entertain or visit a couple of close acquaintances. It lacks the luxuries of the larger Imperial-built yachts but, as a form of personal transport, it suits the pragmatic Sword Worlds.
Cost
MCr40.13
M cost
Cr3344/month
Crew
Engineer
Pilot/Astrogator
Steward
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 40
Wymagania mocy:
Basic Ship Systems: 20
Manoeuvre Drive: 20
Jump Drive: 20
Sensors: 1
Imperium
Sword Worlds
Statek: Sceaf Personal Yacht (Sword Worlds)
TL: 13 | Hull: 200
ID: 445
Hull
200
HP
80
Armour
4
M drive
Thrust 3
J drive
Jump 3
Power plant
Fusion, Power 120
Fuel tanks
J-3 (60t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Improved
Weapons
Double Turret (Pulse Laser) x2
Systems
Luxury Staterooms (5t) x2
Scientific Suite
Staterooms
Luxury x2
Standard x6
Software
Jump Control/3
Library
Manoeuvre
Cargo
30
Description
A highly mobile, well-defended personal vessel.
Cost
MCr150.9
M cost
Cr12575/month
Crew
Engineer
Pilot
Steward
Book
Adventure Class Ships
Imperium
Sword Worlds
Statek: Scout (Serpent Class)
TL: 14 | Hull: 100
ID: 17
Hull
100
HP
40
Armour
4
M drive
2
J drive
2
Power plant
Fusion, Power 60
Fuel tanks
8 weeks operation
J-2
Computer
Computer 5/bis
Sensors
Live
Military Grade
Scanner Analysis Suite
Weapons
Double Turret (empty)
Systems
Advanced Probe Drones
Fuel Processor (40/tons
Workshop
day)
x10,Docking Space (4 tons) ,Air/Raft
Software
Jump Control/2
Library
Manoeuvre/0
Cargo
6
Description
Similar to the performance of the venerable Type-S, the Serpent features better aerodynamic performance and some technological advances. Serpent-class ships are highly sought after and usually allotted to senior scouts with records of exemplary service. Names reported in use for the Serpent include Asp, Cobra, Deceiver, Eel, Python, Reptile, Snake and Viper.
Cost
MCR 157.4
M cost
Cr3,468/month
Crew
ASTROGATOR
ENGINEER
PILOT
Book
High Guard
Opis informacje
Scout klasy Serpent (100 ton). Ulepszona wersja Type-S, z lepszą aerodynamiką i zaawansowaną technologią. Przyznawany starszym zwiadowcom z wzorową służbą.
Imperium
Imperium
Statek: Scout, Type S (Vargr)
TL: 13 | Hull: 800
ID: 400
Hull
800
HP
320
Armour
6
M drive
Thrust 4
J drive
Jump 3
Power plant
Fusion, Power 480
Fuel tanks
J-3 (240t)
4 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Advanced
Weapons
Double Turret (Beam Laser) x2
Systems
Fuel Scoops
Refinery
Scientific Suite
Staterooms
Standard x20
Software
Jump Control/3
Library
Manoeuvre
Cargo
150
Description
A Vargr large scout ship.
Cost
MCr550.2
M cost
Cr45850/month
Crew
Astrogator
Engineers x3
Pilot
Scientist
Book
Traders and Gunboats
Imperium
Vargr
Statek: Scout/Courier (Type S)
TL: 12 | Hull: 100
ID: 15
Hull
100
HP
40
Armour
4
M drive
2
J drive
2
Power plant
Fusion, Power 60
Fuel tanks
12 weeks operation
J-2
Computer
Computer 5/bis
Sensors
Military Grade
Weapons
Double Turret
Systems
Docking Space (4 tons),Air-Raft
Fuel Processors (40/
Fuel Scoop
Probe Drones x10
Workshop
tons a day),
Software
Jump Control/2
Library
Manoeuvre/0
Cargo
12
Description
The scout ship is built for exploration, survey and courier duties, with many thousands in service throughout Charted Space. It is an exemplar of a mass-produced ship in the Third Imperium. Despite the small 100-ton hull, the Type-S has proven itself a versatile design, capable of handling a wide range of missions.
Cost
MCr36.7605
M cost
Cr3063/month
Crew
ASTROGATOR
ENGINEER
PILOT
Book
High Guard
Opis informacje
Typ S Scout/Courier (100 ton). Statek zwiadowczy budowany do eksploracji, pomiarów i kurierstwa. Jest przykładem masowo produkowanego statku w Trzecim Imperium.
Imperium
Imperium
Statek: Scout/Courier, Type S (Imperial)
TL: 12 | Hull: 100
ID: 402
Hull
100
HP
40
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 60
Fuel tanks
J-2 (20t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Improved
Weapons
Double Turret (Beam Laser)
Systems
Fuel Scoops
Pinnace (20t)
Refinery
Staterooms
Low x2
Standard x4
Software
Jump Control/2
Manoeuvre
Cargo
16
Description
The classic Imperial scout/courier vessel.
Cost
MCr49.7
M cost
Cr4141/month
Crew
Engineer
Pilot
Book
Adventure Class Ships
Imperium
Imperium
Statek: Seeker Mining Ship
TL: 12 | Hull: 100
ID: 16
Hull
100
HP
40
Armour
4
M drive
2
J drive
2
Power plant
Fusion, Power 60
Fuel tanks
4 weeks operation
J-2
Computer
Computer 5/bis
Sensors
Military Grade
Weapons
Double Turret
Systems
Fuel Processors (20/
Fuel Scoop,
Mining Drones x 5,
tons a day),
Software
Jump Control/2,
Library,
Manoeuvre/0,
Cargo
26
Description
Staterooms Standard x 2,
Cost
MCr33.655
M cost
Cr2804/month
Crew
ASTROGATOR
ENGINEER
PILOT
Book
High Guard
Opis informacje
A variation on the traditional scout/courier, the seeker is occasionally produced in this configuration by shipyards but it is more commonly a refitted old scout retired from active service. A seeker has fewer staterooms and a smaller fuel tank but its larger cargo bay and prospecting buggy allow a single well-skilled prospector to scavenge asteroids and make a living looking for A variation on the traditional scout/courier, the seeker is occasionally produced in this configuration by shipyards but it is more commonly a refitted old scout retired from active service. A seeker has fewer staterooms and a smaller fuel tank but its larger cargo bay and prospecting buggy allow a single well-skilled prospector to scavenge asteroids and make a living looking for
Imperium
Imperium
Statek: SHADOW TRADER
TL: 12 | Hull: 200
ID: 109
Hull
200
HP
80
Armour
Crystaliron, Armour: 4
M drive
Thrust 3
J drive
Jump 2, Stealth Jump
Power plant
Fusion (TL12), Power 150
Fuel tanks
J-2
8 weeks of operation
Bridge
Bridge
Computer
Computer/15fib
Sensors
Improved
Systems
Aerofins
Fuel Processor (20 tons/day)
Fuel Scoops
Grav Screen
Loading Belt
Stealth (improved)
Staterooms
Low Berth x8
Standard x4
Software
Evade/2
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
61
Description
The shadow trader is an extremely specialised modification to the standard far trader and is almost never converted from an existing hull, being purpose-built instead. Designed to slip past pirates and hostile navy craft alike, only governments and criminal organisations involved in highly lucrative operations can typically justify its expense. Once purchased, however, it is fully capable of landing on worlds all but undetected, to deliver expensive cargoes or engage in clandestine meetings.
Cost
MCr100.085
M cost
Cr8340/month
Crew
Astrogator
Engineer
Pilot
Steward
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 80
Wymagania mocy:
Basic Ship Systems: 40
Manoeuvre Drive: 60
Jump Drive: 40
Sensors: 4
Fuel Processor: 1
Imperium
Independent
Statek: SHADOW TRADER
TL: 12 | Hull: 200
ID: 174
Hull
200
Armour
Crystaliron, Armour: 4
M drive
Thrust 3
J drive
Jump 2, Stealth Jump
Power plant
Fusion (TL12), Power 150
Fuel tanks
J-2
8 weeks of operation
Bridge
Bridge
Computer
Computer/15fib
Sensors
Improved
Systems
Aerofins
Fuel Processor (20 tons/day)
Fuel Scoops
Grav Screen
Hull Streamlined
Loading Belt
Stealth (improved)
Staterooms
Low Berth x8
Standard x4
Software
Evade/2
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
61
Description
The shadow trader is an extremely specialised modification to the standard far trader and is almost never converted from an existing hull, being purpose-built instead. Designed to slip past pirates and hostile navy craft alike, only governments and criminal organisations involved in highly lucrative operations can typically justify its expense. Once purchased, however, it is fully capable of landing on worlds all but undetected, to deliver expensive cargoes or engage in clandestine meetings.
Cost
MCr100.085
M cost
Cr8340/month
Crew
Astrogator
Engineer
Pilot
Steward
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 80
Wymagania mocy:
Basic Ship Systems: 40
Manoeuvre Drive: 60
Jump Drive: 40
Sensors: 4
Fuel Processor: 1
Imperium
Independent
Statek: Shadow Trader, Type A2S (Imperial)
TL: 12 | Hull: 200
ID: 405
Hull
200
HP
80
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 120
Fuel tanks
J-2 (40t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Civilian Grade
Weapons
Sandcaster Turret x2
Systems
Cargo Crane
Fuel Scoops
Refinery
Stealth Hull
Staterooms
Standard x8
Software
Jump Control/2
Manoeuvre
Cargo
90
Description
A trader designed for discreet operations.
Cost
MCr115.8
M cost
Cr9650/month
Crew
Astrogator
Engineer
Pilot
Steward
Book
Adventure Class Ships
Imperium
Imperium
Statek: Shianjo Class Liner
TL: 13 | Hull: 900
ID: 96
Hull
900
Armour
4
M drive
1
J drive
4
Power plant
Fusion (TL12), Power 540,
Fuel tanks
J-4
4 weeks of operation
plus Pinnace
Computer
Computer/20
Sensors
Civilian Grade
Systems
Docking Space (40 tons)
Pinnace
Software
Jump Control/4
Library
Manoeuvre/0
Cargo
6
Description
Luxury x 2, High x 8, Standard x 37, Low Berths x 34
Cost
MCr317.312
M cost
Cr26443/month
Crew
ASTROGATOR
ENGINEERS X 4
MEDIC
PILOT
STEWARDS X 2
Book
Aliens of Charted Space Volume 1
Imperium
Zhodani
Statek: Ship S Boat
TL: 12 | Hull: 30
ID: 5
Hull
30
HP
12
M drive
5
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer 5
Sensors
Basic
Weapons
Fixed Mount
Systems
Airlock
Cabin Space x 6
Software
Library
Manoeuvre/0
Cargo
11
Cost
MCr8.192
M cost
Cr683/mont
Crew
PILOT
Book
High Guard
Opis informacje
The ship’s boat is both fast and versatile, making it loads between ships and worlds, in smaller militaries the ship’s boat is also used as a boarding craft by marine assault teams.a popular choice for auxiliary craft. While most commonly seen hauling small cargo and passenger
Imperium
Imperium
Statek: Shuttle
TL: 12 | Hull: 95
ID: 12
Hull
95
HP
38
M drive
3
Power plant
Fusion, Power 60
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer 5
Sensors
Basic
Weapons
Fixed Mount
Systems
Airlock
Cabin Space x8,
Software
Library
Manoevre/0
Cargo
72.15
Cost
MCr15.167
M cost
Cr1,264/month
Crew
PILOT
Book
High Guard
Opis informacje
One of the most common craft seen in space, the shuttle is present throughout the galaxy and becomes a standard vessel for orbital operations as soon as a civilisation makes its first firm steps into space. It is designed to carry passengers and cargo from orbit to surface and back again, as well as act as an interplanetary transport.
Imperium
Imperium
Statek: Shuttle, Type S
TL: 10 | Hull: 100
ID: 289
Hull
100
HP
40
Armour
2
M drive
Thrust 1
Power plant
Fusion, Power 20
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Basic
Weapons
None
Systems
Cabin Space (40 pax)
Fuel Scoops
Staterooms
None
Software
Manoeuvre
Cargo
50
Description
Standard heavy cargo and passenger shuttle.
Cost
MCr25.0
M cost
Cr2083/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Imperial
Statek: Shuttle, Type S
TL: 10 | Hull: 100
ID: 305
Hull
100
HP
40
Armour
2
M drive
Thrust 1
Power plant
Fusion, Power 20
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Basic
Weapons
None
Systems
Cabin Space (40 pax)
Fuel Scoops
Staterooms
None
Software
Manoeuvre
Cargo
50
Description
Standard heavy cargo and passenger shuttle.
Cost
MCr25.0
M cost
Cr2083/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Imperial
Statek: Shuttle, Type S/A (Aslan)
TL: 10 | Hull: 100
ID: 317
Hull
100
HP
40
Armour
2
M drive
Thrust 2
Power plant
Fusion, Power 30
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Weapons
None
Systems
Cabin Space (40 pax)
Fuel Scoops
Staterooms
None
Software
Manoeuvre
Cargo
40
Description
Aslan passenger shuttle.
Cost
MCr30.5
M cost
Cr2541/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Aslan
Statek: Shuttle, Type S/C
TL: 10 | Hull: 100
ID: 291
Hull
100
HP
40
Armour
2
M drive
Thrust 1
Power plant
Fusion, Power 20
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Basic
Weapons
None
Systems
Airlock x2
Cargo Crane
Fuel Scoops
Staterooms
None
Software
Manoeuvre
Cargo
60
Description
Cargo specialist shuttle.
Cost
MCr28.0
M cost
Cr2333/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Imperial
Statek: Shuttle, Type S/C
TL: 10 | Hull: 100
ID: 307
Hull
100
HP
40
Armour
2
M drive
Thrust 1
Power plant
Fusion, Power 20
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Basic
Weapons
None
Systems
Airlock x2
Cargo Crane
Fuel Scoops
Staterooms
None
Software
Manoeuvre
Cargo
60
Description
Cargo specialist shuttle.
Cost
MCr28.0
M cost
Cr2333/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Imperial
Statek: Shuttle, Type S/D (Droyne)
TL: 10 | Hull: 100
ID: 323
Hull
100
HP
40
Armour
2
M drive
Thrust 2
Power plant
Fusion, Power 30
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Weapons
None
Systems
Cabin Space (40 pax)
Fuel Scoops
Staterooms
None
Software
Manoeuvre
Cargo
40
Description
Droyne passenger shuttle.
Cost
MCr30.5
M cost
Cr2541/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Droyne
Statek: Shuttle, Type S/D (Droyne)
TL: 10 | Hull: 100
ID: 344
Hull
100
HP
40
Armour
2
M drive
Thrust 2
Power plant
Fusion, Power 30
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Weapons
None
Systems
Cabin Space (40 pax)
Fuel Scoops
Staterooms
None
Software
Manoeuvre
Cargo
40
Description
Droyne passenger shuttle.
Cost
MCr30.5
M cost
Cr2541/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Droyne
Statek: Shuttle, Type S/H (Hiver)
TL: 10 | Hull: 100
ID: 332
Hull
100
HP
40
Armour
2
M drive
Thrust 2
Power plant
Fusion, Power 30
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Weapons
None
Systems
Cabin Space (40 pax)
Fuel Scoops
Staterooms
None
Software
Manoeuvre
Cargo
40
Description
Hiver passenger shuttle.
Cost
MCr30.5
M cost
Cr2541/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Hiver
Statek: Shuttle, Type S/H (Hiver)
TL: 10 | Hull: 100
ID: 353
Hull
100
HP
40
Armour
2
M drive
Thrust 2
Power plant
Fusion, Power 30
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Weapons
None
Systems
Cabin Space (40 pax)
Fuel Scoops
Staterooms
None
Software
Manoeuvre
Cargo
40
Description
Hiver passenger shuttle.
Cost
MCr30.5
M cost
Cr2541/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Hiver
Statek: Shuttle, Type S/H (Vargr)
TL: 10 | Hull: 100
ID: 312
Hull
100
HP
40
Armour
2
M drive
Thrust 2
Power plant
Fusion, Power 30
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Weapons
None
Systems
Cabin Space (40 pax)
Fuel Scoops
Low Berths x10
Staterooms
None
Software
Manoeuvre
Cargo
40
Description
Vargr passenger shuttle with cryogenic berths.
Cost
MCr30.5
M cost
Cr2541/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Vargr
Statek: Shuttle, Type S/K (K'kree)
TL: 10 | Hull: 100
ID: 329
Hull
100
HP
40
Armour
2
M drive
Thrust 2
Power plant
Fusion, Power 30
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Weapons
None
Systems
Cabin Space (40 pax)
Fuel Scoops
Staterooms
None
Software
Manoeuvre
Cargo
40
Description
K'kree passenger shuttle.
Cost
MCr30.5
M cost
Cr2541/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
K'kree
Statek: Shuttle, Type S/K (K'kree)
TL: 10 | Hull: 100
ID: 350
Hull
100
HP
40
Armour
2
M drive
Thrust 2
Power plant
Fusion, Power 30
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Weapons
None
Systems
Cabin Space (40 pax)
Fuel Scoops
Staterooms
None
Software
Manoeuvre
Cargo
40
Description
K'kree passenger shuttle.
Cost
MCr30.5
M cost
Cr2541/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
K'kree
Statek: Shuttle, Type S/P
TL: 10 | Hull: 100
ID: 290
Hull
100
HP
40
Armour
2
M drive
Thrust 2
Power plant
Fusion, Power 30
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Weapons
None
Systems
Cabin Space (40 pax)
Fuel Scoops
Low Berths x10
Staterooms
None
Software
Manoeuvre
Cargo
40
Description
Passenger shuttle with cryogenic berths.
Cost
MCr30.5
M cost
Cr2541/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Imperial
Statek: Shuttle, Type S/P
TL: 10 | Hull: 100
ID: 306
Hull
100
HP
40
Armour
2
M drive
Thrust 2
Power plant
Fusion, Power 30
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Weapons
None
Systems
Cabin Space (40 pax)
Fuel Scoops
Low Berths x10
Staterooms
None
Software
Manoeuvre
Cargo
40
Description
Passenger shuttle with cryogenic berths.
Cost
MCr30.5
M cost
Cr2541/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Imperial
Statek: Shuttle, Type S/S (Solis)
TL: 10 | Hull: 100
ID: 320
Hull
100
HP
40
Armour
2
M drive
Thrust 2
Power plant
Fusion, Power 30
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Weapons
None
Systems
Cabin Space (40 pax)
Fuel Scoops
Staterooms
None
Software
Manoeuvre
Cargo
40
Description
Solis passenger shuttle.
Cost
MCr30.5
M cost
Cr2541/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Solis
Statek: Shuttle, Type S/S (Solis)
TL: 10 | Hull: 100
ID: 341
Hull
100
HP
40
Armour
2
M drive
Thrust 2
Power plant
Fusion, Power 30
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Weapons
None
Systems
Cabin Space (40 pax)
Fuel Scoops
Staterooms
None
Software
Manoeuvre
Cargo
40
Description
Solis passenger shuttle.
Cost
MCr30.5
M cost
Cr2541/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Solis
Statek: Shuttle, Type S/S (Solomani)
TL: 10 | Hull: 100
ID: 335
Hull
100
HP
40
Armour
2
M drive
Thrust 2
Power plant
Fusion, Power 30
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Weapons
None
Systems
Cabin Space (40 pax)
Fuel Scoops
Staterooms
None
Software
Manoeuvre
Cargo
40
Description
Solomani passenger shuttle.
Cost
MCr30.5
M cost
Cr2541/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Solomani
Statek: Shuttle, Type S/V (Vland)
TL: 10 | Hull: 100
ID: 326
Hull
100
HP
40
Armour
2
M drive
Thrust 2
Power plant
Fusion, Power 30
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Weapons
None
Systems
Cabin Space (40 pax)
Fuel Scoops
Staterooms
None
Software
Manoeuvre
Cargo
40
Description
Vland passenger shuttle.
Cost
MCr30.5
M cost
Cr2541/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Vland
Statek: Shuttle, Type S/V (Vland)
TL: 10 | Hull: 100
ID: 347
Hull
100
HP
40
Armour
2
M drive
Thrust 2
Power plant
Fusion, Power 30
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Weapons
None
Systems
Cabin Space (40 pax)
Fuel Scoops
Staterooms
None
Software
Manoeuvre
Cargo
40
Description
Vland passenger shuttle.
Cost
MCr30.5
M cost
Cr2541/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Vland
Statek: Shuttle, Type S/Z (Zhodani)
TL: 10 | Hull: 100
ID: 315
Hull
100
HP
40
Armour
2
M drive
Thrust 2
Power plant
Fusion, Power 30
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Weapons
None
Systems
Cabin Space (40 pax)
Fuel Scoops
Psionic Shielding
Staterooms
None
Software
Manoeuvre
Cargo
40
Description
Zhodani passenger shuttle with psionic shielding.
Cost
MCr35.5
M cost
Cr2958/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Zhodani
Statek: Shuttle, Type T
TL: 12 | Hull: 100
ID: 292
Hull
100
HP
40
Armour
4
M drive
Thrust 3
Power plant
Fusion, Power 40
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/8
Sensors
Improved
Weapons
Double Turret (Pulse Laser)
Systems
Airlock
Fuel Scoops
Staterooms
Standard x2
Software
Fire Control/1
Manoeuvre
Cargo
35
Description
Armed, general purpose fast shuttle.
Cost
MCr45.5
M cost
Cr3791/month
Crew
Gunner
Pilot
Book
Small Craft Catalogue
Imperium
Imperial
Statek: Shuttle, Type T
TL: 12 | Hull: 100
ID: 308
Hull
100
HP
40
Armour
4
M drive
Thrust 3
Power plant
Fusion, Power 40
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/8
Sensors
Improved
Weapons
Double Turret (Pulse Laser)
Systems
Airlock
Fuel Scoops
Staterooms
Standard x2
Software
Fire Control/1
Manoeuvre
Cargo
35
Description
Armed, general purpose fast shuttle.
Cost
MCr45.5
M cost
Cr3791/month
Crew
Gunner
Pilot
Book
Small Craft Catalogue
Imperium
Imperial
Statek: Shuttle, Type T/A (Aslan)
TL: 12 | Hull: 100
ID: 339
Hull
100
HP
40
Armour
4
M drive
Thrust 3
Power plant
Fusion, Power 40
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/8
Sensors
Improved
Weapons
Double Turret (Pulse Laser)
Systems
Airlock
Fuel Scoops
Staterooms
Standard x2
Software
Fire Control/1
Manoeuvre
Cargo
35
Description
Aslan armed fast shuttle.
Cost
MCr45.5
M cost
Cr3791/month
Crew
Gunner
Pilot
Book
Small Craft Catalogue
Imperium
Aslan
Statek: SLEIPNIR PATROLLER
TL: 10 | Hull: 300
ID: 158
Hull
300
HP
120
Armour
Crystaliron, Armour: 8
M drive
Thrust 3
J drive
Jump 2
Power plant
Fusion (TL8), Power 200
Fuel tanks
J-2
4 weeks of operation
Bridge
Bridge
Computer
Computer/10fib
Sensors
Military Grade
Shallow Penetration Suite
Weapons
Double Turret (sandcasters)
Fixed Mounts (missile racks x3) x2
Systems
Ammunition Sandcaster Canister Storage (80 canisters)
Armoury
Breaching Tube
Missile Storage (288 missiles)
Staterooms
Barracks
Standard x5
Software
Evade/1
Fire Control/2
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
11
Description
The Sleipnir is an older vessel that once formed the backbone of system patrol fleets of more minor worlds and even now can be found in service. However, hulls are starting to appear on the surplus market and a canny buyer might be able to pick up a very well-used ship (with all its foibles) for a reasonable price, with its core functionality intact. Although it is far from able to handle dedicated warships, pirate craft and fighters are well within its remit.
Cost
MCr117.24
M cost
Cr9770/month
Crew
Astrogator
Captain
Engineers x2
Gunners x3
Marines x10
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 120
Wymagania mocy:
Basic Ship Systems: 60
Manoeuvre Drive: 90
Jump Drive: 60
Sensors: 3
Weapons: 1
Imperium
Sword Worlds
Statek: Sleipnir Patroller (Sword Worlds)
TL: 13 | Hull: 300
ID: 446
Hull
300
HP
120
Armour
6
M drive
Thrust 4
J drive
Jump 3
Power plant
Fusion, Power 250
Fuel tanks
J-3 (90t)
4 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Military Grade
Weapons
Double Turret (Fusion Gun) x2
Systems
Armoury
Repair Drones (5t)
Staterooms
Standard x8
Software
Fire Control/2
Jump Control/3
Manoeuvre
Cargo
40
Description
Standard patrol and defence corvette of the Sword Worlds.
Cost
MCr260.7
M cost
Cr21725/month
Crew
Engineer
Gunners x2
Pilot
Book
Adventure Class Ships
Imperium
Sword Worlds
Statek: Slow Boat
TL: 12 | Hull: 30
ID: 6
Hull
30
HP
12
M drive
3
Power plant
Fusion, Power 30
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer 5
Sensors
Basic
Weapons
Fixed Mount
Systems
Cabin Space x 2
Software
Library.
Manoevre/0
Cargo
19
Cost
MCr6.822
M cost
Cr568/month
Crew
PILOT
Book
High Guard
Opis informacje
The slow boat appears either as an early design of The slow boat appears either as an early design of the ship’s boat, before power plants and manoeuvre drives become more efficient, or as an intentional the ship’s boat, before power plants and manoeuvre drives become more efficient, or as an intentional
Imperium
Imperium
Statek: Slow Pinnace (40T)
TL: 12 | Hull: 40
ID: 8
Hull
40
HP
16
M drive
3
Power plant
Fusion, Power 20
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer 5
Sensors
Basic
Weapons
Fixed Mount
Software
Library
Manoevre/0
Cargo
32
Description
Like the slow boat, the slow pinnace trades speed and raw performance for increased cargo space, although this craft is based on the traditional pinnace. As a larger hull, it provides even more cargo carrying capacity.
Cost
MCr 7.227
M cost
Cr 602/month
Crew
PILOT
Book
High Guard
Opis informacje
Slow pinnace (40 ton) poświęca prędkość na rzecz zwiększonej przestrzeni ładunkowej, zapewniając większą zdolność przewozową niż standardowa Pinnace [13].
Imperium
Imperium
Statek: Small Merchant, Type L (Droyne)
TL: 12 | Hull: 200
ID: 357
Hull
200
HP
80
Armour
2
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 120
Fuel tanks
J-2 (40t)
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Basic
Weapons
None
Systems
Cargo Crane
Fuel Scoops
Staterooms
Standard x8
Software
Jump Control/2
Manoeuvre
Cargo
90
Description
A small, efficient Droyne cargo carrier.
Cost
MCr95.4
M cost
Cr7950/month
Crew
Astrogator
Engineer
Pilot
Book
Traders and Gunboats
Imperium
Droyne
Statek: SORRGHEG REAVER
TL: 11 | Hull: 500
ID: 163
Hull
500
HP
200
Armour
Crystaliron, Armour: 8
M drive
Thrust 4
J drive
Jump 2
Power plant
Fusion (TL8), Power 400
Fuel tanks
J-2
4 weeks of operation
Bridge
Bridge
Computer
Computer/15
Sensors
Military Grade
Weapons
Small Missile Bay
Triple Turrets (beam lasers) x2
Triple Turrets (particle beams) x2
Systems
Aerofins
Ammunition Missile Storage (288 missiles)
Armoury
Breaching Tube
Craft Docking Spaces (3 tons) x4
Forced Linkage Apparatus (improved)
Fuel Processor (60 tons/day)
Fuel Scoops
Gravitic Speeders x4
Staterooms
Barracks
Standard x7
Software
Evade/2
Fire Control/2
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
34
Description
Although featuring relatively less advanced technology than many of its peers, the Sorrgheg carries a lot more firepower and boarding troops than equivalent corsairs. It is capable of overwhelming smaller ships with its missile bay and, once halted in space, a target will have little chance against two dozen dedicated boarders. Fully capable of atmospheric operations, the Sorrgheg carries four gravitic speeders for mobility but its limited cargo space means crews have to be very discerning about the value of the cargo they take.
Cost
MCr194.475
M cost
Cr16206/month
Crew
Astrogator
Captain
Engineers x2
Gunners x5
Maintenance
Marines x24
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 200
Wymagania mocy:
Basic Ship Systems: 100
Manoeuvre Drive: 200
Jump Drive: 100
Sensors: 2
Weapons: 81
Fuel Processor: 3
Imperium
Vargr
Statek: Sorrgheg Reaver (Vargr)
TL: 13 | Hull: 200
ID: 448
Hull
200
HP
80
Armour
6
M drive
Thrust 4
J drive
Jump 3
Power plant
Fusion, Power 250
Fuel tanks
J-3 (60t)
4 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Military Grade
Weapons
Triple Turret (Plasma Gun) x4
Systems
Armoury
Forced Linkage Apparatus
Staterooms
Barracks x10
Standard x6
Software
Fire Control/2
Jump Control/3
Manoeuvre
Cargo
30
Description
A fast, well-armed Vargr raider.
Cost
MCr230.7
M cost
Cr19225/month
Crew
Engineer
Gunners x3
Pilot
Book
Adventure Class Ships
Imperium
Vargr
Statek: STANDARD MERCHANT
TL: 15 | Hull: 500
ID: 115
Hull
500
HP
200
M drive
Thrust 1
J drive
Jump 2
Power plant
Fusion (TL15), Power 260
Fuel tanks
J-2
2 weeks of operation
plus launch
Bridge
Small
Computer
Computer/5bis
Sensors
Civilian Grade
Weapons
Triple Turrets (beam lasers) x5
Systems
Cargo Crane
Craft Docking Space (20 tons)
Fuel Processor (20 tons/day)
Launch
Staterooms
Low Berths x14
Standard x14
Software
Fire Control/1
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
227
Description
Although seen only occasionally on select trade routes, the Maru is popular with its captains. It combines a large cargo hold with good jump range and is very powerfully armed for a merchant. Five triple turrets are capable of defeating most small-time pirates however, perversely enough, they also make the Maru a potent choice for corsairs. Beyond this, the Maru does skimp on capabilities, which is particularly notable when in the small bridge, but this serves to make the ship cheap enough to be within reach of independent merchant budgets.
Cost
MCr146.175
M cost
Cr12181/month
Crew
Astrogator
Captain
Engineers x2
Gunners x5
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 200
Wymagania mocy:
Basic Ship Systems: 100
Manoeuvre Drive: 50
Jump Drive: 100
Sensors: 1
Weapons: 65
Fuel Processor: 1
Imperium
Independent
Statek: STANDARD MERCHANT
TL: 15 | Hull: 500
ID: 180
Hull
500
M drive
Thrust 1
J drive
Jump 2
Power plant
Fusion (TL15), Power 260
Fuel tanks
J-2
2 weeks of operation
plus launch
Bridge
Small
Computer
Computer/5bis
Sensors
Civilian Grade
Weapons
Triple Turrets (beam lasers) x5
Systems
Cargo Crane
Craft Docking Space (20 tons)
Fuel Processor (20 tons/day)
Launch
Staterooms
Low Berths x14
Standard x14
Software
Fire Control/1
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
227
Description
Although seen only occasionally on select trade routes, the Maru is popular with its captains. It combines a large cargo hold with good jump range and is very powerfully armed for a merchant. Five triple turrets are capable of defeating most small-time pirates however, perversely enough, they also make the Maru a potent choice for corsairs. Beyond this, the Maru does skimp on capabilities, which is particularly notable when in the small bridge, but this serves to make the ship cheap enough to be within reach of independent merchant budgets.
Cost
MCr146.175
M cost
Cr12181/month
Crew
Astrogator
Captain
Engineers x2
Gunners x5
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 200
Wymagania mocy:
Basic Ship Systems: 100
Manoeuvre Drive: 50
Jump Drive: 100
Sensors: 1
Weapons: 65
Fuel Processor: 1
Imperium
Independent
Statek: Star Ray
TL: 12 | Hull: 200
ID: 54
Hull
200
Armour
4
J drive
1
Power plant
Fusion (TL15), Power 140
Fuel tanks
J-1 (twice)
4 weeks of
operation
plus Light Fighter
Computer
Computer/10
Sensors
Improved
Weapons
Double Turrets (beam lasers) x 2
Systems
Cargo Scoop
Docking Space (10 tons)
Forced Linkage Apparatus
Fuel Processor (20 tons/day)
Fuel Scoops,Cargo Crane
Heavy Grappling Arm
Light Fighter
Software
Jump Control/1
Library
Manoeuvre/0
Cargo
44
Description
Staterooms: Standard x 8 , Low Berths x 6
Cost
MCR 87.75
M cost
Cr7312/month
Crew
ASTROGATOR
CAPTAIN
ENGINEER
FIGHTER PILOT
GUNNERS X 2
MARINES X 6
PILOT
Book
Pirates of drinax 3
Imperium
Imperium
Statek: STARBORN WANDERER TRAVELLING CRUISER
TL: 15 | Hull: 1000
ID: 153
Hull
1000
HP
400
Armour
Bonded Superdense, Armour: 6
M drive
Thrust 3 (size reduc
J drive
Jump 3 (size reduction x3)
Power plant
Fusion (TL15), Power 940
Fuel tanks
J-3
4 weeks of operation
plus craft
Bridge
Holographic Controls
Computer
Computer/35fib
Sensors
Advanced
Weapons
Repulsor Bay
Small Fusion Gun Bay
Systems
Fuel Processor (300 tons/day)
Fuel Scoops
Full Hangar (100 tons)
Library
Medical Bay
Radiation Shielding
Stealth (improved)
Swimming Pool
Staterooms
Luxury with entertainment system and wet bar x6
Standard x2
Software
Anti-Hijack/3
Broad Spectrum EW
Evade/3
Fire Control/5
Intellect
Jump Control/3
Library
Manoeuvre
Virtual Crew/2
Cargo
37
Description
When Travellers truly make it big, they are not likely to be content with a simple well-specced ship – they will want a truly, one-off custom design to suit their own particular needs. The Starborn Wanderer is an example of this idea, a 1,000-ton vessel that can, in theory, attempt almost any role with a degree of success. Big enough to haul speculative cargo, powerful enough to fight a small war, versatile enough to go exploring, all while transporting its owners in luxury.
Cost
MCr781.222
M cost
Cr65102/month
Crew
Astrogator
Engineers x4
Maintenance
Medic
Pilot
Steward
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 400
Wymagania mocy:
Basic Ship Systems: 200
Manoeuvre Drive: 300
Jump Drive: 300
Sensors: 6
Weapons: 108
Fuel Processor: 8
Imperium
Independent
Statek: Starborn Wanderer Travelling Cruiser (Independent)
TL: 12 | Hull: 400
ID: 430
Hull
400
HP
160
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 160
Fuel tanks
J-2 (80t)
8 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Improved
Weapons
Double Turret (Beam Laser)
Systems
Fuel Scoops
Hangar (30t)
Refinery
Scientific Suite
Staterooms
Standard x15
Software
Jump Control/2
Library
Manoeuvre
Cargo
150
Description
Large vessel used by groups for long-term exploration.
Cost
MCr250.7
M cost
Cr20891/month
Crew
Astrogator
Engineers x2
Pilot
Scientist
Book
Adventure Class Ships
Imperium
Independent
Statek: STARFARING HOTEL
TL: 15 | Hull: 1400
ID: 127
Hull
1400
HP
560
M drive
Thrust 1
J drive
Jump 3
Power plant
Fusion (TL15), Power 860
Fuel tanks
J-3
4 weeks of operation
plus craft
Bridge
Holographic Controls
Computer
Computer/15
Sensors
Civilian Grade
Systems
Craft Docking Space (50 tons)
Docking Space (100 tons)
Fuel Processor (100 tons/day)
Fuel Scoops
Gourmet Kitchen (capacity 24)
Hot Tubs (capacity 8) x4
Library
Medical Bay
Modular Cutter (fuel skimmer module)
Passenger Shuttle
Swimming Pool
Theatre (advanced)
Staterooms
High with Wet Bar & Entertainment System x30
Luxury with Wet Bar & Entertainment System x12
Standard x40
Software
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
17
Description
Designed not so much to transport people from one system to another, starfaring hotels are almost a destination unto themselves. Sporting the highest of luxuries, for those who can afford them, these ships will tour the most visually stimulating systems so those on board can gaze in wonder upon nebulae, colourful gas giants and pulsars – all while sipping the finest cocktails and sleeping in the comfiest beds. That said, while the ship can support those travelling on a budget, they will find the experience less than completely fulfilling as they are not permitted onto the higher class decks.
Cost
MCr531.895
M cost
Cr44325/month
Crew
Administrator
Astrogator
Captain
Engineers x6
Maintenance x2
Medic
Officer
Pilots x3
Stewards x9
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 560
Wymagania mocy:
Basic Ship Systems: 280
Manoeuvre Drive: 140
Jump Drive: 420
Sensors: 1
Fuel Processor: 5
Imperium
Imperial
Statek: STARFARING HOTEL
TL: 15 | Hull: 1400
ID: 192
Hull
1400
M drive
Thrust 1
J drive
Jump 3
Power plant
Fusion (TL15), Power 860
Fuel tanks
J-3
4 weeks of operation
plus craft
Bridge
Holographic Controls
Computer
Computer/15
Sensors
Civilian Grade
Systems
Craft Docking Space (50 tons)
Docking Space (100 tons)
Fuel Processor (100 tons/day)
Fuel Scoops
Gourmet Kitchen (capacity 24)
Hot Tubs (capacity 8) x4
Hull Streamlined
Library
Medical Bay
Modular Cutter (fuel skimmer module)
Passenger Shuttle
Swimming Pool
Theatre (advanced)
Staterooms
High with Wet Bar & Entertainment System x30
Luxury with Wet Bar & Entertainment System x12
Standard x40
Software
Intellect
Jump Control/3
Library
Manoeuvre
Cargo
17
Description
Designed not so much to transport people from one system to another, starfaring hotels are almost a destination unto themselves. Sporting the highest of luxuries, for those who can afford them, these ships will tour the most visually stimulating systems so those on board can gaze in wonder upon nebulae, colourful gas giants and pulsars – all while sipping the finest cocktails and sleeping in the comfiest beds. That said, while the ship can support those travelling on a budget, they will find the experience less than completely fulfilling as they are not permitted onto the higher class decks.
Cost
MCr531.895
M cost
Cr44325/month
Crew
Administrator
Astrogator
Captain
Engineers x6
Maintenance x2
Medic
Officer
Pilots x3
Stewards x9
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 560
Wymagania mocy:
Basic Ship Systems: 280
Manoeuvre Drive: 140
Jump Drive: 420
Sensors: 1
Fuel Processor: 5
Imperium
Imperial
Statek: STAYAOW COMBAT SCOUT
TL: 13 | Hull: 200
ID: 154
Hull
200
HP
80
Armour
Crystaliron, Armour: 9
M drive
Thrust 5
J drive
Jump 2
Power plant
Fusion (TL12), Power 195
Fuel tanks
J-2
4 weeks of operation
Bridge
Bridge
Computer
Computer/5bis
Sensors
Military Grade
Weapons
Triple Turret (missile racks)
Triple Turret (pulse lasers)
Systems
Air/Raft
Ammunition Missile Storage (216 missiles)
Craft Docking Space (4 tons)
Fuel Processor (40 tons/day)
Fuel Scoops
Shrine of Heroes
Staterooms
High
Standard x4
Software
Fire Control/1
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
12
Description
While other Aslan scout vessels can at least pass as exploration craft, the Stayaow does not even try – it is a full-blown, no-compromises combat scout. During hostilities, it is the role of the Stayaow to rove ahead of any squadron it is attached to, hunting down enemy positions and, given the Aslan proclivity for battle, engaging any targets of opportunity. Many an Aslan warrior has made his name in a Stayaow. However, less is spoken about how many have met their end in one, following a poor tactical choice when deciding to tackle an enemy ship alone.
Cost
MCr93.995
M cost
Cr7833/month
Crew
Astrogator
Captain
Engineer
Executive Officer
Gunners x2
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 80
Wymagania mocy:
Basic Ship Systems: 40
Manoeuvre Drive: 100
Jump Drive: 40
Sensors: 2
Weapons: 14
Fuel Processor: 2
Imperium
Aslan
Statek: STEALTH SCOUT
TL: 15 | Hull: 100
ID: 99
Hull
100
HP
40
Armour
Bonded Supe
M drive
Thrus
J drive
Jump
Power plant
Fusion (TL15), Power 80
Fuel tanks
J-2
16 weeks of operation
Bridge
Holographic Controls
Computer
Computer/10fib
Sensors
Advanced
Enhanced Signal Processing
Life Scanner Analysis Suite
Mineral Detection Suite
Weapons
Triple Turret (pulse lasers
sandcaster)
Systems
Fuel Processor (20 tons/day)
Fuel Scoops
Probe Drones (advanced) x 5
Staterooms
Standard x3
Software
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
2
Description
The idea of a stealthy scout brings to mind images of a military reconnaissance craft that prowls the borders of hostile empires. In fact, the stealth scout is used primarily by the IISS to conduct survey missions in systems controlled by civilisations it does not want to provoke, either because hostilities have preceded the mission or a policy of non-interference towards a lower-tech society. That said, the stealth scout is admirably suited to military missions and has certainly been employed in that role in the past.
Cost
MCr167.515
M cost
Cr13960/month
Crew
Astrogator
Engineer
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 40
Wymagania mocy:
Basic Ship Systems: 20
Manoeuvre Drive: 20
Jump Drive: 20
Sensors: 9
Weapons: 9
Fuel Processor: 2
Imperium
IISS
Statek: Strike Carrier
TL: 15 | Hull: 75000
ID: 49
Hull
75000
HP
41250
Armour
6
M drive
6
J drive
3
Power plant
Fusion (TL15), Power 92,000
Fuel tanks
J-3
8 weeks of operation
Bridge
Holographic Controls
Computer
Core/70fib
Sensors
Advanced
Distributed Arrays
Enhanced Signal Processing
Military Countermeasures Suite
Weapons
Dual turret (fusion gun
Medium tractor beam bay (increased size) x9
Point defence battery (type III) x8
Single turret (particle beam
Small missile bay (reduced tonnage) x32
Spinal – Meson (TL15)
Triple turret (beam laser
Triple turret (sandcaster) x100
high yield) x10
intense focus) x10
long range) x200
Systems
Armoury
Briefing Room x12
Fuel Processor (3,000 tons/day)
Launch Tube (10 tons)
Medical Bay x12,Recovery Deck (10 tons)
Workshop 6
Software
Advanced Fire Control/2
Broad Spectrum EW
Electronic Warfare/1
Evade/2
Jump Control
Library
Manoeuvre/0
Cargo
726
Description
Ammunition: Missile storage (3,840 missiles),
Sandcaster barrel storage (3,000 barrels); Screens: Meson screen x9, Nuclear damper x9; Craft: Docking Space (10 tons) x80, Light fighter x80; Staterooms: Standard x726, High
Cost
MCr45516.015
M cost
MCr3.79300125/month
Crew
ADMINISTRATOR X75
ASTROGATOR
CAPTAIN
ENGINEER X428
FIGHTER PILOTS X88
GUNNER X501
MAINTENANCE X150
MEDIC X12
OFFICER X125
PILOT X3
TROOPS X40
Book
High Guard
Opis informacje
The Wind-class strike carrier is a particular artifact of the escalating tensions in the Spinward Marches. Designed and created for the transport of heavy fighters to the battle front, strike carriers are also wellarmed, reasonably armored, and capable of standing in battle against most enemies.
Imperium
Imperium
Statek: Strike Cruiser
TL: 15 | Hull: 50000
ID: 46
Hull
50000
HP
24750
M drive
4
J drive
3
Power plant
Fusion (TL15), power 51,000
Bridge
J-3, 8 weeks of operation
Computer
Core/80fib
Sensors
Advanced
Countermeasures Suite
Distributed Arrays
Improved Signal Processing
Weapons
Medium Particle Beam Bay
Medium Tractor Beam Bay (energy inefficient)
Small Missile Bay x40
Spinal Mount – Meson (TL15)
Triple Turret (beam laser) x40
Triple Turret (sandcaster) x20
Systems
Armoury
Briefing Room x12
Fuel Processor (2,000 tons/day)
Launch Tube x2
Medical Bay x10
Recovery Deck x2
Workshop x3
Software
Advanced Fire Control/3
Anti-Hijack/3
Broad Spectrum EW
Electronic Warfare/1
Jump Control
Launch Solution/3
Library
Manoeuvre/0
Cargo
173
Description
Ammunition: Missile Storage (4,800 missiles) , Sandcaster Barrel Storage (6,000 barrels), Screens: Meson Screen x9, Nuclear Damper x9; Craft: Docking Space (50 tons) x98, Full Hangar (50 tons) x2, Heavy Fighter x100; Staterooms: Standard x598, High
Cost
MCR31866.35
M cost
MCr2.655529/month
Crew
ADMINISTRATOR X25
ASTROGATION
CAPTAIN
ENGINEER
FIGHER
GUNNER
MAINTENANCE X50
MARINES X100
MEDIC X10
OFFICER X91
PILOT X3
PILOTS X100
X242
X484
Book
High Guard
Opis informacje
Named for famous battles in Imperial history, the Arakoine-class strike cruiser is specifically designed for ground support and surface bombardment. It has large missile resources available, as well as both meson gun and particle accelerator weaponry. The ship is supported by its large phalanx of fighter craft. These fighters are capable of close defense for the ship, and of ground support in combat. The strike cruiser is not capable of fuel skimming itself, and depends on its auxiliaries and escorts for the fuel scoop process. It does carry on-board fuel purification plants for the processing of fuel.
Imperium
Imperium
Statek: Strike Scout
TL: 13 | Hull: 100
ID: 138
Hull
100
HP
40
Armour
Bonded Superdense, Armour: 4
M drive
Thrust 2
J drive
Jump 2, Stealth Jump
Power plant
Fusion (TL12), Power 90
Fuel tanks
J-2 x2
4 weeks of operation
Bridge
Small, Holographic Controls
Computer
Computer/10
Sensors
Military Grade
Weapons
Triple Pop-up Turret (pulse lasers)
Systems
Cargo Scoop
Forced Linkage Apparatus (enhanced)
Fuel Scoops
Stealth (improved)
Staterooms
Standard x2
Software
Evade/1
Fire Control/1
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
12
Description
There is little to disguise the fact that the strike scout is a modification of the traditional Type S design, intended purely for pirates. With a double-jump capability, the strike scout is specifically designed to jump into a system, force a merchant vessel to surrender and abscond with its most valuable cargo before jumping out ahead of any response from the system defence boats.
Cost
MCr64.435
M cost
Cr5370/month
Crew
Astrogator
Engineer
Gunner
Pilot
Book
Adventure Class Ships
Opis informacje
Zwiadowca uderzeniowy (100 ton). Modyfikacja statku Type S, zaprojektowana dla piratów. Posiada zdolność podwójnego skoku (double-jump) i usprawniony stealth (Stealth (improved)), co pozwala na szybkie ataki i ucieczki przed siłami obrony.
Imperium
Independent
Statek: STRIKE SCOUT
TL: 13 | Hull: 100
ID: 203
Hull
100
Armour
Bonded Superdense, Armour: 4
M drive
Thrust 2
J drive
Jump 2, Stealth Jump
Power plant
Fusion (TL12), Power 90
Fuel tanks
J-2 x2
4 weeks of operation
Bridge
Small, Holographic Controls
Computer
Computer/10
Sensors
Military Grade
Weapons
Triple Pop-up Turret (pulse lasers)
Systems
Cargo Scoop
Forced Linkage Apparatus (enhanced)
Fuel Scoops
Hull Streamlined
Stealth (improved)
Staterooms
Standard x2
Software
Evade/1
Fire Control/1
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
12
Description
There is little to disguise the fact that the strike scout is a modification of the traditional Type S design, intended purely for pirates. With a double-jump capability, the strike scout is specifically designed to jump into a system, force a merchant vessel to surrender and abscond with its most valuable cargo before jumping out ahead of any response from the system defence boats. Once back in friendlier territory, there is nothing to distinguish this ship from any other workaday Type S scout/courier, allowing the pirates to sell their ill-gotten gains before word follows of their attack.
Cost
MCr64.435
M cost
Cr5370/month
Crew
Astrogator
Engineer
Gunner
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 40
Wymagania mocy:
Basic Ship Systems: 20
Manoeuvre Drive: 40
Jump Drive: 40
Sensors: 2
Weapons: 13
Imperium
Independent
Statek: Subsidised Freighter
TL: 12 | Hull: 1000
ID: 265
Hull
1000
HP
400
Armour
2
M drive
Thrust 1
J drive
Jump 3
Power plant
Fusion, Power 400
Fuel tanks
J-3 (300t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Civilian Grade
Weapons
None
Systems
Cargo Crane x2
Fuel Scoops
Refinery
Staterooms
Standard x15
Software
Jump Control/3
Manoeuvre
Cargo
400
Description
A massive, slow, unarmed bulk freighter, typically government-subsidized for essential routes.
Cost
MCr420.9
M cost
Cr35075/month
Crew
Astrogator
Engineers x2
Pilot
Steward
Book
Traders and Gunboats
Imperium
Imperial
Statek: Subsidised Liner
TL: 12 | Hull: 600
ID: 33
Hull
600
HP
240
M drive
1
J drive
3
Power plant
Fusion, Power 360
Fuel tanks
4 weeks operation
J-3
plus Launch
Computer
Computer 10/bis
Sensors
Civilian Grade
Systems
Docking Space (20tons)
Launch
Software
Jump Control/3
Library
Manoeuvre/0
Cargo
119
Description
Staterooms: Standard x 30 , Low Berths x 20
Cost
MCR 161.52
M cost
Cr13413/month
Crew
2 ENGINEERS
ASTROGATOR
MEDIC
PILOT
STEWARD
Book
High Guard
Opis informacje
The subsidised liner is built for carrying passengers and cargo on long haul routes, in a modicum of comfort; while a steward is present, passengers should expect cheap interstellar travel rather than luxury. Overall, the ship is capable of carrying 24 passengers in addition to its crew, with a further 20 in low berths. With a 3 parsec jump capability, a lot of destinations are possible. Though the hull of the ship itself is unstreamlined, a launch allows passengers to be ferried to the surface of a world, or act as a life boat in emergencies.
Imperium
Imperium
Statek: Subsidised Merchant
TL: 12 | Hull: 400
ID: 60
Hull
400
Armour
8
M drive
4
J drive
1
Power plant
Fusion (TL12), Power 315
Fuel tanks
J-1
4 weeks of operation
Computer
Computer/20
Sensors
Improved
Improved Signal Processing
Weapons
Pop-up Triple Turrets (pulse lasers) x 4
Systems
Armoury
Booby-trapped Airlock (TL12)
Breaching Tube
Docking Space (10 tons) x 4
Fuel Processor (20 tons/day)
Fuel Scoops
Grav-screen
Light Fighter x 4
Low Berths x 10
Software
Anti-Hijack/2
Evade/2
Fire Control/4
Jump Control/1
Library
Manoeuvre/0
Cargo
76
Description
Staterooms: Standard x 14, Barracks x 16; Common Areas
Cost
MCR 227.65
M cost
Cr18970/month
Crew
19 CAPTAIN
ASTROGATOR
ENGINEER
GUNNERS X 4
MARINES X 16
MEDIC
PILOTS X 5
Book
Pirates of drinax 3
Imperium
Imperium
Statek: Subsidised Merchant (Type A/T, 400T)
TL: 12 | Hull: 400
ID: 29
Hull
400
HP
160
M drive
1
J drive
1
Power plant
Fusion, Power 135
Fuel tanks
4 weeks operation
J-1
plus Launch
Computer
Computer 5
Sensors
Civilian Grade
Systems
Docking Space (20 tons)
Fuel Processors (20/tons
Fuel Scoop
Launch
a day)
Software
Jump Control/1
Library
Manoeuvre/0
Cargo
199
Description
The subsidised merchant (also called the fat trader) is a trading vessel intended to meet the commercial needs of clusters of worlds. It is twice the size of a free trader but carries cargo far more efficiently with a cavernous cargo bay more than twice the size of that within its little cousin. In fact, if its cargo bay doors were larger, the subsidised merchant could theoretically swallow a free trader whole. This ship normally requires a crew of five, although the pilot also operates the launch, a steward is only necessary if carrying commercial passengers, and gunners may be added to the list if weapons are installed.
Cost
MCR 80.26
M cost
Cr6689/month
Crew
ASTROGATOR
ENGINEER
MEDIC
PILOT
STEWARD
Book
High Guard
Opis informacje
Dotowany kupiec (400 ton), zwany "grubym handlarzem". Dwukrotnie większy niż Free Trader, przewozi ładunek znacznie wydajniej. Wymaga załogi pięciu osób (PILOT, ASTROGATOR, ENGINEER, MEDIC, STEWARD) i posiada Launch (20 ton) do transportu pasażerów na powierzchnię [6].
Imperium
Imperium
Statek: Subsidised Merchant (Type R)
TL: 12 | Hull: 400
ID: 462
Hull
400
HP
160
M drive
1
J drive
2
Power plant
Fusion (TL12)
Fuel tanks
J-2
8 weeks of operation
Bridge
Bridge
Computer
Computer/5bis
Sensors
Civilian Grade
Weapons
Double Turret (Pulse Lasers) x2
Double Turret (sandcaster) x1
Systems
Ammunition
Fuel Processor (40 tons/day)
Fuel Scoops
Loading Belt
Low Berths x10
Staterooms
Standard x6
Software
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
188.5
Description
Większa jednostka handlowa (400 ton) [47], często używana do obsługi dotowanych tras, cechująca się dużą ładownością i możliwością skoku J-2, uzbrojona dla samoobrony.
Cost
MCr87.31
M cost
N/A
Crew
Astrogator
Engineer
Medic
Pilot
Steward
Book
High Guard Update 2022
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 160. Opis odpowiada statkowi Tonnage 400.
Imperium
Imperial
Statek: Subsidised Merchant (Type R)
TL: 12 | Hull: 400
ID: 469
Hull
400
HP
160
M drive
1
J drive
2
Power plant
Fusion (TL12), Power 135
Fuel tanks
J-2
8 weeks of operation
Bridge
Bridge
Computer
Computer/5bis
Sensors
Civilian Grade
Weapons
Double Turret (Pulse Lasers) x2
Double Turret (sandcaster) x1
Systems
Ammunition
Fuel Processor (40 tons/day)
Fuel Scoops
Loading Belt
Low Berths x10
Staterooms
Standard x6
Software
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
188.5
Description
Większa jednostka handlowa (400 ton), cechująca się dużą ładownością i możliwością skoku J-2, uzbrojona dla samoobrony. Opis ten odpowiada Type R [6, 7].
Cost
MCr87.31
M cost
N/A
Crew
Astrogator
Engineer
Medic
Pilot
Steward
Book
High Guard Update 2022
Opis informacje
Informacje dodatkowe: Hull (wytrzymałość): 160. Posiada Jump-2 i 10 Low Berths.
Imperium
Imperial
Statek: SURTR BOMBARDIER
TL: 10 | Hull: 500
ID: 159
Hull
500
HP
180
Armour
Crystaliron, Armour: 8
M drive
Thrust 3
J drive
Jump 2
Power plant
Fusion (TL8), Power 220
Fuel tanks
J-2
4 weeks of operation
Bridge
Bridge
Computer
Computer/10fib
Sensors
Military Grade
Weapons
Medium Particle Beam Bay
Torpedo Barbettes x2
Triple Turrets (missile racks
sandcaster) x2
Systems
Ammunition Sandcaster Canister Storage (80 canisters)
Armoury
Craft Docking Space (20 tons)
Hull Dispersed Structure
Missile Storage (288 missiles)
Torpedo Storage (144 torpedoes)
Turunmaa Fighter
Staterooms
Barracks
Standard x6
Software
Evade/1
Fire Control/2
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
27
Description
A relatively rare ship within the Sword Worlds Confederation, the Surtr is designed to avoid close engagement with enemy vessels and instead bombard them at great ranges while being screened by the rest of their fleet. Caught alone, a Surtr will be quickly destroyed by a much lighter ship (despite the single Turunmaa fighter it carries) but, used in numbers, a squadron can deliver telling damage to destroyers and light cruisers. While carrying prodigious amounts of ammunition and warheads, the Surtr must remain well-supplied during wartime to remain effective.
Cost
MCr178.215
M cost
Cr14851/month
Crew
Astrogator
Captain
Engineers x2
Gunners x4
Marines x10
Pilots x2
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 120
Wymagania mocy:
Basic Ship Systems: 60
Manoeuvre Drive: 90
Jump Drive: 60
Sensors: 2
Weapons: 56
Imperium
Sword Worlds
Statek: Survey Cutter
TL: 12 | Hull: 20
ID: 234
Hull
20
HP
8
M drive
Thrust 2
Power plant
Fusion, Power 5
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/4
Sensors
Improved
Weapons
None
Systems
Airlock
Fuel Scoops
Refinery
Scientific Suite
Ship's Locker
Staterooms
Standard x1
Software
Library
Manoeuvre
Cargo
2
Description
A small, fast cutter designed for detailed short-range planetary survey and resource evaluation, capable of atmospheric flight.
Cost
MCr10.02
M cost
Cr835/month
Crew
Analyst
Pilot
Book
Book 4: DSE Handbook
Imperium
Imperial
Statek: Survey Cutter
TL: 12 | Hull: 20
ID: 237
Hull
20
HP
8
Armour
1
M drive
Thrust 2
Power plant
Fusion, Power 10
Fuel tanks
4 weeks operation
Bridge
Cockpit
Computer
Computer/4
Sensors
Basic
Weapons
None
Systems
Airlock
Fuel Scoops
Scientific Suite
Staterooms
Standard x1
Software
Library
Manoeuvre
Cargo
2
Description
Small, fast, atmospheric-capable vessel used for quick system surveys and exploration.
Cost
MCr10.02
M cost
Cr835/month
Crew
Analyst
Pilot
Book
MGT2 - Reach Adventure 3 - The Calixcuel Incident
Imperium
Imperial
Statek: Survey Scout
TL: 12 | Hull: 100
ID: 238
Hull
100
HP
40
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 60
Fuel tanks
J-2 (20t)
8 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Military Grade
Weapons
Double Turret (Beam Laser)
Systems
Fuel Scoops
Refinery
Repair Drones (2)
Ship's Boat (30t)
Workshop
Staterooms
Standard x4
Software
Jump Control/2
Library
Manoeuvre
Cargo
12
Description
The ubiquitous Type S-class Scout/Courier, repurposed for long-term survey missions in the Reach.
Cost
MCr45.00
M cost
Cr3,750/month
Crew
Astrogator
Engineer
Pilot
Book
MGT2 - Reach Adventure 3 - The Calixcuel Incident
Imperium
Imperial
Statek: Survey Scout (Donosev Class, 400T)
TL: 14 | Hull: 400
ID: 30
Hull
400
HP
180
M drive
2
J drive
3
Power plant
Fusion, Power: 210
Computer
Computer 25
Sensors
Improved
Systems
Advanced Probe Drones
Fuel Processor
Workshop
Software
Jump Control/3
Library
Manoeuvre/0
Cargo
15
Description
The survey scout is a typical ship in service with the Imperial Interstellar Scout Service. Its function is to continually re-survey the interior regions of the Imperium, updating maps and charts, and maintaining beacons and markers for astrogation hazards. The survey scout is a peaceful vessel, typically unarmed and inoffensive. It does, however, mount four hardpoints and can be armed with a variety of turrets and weaponry if necessary. The Donosev-class survey scout is named for famous scouts in the Imperial service.
Cost
MCR 157.4
M cost
Cr1,312/month
Crew
2 ENGINEERS
ASTROGATOR
MAINTENANCE
PILOT
Book
High Guard
Opis informacje
Scout pomiarowy klasy Donosev (400 ton) w służbie IISS. Zajmuje się ciągłym re-surveyem wnętrza Imperium. Jest jednostką pokojową, zazwyczaj nieuzbrojoną, ale posiada cztery hardpointy do ewentualnego montażu uzbrojenia. Często przenosi moduł Fuel Skimmer dla Cuttera [8, 9].
Imperium
Imperium
Statek: Sword Worlds Trader, Type A (Sword Worlds)
TL: 12 | Hull: 200
ID: 447
Hull
200
HP
80
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 120
Fuel tanks
J-2 (40t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Civilian Grade
Weapons
Double Turret (Pulse Laser) x2
Systems
Cargo Crane
Fuel Scoops
Refinery
Staterooms
Standard x8
Software
Fire Control/1
Jump Control/2
Manoeuvre
Cargo
90
Description
A common trader in the Sword Worlds.
Cost
MCr115.8
M cost
Cr9650/month
Crew
Astrogator
Engineer
Gunner
Pilot
Book
Adventure Class Ships
Imperium
Sword Worlds
Statek: System Defence Boat (200T)
TL: 15 | Hull: 200
ID: 22
Hull
200
HP
88
Armour
13
M drive
9
Power plant
Fusion, Power: 240
Fuel tanks
12 weeks of operation
Computer
Computer 35
Sensors
Countermeasures
Improved
Weapons
Triple Turret (Beam Laser),Triple Turret (Missile)
Systems
Fuel Scoops ,Medical Bay
Repair Drones
Software
Auto Repair/1
Evade/2
Fire Control/2
Library,Manoeuvre/0
Cargo
23.85
Description
The range of possible system defence boat (SDB) configurations is huge, if not actually infinite. This example is typical for TL15 systems; heavily armoured and equipped with both missile and laser weaponry. Its function is to operate within a star system and defend it from invading forces. SDBs can be used in space combat against starships or they may be pressed into service as air and orbital superiority craft in operations against ground forces. Because SDBs have no jump drives, shifting them from system-to-system can be a problem. Some have jump shuttles which attach themselves to the boat and provide jump capability. Another method is simple transport in larger ships; the SDBs are loaded into 10,000- or 20,000-ton bulk carriers for the multi-parsec journey.
Cost
MCR 126,95
M cost
Cr1.068/month
Crew
ADMINISTRATOR
CAPTAIN
ENGINEER
GUNNER X4
MAINTENANCE
MEDIC
OFFICER
PILOT X3
Book
High Guard
Opis informacje
Łódź Obrony Systemu (SDB, 200 ton), typowa dla TL15. Jest ciężko opancerzona (Armour 13) i uzbrojona. Działa wyłącznie wewnątrz układu gwiezdnego (Jump-0). Przenoszenie jej między systemami wymaga użycia większych transportowców lub Jump Shuttle (ID 214).
Imperium
Imperium
Statek: System Defence Boat (400T, Jump-0)
TL: 13 | Hull: 400
ID: 31
Hull
400
HP
176
Armour
13
M drive
6
Power plant
Fusion, increased size (power 375)
Fuel tanks
16 weeks of operation
Bridge
Holographic Controls
Computer
Computer 25/fib
Sensors
Countermeasures Suite
Improved
Improved Signal P
Weapons
Triple Turret (missile) x2
Triple Turret (pulse laser) x2
Systems
Fuel Processor (20/tons day)
Medical Bay
Repair Drones
Workshop
Software
Auto-Repair/1
Evade/1
Fire Control/1
Library
Manoeuvre/0
Cargo
100.42
Description
The range of possible system defence boat (SDB) configurations is huge, if not actually infinite. This example is typical for TL15 systems; heavily armoured and equipped with both missile and laser weaponry. Its function is to operate strictly within a star system (Jump-0) and defend it from invading forces. SDBs can be used in space combat against starships or they may be pressed into service as air and orbital superiority craft.
Cost
MCR 175,41
M cost
MCr 14,618/month
Crew
ASTROGATOR
CAPTAIN
ENGINEER X2
GUNNER X4
MAINTENANCE
MEDIC
PILOT X3
Book
High Guard
Opis informacje
Łódź Obrony Systemu (SDB, 400 ton). Nie posiada napędu skokowego (Jump-0), co pozwala na montaż większego pancerza (Armour 13) i uzbrojenia [11, 12]. Przeznaczona do obrony lokalnej, może być używana do walki w przestrzeni lub jako jednostka przewagi orbitalnej i powietrznej.
Imperium
Imperium
Statek: System Defence Boat (Droyne)
TL: 14 | Hull: 600
ID: 359
Hull
600
HP
240
Armour
6
M drive
Thrust 5
J drive
Jump 4
Power plant
Fusion, Power 500
Fuel tanks
J-4 (240t)
4 weeks operation
Bridge
Command Bridge
Computer
Computer/20
Sensors
Military Grade
Weapons
Small Missile Bay x2
Triple Turret (Plasma Gun) x4
Systems
Armoury
Repair Drones (10t)
Staterooms
Standard x10
Software
Fire Control/2
Jump Control/4
Manoeuvre
Cargo
40
Description
Fast, highly mobile Droyne defence craft.
Cost
MCr580.3
M cost
Cr48358/month
Crew
Captain
Engineers x3
Gunners x4
Pilots x2
Book
Traders and Gunboats
Imperium
Droyne
Statek: System Defence Boat (Solomani)
TL: 13 | Hull: 600
ID: 386
Hull
600
HP
240
Armour
8
M drive
Thrust 5
J drive
Jump 4
Power plant
Fusion, Power 500
Fuel tanks
J-4 (240t)
4 weeks operation
Bridge
Command Bridge
Computer
Computer/20
Sensors
Military Grade
Weapons
Small Missile Bay x2
Triple Turret (Fusion Gun) x4
Systems
Medical Bay
Repair Drones (10t)
Staterooms
Barracks x20
Standard x10
Software
Fire Control/2
Jump Control/4
Manoeuvre
Cargo
40
Description
Solomani high-performance system defence.
Cost
MCr590.3
M cost
Cr49191/month
Crew
Captain
Engineers x3
Gunners x4
Pilots x2
Book
Traders and Gunboats
Imperium
Solomani
Statek: The Ghost Of The Reach
TL: 15 | Hull: 400
ID: 59
Hull
400
Armour
6
M drive
3
J drive
3
Power plant
Fusion (TL15), Power 360
Fuel tanks
J-3
4 weeks of operation
plus Ship’s
Boat
Bridge
Holographic Controls, Sensor Station
Computer
Computer/15 fib
Sensors
Advanced
Enhanced Signal Processing
Weapons
Double Turrets (beam lasers) x 4
Systems
Armoury
Briefing Room
Docking Space (30 tons)
Fuel Processor (120 tons/day)
Fuel Scoops
Laboratory
Medical Bay
Probe Drones
Ship’s Boat
Software
Evade/2
Fire Control/3
Jump Control/3
Library
Manoeuvre/0
Cargo
36.6
Description
Staterooms: Standard x 10, Common Areas
Cost
MCR 625.142
M cost
Cr52095/month
Crew
ASTROGATOR
CAPTAIN
ENGINEERS X 2
GUNNERS X 4
MARINES X 6
MEDIC
PILOT
SENSOR OPERATOR
Book
Pirates of drinax 3
Imperium
Imperium
Statek: Torpedo Boat
TL: 12 | Hull: 95
ID: 461
Hull
95
HP
38
M drive
2
Power plant
Fusion (TL12)
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/5
Sensors
Civilian Grade
Weapons
Torpedo Barbette x1
Systems
Fuel Scoops
Torpedo storage (72 torpedoes total)
Staterooms
Low Berths x4
Standard x2
Software
Evade/1
Intellect
Library
Manoeuvre
Cargo
2.74
Description
Jeden z najczęściej spotykanych małych okrętów wojennych (95 ton) [40], zaprojektowany jako platforma dla barbety torpedowej. Ze względu na swój mały rozmiar jest szybki i manewrowy, typowo używany jako okręt pomocniczy lub patrolowy.
Cost
MCr41.932
M cost
N/A
Crew
Pilot
Book
High Guard Update 2022
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 38. Pełne uzbrojenie: 72 torpedy.
Imperium
Imperial
Statek: Torpedo Boat (70T)
TL: 12 | Hull: 70
ID: 213
Hull
70
HP
30
Armour
Crystaliron, Armour: 12
M drive
Thrust 6
Power plant
Fusion (TL12), Power 66
Fuel tanks
4 weeks of operation
Bridge
Bridge
Computer
Computer/20
Sensors
Improved
Weapons
Torpedo Barbette
Systems
Airlock
Armoured Bulkheads (bridge
Fuel Scoops
m-drive
power plant
sensors)
Staterooms
Standard x1
Software
Evade/2
Fire Control/1
Intellect
Library
Manoeuvre
Cargo
2.74
Description
The torpedo boat provides a small and evasive delivery package for lethal torpedo weapons. Properly used and defended, torpedo boat squadrons are a danger to much larger ships. With its small size and manoeuvrability, it is extremely difficult to hit and even if several are destroyed en route to their target, all it takes is a portion of them to get close enough to do immense damage.
Cost
MCr41.932
M cost
Cr3145/month
Crew
Gunner
Pilot
Book
High Guard Update 2022
Opis informacje
Łódź torpedowa (70 ton). Mała, zwrotna i trudna do trafienia platforma dostarczająca śmiercionośne torpedy. Eskadry łodzi stanowią zagrożenie dla znacznie większych statków. Posiada pancerz Crystaliron i opancerzone grodzie.
Imperium
Imperium
Statek: TOURING SHIP
TL: 15 | Hull: 400
ID: 151
Hull
400
HP
160
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion (TL15), Power 320
Fuel tanks
J-2
4 weeks of operation
Bridge
Bridge
Computer
Computer/25
Sensors
Civilian Grade
Systems
Air/Raft
Biosphere
Craft Docking Space (4 tons)
Fuel Processor (40 tons/day)
Holographic Hull
Laboratory
Repair Drones
Theatre (advanced)
Staterooms
Luxury with entertainment system and wet bar x6
Standard x3
Software
Auto-Repair/1
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
9
Description
If a group of Travellers becomes very rich and they consider themselves to be the greatest rock band in the galaxy… this is the ship they will build. Both luxury transport and the core of an outdoor arena for their concerts, the touring ship travels from world to world, bringing the music of its owners with it. A massive cargo door folds out from one side of the ship, forming the stage and meaning that Travellers need few other facilities to hold a concert even on the meanest frontier worlds. So long as the atmosphere is breathable, this ship can bring a raw, live music experience to any system.
Cost
MCr206.072
M cost
Cr17173/month
Crew
Astrogator
Engineers x2
Maintenance x2
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 160
Wymagania mocy:
Basic Ship Systems: 80
Manoeuvre Drive: 80
Jump Drive: 80
Sensors: 1
Fuel Processor: 2
Holographic Hull: 200
Imperium
Independent
Statek: Trader, Type A (Sword Worlds)
TL: 12 | Hull: 200
ID: 394
Hull
200
HP
80
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 120
Fuel tanks
J-2 (40t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Civilian Grade
Weapons
Double Turret (Pulse Laser) x2
Systems
Cargo Crane
Fuel Scoops
Refinery
Staterooms
Standard x8
Software
Fire Control/1
Jump Control/2
Manoeuvre
Cargo
90
Description
A standard Sword Worlds trader.
Cost
MCr115.8
M cost
Cr9650/month
Crew
Astrogator
Engineer
Gunner
Pilot
Book
Traders and Gunboats
Imperium
Sword Worlds
Statek: Trader, Type A2 (Aslan)
TL: 12 | Hull: 200
ID: 354
Hull
200
HP
80
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 120
Fuel tanks
J-2 (40t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Improved
Weapons
Double Turret (Beam Laser)
Systems
Cargo Crane
Fuel Scoops
Refinery
Staterooms
Standard x8
Software
Jump Control/2
Manoeuvre
Cargo
90
Description
An Aslan trader class, common in their territories.
Cost
MCr105.8
M cost
Cr8816/month
Crew
Astrogator
Engineer
Pilot
Steward
Book
Traders and Gunboats
Imperium
Aslan
Statek: Transport, Type T (Independent)
TL: 12 | Hull: 400
ID: 373
Hull
400
HP
160
Armour
4
M drive
Thrust 1
J drive
Jump 2
Power plant
Fusion, Power 120
Fuel tanks
J-2 (80t)
8 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Basic
Weapons
None
Systems
Cargo Crane
Fuel Scoops
Staterooms
Low x20
Standard x12
Software
Jump Control/2
Manoeuvre
Cargo
180
Description
A slow, high-capacity independent transport.
Cost
MCr160.1
M cost
Cr13341/month
Crew
Astrogator
Engineers x2
Pilot
Book
Traders and Gunboats
Imperium
Independent
Statek: TRIAD MERCHANT VESSEL
TL: 15 | Hull: 1000
ID: 120
Hull
1000
HP
400
M drive
Thrust 1
J drive
Jump 2
Power plant
Fusion (TL15), Power 500
Fuel tanks
J-2
4 weeks of operation
plus launch
Bridge
Bridge
Computer
Computer/15
Sensors
Civilian Grade
Weapons
Double Turrets (beam lasers) x2
Triple Turrets (sandcasters) x2
Systems
Ammunition Sandcaster Canister Storage (60 canisters)
Cargo Crane
Craft Docking Space (20 tons)
Fuel Processor (20 tons/day)
Launch
Loading Belts x3
Staterooms
Low Berths x10
Standard x9
Software
Fire Control/2
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
593
Description
There is an unfortunate history to these ships. Triad Lines went bankrupt in 1088, right after the first block of their namesake vessels were launched. Built in a vague triangular shape as a marketing tactic that played on the name of both ship and company, a few examples can still be seen in the hands of smaller independent merchant companies in the Spinward Marches and Trojan Reach.
Cost
MCr232.7
M cost
Cr19392/month
Crew
Administrator
Astrogator
Captain
Engineers x3
Gunners x2
Maintenance
Medic
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 400
Wymagania mocy:
Basic Ship Systems: 200
Manoeuvre Drive: 100
Jump Drive: 200
Sensors: 1
Weapons: 20
Fuel Processor: 1
Imperium
Independent
Statek: TRIAD MERCHANT VESSEL
TL: 15 | Hull: 1000
ID: 185
Hull
1000
M drive
Thrust 1
J drive
Jump 2
Power plant
Fusion (TL15), Power 500
Fuel tanks
J-2
4 weeks of operation
plus launch
Bridge
Bridge
Computer
Computer/15
Sensors
Civilian Grade
Weapons
Double Turrets (beam lasers) x2
Triple Turrets (sandcasters) x2
Systems
Ammunition Sandcaster Canister Storage (60 canisters)
Cargo Crane
Craft Docking Space (20 tons)
Fuel Processor (20 tons/day)
Launch
Loading Belts x3
Staterooms
Low Berths x10
Standard x9
Software
Fire Control/2
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
593
Description
There is an unfortunate history to these ships. Triad Lines went bankrupt in 1088, right after the first block of their namesake vessels were launched. Built in a vague triangular shape as a marketing tactic that played on the name of both ship and company, a few examples can still be seen in the hands of smaller independent merchant companies in the Spinward Marches and Trojan Reach.
Cost
MCr232.7
M cost
Cr19392/month
Crew
Administrator
Astrogator
Captain
Engineers x3
Gunners x2
Maintenance
Medic
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 400
Wymagania mocy:
Basic Ship Systems: 200
Manoeuvre Drive: 100
Jump Drive: 200
Sensors: 1
Weapons: 20
Fuel Processor: 1
Imperium
Independent
Statek: Troop Transport
TL: 12 | Hull: 400
ID: 460
Hull
400
HP
160
M drive
2
Power plant
Fusion (TL12)
Fuel tanks
4 weeks of operation
Bridge
Bridge
Computer
Computer/25
Sensors
Improved
Weapons
Fixed Mount (missile rack)
Single Turret (sandcaster)
Systems
Acceleration Seats x50
Fuel Scoops
Missiles x18
Sandcaster Barrels x30
Software
Evade/2
Fire Control/2
Intellect
Library
Manoeuvre
Cargo
1.7
Description
Statek o tonażu 400 ton zaprojektowany do transportu wojsk [39], z 50 fotelami przyspieszeniowymi i podstawowym uzbrojeniem, ale z bardzo ograniczoną przestrzenią ładunkową. Klasyczny projekt z Traveller Core Rulebook, sekcja planów pokładów.
Cost
MCr50.8
M cost
N/A
Crew
ENGINEERS
GUNNER
MARINES (załoga wymaga dużej obsady)
PILOT
Book
High Guard Update 2022
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 160. Napęd J-Drive: 0 (brak).
Imperium
Imperial
Statek: Troop Transport (400T)
TL: 12 | Hull: 400
ID: 468
Hull
400
HP
160
M drive
2
Power plant
Fusion (TL12)
Fuel tanks
4 weeks operation
Bridge
Bridge
Computer
Computer/25
Sensors
Improved
Weapons
Fixed Mount (missile rack)
Single Turret (sandcaster)
Systems
Acceleration Seats x50
Fuel Scoops
Library
Missiles x18
Sandcaster Barrels x30
Staterooms
N/A
Software
Evade/2
Fire Control/2
Intellect
Library
Manoeuvre
Cargo
1.7
Description
Statek o tonażu 400 ton zaprojektowany do transportu wojsk, z 50 fotelami przyspieszeniowymi i podstawowym uzbrojeniem. Klasyczny projekt z Traveller Core Rulebook. Brak napędu skokowego (Jump Drive: 0) [3].
Cost
MCr50.8
M cost
N/A
Crew
ENGINEERS
GUNNER
MARINES (załoga wymaga dużej obsady)
PILOT
Book
High Guard Update 2022
Opis informacje
Informacje dodatkowe: Hull (wytrzymałość): 160. Posiada 50 foteli przyspieszeniowych [3].
Imperium
Imperial
Statek: Troop Transport (50T)
TL: 15 | Hull: 50
ID: 11
Hull
50
HP
22
M drive
9
Power plant
Fusion 4
Fuel tanks
weeks of operation
Computer
Computer 25
Sensors
Improved
Weapons
Firmpoint
Firmpoint
Missile
Sandcaster
Software
Evade/2
Fire Control
Library
Manoeuvre/0
Cargo
1.7
Description
The 50-ton troop transport was designed and produced by the Imperial Navy to meet a long-established need for deployment of troops from orbit to world surface. The 50-ton limit on displacement allows the craft to be deployed on ships possessing standard 50-ton launch tubes. Acceleration seats are used, instead of more space-efficient acceleration benches, to accommodate troops in battle dress. Since all crew and passengers are expected to be in sealed armour, this craft has no airlocks, which also speeds up boarding and deployment. Only a single gunner position is listed, as it is standard practice to let one of the carried troops operate the missile launcher.
Cost
MCR 33.74
M cost
Cr2,811/month
Crew
GUNNER
PILOT
Book
High Guard
Opis informacje
50-tonowy transportowiec wojska (Marynarki Wojennej) do szybkiego rozmieszczania wojsk na powierzchnię. Ograniczenie 50 ton pozwala na użycie standardowych tub startowych. Używa foteli przyspieszeniowych dla żołnierzy w zbrojach bojowych i **nie posiada śluz** [14].
Imperium
Imperium
Statek: Type A-Class Air/Raft
TL: 10 | Hull: 3
ID: 277
Hull
3
HP
1
Armour
0
M drive
Thrust 2
Power plant
Fusion, Power 1
Fuel tanks
3 hours operation
Bridge
Cockpit
Computer
Computer/3
Sensors
Basic
Weapons
None
Systems
Airfoil Lift
Winch
Staterooms
None
Software
Manoeuvre
Cargo
0.5
Description
A standard, widely used atmospheric transport and utility vehicle.
Cost
Cr120000
M cost
Cr100/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Imperial
Statek: Type A-Class Air/Raft
TL: 10 | Hull: 3
ID: 293
Hull
3
HP
1
Armour
0
M drive
Thrust 2
Power plant
Fusion, Power 1
Fuel tanks
3 hours operation
Bridge
Cockpit
Computer
Computer/3
Sensors
Basic
Weapons
None
Systems
Airfoil Lift
Winch
Staterooms
None
Software
Manoeuvre
Cargo
0.5
Description
A standard, widely used atmospheric transport and utility vehicle.
Cost
Cr120000
M cost
Cr100/month
Crew
Pilot
Book
Small Craft Catalogue
Imperium
Imperial
Statek: Ulfhednar
TL: 13 | Hull: 2000
ID: 67
Hull
2000
Armour
4
M drive
4
J drive
4
Power plant
Fusion (TL12), Power 2205
Fuel tanks
J-4
4 weeks of operation,
plus Light Fighters
Bridge
Holographic Controls, Sensor Station x 2
Computer
Computer/20 fib
Sensors
Countermeasures Suite
Enhanced Signal Processing
Improved
Weapons
Triple Turrets (beam lasers) x 10
Systems
Briefing Rooms x 2
Fuel Scoops
Full Hangar (120 tons)
Launch Tube (10 tons)
Light Fighters x 12
Medical Bay
Recovery Deck (10 tons)
Software
Battle System/1
Jump Control/4
Library
Manoeuvre/0
Cargo
7
Description
Armoured Bulkheads Bridge, Turrets, Staterooms Standard x 25, Common Areas
Cost
MCR 1091.70
M cost
Cr90975/month
Crew
ASTROGATOR
CAPTAIN
ENGINEERS X 13
FIGHTER PILOTS X 12
GUNNERS X 10
MAINTENANCE X 4
MEDIC
OFFICER X 2
PILOT
SENSOR OPERATORS X 2
Book
Pirates of drinax 3
Imperium
Imperium
Statek: Ultralight Fighter
TL: 12 | Hull: 6
ID: 98
Hull
6
HP
2
Armour
3
M drive
6
Power plant
Fusion (TL12), Power 15
Fuel tanks
4 weeks of operation
Bridge
Cockpit
Computer
Computer/5
Sensors
Civilian Grade
Weapons
Fixed Mount (pulse laser)
Systems
Intellect
Library
Manoeuvre
Cargo
0.06
Cost
MCr7.036
M cost
Cr528/month
Crew
Pilot
Book
High Guard
Opis informacje
This tiny fighter was built to be carried in flights of four, in the 30-ton Fighter Frame Module for the Modular Cutter (see page 144). It is designed to be employed against inferior adversaries – any serious resistance is likely to lead to a quick end
for pilot and craft.
Imperium
Imperium
Statek: VALOUR MISSILE CORVETTE
TL: 15 | Hull: 400
ID: 142
Hull
400
HP
176
Armour
Bonded Superdense, Armour: 10
M drive
Thrust 6
J drive
Jump 4
Power plant
Fusion (TL15), Power 500
Fuel tanks
J-4
4 weeks of operation
Bridge
Holographic Controls
Computer
Computer/25fib
Sensors
Advanced
Countermeasures Suite
Sensor Station
Weapons
Triple Turrets (missile racks) x4
Systems
Ammunition Missile Storage (360 missiles)
Fuel Scoops
Hull Standard
Reinforced
Staterooms
Standard x11
Software
Evade/3
Intellect
Jump Control/4
Launch Solution/3
Library
Manoeuvre
Cargo
1
Description
Built for planetary governments and pocket empires who wish to field a vessel that provides a strong backbone to system defence yet also has the ability to project power, the Valour is a potent force wrapped into a 400-ton hull. Constructed as a private venture by a conglomerate of companies, sales are theoretically limited by Imperial law. In practice, this becomes more relaxed the further from the borders of the Imperium the end user lies. Such customers also play fast and loose with conventions of placing nuclear warheads on the missiles carried on board the corvette.
Cost
MCr278.1
M cost
Cr23175/month
Crew
Astrogator
Captain
Engineers x3
Gunners x4
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 176
Wymagania mocy:
Basic Ship Systems: 80
Manoeuvre Drive: 240
Jump Drive: 160
Sensors: 7
Weapons: 4
Imperium
Imperial
Statek: VALOUR MISSILE CORVETTE
TL: 15 | Hull: 400
ID: 207
Hull
400
Armour
Bonded Superdense, Armour: 10
M drive
Thrust 6
J drive
Jump 4
Power plant
Fusion (TL15), Power 500
Fuel tanks
J-4
4 weeks of operation
Bridge
Holographic Controls
Computer
Computer/25fib
Sensors
Advanced
Countermeasures Suite
Sensor Station
Weapons
Triple Turrets (missile racks) x4
Systems
Ammunition Missile Storage (360 missiles)
Fuel Scoops
Hull Standard
Reinforced
Staterooms
Standard x11
Software
Evade/3
Intellect
Jump Control/4
Launch Solution/3
Library
Manoeuvre
Cargo
1
Description
Built for planetary governments and pocket empires who wish to field a vessel that provides a strong backbone to system defence yet also has the ability to project power, the Valour is a potent force wrapped into a 400-ton hull. Constructed as a private venture by a conglomerate of companies, sales are theoretically limited by Imperial law. In practice, this becomes more relaxed the further from the borders of the Imperium the end user lies. Such customers also play fast and loose with conventions of placing nuclear warheads on the missiles carried on board the corvette.
Cost
MCr278.1
M cost
Cr23175/month
Crew
Astrogator
Captain
Engineers x3
Gunners x4
Pilot
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 176
Wymagania mocy:
Basic Ship Systems: 80
Manoeuvre Drive: 240
Jump Drive: 160
Sensors: 7
Weapons: 4
Imperium
Imperial
Statek: Vargr Trader, Type K (Vargr)
TL: 12 | Hull: 400
ID: 449
Hull
400
HP
160
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 160
Fuel tanks
J-2 (80t)
8 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Improved
Weapons
Double Turret (Pulse Laser) x2
Systems
Cargo Crane
Fuel Scoops
Refinery
Staterooms
Low x20
Standard x12
Software
Fire Control/1
Jump Control/2
Manoeuvre
Cargo
180
Description
A Vargr merchant vessel, typically armed.
Cost
MCr190.1
M cost
Cr15841/month
Crew
Astrogator
Engineers x2
Gunner
Pilot
Book
Adventure Class Ships
Imperium
Vargr
Statek: VOLITANT FAR TRADER
TL: 14 | Hull: 200
ID: 108
Hull
200
HP
80
Armour
Bonded Superdense, Armour: 4
M drive
Thrust 1
J drive
Jump 2
Power plant
Fusion (TL12), Power 90
Fuel tanks
J-2
4 weeks of operation
Bridge
Holographic Controls
Computer
Computer/5bis
Sensors
Civilian Grade
Weapons
Double Turret (empty)
Systems
Aerofins
Cargo Crane
Fuel Processor (40 tons/day)
Fuel Scoops
Loading Belt
Staterooms
Standard x10
Software
Intellect
Jump Control/2
Library
Manoeuvre
Cargo
50
Description
Superficially very similar to other far traders that conform to the type A2 specification, the Volitant class of ships is visually distinct. Capable of far better atmospheric performance than other trader ships, the Volitant is sold as the definitive answer to storm-swept planetary starports, although if the suggestion was made that the vessel’s looks and exterior lines were a selling point, it might be hard for some owners to argue. While more expensive with slightly less capacity than a more standard far trader, the handling of the Volitant is noticeably smoother with several quality of life improvements evident on board.
Cost
MCr63.445
M cost
Cr5287/month
Crew
Astrogator
Captain
Engineer
Pilot
Steward
Book
Adventure Class Ships
Opis informacje
Informacje dodatkowe:
Hull (wytrzymałość): 80
Wymagania mocy:
Basic Ship Systems: 40
Manoeuvre Drive: 20
Jump Drive: 40
Sensors: 1
Fuel Processor: 2
Imperium
Imperial
Statek: Vulture
TL: 15 | Hull: 400
ID: 61
Hull
400
M drive
1
J drive
2
Power plant
Fusion (TL12), Power 135
Fuel tanks
J-2
8 weeks of operation
Computer
Computer/5 bis
Sensors
Civilian Grade
Weapons
Double Turret (pulse lasers)
Systems
(TL12)
Cargo Scoop
Docking Space (20 tons)
Forced Linkage Apparatus
Fuel Processor (40 tons/day),Fuel Scoops
Grappling Arm
Heavy Grappling Arm
Launch
Loading Belt (TL12)
Probe Drones x 5
Software
Jump Control/2
Library
Manoeuvre/0
Cargo
199
Description
Staterooms: Standard x 4 , Common
Areas
Cost
MCR 98.822
M cost
Cr8235/month
Crew
ASTROGATOR
CAPTAIN
ENGINEER
GUNNER
PILOT
Book
Pirates of drinax 3
Imperium
Imperium
Statek: Watchdog
TL: 13 | Hull: 500
ID: 62
Hull
500
Armour
8
M drive
3
J drive
4
Power plant
Fusion (TL12), Power 330
Fuel tanks
J-4
12 weeks of operation,
plus Launch
Bridge
Sensor Station
Computer
Computer/20 fib
Sensors
Countermeasures Suite
Enhanced Signal Processing
Extension Net
Improved
Weapons
Triple Turrets (beam lasers) x 5
Systems
Docking Space (20 tons)
Fuel Processor (60 tons/day)
Fuel Scoops
Launch
Low Berths x 8
Solar Panels
Software
Electronic Warfare/1
Jump Control/4
Library
Manoeuvre/0
Cargo
16.8
Description
Staterooms: Standard x 8; Common Areas
Cost
MCR 245.837
M cost
Cr20486/month
Crew
ASTROGATOR
CAPTAIN
ENGINEERS X 3
GUNNERS X 5
PILOT
SENSOR OPERATOR
Book
Pirates of drinax 3
Imperium
Imperium
Statek: Yacht (200T)
TL: 12 | Hull: 200
ID: 23
Hull
200
HP
80
M drive
1
J drive
1
Power plant
Fusion, Power 90
Fuel tanks
4 weeks operation
J-1
plus Ship’s Boat
Computer
Computer 5
Sensors
Civilian Grade
Weapons
ATV
Air-Raft
Docking Space (30 tons)
Docking Space (4 tons)
Ship’s Boat
Software
Jump Control/1
Library
Manoeuvre/0
Cargo
11
Description
The yacht is a noble’s plaything, used to entertain friends and undertake political or commercial missions. The staterooms are all well-appointed but even they fail to make the grade in comparison to the luxury stateroom intended for the yacht’s owner. The yacht carries an air/raft and a ship’s boat within docking compartments; an ATV is also carried, with the ship’s boat being used to ferry it from orbit to surface and back again.
Cost
MCR 60.782
M cost
Cr5065/month
Crew
ASTROGATOR
ENGINEER
MEDIC
PILOT
STEWARD
Book
High Guard
Opis informacje
Jacht (200 ton) jest "zabawką" szlachcica, używaną do rozrywki i misji politycznych lub handlowych. Posiada luksusową kwaterę dla właściciela. Przenosi Air/Raft, Ship’s Boat oraz ATV, które są transportowane na powierzchnię za pomocą Ship’s Boat.
Imperium
Imperium
Statek: Yetsasl-class Courier
TL: 12 | Hull: 200
ID: 94
Hull
200
Armour
4
M drive
2
J drive
3
Power plant
Fusion (TL12), Power 150
Fuel tanks
J-3
4 weeks of operation
Computer
Computer/15
Sensors
Civilian Grade
Weapons
Triple Turret (beam lasers x2
sandcaster)
Systems
Docking Space (4 tons),Air/raft
Fuel Processor (60 tons/day)
Fuel Scoops
Software
Jump Control/3
Library
Manoeuvre/0
Cargo
9
Description
High x 1, Standard x 10
Cost
MCr80.4
M cost
Cr6700/month
Crew
ASTROGATOR
ENGINEER
PILOT
Book
Aliens of Charted Space Volume 1
Imperium
Zhodani
Statek: Zdebr-class Traders
TL: 11 | Hull: 400
ID: 95
Hull
400
Armour
4
M drive
1
J drive
2
Power plant
Fusion (TL8), Power 150
Fuel tanks
J-2
4 weeks of operation
Computer
Computer/10
Sensors
Civilian Grade
Weapons
Single Turret (pulse laser)
Single Turret (sandcaster)
Systems
Docking Space (30 tons)
Fuel Processor (80 tons/day),Fuel Scoops
Ship’s Boat
Software
Jump Control/2
Library
Manoeuvre/0
Cargo
94
Description
Sandcaster Barrel Storage (40 barrels),Standard x 16, Low Berths x 32
Cost
Cr9661/month
M cost
MCr115.932
Crew
ASTROGATOR
ENGINEERS X 2
MEDIC
PILOT
STEWARD
Book
Aliens of Charted Space Volume 1
Imperium
Zhodani
Statek: Zhodani Armoured Packet (Zhodani)
TL: 13 | Hull: 400
ID: 454
Hull
400
HP
160
Armour
8
M drive
Thrust 3
J drive
Jump 3
Power plant
Fusion, Power 360
Fuel tanks
J-3 (120t)
4 weeks operation
Bridge
Command Bridge
Computer
Computer/15
Sensors
Military Grade
Weapons
Double Turret (Fusion Gun) x2
Systems
Armoury
Repair Drones (10t)
Staterooms
Standard x10
Software
Fire Control/2
Jump Control/3
Manoeuvre
Cargo
100
Description
Heavily protected Zhodani transport.
Cost
MCr360.7
M cost
Cr30058/month
Crew
Captain
Engineers x2
Gunners x2
Pilots x2
Book
Adventure Class Ships
Imperium
Zhodani
Statek: Zhodani Escort Cruiser, Type G (Zhodani)
TL: 14 | Hull: 1000
ID: 456
Hull
1000
HP
400
Armour
10
M drive
Thrust 4
J drive
Jump 3
Power plant
Fusion, Power 700
Fuel tanks
J-3 (300t)
8 weeks operation
Bridge
Command Bridge
Computer
Computer/30
Sensors
Advanced
Weapons
Medium Missile Bay x4
Triple Turret (Plasma Gun) x4
Systems
Launch Tube (50t)
Repair Drones (20t)
Staterooms
Barracks x50
Standard x25
Software
Battle System/2
Jump Control/3
Manoeuvre
Cargo
100
Description
Zhodani escort vessel.
Cost
MCr960.5
M cost
Cr80041/month
Crew
Captain
Engineers x5
Gunners x6
Pilots x3
Book
Adventure Class Ships
Imperium
Zhodani
Statek: Zhodani Express Liner (Zhodani)
TL: 14 | Hull: 1400
ID: 459
Hull
1400
HP
560
Armour
6
M drive
Thrust 3
J drive
Jump 4
Power plant
Fusion, Power 800
Fuel tanks
J-4 (560t)
8 weeks operation
Bridge
Bridge
Computer
Computer/30
Sensors
Improved
Weapons
Double Turret (Pulse Laser) x2
Systems
Fuel Scoops
Luxury Staterooms (5t) x10
Staterooms
Luxury x10
Standard x30
Software
Jump Control/4
Library
Manoeuvre
Cargo
150
Description
High-speed Zhodani luxury passenger liner.
Cost
MCr1150.4
M cost
Cr95866/month
Crew
Captain
Engineers x5
Pilots x3
Steward x10
Book
Adventure Class Ships
Imperium
Zhodani
Statek: Zhodani Far Trader, Type A (Zhodani)
TL: 12 | Hull: 200
ID: 451
Hull
200
HP
80
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 120
Fuel tanks
J-2 (40t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Civilian Grade
Weapons
Double Turret (Pulse Laser)
Systems
Cargo Crane
Fuel Scoops
Refinery
Staterooms
Standard x8
Software
Jump Control/2
Manoeuvre
Cargo
90
Description
Zhodani civilian transport.
Cost
MCr110.8
M cost
Cr9233/month
Crew
Astrogator
Engineer
Pilot
Steward
Book
Adventure Class Ships
Imperium
Zhodani
Statek: Zhodani Light Cruiser, Type K (Zhodani)
TL: 14 | Hull: 1500
ID: 457
Hull
1500
HP
600
Armour
12
M drive
Thrust 5
J drive
Jump 4
Power plant
Fusion, Power 1800
Fuel tanks
J-4 (600t)
8 weeks operation
Bridge
Command Bridge
Computer
Core/40
Sensors
Advanced
Weapons
Particle Barbette x4
Small Meson Bay x2
Triple Turret (Pulse Laser) x8
Systems
Launch Tube (100t)
Repair Drones (30t)
Staterooms
Standard x40
Software
Battle System/3
Jump Control/4
Manoeuvre
Cargo
150
Description
Heavy Zhodani light cruiser.
Cost
MCr2250.7
M cost
MCr0.187/month
Crew
Captain
Engineers x8
Gunners x10
Pilots x5
Book
Adventure Class Ships
Imperium
Zhodani
Statek: Zhodani Passenger Cruiser (Zhodani)
TL: 13 | Hull: 600
ID: 455
Hull
600
HP
240
Armour
4
M drive
Thrust 3
J drive
Jump 3
Power plant
Fusion, Power 420
Fuel tanks
J-3 (180t)
8 weeks operation
Bridge
Bridge
Computer
Computer/15
Sensors
Improved
Weapons
Double Turret (Pulse Laser) x2
Systems
Luxury Staterooms (5t) x5
Staterooms
Luxury x5
Standard x20
Software
Jump Control/3
Library
Manoeuvre
Cargo
100
Description
Zhodani mid-size liner with better defences.
Cost
MCr460.5
M cost
Cr38375/month
Crew
Captain
Engineers x3
Pilots x2
Steward x5
Book
Adventure Class Ships
Imperium
Zhodani
Statek: Zhodani Patrol Frigate, Type F (Zhodani)
TL: 13 | Hull: 400
ID: 453
Hull
400
HP
160
Armour
8
M drive
Thrust 4
J drive
Jump 3
Power plant
Fusion, Power 360
Fuel tanks
J-3 (120t)
4 weeks operation
Bridge
Command Bridge
Computer
Computer/20
Sensors
Military Grade
Weapons
Small Missile Bay x2
Triple Turret (Plasma Gun) x4
Systems
Armoury
Medical Bay
Staterooms
Barracks x15
Standard x10
Software
Fire Control/2
Jump Control/3
Manoeuvre
Cargo
40
Description
Standard Zhodani patrol vessel.
Cost
MCr430.7
M cost
Cr35891/month
Crew
Captain
Engineers x3
Gunners x4
Pilots x2
Book
Adventure Class Ships
Imperium
Zhodani
Statek: Zhodani Patrol Frigate, Type M (Zhodani)
TL: 14 | Hull: 1200
ID: 458
Hull
1200
HP
480
Armour
10
M drive
Thrust 6
J drive
Jump 5
Power plant
Fusion, Power 1200
Fuel tanks
J-5 (600t)
4 weeks operation
Bridge
Command Bridge
Computer
Core/40
Sensors
Advanced
Weapons
Medium Particle Bay x2
Triple Turret (Pulse Laser) x6
Systems
Armoury
Medical Bay
Staterooms
Standard x30
Software
Evade/2
Fire Control/3
Jump Control/5
Manoeuvre
Cargo
100
Description
Extremely fast Zhodani frigate with long jump range.
Cost
MCr1550.2
M cost
MCr0.129/month
Crew
Captain
Engineers x6
Gunners x8
Pilots x4
Book
Adventure Class Ships
Imperium
Zhodani
Statek: Zhodani Prison Ferry (Zhodani)
TL: 12 | Hull: 300
ID: 452
Hull
300
HP
120
Armour
6
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 120
Fuel tanks
J-2 (60t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Improved
Weapons
Double Turret (Pulse Laser)
Systems
Armoury
Prison Cells (50 pax)
Staterooms
Barracks x20
Standard x10
Software
Jump Control/2
Manoeuvre
Cargo
80
Description
Zhodani prisoner transport.
Cost
MCr175.8
M cost
Cr14650/month
Crew
Astrogator
Engineer
Pilot
Security x5
Book
Adventure Class Ships
Imperium
Zhodani
Statek: Zhodani Scout/Courier, Type S (Zhodani)
TL: 12 | Hull: 100
ID: 450
Hull
100
HP
40
Armour
4
M drive
Thrust 2
J drive
Jump 2
Power plant
Fusion, Power 60
Fuel tanks
J-2 (20t)
4 weeks operation
Bridge
Bridge
Computer
Computer/10
Sensors
Improved
Weapons
Double Turret (Beam Laser)
Systems
Fuel Scoops
Pinnace (20t)
Refinery
Staterooms
Low x2
Standard x4
Software
Jump Control/2
Manoeuvre
Cargo
16
Description
Zhodani version of the scout/courier.
Cost
MCr49.7
M cost
Cr4141/month
Crew
Engineer
Pilot
Book
Adventure Class Ships
Imperium
Zhodani